pokecrystal/engine/battle/move_effects/rain_dance.asm

10 lines
180 B
NASM

BattleCommand_StartRain:
; startrain
ld a, WEATHER_RAIN
ld [wBattleWeather], a
ld a, 5
ld [wWeatherCount], a
call AnimateCurrentMove
ld hl, DownpourText
jp StdBattleTextbox