pokecrystal/engine/battle/move_effects/sunny_day.asm

10 lines
181 B
NASM

BattleCommand_StartSun:
; startsun
ld a, WEATHER_SUN
ld [wBattleWeather], a
ld a, 5
ld [wWeatherCount], a
call AnimateCurrentMove
ld hl, SunGotBrightText
jp StdBattleTextbox