mirror of https://github.com/pret/pokecrystal.git
3409 lines
42 KiB
NASM
3409 lines
42 KiB
NASM
INCLUDE "includes.asm"
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SECTION "NULL", ROM0[0]
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NULL:
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INCLUDE "rst.asm"
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INCLUDE "interrupts.asm"
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SECTION "Header", ROM0[$100]
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Start:
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nop
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jp _Start
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SECTION "Home", ROM0[$150]
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INCLUDE "home/init.asm"
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INCLUDE "home/vblank.asm"
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INCLUDE "home/delay.asm"
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INCLUDE "home/rtc.asm"
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INCLUDE "home/fade.asm"
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INCLUDE "home/lcd.asm"
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INCLUDE "home/time.asm"
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INCLUDE "home/serial.asm"
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INCLUDE "home/joypad.asm"
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INCLUDE "home/decompress.asm"
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INCLUDE "home/palettes.asm"
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INCLUDE "home/copy.asm"
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INCLUDE "home/text.asm"
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INCLUDE "home/video.asm"
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INCLUDE "home/map_objects.asm"
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INCLUDE "home/sine.asm"
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INCLUDE "home/movement.asm"
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INCLUDE "home/tilemap.asm"
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INCLUDE "home/menu.asm"
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INCLUDE "home/handshake.asm"
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INCLUDE "home/game_time.asm"
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INCLUDE "home/map.asm"
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Function2d43: ; 2d43
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; Inexplicably empty.
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; Seen in PredefPointers.
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rept 16
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nop
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endr
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ret
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; 2d54
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INCLUDE "home/farcall.asm"
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INCLUDE "home/predef.asm"
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INCLUDE "home/window.asm"
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Function2e4e: ; 2e4e
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scf
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ret
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; 2e50
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INCLUDE "home/flag.asm"
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Function2ebb: ; 2ebb
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ld a, [$c2cc]
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bit 1, a
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ret z
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ld a, [hJoyDown]
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bit A_BUTTON, a
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ret
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; 2ec6
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Function2ec6: ; 2ec6
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xor a
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ret
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; 2ec8
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Function2ec8: ; 2ec8
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xor a
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dec a
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ret
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; 2ecb
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Function2ecb: ; 2ecb
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push hl
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ld hl, $c2cc
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bit 1, [hl]
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pop hl
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ret
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; 2ed3
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Function2ed3: ; 0x2ed3
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; disables overworld sprite updating?
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xor a
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ld [$ffde], a
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ld a, [VramState]
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res 0, a
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ld [VramState], a
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ld a, $0
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ld [$c2ce], a
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ret
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; 0x2ee4
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Function2ee4: ; 2ee4
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ld a, $1
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ld [$c2ce], a
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ld a, [VramState]
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set 0, a
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ld [VramState], a
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ld a, $1
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ld [$ffde], a
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ret
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; 2ef6
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INCLUDE "home/string.asm"
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IsInJohto: ; 2f17
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; Return 0 if the player is in Johto, and 1 in Kanto.
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ld a, [MapGroup]
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ld b, a
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ld a, [MapNumber]
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ld c, a
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call GetWorldMapLocation
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cp FAST_SHIP
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jr z, .Johto
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cp SPECIAL_MAP
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jr nz, .CheckRegion
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ld a, [BackupMapGroup]
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ld b, a
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ld a, [BackupMapNumber]
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ld c, a
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call GetWorldMapLocation
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.CheckRegion
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cp KANTO_LANDMARK
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jr nc, .Kanto
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.Johto
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xor a
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ret
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.Kanto
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ld a, 1
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ret
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; 2f3e
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Function2f3e: ; 2f3e
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ret
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; 2f3f
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INCLUDE "home/item.asm"
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INCLUDE "home/random.asm"
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INCLUDE "home/sram.asm"
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; Register aliases
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_hl_: ; 2fec
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jp [hl]
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; 2fed
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_de_: ; 2fed
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push de
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ret
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; 2fef
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INCLUDE "home/double_speed.asm"
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ClearSprites: ; 300b
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; Erase OAM data
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ld hl, Sprites
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ld b, SpritesEnd - Sprites
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xor a
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.loop
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ld [hli], a
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dec b
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jr nz, .loop
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ret
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; 3016
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HideSprites: ; 3016
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; Set all OAM y-positions to 160 to hide them offscreen
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ld hl, Sprites
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ld de, 4 ; length of an OAM struct
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ld b, (SpritesEnd - Sprites) / 4 ; number of OAM structs
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ld a, 160 ; y
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.loop
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ld [hl], a
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add hl, de
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dec b
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jr nz, .loop
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ret
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; 3026
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INCLUDE "home/copy2.asm"
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Function309d: ; 309d
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ld a, [rSVBK]
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push af
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ld a, 2
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ld [rSVBK], a
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ld hl, TileMap
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ld de, $d000
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ld bc, 360
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call CopyBytes
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pop af
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ld [rSVBK], a
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ret
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; 30b4
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Function30b4: ; 30b4
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xor a
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ld [hBGMapMode], a
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call Function30bf
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ld a, 1
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ld [hBGMapMode], a
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ret
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; 30bf
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Function30bf: ; 30bf
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ld a, [rSVBK]
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push af
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ld a, 2
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ld [rSVBK], a
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ld hl, $d000
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ld de, TileMap
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ld bc, 360
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call CopyBytes
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pop af
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ld [rSVBK], a
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ret
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; 30d6
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CopyName1: ; 30d6
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ld hl, StringBuffer2
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CopyName2: ; 30d9
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.loop
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ld a, [de]
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inc de
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ld [hli], a
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cp "@"
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jr nz, .loop
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ret
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; 30e1
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IsInArray: ; 30e1
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; Find value a for every de bytes in array hl.
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; Return index in b and carry if found.
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ld b, 0
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ld c, a
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.loop
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ld a, [hl]
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cp $ff
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jr z, .NotInArray
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cp c
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jr z, .InArray
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inc b
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add hl, de
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jr .loop
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.NotInArray
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and a
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ret
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.InArray
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scf
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ret
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; 30f4
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SkipNames: ; 0x30f4
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; skips n names where n = a
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ld bc, $000b ; name length
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and a
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ret z
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.loop
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add hl, bc
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dec a
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jr nz, .loop
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ret
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; 0x30fe
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AddNTimes: ; 0x30fe
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; adds bc n times where n = a
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and a
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ret z
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.loop
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add hl, bc
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dec a
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jr nz, .loop
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ret
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; 0x3105
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INCLUDE "home/math.asm"
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PrintLetterDelay: ; 313d
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; Wait before printing the next letter.
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; The text speed setting in Options is actually a frame count:
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; fast: 1 frame
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; mid: 3 frames
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; slow: 5 frames
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; $cfcf[!0] and A or B override text speed with a one-frame delay.
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; Options[4] and $cfcf[!1] disable the delay.
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ld a, [Options]
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bit NO_TEXT_SCROLL, a
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ret nz
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; non-scrolling text?
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ld a, [$cfcf]
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bit 1, a
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ret z
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push hl
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push de
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push bc
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ld hl, hOAMUpdate
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ld a, [hl]
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push af
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; orginally turned oam update off...
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; ld a, 1
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ld [hl], a
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; force fast scroll?
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ld a, [$cfcf]
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bit 0, a
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jr z, .fast
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; text speed
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ld a, [Options]
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and %111
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jr .updatedelay
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.fast
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ld a, 1
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.updatedelay
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ld [TextDelayFrames], a
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.checkjoypad
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call GetJoypad
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; input override
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ld a, [$c2d7]
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and a
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jr nz, .wait
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; Wait one frame if holding A or B.
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ld a, [hJoyDown]
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bit 0, a ; A_BUTTON
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jr z, .checkb
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jr .delay
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.checkb
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bit 1, a ; B_BUTTON
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jr z, .wait
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.delay
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call DelayFrame
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jr .end
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.wait
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ld a, [TextDelayFrames]
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and a
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jr nz, .checkjoypad
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.end
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pop af
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ld [hOAMUpdate], a
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pop bc
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pop de
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pop hl
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ret
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; 318c
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CopyDataUntil: ; 318c
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; Copy [hl .. bc) to [de .. de + bc - hl).
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; In other words, the source data is
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; from hl up to but not including bc,
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; and the destination is de.
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ld a, [hli]
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ld [de], a
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inc de
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ld a, h
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cp b
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jr nz, CopyDataUntil
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ld a, l
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cp c
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jr nz, CopyDataUntil
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ret
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; 0x3198
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PrintNum: ; 3198
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ld a, [hROMBank]
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push af
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ld a, BANK(_PrintNum)
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rst Bankswitch
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call _PrintNum
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pop af
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rst Bankswitch
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ret
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; 31a4
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Function31a4: ; 31a4
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ld a, [hROMBank]
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push af
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ld a, BANK(Function1061ef)
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rst Bankswitch
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call Function1061ef
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pop af
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rst Bankswitch
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ret
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; 31b0
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FarPrintText: ; 31b0
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ld [hBuffer], a
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ld a, [hROMBank]
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push af
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ld a, [hBuffer]
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rst Bankswitch
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call PrintText
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pop af
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rst Bankswitch
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ret
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; 31be
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CallPointerAt: ; 31be
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ld a, [hROMBank]
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push af
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ld a, [hli]
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rst Bankswitch
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ld a, [hli]
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ld h, [hl]
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ld l, a
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call _hl_
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pop hl
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ld a, h
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rst Bankswitch
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ret
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; 31cd
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Function31cd: ; 31cd
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; Push pointer hl in the current bank to $d0e8.
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ld a, [hROMBank]
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Function31cf: ; 31cf
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; Push pointer a:hl to $d0e8.
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ld [$d0e8], a
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ld a, l
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ld [$d0e9], a
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ld a, h
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ld [$d0ea], a
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ret
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; 31db
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StringCmp: ; 31db
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; Compare c bytes at de and hl.
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; Return z if they all match.
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ld a, [de]
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cp [hl]
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ret nz
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inc de
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inc hl
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dec c
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jr nz, StringCmp
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ret
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; 0x31e4
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CompareLong: ; 31e4
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; Compare bc bytes at de and hl.
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; Return carry if they all match.
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ld a, [de]
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cp [hl]
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jr nz, .Diff
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inc de
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inc hl
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dec bc
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ld a, b
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or c
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jr nz, CompareLong
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scf
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ret
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.Diff
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and a
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ret
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; 31f3
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WhiteBGMap: ; 31f3
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call ClearPalettes
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WaitBGMap: ; 31f6
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; Tell VBlank to update BG Map
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ld a, 1 ; BG Map 0 tiles
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ld [hBGMapMode], a
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; Wait for it to do its magic
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ld c, 4
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call DelayFrames
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ret
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; 3200
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Function3200: ; 0x3200
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ld a, [hCGB]
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and a
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jr z, .asm_320e
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ld a, 2
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ld [hBGMapMode], a
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ld c, 4
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call DelayFrames
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.asm_320e
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ld a, 1
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ld [hBGMapMode], a
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ld c, 4
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call DelayFrames
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ret
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; 0x3218
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Function3218: ; 3218
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ld a, [hCGB]
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and a
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ret
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; 321c
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Function321c: ; 321c
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ld a, [hCGB]
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and a
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jr z, .asm_322e
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ld a, [$c2ce]
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cp 0
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jr z, .asm_322e
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ld a, 1
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ld [hBGMapMode], a
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jr Function323d
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.asm_322e
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ld a, 1
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ld [hBGMapMode], a
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ld c, 4
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call DelayFrames
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ret
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; 3238
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Function3238: ; 3238
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ld a, [hCGB]
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and a
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jr z, WaitBGMap
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Function323d: ; 323d
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jr Function3246
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; 323f
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Function323f: ; 323f
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callba Function104000
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ret
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; 3246
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Function3246: ; 3246
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ld a, [hBGMapMode]
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push af
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xor a
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ld [hBGMapMode], a
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ld a, [$ffde]
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push af
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xor a
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ld [$ffde], a
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.asm_3252
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ld a, [rLY]
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cp $7f
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jr c, .asm_3252 ; 3256 $fa
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di
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ld a, $1
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ld [rVBK], a
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ld hl, AttrMap
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call Function327b
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ld a, $0
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ld [rVBK], a
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ld hl, TileMap
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call Function327b
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.asm_326d
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ld a, [rLY]
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cp $7f
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jr c, .asm_326d ; 3271 $fa
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ei
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pop af
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ld [$ffde], a
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pop af
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ld [hBGMapMode], a
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ret
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; 327b
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Function327b: ; 327b
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ld [hSPBuffer], sp
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ld sp, hl
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ld a, [$ffd7]
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ld h, a
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ld l, $0
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ld a, $12
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ld [$ffd3], a
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ld b, $2
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ld c, $41
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.asm_328c
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pop de
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rept 9
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.loop\@
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ld a, [$ff00+c]
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and b
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jr nz, .loop\@
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ld [hl], e
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inc l
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ld [hl], d
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inc l
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pop de
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endr
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.asm_32de
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ld a, [$ff00+c]
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and b
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jr nz, .asm_32de
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ld [hl], e
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inc l
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ld [hl], d
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inc l
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ld de, $000c
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add hl, de
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ld a, [$ffd3]
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dec a
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ld [$ffd3], a
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jr nz, .asm_328c
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ld a, [hSPBuffer]
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|
ld l, a
|
|
ld a, [$ffda]
|
|
ld h, a
|
|
ld sp, hl
|
|
ret
|
|
; 32f9
|
|
|
|
|
|
|
|
Function32f9: ; 32f9
|
|
ld a, [hCGB]
|
|
and a
|
|
jr nz, .asm_3309
|
|
ld a, $e4
|
|
ld [rBGP], a
|
|
ld a, $d0
|
|
ld [rOBP0], a
|
|
ld [rOBP1], a
|
|
ret
|
|
|
|
.asm_3309
|
|
push de
|
|
ld a, $e4
|
|
call DmgToCgbBGPals
|
|
ld de, $e4e4
|
|
call DmgToCgbObjPals
|
|
pop de
|
|
ret
|
|
; 3317
|
|
|
|
|
|
ClearPalettes: ; 3317
|
|
; Make all palettes white
|
|
|
|
; CGB: make all the palette colors white
|
|
ld a, [hCGB]
|
|
and a
|
|
jr nz, .cgb
|
|
|
|
; DMG: just change palettes to 0 (white)
|
|
xor a
|
|
ld [rBGP], a
|
|
ld [rOBP0], a
|
|
ld [rOBP1], a
|
|
ret
|
|
|
|
.cgb
|
|
ld a, [rSVBK]
|
|
push af
|
|
|
|
ld a, 5
|
|
ld [rSVBK], a
|
|
|
|
; Fill BGPals and OBPals with $ffff (white)
|
|
ld hl, BGPals
|
|
ld bc, $80
|
|
ld a, $ff
|
|
call ByteFill
|
|
|
|
pop af
|
|
ld [rSVBK], a
|
|
|
|
; Request palette update
|
|
ld a, 1
|
|
ld [hCGBPalUpdate], a
|
|
ret
|
|
; 333e
|
|
|
|
|
|
ClearSGB: ; 333e
|
|
ld b, $ff
|
|
|
|
GetSGBLayout: ; 3340
|
|
; load sgb packets unless dmg
|
|
|
|
ld a, [hCGB]
|
|
and a
|
|
jr nz, .dosgb
|
|
|
|
ld a, [hSGB]
|
|
and a
|
|
ret z
|
|
|
|
.dosgb
|
|
ld a, $31 ; LoadSGBLayout
|
|
jp Predef
|
|
; 334e
|
|
|
|
|
|
SetHPPal: ; 334e
|
|
; Set palette for hp bar pixel length e at hl.
|
|
call GetHPPal
|
|
ld [hl], d
|
|
ret
|
|
; 3353
|
|
|
|
|
|
GetHPPal: ; 3353
|
|
; Get palette for hp bar pixel length e in d.
|
|
|
|
ld d, 0 ; green
|
|
ld a, e
|
|
cp 24
|
|
ret nc
|
|
inc d ; yellow
|
|
cp 10
|
|
ret nc
|
|
inc d ; red
|
|
ret
|
|
; 335f
|
|
|
|
|
|
CountSetBits: ; 0x335f
|
|
; Count the number of set bits in b bytes starting from hl.
|
|
; Return in a, c and [$d265].
|
|
|
|
ld c, 0
|
|
.next
|
|
ld a, [hli]
|
|
ld e, a
|
|
ld d, 8
|
|
|
|
.count
|
|
srl e
|
|
ld a, 0
|
|
adc c
|
|
ld c, a
|
|
dec d
|
|
jr nz, .count
|
|
|
|
dec b
|
|
jr nz, .next
|
|
|
|
ld a, c
|
|
ld [$d265], a
|
|
ret
|
|
; 0x3376
|
|
|
|
|
|
GetWeekday: ; 3376
|
|
ld a, [CurDay]
|
|
.mod
|
|
sub 7
|
|
jr nc, .mod
|
|
add 7
|
|
ret
|
|
; 3380
|
|
|
|
|
|
INCLUDE "home/pokedex_flags.asm"
|
|
|
|
|
|
NamesPointers: ; 33ab
|
|
dbw BANK(PokemonNames), PokemonNames
|
|
dbw BANK(MoveNames), MoveNames
|
|
dbw 0, 0
|
|
dbw BANK(ItemNames), ItemNames
|
|
dbw 0, PartyMonOT
|
|
dbw 0, OTPartyMonOT
|
|
dbw BANK(TrainerClassNames), TrainerClassNames
|
|
dbw $04, $4b52 ; ????
|
|
; 33c3
|
|
|
|
|
|
GetName: ; 33c3
|
|
; Return name CurSpecies from name list $cf61 in StringBuffer1.
|
|
|
|
ld a, [hROMBank]
|
|
push af
|
|
push hl
|
|
push bc
|
|
push de
|
|
|
|
ld a, [$cf61]
|
|
cp 1 ; Pokemon names
|
|
jr nz, .NotPokeName
|
|
|
|
ld a, [CurSpecies]
|
|
ld [$d265], a
|
|
call GetPokemonName
|
|
ld hl, 11
|
|
add hl, de
|
|
ld e, l
|
|
ld d, h
|
|
jr .done
|
|
|
|
.NotPokeName
|
|
ld a, [$cf61]
|
|
dec a
|
|
ld e, a
|
|
ld d, 0
|
|
ld hl, NamesPointers
|
|
add hl, de
|
|
add hl, de
|
|
add hl, de
|
|
ld a, [hli]
|
|
rst Bankswitch
|
|
ld a, [hli]
|
|
ld h, [hl]
|
|
ld l, a
|
|
|
|
ld a, [CurSpecies]
|
|
dec a
|
|
call GetNthString
|
|
|
|
ld de, StringBuffer1
|
|
ld bc, $000d
|
|
call CopyBytes
|
|
|
|
.done
|
|
ld a, e
|
|
ld [$d102], a
|
|
ld a, d
|
|
ld [$d103], a
|
|
|
|
pop de
|
|
pop bc
|
|
pop hl
|
|
pop af
|
|
rst Bankswitch
|
|
ret
|
|
; 3411
|
|
|
|
|
|
GetNthString: ; 3411
|
|
; Return the address of the
|
|
; ath string starting from hl.
|
|
|
|
and a
|
|
ret z
|
|
|
|
push bc
|
|
ld b, a
|
|
ld c, "@"
|
|
.readChar
|
|
ld a, [hli]
|
|
cp c
|
|
jr nz, .readChar
|
|
dec b
|
|
jr nz, .readChar
|
|
pop bc
|
|
ret
|
|
; 3420
|
|
|
|
|
|
GetBasePokemonName: ; 3420
|
|
; Discards gender (Nidoran).
|
|
|
|
push hl
|
|
call GetPokemonName
|
|
|
|
ld hl, StringBuffer1
|
|
.loop
|
|
ld a, [hl]
|
|
cp "@"
|
|
jr z, .quit
|
|
cp "♂"
|
|
jr z, .end
|
|
cp "♀"
|
|
jr z, .end
|
|
inc hl
|
|
jr .loop
|
|
.end
|
|
ld [hl], "@"
|
|
.quit
|
|
pop hl
|
|
ret
|
|
|
|
; 343b
|
|
|
|
|
|
GetPokemonName: ; 343b
|
|
; Get Pokemon name $d265.
|
|
|
|
ld a, [hROMBank]
|
|
push af
|
|
push hl
|
|
ld a, BANK(PokemonNames)
|
|
rst Bankswitch
|
|
|
|
; Each name is ten characters
|
|
ld a, [$d265]
|
|
dec a
|
|
ld d, 0
|
|
ld e, a
|
|
ld h, 0
|
|
ld l, a
|
|
add hl, hl
|
|
add hl, hl
|
|
add hl, de
|
|
add hl, hl
|
|
ld de, PokemonNames
|
|
add hl, de
|
|
|
|
; Terminator
|
|
ld de, StringBuffer1
|
|
push de
|
|
ld bc, PKMN_NAME_LENGTH - 1
|
|
call CopyBytes
|
|
ld hl, StringBuffer1 + PKMN_NAME_LENGTH - 1
|
|
ld [hl], "@"
|
|
pop de
|
|
|
|
pop hl
|
|
pop af
|
|
rst Bankswitch
|
|
ret
|
|
; 3468
|
|
|
|
|
|
GetItemName: ; 3468
|
|
; Get item name $d265.
|
|
|
|
push hl
|
|
push bc
|
|
ld a, [$d265]
|
|
|
|
cp TM_01
|
|
jr nc, .TM
|
|
|
|
ld [CurSpecies], a
|
|
ld a, 4 ; Item names
|
|
ld [$cf61], a
|
|
call GetName
|
|
jr .Copied
|
|
.TM
|
|
call GetTMHMName
|
|
.Copied
|
|
ld de, StringBuffer1
|
|
pop bc
|
|
pop hl
|
|
ret
|
|
; 3487
|
|
|
|
|
|
GetTMHMName: ; 3487
|
|
; Get TM/HM name by item id $d265.
|
|
|
|
push hl
|
|
push de
|
|
push bc
|
|
ld a, [$d265]
|
|
push af
|
|
|
|
; TM/HM prefix
|
|
cp HM_01
|
|
push af
|
|
jr c, .TM
|
|
|
|
ld hl, .HMText
|
|
ld bc, .HMTextEnd - .HMText
|
|
jr .asm_34a1
|
|
|
|
.TM
|
|
ld hl, .TMText
|
|
ld bc, .TMTextEnd - .TMText
|
|
|
|
.asm_34a1
|
|
ld de, StringBuffer1
|
|
call CopyBytes
|
|
|
|
; TM/HM number
|
|
push de
|
|
ld a, [$d265]
|
|
ld c, a
|
|
callab GetTMHMNumber
|
|
pop de
|
|
|
|
; HM numbers start from 51, not 1
|
|
pop af
|
|
ld a, c
|
|
jr c, .asm_34b9
|
|
sub NUM_TMS
|
|
|
|
; Divide and mod by 10 to get the top and bottom digits respectively
|
|
.asm_34b9
|
|
ld b, "0"
|
|
.mod10
|
|
sub 10
|
|
jr c, .asm_34c2
|
|
inc b
|
|
jr .mod10
|
|
.asm_34c2
|
|
add 10
|
|
|
|
push af
|
|
ld a, b
|
|
ld [de], a
|
|
inc de
|
|
pop af
|
|
|
|
ld b, "0"
|
|
add b
|
|
ld [de], a
|
|
|
|
; End the string
|
|
inc de
|
|
ld a, "@"
|
|
ld [de], a
|
|
|
|
pop af
|
|
ld [$d265], a
|
|
pop bc
|
|
pop de
|
|
pop hl
|
|
ret
|
|
|
|
.TMText
|
|
db "TM"
|
|
.TMTextEnd
|
|
db "@"
|
|
|
|
.HMText
|
|
db "HM"
|
|
.HMTextEnd
|
|
db "@"
|
|
; 34df
|
|
|
|
|
|
IsHM: ; 34df
|
|
cp HM_01
|
|
jr c, .NotHM
|
|
scf
|
|
ret
|
|
.NotHM
|
|
and a
|
|
ret
|
|
; 34e7
|
|
|
|
|
|
IsHMMove: ; 34e7
|
|
ld hl, .HMMoves
|
|
ld de, 1
|
|
jp IsInArray
|
|
|
|
.HMMoves
|
|
db CUT
|
|
db FLY
|
|
db SURF
|
|
db STRENGTH
|
|
db FLASH
|
|
db WATERFALL
|
|
db WHIRLPOOL
|
|
db $ff
|
|
; 34f8
|
|
|
|
|
|
GetMoveName: ; 34f8
|
|
push hl
|
|
; move name
|
|
ld a, $2 ; move names
|
|
ld [$cf61], a
|
|
; move id
|
|
ld a, [$d265]
|
|
ld [CurSpecies], a
|
|
|
|
call GetName
|
|
ld de, StringBuffer1
|
|
pop hl
|
|
ret
|
|
; 350c
|
|
|
|
|
|
Function350c: ; 350c
|
|
call Function1c66
|
|
ld a, [hROMBank]
|
|
push af
|
|
ld a, $9
|
|
rst Bankswitch
|
|
|
|
call Function245af
|
|
call Function3524
|
|
call Function245cb
|
|
pop af
|
|
rst Bankswitch
|
|
|
|
ld a, [$cf73]
|
|
ret
|
|
; 3524
|
|
|
|
Function3524: ; 3524
|
|
ld hl, VramState
|
|
bit 0, [hl]
|
|
jp nz, UpdateTimePals
|
|
jp Function32f9
|
|
; 352f
|
|
|
|
Function352f: ; 352f
|
|
ld a, [$cf82]
|
|
dec a
|
|
ld b, a
|
|
ld a, [$cf84]
|
|
sub b
|
|
ld d, a
|
|
ld a, [$cf83]
|
|
dec a
|
|
ld c, a
|
|
ld a, [$cf85]
|
|
sub c
|
|
ld e, a
|
|
push de
|
|
call GetTileCoord
|
|
pop bc
|
|
jp TextBox
|
|
; 354b
|
|
|
|
Function354b: ; 354b
|
|
call DelayFrame
|
|
ld a, [$ffaa]
|
|
push af
|
|
ld a, $1
|
|
ld [$ffaa], a
|
|
call Functiona57
|
|
pop af
|
|
ld [$ffaa], a
|
|
ld a, [$ffa9]
|
|
and $f0
|
|
ld c, a
|
|
ld a, [hJoyPressed]
|
|
and $f
|
|
or c
|
|
ld c, a
|
|
ret
|
|
; 3567
|
|
|
|
|
|
Function3567: ; 3567
|
|
ld a, [hROMBank]
|
|
push af
|
|
call Function2c52
|
|
call Function3574
|
|
pop bc
|
|
ld a, b
|
|
rst Bankswitch
|
|
|
|
ret
|
|
; 3574
|
|
|
|
Function3574: ; 3574
|
|
ld hl, $0001
|
|
add hl, de
|
|
ld a, [hl]
|
|
cp $ff
|
|
jr z, .asm_3597
|
|
ld l, a
|
|
push hl
|
|
call Function3599
|
|
pop hl
|
|
jr nc, .asm_3597
|
|
ld d, a
|
|
ld e, l
|
|
call Function35de
|
|
jr nc, .asm_3597
|
|
call Function2631
|
|
callba Function96c56
|
|
scf
|
|
ret
|
|
|
|
.asm_3597
|
|
and a
|
|
ret
|
|
; 3599
|
|
|
|
Function3599: ; 3599
|
|
push de
|
|
ld hl, $0010
|
|
add hl, de
|
|
ld a, [hl]
|
|
ld hl, $0011
|
|
add hl, de
|
|
ld e, [hl]
|
|
sub $4
|
|
ld d, a
|
|
ld a, e
|
|
sub $4
|
|
ld e, a
|
|
call Function35b0
|
|
pop de
|
|
ret
|
|
; 35b0
|
|
|
|
Function35b0: ; 35b0
|
|
ld hl, $dbfc
|
|
ld a, [hli]
|
|
ld h, [hl]
|
|
ld l, a
|
|
ld a, [$dbfb]
|
|
and a
|
|
jr z, .asm_35d3
|
|
.asm_35bc
|
|
push af
|
|
ld a, [hl]
|
|
cp e
|
|
jr nz, .asm_35c8
|
|
inc hl
|
|
ld a, [hld]
|
|
cp d
|
|
jr nz, .asm_35c8
|
|
jr .asm_35d5
|
|
|
|
.asm_35c8
|
|
ld a, $5
|
|
add l
|
|
ld l, a
|
|
jr nc, .asm_35cf
|
|
inc h
|
|
|
|
.asm_35cf
|
|
pop af
|
|
dec a
|
|
jr nz, .asm_35bc
|
|
|
|
.asm_35d3
|
|
and a
|
|
ret
|
|
|
|
.asm_35d5
|
|
pop af
|
|
ld d, a
|
|
ld a, [$dbfb]
|
|
sub d
|
|
inc a
|
|
scf
|
|
ret
|
|
; 35de
|
|
|
|
Function35de: ; 35de
|
|
inc e
|
|
ld hl, $0001
|
|
add hl, bc
|
|
ld a, [hli]
|
|
ld h, [hl]
|
|
ld l, a
|
|
.asm_35e6
|
|
ld a, [hli]
|
|
cp $ff
|
|
jr z, .asm_35fc
|
|
cp d
|
|
jr nz, .asm_35f7
|
|
ld a, [hli]
|
|
cp e
|
|
jr nz, .asm_35f8
|
|
ld a, [hli]
|
|
ld h, [hl]
|
|
ld l, a
|
|
jr .asm_35fe
|
|
|
|
.asm_35f7
|
|
inc hl
|
|
|
|
.asm_35f8
|
|
inc hl
|
|
inc hl
|
|
jr .asm_35e6
|
|
|
|
.asm_35fc
|
|
and a
|
|
ret
|
|
|
|
.asm_35fe
|
|
scf
|
|
ret
|
|
; 3600
|
|
|
|
|
|
CheckTrainerBattle2: ; 3600
|
|
|
|
ld a, [hROMBank]
|
|
push af
|
|
call Function2c52
|
|
|
|
call CheckTrainerBattle
|
|
|
|
pop bc
|
|
ld a, b
|
|
rst Bankswitch
|
|
ret
|
|
; 360d
|
|
|
|
|
|
CheckTrainerBattle: ; 360d
|
|
; Check if any trainer on the map sees the player and wants to battle.
|
|
|
|
; Skip the player object.
|
|
ld a, 1
|
|
ld de, MapObjects + OBJECT_LENGTH
|
|
|
|
.loop
|
|
|
|
; Start a battle if the object:
|
|
|
|
push af
|
|
push de
|
|
|
|
; Has a sprite
|
|
ld hl, $0001
|
|
add hl, de
|
|
ld a, [hl]
|
|
and a
|
|
jr z, .next
|
|
|
|
; Is a trainer
|
|
ld hl, $0008
|
|
add hl, de
|
|
ld a, [hl]
|
|
and $f
|
|
cp $2
|
|
jr nz, .next
|
|
|
|
; Is visible on the map
|
|
ld hl, $0000
|
|
add hl, de
|
|
ld a, [hl]
|
|
cp $ff
|
|
jr z, .next
|
|
|
|
; Is facing the player...
|
|
call Function1ae5
|
|
call FacingPlayerDistance_bc
|
|
jr nc, .next
|
|
|
|
; ...within their sight range
|
|
ld hl, $0009
|
|
add hl, de
|
|
ld a, [hl]
|
|
cp b
|
|
jr c, .next
|
|
|
|
; And hasn't already been beaten
|
|
push bc
|
|
push de
|
|
ld hl, $000a
|
|
add hl, de
|
|
ld a, [hli]
|
|
ld h, [hl]
|
|
ld l, a
|
|
ld e, [hl]
|
|
inc hl
|
|
ld d, [hl]
|
|
ld b, CHECK_FLAG
|
|
call EventFlagAction
|
|
ld a, c
|
|
pop de
|
|
pop bc
|
|
and a
|
|
jr z, .asm_3666
|
|
|
|
.next
|
|
pop de
|
|
ld hl, OBJECT_LENGTH
|
|
add hl, de
|
|
ld d, h
|
|
ld e, l
|
|
|
|
pop af
|
|
inc a
|
|
cp NUM_OBJECTS
|
|
jr nz, .loop
|
|
xor a
|
|
ret
|
|
|
|
.asm_3666
|
|
pop de
|
|
pop af
|
|
ld [$ffe0], a
|
|
ld a, b
|
|
ld [$d03f], a
|
|
ld a, c
|
|
ld [MartPointer], a
|
|
jr Function367e
|
|
; 3674
|
|
|
|
Function3674: ; 3674
|
|
ld a, $1
|
|
ld [$d03f], a
|
|
ld a, $ff
|
|
ld [MartPointer], a
|
|
|
|
Function367e: ; 367e
|
|
call GetMapScriptHeaderBank
|
|
ld [EngineBuffer1], a
|
|
ld a, [$ffe0]
|
|
call GetMapObject
|
|
ld hl, $000a
|
|
add hl, bc
|
|
ld a, [EngineBuffer1]
|
|
call GetFarHalfword
|
|
ld de, $d041
|
|
ld bc, $000d
|
|
ld a, [EngineBuffer1]
|
|
call FarCopyBytes
|
|
xor a
|
|
ld [$d04d], a
|
|
scf
|
|
ret
|
|
; 36a5
|
|
|
|
|
|
FacingPlayerDistance_bc: ; 36a5
|
|
|
|
push de
|
|
call FacingPlayerDistance
|
|
ld b, d
|
|
ld c, e
|
|
pop de
|
|
ret
|
|
; 36ad
|
|
|
|
|
|
FacingPlayerDistance: ; 36ad
|
|
; Return carry if the sprite at bc is facing the player,
|
|
; and its distance in d.
|
|
|
|
ld hl, $0010 ; x
|
|
add hl, bc
|
|
ld d, [hl]
|
|
|
|
ld hl, $0011 ; y
|
|
add hl, bc
|
|
ld e, [hl]
|
|
|
|
ld a, [MapX]
|
|
cp d
|
|
jr z, .CheckY
|
|
|
|
ld a, [MapY]
|
|
cp e
|
|
jr z, .CheckX
|
|
|
|
and a
|
|
ret
|
|
|
|
.CheckY
|
|
ld a, [MapY]
|
|
sub e
|
|
jr z, .NotFacing
|
|
jr nc, .Above
|
|
|
|
; Below
|
|
cpl
|
|
inc a
|
|
ld d, a
|
|
ld e, UP << 2
|
|
jr .CheckFacing
|
|
|
|
.Above
|
|
ld d, a
|
|
ld e, DOWN << 2
|
|
jr .CheckFacing
|
|
|
|
.CheckX
|
|
ld a, [MapX]
|
|
sub d
|
|
jr z, .NotFacing
|
|
jr nc, .Left
|
|
|
|
; Right
|
|
cpl
|
|
inc a
|
|
ld d, a
|
|
ld e, LEFT << 2
|
|
jr .CheckFacing
|
|
|
|
.Left
|
|
ld d, a
|
|
ld e, RIGHT << 2
|
|
|
|
.CheckFacing
|
|
call GetSpriteDirection
|
|
cp e
|
|
jr nz, .NotFacing
|
|
scf
|
|
ret
|
|
|
|
.NotFacing
|
|
and a
|
|
ret
|
|
; 36f5
|
|
|
|
|
|
Function36f5: ; 36f5
|
|
push bc
|
|
ld hl, $0001
|
|
add hl, bc
|
|
ld a, [hl]
|
|
call GetMapObject
|
|
ld hl, $000a
|
|
add hl, bc
|
|
ld a, [hli]
|
|
ld h, [hl]
|
|
ld l, a
|
|
call GetMapScriptHeaderBank
|
|
call GetFarHalfword
|
|
ld d, h
|
|
ld e, l
|
|
push de
|
|
ld b, $2
|
|
call EventFlagAction
|
|
pop de
|
|
ld a, c
|
|
and a
|
|
pop bc
|
|
ret
|
|
; 3718
|
|
|
|
|
|
Function3718: ; 3718
|
|
ld a, [BattleType]
|
|
cp $1
|
|
jr .asm_3724
|
|
|
|
ld hl, WalkingTile
|
|
jr .asm_3731
|
|
|
|
.asm_3724
|
|
ld a, [$d0ee]
|
|
ld hl, WalkingTile
|
|
and $f
|
|
jr z, .asm_3731
|
|
ld hl, $d049
|
|
|
|
.asm_3731
|
|
ld a, [hli]
|
|
ld h, [hl]
|
|
ld l, a
|
|
call GetMapScriptHeaderBank
|
|
call FarPrintText
|
|
call WaitBGMap
|
|
call Functiona80
|
|
ret
|
|
; 3741
|
|
|
|
|
|
|
|
IsAPokemon: ; 3741
|
|
; Return carry if species a is not a Pokemon.
|
|
and a
|
|
jr z, .NotAPokemon
|
|
cp EGG
|
|
jr z, .Pokemon
|
|
cp NUM_POKEMON + 1
|
|
jr c, .Pokemon
|
|
|
|
.NotAPokemon
|
|
scf
|
|
ret
|
|
|
|
.Pokemon
|
|
and a
|
|
ret
|
|
; 3750
|
|
|
|
|
|
DrawHPBar: ; 3750
|
|
; Draw an HP bar d tiles long at hl
|
|
; Fill it up to e pixels
|
|
|
|
push hl
|
|
push de
|
|
push bc
|
|
|
|
; Place 'HP:'
|
|
ld a, $60
|
|
ld [hli], a
|
|
ld a, $61
|
|
ld [hli], a
|
|
|
|
; Draw a template
|
|
push hl
|
|
ld a, $62 ; empty bar
|
|
.template
|
|
ld [hli], a
|
|
dec d
|
|
jr nz, .template
|
|
ld a, $6b ; bar end
|
|
add b
|
|
ld [hl], a
|
|
pop hl
|
|
|
|
; Safety check # pixels
|
|
ld a, e
|
|
and a
|
|
jr nz, .fill
|
|
ld a, c
|
|
and a
|
|
jr z, .done
|
|
ld e, 1
|
|
|
|
.fill
|
|
; Keep drawing tiles until pixel length is reached
|
|
ld a, e
|
|
sub TILE_WIDTH
|
|
jr c, .lastbar
|
|
|
|
ld e, a
|
|
ld a, $6a ; full bar
|
|
ld [hli], a
|
|
ld a, e
|
|
and a
|
|
jr z, .done
|
|
jr .fill
|
|
|
|
.lastbar
|
|
ld a, $62 ; empty bar
|
|
add e ; + e
|
|
ld [hl], a
|
|
|
|
.done
|
|
pop bc
|
|
pop de
|
|
pop hl
|
|
ret
|
|
; 3786
|
|
|
|
|
|
Function3786: ; 3786
|
|
ld a, $1
|
|
ld [$c2c6], a
|
|
|
|
Function378b: ; 378b
|
|
ld a, [CurPartySpecies]
|
|
call IsAPokemon
|
|
jr c, .asm_37ad
|
|
push hl
|
|
ld de, VTiles2
|
|
ld a, $3c
|
|
call Predef
|
|
pop hl
|
|
xor a
|
|
ld [$ffad], a
|
|
ld bc, $0707
|
|
ld a, $13
|
|
call Predef
|
|
xor a
|
|
ld [$c2c6], a
|
|
ret
|
|
|
|
.asm_37ad
|
|
xor a
|
|
ld [$c2c6], a
|
|
inc a
|
|
ld [CurPartySpecies], a
|
|
ret
|
|
; 37b6
|
|
|
|
Function37b6: ; 37b6
|
|
push af
|
|
ld a, $1
|
|
ld [$c2bc], a
|
|
pop af
|
|
call Function37e2
|
|
call WaitSFX
|
|
ret
|
|
; 37c4
|
|
|
|
Function37c4: ; 37c4
|
|
push af
|
|
ld a, $1
|
|
ld [$c2bc], a
|
|
pop af
|
|
jp Function37e2
|
|
; 37ce
|
|
|
|
Function37ce: ; 37ce
|
|
call Function37d5
|
|
call WaitSFX
|
|
ret
|
|
; 37d5
|
|
|
|
Function37d5: ; 37d5
|
|
push af
|
|
xor a
|
|
ld [$c2bc], a
|
|
ld [CryTracks], a
|
|
pop af
|
|
call Function37e2
|
|
ret
|
|
; 37e2
|
|
|
|
Function37e2: ; 37e2
|
|
push hl
|
|
push de
|
|
push bc
|
|
call Function381e
|
|
jr c, .asm_37ef
|
|
ld e, c
|
|
ld d, b
|
|
call PlayCryHeader
|
|
|
|
.asm_37ef
|
|
pop bc
|
|
pop de
|
|
pop hl
|
|
ret
|
|
; 37f3
|
|
|
|
Function37f3: ; 37f3
|
|
call Function381e
|
|
ret c
|
|
ld a, [hROMBank]
|
|
push af
|
|
ld a, $3c
|
|
rst Bankswitch
|
|
|
|
ld hl, $6787
|
|
add hl, bc
|
|
add hl, bc
|
|
add hl, bc
|
|
add hl, bc
|
|
add hl, bc
|
|
add hl, bc
|
|
ld e, [hl]
|
|
inc hl
|
|
ld d, [hl]
|
|
inc hl
|
|
ld a, [hli]
|
|
ld [CryPitch], a
|
|
ld a, [hli]
|
|
ld [CryEcho], a
|
|
ld a, [hli]
|
|
ld [CryLength], a
|
|
ld a, [hl]
|
|
ld [$c2b3], a
|
|
pop af
|
|
rst Bankswitch
|
|
|
|
and a
|
|
ret
|
|
; 381e
|
|
|
|
Function381e: ; 381e
|
|
and a
|
|
jr z, .asm_382b
|
|
cp $fc
|
|
jr nc, .asm_382b
|
|
dec a
|
|
ld c, a
|
|
ld b, $0
|
|
and a
|
|
ret
|
|
|
|
.asm_382b
|
|
scf
|
|
ret
|
|
; 382d
|
|
|
|
|
|
PrintLevel: ; 382d
|
|
; Print TempMonLevel at hl
|
|
|
|
ld a, [TempMonLevel]
|
|
ld [hl], $6e ; ":L"
|
|
inc hl
|
|
|
|
; How many digits?
|
|
ld c, 2
|
|
cp 100
|
|
jr c, Function3842
|
|
|
|
; 3-digit numbers overwrite the :L.
|
|
dec hl
|
|
inc c
|
|
jr Function3842
|
|
; 383d
|
|
|
|
Function383d: ; 383d
|
|
; Print :L and all 3 digits
|
|
ld [hl], $6e
|
|
inc hl
|
|
ld c, 3
|
|
; 3842
|
|
|
|
Function3842: ; 3842
|
|
ld [$d265], a
|
|
ld de, $d265
|
|
ld b, %01000001 ; flags
|
|
jp PrintNum
|
|
; 384d
|
|
|
|
|
|
Function384d: ; 384d
|
|
ld hl, $d25e
|
|
ld c, a
|
|
ld b, $0
|
|
add hl, bc
|
|
ld a, [hl]
|
|
ret
|
|
; 3856
|
|
|
|
|
|
GetBaseData: ; 3856
|
|
push bc
|
|
push de
|
|
push hl
|
|
ld a, [hROMBank]
|
|
push af
|
|
ld a, BANK(BaseData)
|
|
rst Bankswitch
|
|
|
|
; Egg doesn't have BaseData
|
|
ld a, [CurSpecies]
|
|
cp EGG
|
|
jr z, .egg
|
|
|
|
; Get BaseData
|
|
dec a
|
|
ld bc, BaseData1 - BaseData0
|
|
ld hl, BaseData
|
|
call AddNTimes
|
|
ld de, CurBaseData
|
|
ld bc, BaseData1 - BaseData0
|
|
call CopyBytes
|
|
jr .end
|
|
|
|
.egg
|
|
; ????
|
|
ld de, $7d9c
|
|
|
|
; Sprite dimensions
|
|
ld b, $55 ; 5x5
|
|
ld hl, BasePicSize
|
|
ld [hl], b
|
|
|
|
; ????
|
|
ld hl, BasePadding
|
|
ld [hl], e
|
|
inc hl
|
|
ld [hl], d
|
|
inc hl
|
|
ld [hl], e
|
|
inc hl
|
|
ld [hl], d
|
|
jr .end
|
|
|
|
.end
|
|
; Replace Pokedex # with species
|
|
ld a, [CurSpecies]
|
|
ld [BaseDexNo], a
|
|
|
|
pop af
|
|
rst Bankswitch
|
|
pop hl
|
|
pop de
|
|
pop bc
|
|
ret
|
|
; 389c
|
|
|
|
|
|
GetCurNick: ; 389c
|
|
ld a, [CurPartyMon]
|
|
ld hl, PartyMonNicknames
|
|
|
|
GetNick: ; 38a2
|
|
; Get nickname a from list hl.
|
|
|
|
push hl
|
|
push bc
|
|
|
|
call SkipNames
|
|
ld de, StringBuffer1
|
|
|
|
push de
|
|
ld bc, PKMN_NAME_LENGTH
|
|
call CopyBytes
|
|
pop de
|
|
|
|
callab CheckNickErrors
|
|
|
|
pop bc
|
|
pop hl
|
|
ret
|
|
; 38bb
|
|
|
|
|
|
PrintBCDNumber: ; 38bb
|
|
; function to print a BCD (Binary-coded decimal) number
|
|
; de = address of BCD number
|
|
; hl = destination address
|
|
; c = flags and length
|
|
; bit 7: if set, do not print leading zeroes
|
|
; if unset, print leading zeroes
|
|
; bit 6: if set, left-align the string (do not pad empty digits with spaces)
|
|
; if unset, right-align the string
|
|
; bit 5: if set, print currency symbol at the beginning of the string
|
|
; if unset, do not print the currency symbol
|
|
; bits 0-4: length of BCD number in bytes
|
|
; Note that bits 5 and 7 are modified during execution. The above reflects
|
|
; their meaning at the beginning of the functions's execution.
|
|
ld b, c ; save flags in b
|
|
res 7, c
|
|
res 6, c
|
|
res 5, c ; c now holds the length
|
|
bit 5, b
|
|
jr z, .loop
|
|
bit 7, b
|
|
jr nz, .loop
|
|
ld [hl], "¥"
|
|
inc hl
|
|
.loop
|
|
ld a, [de]
|
|
swap a
|
|
call PrintBCDDigit ; print upper digit
|
|
ld a, [de]
|
|
call PrintBCDDigit ; print lower digit
|
|
inc de
|
|
dec c
|
|
jr nz, .loop
|
|
bit 7, b ; were any non-zero digits printed?
|
|
jr z, .done ; if so, we are done
|
|
.numberEqualsZero ; if every digit of the BCD number is zero
|
|
bit 6, b ; left or right alignment?
|
|
jr nz, .skipRightAlignmentAdjustment
|
|
dec hl ; if the string is right-aligned, it needs to be moved back one space
|
|
.skipRightAlignmentAdjustment
|
|
bit 5, b
|
|
jr z, .skipCurrencySymbol
|
|
ld [hl], "¥" ; currency symbol
|
|
inc hl
|
|
.skipCurrencySymbol
|
|
ld [hl], "0"
|
|
call PrintLetterDelay
|
|
inc hl
|
|
.done
|
|
ret
|
|
; 0x38f2
|
|
|
|
PrintBCDDigit: ; 38f2
|
|
and a, %00001111
|
|
and a
|
|
jr z, .zeroDigit
|
|
.nonzeroDigit
|
|
bit 7, b ; have any non-space characters been printed?
|
|
jr z, .outputDigit
|
|
; if bit 7 is set, then no numbers have been printed yet
|
|
bit 5, b ; print the currency symbol?
|
|
jr z, .skipCurrencySymbol
|
|
ld [hl], "¥"
|
|
inc hl
|
|
res 5, b
|
|
.skipCurrencySymbol
|
|
res 7, b ; unset 7 to indicate that a nonzero digit has been reached
|
|
.outputDigit
|
|
add a, "0"
|
|
ld [hli], a
|
|
jp PrintLetterDelay
|
|
.zeroDigit
|
|
bit 7, b ; either printing leading zeroes or already reached a nonzero digit?
|
|
jr z, .outputDigit ; if so, print a zero digit
|
|
bit 6, b ; left or right alignment?
|
|
ret nz
|
|
ld a, " "
|
|
ld [hli], a ; if right-aligned, "print" a space by advancing the pointer
|
|
ret
|
|
; 0x3917
|
|
|
|
GetPartyParamLocation: ; 3917
|
|
; Get the location of parameter a from CurPartyMon in hl
|
|
push bc
|
|
ld hl, PartyMons
|
|
ld c, a
|
|
ld b, $00
|
|
add hl, bc
|
|
ld a, [CurPartyMon]
|
|
call GetPartyLocation
|
|
pop bc
|
|
ret
|
|
; 3927
|
|
|
|
GetPartyLocation: ; 3927
|
|
; Add the length of a PartyMon struct to hl a times.
|
|
ld bc, PartyMon2 - PartyMon1
|
|
jp AddNTimes
|
|
; 392d
|
|
|
|
|
|
Function392d: ; 392d
|
|
push hl
|
|
ld a, b
|
|
dec a
|
|
ld b, $0
|
|
add hl, bc
|
|
ld hl, $5424
|
|
ld bc, $0020
|
|
call AddNTimes
|
|
ld a, $14
|
|
call GetFarHalfword
|
|
ld b, l
|
|
ld c, h
|
|
pop hl
|
|
ret
|
|
; 3945
|
|
|
|
|
|
UserPartyAttr: ; 3945
|
|
push af
|
|
ld a, [hBattleTurn]
|
|
and a
|
|
jr nz, .asm_394e
|
|
pop af
|
|
jr BattlePartyAttr
|
|
.asm_394e
|
|
pop af
|
|
jr OTPartyAttr
|
|
; 3951
|
|
|
|
|
|
OpponentPartyAttr: ; 3951
|
|
push af
|
|
ld a, [hBattleTurn]
|
|
and a
|
|
jr z, .asm_395a
|
|
pop af
|
|
jr BattlePartyAttr
|
|
.asm_395a
|
|
pop af
|
|
jr OTPartyAttr
|
|
; 395d
|
|
|
|
|
|
BattlePartyAttr: ; 395d
|
|
; Get attribute a from the active BattleMon's party struct.
|
|
push bc
|
|
ld c, a
|
|
ld b, 0
|
|
ld hl, PartyMons
|
|
add hl, bc
|
|
ld a, [CurBattleMon]
|
|
call GetPartyLocation
|
|
pop bc
|
|
ret
|
|
; 396d
|
|
|
|
|
|
OTPartyAttr: ; 396d
|
|
; Get attribute a from the active EnemyMon's party struct.
|
|
push bc
|
|
ld c, a
|
|
ld b, 0
|
|
ld hl, OTPartyMon1Species
|
|
add hl, bc
|
|
ld a, [CurOTMon]
|
|
call GetPartyLocation
|
|
pop bc
|
|
ret
|
|
; 397d
|
|
|
|
|
|
ResetDamage: ; 397d
|
|
xor a
|
|
ld [CurDamage], a
|
|
ld [CurDamage + 1], a
|
|
ret
|
|
; 3985
|
|
|
|
SetPlayerTurn: ; 3985
|
|
xor a
|
|
ld [hBattleTurn], a
|
|
ret
|
|
; 3989
|
|
|
|
SetEnemyTurn: ; 3989
|
|
ld a, 1
|
|
ld [hBattleTurn], a
|
|
ret
|
|
; 398e
|
|
|
|
|
|
UpdateOpponentInParty: ; 398e
|
|
ld a, [hBattleTurn]
|
|
and a
|
|
jr z, UpdateEnemyMonInParty
|
|
jr UpdateBattleMonInParty
|
|
; 3995
|
|
|
|
UpdateUserInParty: ; 3995
|
|
ld a, [hBattleTurn]
|
|
and a
|
|
jr z, UpdateBattleMonInParty
|
|
jr UpdateEnemyMonInParty
|
|
; 399c
|
|
|
|
UpdateBattleMonInParty: ; 399c
|
|
; Update level, status, current HP
|
|
|
|
ld a, [CurBattleMon]
|
|
|
|
Function399f: ; 399f
|
|
ld hl, PartyMon1Level
|
|
call GetPartyLocation
|
|
|
|
ld d, h
|
|
ld e, l
|
|
ld hl, BattleMonLevel
|
|
ld bc, BattleMonMaxHP - BattleMonLevel
|
|
jp CopyBytes
|
|
; 39b0
|
|
|
|
UpdateEnemyMonInParty: ; 39b0
|
|
; Update level, status, current HP
|
|
|
|
; No wildmons.
|
|
ld a, [IsInBattle]
|
|
dec a
|
|
ret z
|
|
|
|
ld a, [CurOTMon]
|
|
ld hl, OTPartyMon1Level
|
|
call GetPartyLocation
|
|
|
|
ld d, h
|
|
ld e, l
|
|
ld hl, EnemyMonLevel
|
|
ld bc, EnemyMonMaxHP - EnemyMonLevel
|
|
jp CopyBytes
|
|
; 39c9
|
|
|
|
|
|
RefreshBattleHuds: ; 39c9
|
|
call UpdateBattleHuds
|
|
ld c, 3
|
|
call DelayFrames
|
|
jp WaitBGMap
|
|
; 39d4
|
|
|
|
UpdateBattleHuds: ; 39d4
|
|
callba Function3df48
|
|
callba Function3e036
|
|
ret
|
|
; 39e1
|
|
|
|
|
|
GetBattleVar: ; 39e1
|
|
; Preserves hl.
|
|
push hl
|
|
call _GetBattleVar
|
|
pop hl
|
|
ret
|
|
; 39e7
|
|
|
|
_GetBattleVar: ; 39e7
|
|
; Get variable from pair a, depending on whose turn it is.
|
|
; There are 21 variable pairs.
|
|
|
|
push bc
|
|
|
|
ld hl, .battlevarpairs
|
|
ld c, a
|
|
ld b, 0
|
|
add hl, bc
|
|
add hl, bc
|
|
|
|
ld a, [hli]
|
|
ld h, [hl]
|
|
ld l, a
|
|
|
|
; Enemy turn uses the second byte instead.
|
|
; This lets battle variable calls be side-neutral.
|
|
ld a, [hBattleTurn]
|
|
and a
|
|
jr z, .getvar
|
|
inc hl
|
|
|
|
.getvar
|
|
; var id
|
|
ld a, [hl]
|
|
ld c, a
|
|
ld b, 0
|
|
|
|
ld hl, .vars
|
|
add hl, bc
|
|
add hl, bc
|
|
|
|
ld a, [hli]
|
|
ld h, [hl]
|
|
ld l, a
|
|
|
|
ld a, [hl]
|
|
|
|
pop bc
|
|
ret
|
|
|
|
|
|
.battlevarpairs
|
|
dw .substatus1, .substatus2, .substatus3, .substatus4, .substatus5
|
|
dw .substatus1opp, .substatus2opp, .substatus3opp, .substatus4opp, .substatus5opp
|
|
dw .status, .statusopp, .animation, .effect, .power, .type
|
|
dw .curmove, .lastcounter, .lastcounteropp, .lastmove, .lastmoveopp
|
|
|
|
|
|
const_def
|
|
const PLAYER_SUBSTATUS_1
|
|
const ENEMY_SUBSTATUS_1
|
|
const PLAYER_SUBSTATUS_2
|
|
const ENEMY_SUBSTATUS_2
|
|
const PLAYER_SUBSTATUS_3
|
|
const ENEMY_SUBSTATUS_3
|
|
const PLAYER_SUBSTATUS_4
|
|
const ENEMY_SUBSTATUS_4
|
|
const PLAYER_SUBSTATUS_5
|
|
const ENEMY_SUBSTATUS_5
|
|
const PLAYER_STATUS
|
|
const ENEMY_STATUS
|
|
const PLAYER_MOVE_ANIMATION
|
|
const ENEMY_MOVE_ANIMATION
|
|
const PLAYER_MOVE_EFFECT
|
|
const ENEMY_MOVE_EFFECT
|
|
const PLAYER_MOVE_POWER
|
|
const ENEMY_MOVE_POWER
|
|
const PLAYER_MOVE_TYPE
|
|
const ENEMY_MOVE_TYPE
|
|
const PLAYER_CUR_MOVE
|
|
const ENEMY_CUR_MOVE
|
|
const PLAYER_COUNTER_MOVE
|
|
const ENEMY_COUNTER_MOVE
|
|
const PLAYER_LAST_MOVE
|
|
const ENEMY_LAST_MOVE
|
|
|
|
|
|
; player enemy
|
|
.substatus1 db PLAYER_SUBSTATUS_1, ENEMY_SUBSTATUS_1
|
|
.substatus1opp db ENEMY_SUBSTATUS_1, PLAYER_SUBSTATUS_1
|
|
.substatus2 db PLAYER_SUBSTATUS_2, ENEMY_SUBSTATUS_2
|
|
.substatus2opp db ENEMY_SUBSTATUS_2, PLAYER_SUBSTATUS_2
|
|
.substatus3 db PLAYER_SUBSTATUS_3, ENEMY_SUBSTATUS_3
|
|
.substatus3opp db ENEMY_SUBSTATUS_3, PLAYER_SUBSTATUS_3
|
|
.substatus4 db PLAYER_SUBSTATUS_4, ENEMY_SUBSTATUS_4
|
|
.substatus4opp db ENEMY_SUBSTATUS_4, PLAYER_SUBSTATUS_4
|
|
.substatus5 db PLAYER_SUBSTATUS_5, ENEMY_SUBSTATUS_5
|
|
.substatus5opp db ENEMY_SUBSTATUS_5, PLAYER_SUBSTATUS_5
|
|
.status db PLAYER_STATUS, ENEMY_STATUS
|
|
.statusopp db ENEMY_STATUS, PLAYER_STATUS
|
|
.animation db PLAYER_MOVE_ANIMATION, ENEMY_MOVE_ANIMATION
|
|
.effect db PLAYER_MOVE_EFFECT, ENEMY_MOVE_EFFECT
|
|
.power db PLAYER_MOVE_POWER, ENEMY_MOVE_POWER
|
|
.type db PLAYER_MOVE_TYPE, ENEMY_MOVE_TYPE
|
|
.curmove db PLAYER_CUR_MOVE, ENEMY_CUR_MOVE
|
|
.lastcounter db PLAYER_COUNTER_MOVE, ENEMY_COUNTER_MOVE
|
|
.lastcounteropp db ENEMY_COUNTER_MOVE, PLAYER_COUNTER_MOVE
|
|
.lastmove db PLAYER_LAST_MOVE, ENEMY_LAST_MOVE
|
|
.lastmoveopp db ENEMY_LAST_MOVE, PLAYER_LAST_MOVE
|
|
|
|
.vars
|
|
dw PlayerSubStatus1, EnemySubStatus1
|
|
dw PlayerSubStatus2, EnemySubStatus2
|
|
dw PlayerSubStatus3, EnemySubStatus3
|
|
dw PlayerSubStatus4, EnemySubStatus4
|
|
dw PlayerSubStatus5, EnemySubStatus5
|
|
dw BattleMonStatus, EnemyMonStatus
|
|
dw PlayerMoveAnimation, EnemyMoveAnimation
|
|
dw PlayerMoveEffect, EnemyMoveEffect
|
|
dw PlayerMovePower, EnemyMovePower
|
|
dw PlayerMoveType, EnemyMoveType
|
|
dw CurPlayerMove, CurEnemyMove
|
|
dw LastEnemyCounterMove, LastPlayerCounterMove
|
|
dw LastPlayerMove, LastEnemyMove
|
|
; 3a90
|
|
|
|
|
|
Function3a90: ; 3a90
|
|
inc hl
|
|
ld a, [hROMBank]
|
|
push af
|
|
ld a, [hli]
|
|
ld e, a
|
|
ld a, [hli]
|
|
ld d, a
|
|
ld a, [hli]
|
|
ld [hROMBank], a
|
|
ld [MBC3RomBank], a
|
|
ld a, e
|
|
ld l, a
|
|
ld a, d
|
|
ld h, a
|
|
ld de, $d00c
|
|
ld bc, $0028
|
|
call CopyBytes
|
|
pop af
|
|
ld [hROMBank], a
|
|
ld [MBC3RomBank], a
|
|
ret
|
|
; 3ab2
|
|
|
|
|
|
MobileTextBorder: ; 3ab2
|
|
; For mobile link battles only.
|
|
ld a, [InLinkBattle]
|
|
cp 4
|
|
ret c
|
|
; Draw a cell phone icon at the top right corner of the border.
|
|
ld hl, $c5a3 ; TileMap(19,12)
|
|
ld [hl], $5e ; cell phone top
|
|
ld hl, $c5b7 ; TileMap(19,13)
|
|
ld [hl], $5f ; cell phone bottom
|
|
ret
|
|
; 3ac3
|
|
|
|
|
|
BattleTextBox: ; 3ac3
|
|
; Open a textbox and print text at hl.
|
|
push hl
|
|
call SpeechTextBox
|
|
call MobileTextBorder
|
|
call Function1ad2
|
|
call Function321c
|
|
pop hl
|
|
call PrintTextBoxText
|
|
ret
|
|
; 3ad5
|
|
|
|
|
|
StdBattleTextBox: ; 3ad5
|
|
; Open a textbox and print battle text at 20:hl.
|
|
|
|
ld a, [hROMBank]
|
|
push af
|
|
|
|
ld a, BANK(BattleText)
|
|
rst Bankswitch
|
|
|
|
call BattleTextBox
|
|
|
|
pop af
|
|
rst Bankswitch
|
|
ret
|
|
; 3ae1
|
|
|
|
|
|
Function3ae1: ; 3ae1
|
|
|
|
ld a, BANK(BattleAnimations)
|
|
rst Bankswitch
|
|
|
|
ld a, [hli]
|
|
ld [BattleAnimAddress], a
|
|
ld a, [hl]
|
|
ld [BattleAnimAddress + 1], a
|
|
|
|
ld a, BANK(BattleAnimCommands)
|
|
rst Bankswitch
|
|
|
|
ret
|
|
; 3af0
|
|
|
|
GetBattleAnimByte: ; 3af0
|
|
|
|
push hl
|
|
push de
|
|
|
|
ld hl, BattleAnimAddress
|
|
ld e, [hl]
|
|
inc hl
|
|
ld d, [hl]
|
|
|
|
ld a, BANK(BattleAnimations)
|
|
rst Bankswitch
|
|
|
|
ld a, [de]
|
|
ld [BattleAnimByte], a
|
|
inc de
|
|
|
|
ld a, BANK(BattleAnimCommands)
|
|
rst Bankswitch
|
|
|
|
ld [hl], d
|
|
dec hl
|
|
ld [hl], e
|
|
|
|
pop de
|
|
pop hl
|
|
|
|
ld a, [BattleAnimByte]
|
|
ret
|
|
; 3b0c
|
|
|
|
Function3b0c: ; 3b0c
|
|
ld a, [hLCDStatCustom]
|
|
and a
|
|
ret z
|
|
|
|
ld a, LYOverridesBackup % $100
|
|
ld [Requested2bppSource], a
|
|
ld a, LYOverridesBackup / $100
|
|
ld [Requested2bppSource + 1], a
|
|
|
|
ld a, LYOverrides % $100
|
|
ld [Requested2bppDest], a
|
|
ld a, LYOverrides / $100
|
|
ld [Requested2bppDest + 1], a
|
|
|
|
ld a, (LYOverridesEnd - LYOverrides) / 16
|
|
ld [Requested2bpp], a
|
|
ret
|
|
; 3b2a
|
|
|
|
|
|
|
|
Function3b2a: ; 3b2a
|
|
ld [$c3b8], a
|
|
ld a, [hROMBank]
|
|
push af
|
|
ld a, BANK(Function8cfd6)
|
|
rst Bankswitch
|
|
|
|
ld a, [$c3b8]
|
|
call Function8cfd6
|
|
pop af
|
|
rst Bankswitch
|
|
|
|
ret
|
|
; 3b3c
|
|
|
|
|
|
Function3b3c: ; 3b3c
|
|
ld [$c3b8], a
|
|
ld a, [hROMBank]
|
|
push af
|
|
ld a, BANK(Function8d120)
|
|
rst Bankswitch
|
|
|
|
ld a, [$c3b8]
|
|
call Function8d120
|
|
pop af
|
|
rst Bankswitch
|
|
|
|
ret
|
|
; 3b4e
|
|
|
|
|
|
SoundRestart: ; 3b4e
|
|
|
|
push hl
|
|
push de
|
|
push bc
|
|
push af
|
|
|
|
ld a, [hROMBank]
|
|
push af
|
|
ld a, BANK(_SoundRestart)
|
|
ld [hROMBank], a
|
|
ld [MBC3RomBank], a
|
|
|
|
call _SoundRestart
|
|
|
|
pop af
|
|
ld [hROMBank], a
|
|
ld [MBC3RomBank], a
|
|
|
|
pop af
|
|
pop bc
|
|
pop de
|
|
pop hl
|
|
ret
|
|
; 3b6a
|
|
|
|
|
|
UpdateSound: ; 3b6a
|
|
|
|
push hl
|
|
push de
|
|
push bc
|
|
push af
|
|
|
|
ld a, [hROMBank]
|
|
push af
|
|
ld a, BANK(_UpdateSound)
|
|
ld [hROMBank], a
|
|
ld [MBC3RomBank], a
|
|
|
|
call _UpdateSound
|
|
|
|
pop af
|
|
ld [hROMBank], a
|
|
ld [MBC3RomBank], a
|
|
|
|
pop af
|
|
pop bc
|
|
pop de
|
|
pop hl
|
|
ret
|
|
; 3b86
|
|
|
|
|
|
_LoadMusicByte: ; 3b86
|
|
; CurMusicByte = [a:de]
|
|
|
|
ld [hROMBank], a
|
|
ld [MBC3RomBank], a
|
|
|
|
ld a, [de]
|
|
ld [CurMusicByte], a
|
|
ld a, BANK(LoadMusicByte)
|
|
|
|
ld [hROMBank], a
|
|
ld [MBC3RomBank], a
|
|
ret
|
|
; 3b97
|
|
|
|
|
|
PlayMusic: ; 3b97
|
|
; Play music de.
|
|
|
|
push hl
|
|
push de
|
|
push bc
|
|
push af
|
|
|
|
ld a, [hROMBank]
|
|
push af
|
|
ld a, BANK(_PlayMusic) ; and BANK(_SoundRestart)
|
|
ld [hROMBank], a
|
|
ld [MBC3RomBank], a
|
|
|
|
ld a, e
|
|
and a
|
|
jr z, .nomusic
|
|
|
|
call _PlayMusic
|
|
jr .end
|
|
|
|
.nomusic
|
|
call _SoundRestart
|
|
|
|
.end
|
|
pop af
|
|
ld [hROMBank], a
|
|
ld [MBC3RomBank], a
|
|
pop af
|
|
pop bc
|
|
pop de
|
|
pop hl
|
|
ret
|
|
; 3bbc
|
|
|
|
|
|
PlayMusic2: ; 3bbc
|
|
; Stop playing music, then play music de.
|
|
|
|
push hl
|
|
push de
|
|
push bc
|
|
push af
|
|
|
|
ld a, [hROMBank]
|
|
push af
|
|
ld a, BANK(_PlayMusic)
|
|
ld [hROMBank], a
|
|
ld [MBC3RomBank], a
|
|
|
|
push de
|
|
ld de, MUSIC_NONE
|
|
call _PlayMusic
|
|
call DelayFrame
|
|
pop de
|
|
call _PlayMusic
|
|
|
|
pop af
|
|
ld [hROMBank], a
|
|
ld [MBC3RomBank], a
|
|
|
|
pop af
|
|
pop bc
|
|
pop de
|
|
pop hl
|
|
ret
|
|
|
|
; 3be3
|
|
|
|
|
|
PlayCryHeader: ; 3be3
|
|
; Play a cry given parameters in header de
|
|
|
|
push hl
|
|
push de
|
|
push bc
|
|
push af
|
|
|
|
; Save current bank
|
|
ld a, [hROMBank]
|
|
push af
|
|
|
|
; Cry headers are stuck in one bank.
|
|
ld a, BANK(CryHeaders)
|
|
ld [hROMBank], a
|
|
ld [MBC3RomBank], a
|
|
|
|
; Each header is 6 bytes long:
|
|
ld hl, CryHeaders
|
|
add hl, de
|
|
add hl, de
|
|
add hl, de
|
|
add hl, de
|
|
add hl, de
|
|
add hl, de
|
|
|
|
ld e, [hl]
|
|
inc hl
|
|
ld d, [hl]
|
|
inc hl
|
|
|
|
ld a, [hli]
|
|
ld [CryPitch], a
|
|
ld a, [hli]
|
|
ld [CryEcho], a
|
|
ld a, [hli]
|
|
ld [CryLength], a
|
|
ld a, [hl]
|
|
ld [CryLength+1], a
|
|
|
|
ld a, BANK(PlayCry)
|
|
ld [hROMBank], a
|
|
ld [MBC3RomBank], a
|
|
|
|
call PlayCry
|
|
|
|
pop af
|
|
ld [hROMBank], a
|
|
ld [MBC3RomBank], a
|
|
|
|
pop af
|
|
pop bc
|
|
pop de
|
|
pop hl
|
|
ret
|
|
; 3c23
|
|
|
|
|
|
PlaySFX: ; 3c23
|
|
; Play sound effect de.
|
|
; Sound effects are ordered by priority (lowest to highest)
|
|
|
|
push hl
|
|
push de
|
|
push bc
|
|
push af
|
|
|
|
; Is something already playing?
|
|
call CheckSFX
|
|
jr nc, .play
|
|
; Does it have priority?
|
|
ld a, [CurSFX]
|
|
cp e
|
|
jr c, .quit
|
|
|
|
.play
|
|
ld a, [hROMBank]
|
|
push af
|
|
ld a, BANK(_PlaySFX)
|
|
ld [hROMBank], a
|
|
ld [MBC3RomBank], a ; bankswitch
|
|
|
|
ld a, e
|
|
ld [CurSFX], a
|
|
call _PlaySFX
|
|
|
|
pop af
|
|
ld [hROMBank], a
|
|
ld [MBC3RomBank], a ; bankswitch
|
|
.quit
|
|
pop af
|
|
pop bc
|
|
pop de
|
|
pop hl
|
|
ret
|
|
; 3c4e
|
|
|
|
|
|
WaitPlaySFX: ; 3c4e
|
|
call WaitSFX
|
|
call PlaySFX
|
|
ret
|
|
; 3c55
|
|
|
|
|
|
WaitSFX: ; 3c55
|
|
; infinite loop until sfx is done playing
|
|
|
|
push hl
|
|
|
|
.loop
|
|
; ch5 on?
|
|
ld hl, Channel5 + Channel1Flags - Channel1
|
|
bit 0, [hl]
|
|
jr nz, .loop
|
|
; ch6 on?
|
|
ld hl, Channel6 + Channel1Flags - Channel1
|
|
bit 0, [hl]
|
|
jr nz, .loop
|
|
; ch7 on?
|
|
ld hl, Channel7 + Channel1Flags - Channel1
|
|
bit 0, [hl]
|
|
jr nz, .loop
|
|
; ch8 on?
|
|
ld hl, Channel8 + Channel1Flags - Channel1
|
|
bit 0, [hl]
|
|
jr nz, .loop
|
|
|
|
pop hl
|
|
ret
|
|
; 3c74
|
|
|
|
Function3c74: ; 3c74
|
|
push hl
|
|
ld hl, $c1cc
|
|
bit 0, [hl]
|
|
jr nz, .asm_3c94
|
|
ld hl, $c1fe
|
|
bit 0, [hl]
|
|
jr nz, .asm_3c94
|
|
ld hl, $c230
|
|
bit 0, [hl]
|
|
jr nz, .asm_3c94
|
|
ld hl, $c262
|
|
bit 0, [hl]
|
|
jr nz, .asm_3c94
|
|
pop hl
|
|
scf
|
|
ret
|
|
|
|
.asm_3c94
|
|
pop hl
|
|
and a
|
|
ret
|
|
; 3c97
|
|
|
|
MaxVolume: ; 3c97
|
|
ld a, $77 ; max
|
|
ld [Volume], a
|
|
ret
|
|
; 3c9d
|
|
|
|
LowVolume: ; 3c9d
|
|
ld a, $33 ; 40%
|
|
ld [Volume], a
|
|
ret
|
|
; 3ca3
|
|
|
|
VolumeOff: ; 3ca3
|
|
xor a
|
|
ld [Volume], a
|
|
ret
|
|
; 3ca8
|
|
|
|
Function3ca8: ; 3ca8
|
|
ld a, $4
|
|
ld [MusicFade], a
|
|
ret
|
|
; 3cae
|
|
|
|
Function3cae: ; 3cae
|
|
ld a, $84
|
|
ld [MusicFade], a
|
|
ret
|
|
; 3cb4
|
|
|
|
Function3cb4: ; 3cb4
|
|
.asm_3cb4
|
|
and a
|
|
ret z
|
|
dec a
|
|
call UpdateSound
|
|
jr .asm_3cb4
|
|
; 3cbc
|
|
|
|
Function3cbc: ; 3cbc
|
|
push hl
|
|
push de
|
|
push bc
|
|
push af
|
|
call Function3d97
|
|
ld a, [CurMusic]
|
|
cp e
|
|
jr z, .asm_3cda
|
|
ld a, $8
|
|
ld [MusicFade], a
|
|
ld a, e
|
|
ld [MusicFadeIDLo], a
|
|
ld a, d
|
|
ld [MusicFadeIDHi], a
|
|
ld a, e
|
|
ld [CurMusic], a
|
|
|
|
.asm_3cda
|
|
pop af
|
|
pop bc
|
|
pop de
|
|
pop hl
|
|
ret
|
|
; 3cdf
|
|
|
|
Function3cdf: ; 3cdf
|
|
push hl
|
|
push de
|
|
push bc
|
|
push af
|
|
call Function3d97
|
|
ld a, [CurMusic]
|
|
cp e
|
|
jr z, .asm_3cfe
|
|
push de
|
|
ld de, MUSIC_NONE
|
|
call PlayMusic
|
|
call DelayFrame
|
|
pop de
|
|
ld a, e
|
|
ld [CurMusic], a
|
|
call PlayMusic
|
|
|
|
.asm_3cfe
|
|
pop af
|
|
pop bc
|
|
pop de
|
|
pop hl
|
|
ret
|
|
; 3d03
|
|
|
|
Function3d03: ; 3d03
|
|
push hl
|
|
push de
|
|
push bc
|
|
push af
|
|
xor a
|
|
ld [$c2c1], a
|
|
ld de, MUSIC_BICYCLE
|
|
ld a, [PlayerState]
|
|
cp $1
|
|
jr z, .asm_3d18
|
|
call Function3d97
|
|
.asm_3d18
|
|
push de
|
|
ld de, MUSIC_NONE
|
|
call PlayMusic
|
|
call DelayFrame
|
|
pop de
|
|
ld a, e
|
|
ld [CurMusic], a
|
|
call PlayMusic
|
|
pop af
|
|
pop bc
|
|
pop de
|
|
pop hl
|
|
ret
|
|
; 3d2f
|
|
|
|
Function3d2f: ; 3d2f
|
|
ld a, [$c2c1]
|
|
and a
|
|
jr z, Function3d47
|
|
xor a
|
|
ld [CurMusic], a
|
|
ld de, MUSIC_NONE
|
|
call PlayMusic
|
|
call DelayFrame
|
|
xor a
|
|
ld [$c2c1], a
|
|
ret
|
|
; 3d47
|
|
|
|
Function3d47: ; 3d47
|
|
push hl
|
|
push de
|
|
push bc
|
|
push af
|
|
ld de, MUSIC_NONE
|
|
call PlayMusic
|
|
call DelayFrame
|
|
ld a, [CurMusic]
|
|
ld e, a
|
|
ld d, 0
|
|
call PlayMusic
|
|
pop af
|
|
pop bc
|
|
pop de
|
|
pop hl
|
|
ret
|
|
; 3d62
|
|
|
|
Function3d62: ; 3d62
|
|
ld a, [PlayerState]
|
|
cp $4
|
|
jr z, .asm_3d7b
|
|
cp $8
|
|
jr z, .asm_3d7b
|
|
ld a, [StatusFlags2]
|
|
bit 2, a
|
|
jr nz, .asm_3d80
|
|
.asm_3d74
|
|
and a
|
|
ret
|
|
|
|
ld de, $0013
|
|
scf
|
|
ret
|
|
|
|
.asm_3d7b
|
|
ld de, $0021
|
|
scf
|
|
ret
|
|
|
|
.asm_3d80
|
|
ld a, [MapGroup]
|
|
cp $a
|
|
jr nz, .asm_3d74
|
|
ld a, [MapNumber]
|
|
cp $f
|
|
jr z, .asm_3d92
|
|
cp $11
|
|
jr nz, .asm_3d74
|
|
|
|
.asm_3d92
|
|
ld de, $0058
|
|
scf
|
|
ret
|
|
; 3d97
|
|
|
|
Function3d97: ; 3d97
|
|
call Function3d62
|
|
ret c
|
|
call Function2cbd
|
|
ret
|
|
; 3d9f
|
|
|
|
Function3d9f: ; 3d9f
|
|
ld a, $20
|
|
ld [$c498], a
|
|
ld [$c49c], a
|
|
ld a, $50
|
|
ld [$c499], a
|
|
ld a, $58
|
|
ld [$c49d], a
|
|
xor a
|
|
ld [$c49b], a
|
|
ld [$c49f], a
|
|
ld a, [$c296]
|
|
cp $64
|
|
jr nc, .asm_3dd5
|
|
add $1
|
|
daa
|
|
ld b, a
|
|
swap a
|
|
and $f
|
|
add $f6
|
|
ld [$c49a], a
|
|
ld a, b
|
|
and $f
|
|
add $f6
|
|
ld [$c49e], a
|
|
ret
|
|
|
|
.asm_3dd5
|
|
ld a, $ff
|
|
ld [$c49a], a
|
|
ld [$c49e], a
|
|
ret
|
|
; 3dde
|
|
|
|
CheckSFX: ; 3dde
|
|
; returns carry if sfx channels are active
|
|
ld a, [$c1cc] ; 1
|
|
bit 0, a
|
|
jr nz, .quit
|
|
ld a, [$c1fe] ; 2
|
|
bit 0, a
|
|
jr nz, .quit
|
|
ld a, [$c230] ; 3
|
|
bit 0, a
|
|
jr nz, .quit
|
|
ld a, [$c262] ; 4
|
|
bit 0, a
|
|
jr nz, .quit
|
|
and a
|
|
ret
|
|
.quit
|
|
scf
|
|
ret
|
|
; 3dfe
|
|
|
|
Function3dfe: ; 3dfe
|
|
xor a
|
|
ld [$c1cc], a
|
|
ld [SoundInput], a
|
|
ld [rNR10], a
|
|
ld [rNR11], a
|
|
ld [rNR12], a
|
|
ld [rNR13], a
|
|
ld [rNR14], a
|
|
ret
|
|
; 3e10
|
|
|
|
|
|
ChannelsOff: ; 3e10
|
|
; Quickly turn off music channels
|
|
xor a
|
|
ld [Channel1Flags], a
|
|
ld [$c136], a
|
|
ld [$c168], a
|
|
ld [$c19a], a
|
|
ld [SoundInput], a
|
|
ret
|
|
; 3e21
|
|
|
|
SFXChannelsOff: ; 3e21
|
|
; Quickly turn off sound effect channels
|
|
xor a
|
|
ld [$c1cc], a
|
|
ld [$c1fe], a
|
|
ld [$c230], a
|
|
ld [$c262], a
|
|
ld [SoundInput], a
|
|
ret
|
|
; 3e32
|
|
|
|
Function3e32: ; 3e32
|
|
cp $2
|
|
ld [$c988], a
|
|
ld a, l
|
|
ld [$c986], a
|
|
ld a, h
|
|
ld [$c987], a
|
|
jr nz, .asm_3e4f
|
|
ld [$c982], a
|
|
ld a, l
|
|
ld [$c981], a
|
|
ld hl, $c983
|
|
ld a, c
|
|
ld [hli], a
|
|
ld a, b
|
|
ld [hl], a
|
|
|
|
.asm_3e4f
|
|
ld hl, $c822
|
|
set 6, [hl]
|
|
ld a, [hROMBank]
|
|
push af
|
|
ld a, BANK(Function110030)
|
|
ld [$c981], a
|
|
rst Bankswitch
|
|
|
|
jp Function110030
|
|
; 3e60
|
|
|
|
|
|
Function3e60: ; 3e60
|
|
ld [$c986], a
|
|
ld a, l
|
|
ld [$c987], a
|
|
ld a, h
|
|
ld [$c988], a
|
|
pop bc
|
|
ld a, b
|
|
ld [$c981], a
|
|
rst Bankswitch
|
|
|
|
ld hl, $c822
|
|
res 6, [hl]
|
|
ld hl, $c987
|
|
ld a, [hli]
|
|
ld h, [hl]
|
|
ld l, a
|
|
ld a, [$c986]
|
|
ret
|
|
; 3e80
|
|
|
|
|
|
Function3e80: ; 3e80
|
|
ld a, [hROMBank]
|
|
push af
|
|
ld a, BANK(Function1116c5)
|
|
ld [$c981], a
|
|
rst Bankswitch
|
|
|
|
call Function1116c5
|
|
pop bc
|
|
ld a, b
|
|
ld [$c981], a
|
|
rst Bankswitch
|
|
|
|
ret
|
|
; 3e93
|
|
|
|
|
|
Timer: ; 3e93
|
|
push af
|
|
push bc
|
|
push de
|
|
push hl
|
|
|
|
ld a, [$ffe9]
|
|
and a
|
|
jr z, .asm_3ed2
|
|
|
|
xor a
|
|
ld [rTAC], a
|
|
|
|
; Turn off timer interrupt
|
|
ld a, [rIF]
|
|
and 1 << VBLANK | 1 << LCD_STAT | 1 << SERIAL | 1 << JOYPAD
|
|
ld [rIF], a
|
|
|
|
ld a, [$c86a]
|
|
or a
|
|
jr z, .asm_3ed2
|
|
|
|
ld a, [$c822]
|
|
bit 1, a
|
|
jr nz, .asm_3eca
|
|
|
|
ld a, [rSC]
|
|
and 1 << rSC_ON
|
|
jr nz, .asm_3eca
|
|
|
|
ld a, [hROMBank]
|
|
push af
|
|
ld a, BANK(Function1118de)
|
|
ld [$c981], a
|
|
rst Bankswitch
|
|
|
|
call Function1118de
|
|
|
|
pop bc
|
|
ld a, b
|
|
ld [$c981], a
|
|
rst Bankswitch
|
|
|
|
.asm_3eca
|
|
ld a, [rTMA]
|
|
ld [rTIMA], a
|
|
|
|
ld a, 1 << rTAC_ON | rTAC_65536_HZ
|
|
ld [rTAC], a
|
|
|
|
.asm_3ed2
|
|
pop hl
|
|
pop de
|
|
pop bc
|
|
pop af
|
|
reti
|
|
; 3ed7
|
|
|
|
Function3ed7: ; 3ed7
|
|
ld [$dc02], a
|
|
ld a, [hROMBank]
|
|
push af
|
|
ld a, BANK(Function114243)
|
|
rst Bankswitch
|
|
|
|
call Function114243
|
|
pop bc
|
|
ld a, b
|
|
rst Bankswitch
|
|
|
|
ld a, [$dc02]
|
|
ret
|
|
; 3eea
|
|
|
|
Function3eea: ; 3eea
|
|
push hl
|
|
push bc
|
|
ld de, $0939
|
|
add hl, de
|
|
inc b
|
|
inc b
|
|
inc c
|
|
inc c
|
|
call Function3f35
|
|
pop bc
|
|
pop hl
|
|
call Function3f47
|
|
ret
|
|
; 3efd
|
|
|
|
Function3efd: ; 3efd
|
|
push hl
|
|
ld hl, $c590
|
|
ld b, $4
|
|
ld c, $12
|
|
call Function3f0d
|
|
pop hl
|
|
call PrintTextBoxText
|
|
ret
|
|
; 3f0d
|
|
|
|
Function3f0d: ; 3f0d
|
|
push hl
|
|
push bc
|
|
ld de, $0939
|
|
add hl, de
|
|
inc b
|
|
inc b
|
|
inc c
|
|
inc c
|
|
call Function3f35
|
|
pop bc
|
|
pop hl
|
|
call TextBoxBorder
|
|
ret
|
|
; 3f20
|
|
|
|
Function3f20: ; 3f20
|
|
ld hl, AttrMap
|
|
ld b, $6
|
|
ld c, $14
|
|
call Function3f35
|
|
ld hl, TileMap
|
|
ld b, $4
|
|
ld c, $12
|
|
call Function3f47
|
|
ret
|
|
; 3f35
|
|
|
|
Function3f35: ; 3f35
|
|
ld a, $6
|
|
ld de, $0014
|
|
.asm_3f3a
|
|
push bc
|
|
push hl
|
|
.asm_3f3c
|
|
ld [hli], a
|
|
dec c
|
|
jr nz, .asm_3f3c
|
|
pop hl
|
|
add hl, de
|
|
pop bc
|
|
dec b
|
|
jr nz, .asm_3f3a
|
|
ret
|
|
; 3f47
|
|
|
|
Function3f47: ; 3f47
|
|
push bc
|
|
call Function3f58
|
|
pop bc
|
|
.asm_3f4c
|
|
push bc
|
|
call Function3f68
|
|
pop bc
|
|
dec b
|
|
jr nz, .asm_3f4c
|
|
call Function3f60
|
|
ret
|
|
; 3f58
|
|
|
|
Function3f58: ; 3f58
|
|
ld a, $63
|
|
ld d, $62
|
|
ld e, $64
|
|
jr Function3f6e
|
|
|
|
Function3f60: ; 3f60
|
|
ld a, $68
|
|
ld d, $67
|
|
ld e, $69
|
|
jr Function3f6e
|
|
|
|
Function3f68: ; 3f68
|
|
ld a, $7f
|
|
ld d, $65
|
|
ld e, $66
|
|
|
|
Function3f6e: ; 3f6e
|
|
push hl
|
|
ld [hl], d
|
|
inc hl
|
|
.asm_3f71
|
|
ld [hli], a
|
|
dec c
|
|
jr nz, .asm_3f71
|
|
ld [hl], e
|
|
pop hl
|
|
ld de, $0014
|
|
add hl, de
|
|
ret
|
|
; 3f7c
|
|
|
|
Function3f7c: ; 3f7c
|
|
call Function1cfd
|
|
call Function1c53
|
|
dec b
|
|
dec c
|
|
call Function3eea
|
|
ret
|
|
; 3f88
|
|
|
|
Function3f88: ; 3f88
|
|
ld hl, $d000
|
|
ld b, $0
|
|
.asm_3f8d
|
|
push bc
|
|
ld c, $8
|
|
.asm_3f90
|
|
ld a, [de]
|
|
inc de
|
|
cpl
|
|
ld [hl], $0
|
|
inc hl
|
|
ld [hli], a
|
|
dec c
|
|
jr nz, .asm_3f90
|
|
pop bc
|
|
dec c
|
|
jr nz, .asm_3f8d
|
|
ret
|
|
; 3f9f
|
|
|
|
Function3f9f: ; 3f9f
|
|
ld hl, $d000
|
|
.asm_3fa2
|
|
push bc
|
|
ld c, $8
|
|
.asm_3fa5
|
|
ld a, [de]
|
|
inc de
|
|
inc de
|
|
cpl
|
|
ld [hl], $0
|
|
inc hl
|
|
ld [hli], a
|
|
dec c
|
|
jr nz, .asm_3fa5
|
|
pop bc
|
|
dec c
|
|
jr nz, .asm_3fa2
|
|
ret
|
|
; 3fb5
|
|
|