pokecrystal/engine/events/forced_movement.asm

61 lines
872 B
NASM

Script_ForcedMovement:: ; 0x1253d
checkcode VAR_FACING
ifequal DOWN, .down
ifequal UP, .up
ifequal LEFT, .left
ifequal RIGHT, .right
end
; 0x12550
.up ; 0x12550
applymovement PLAYER, .MovementData_up
end
; 0x12555
.down ; 0x12555
applymovement PLAYER, .MovementData_down
end
; 0x1255a
.right ; 0x1255a
applymovement PLAYER, .MovementData_right
end
; 0x1255f
.left ; 0x1255f
applymovement PLAYER, .MovementData_left
end
; 0x12564
.MovementData_up: ; 0x12564
step_dig 16
turn_in DOWN
step_dig 16
turn_head DOWN
step_end
; 0x1256b
.MovementData_down: ; 0x1256b
step_dig 16
turn_in UP
step_dig 16
turn_head UP
step_end
; 0x12572
.MovementData_right: ; 0x12572
step_dig 16
turn_in LEFT
step_dig 16
turn_head LEFT
step_end
; 0x12579
.MovementData_left: ; 0x12579
step_dig 16
turn_in RIGHT
step_dig 16
turn_head RIGHT
step_end
; 0x12580