pokecrystal/maps/Route32.asm

1093 lines
19 KiB
NASM

Route32_MapScriptHeader:
; trigger count
db 3
; triggers
dw UnknownScript_0x190460, $0000
dw UnknownScript_0x190461, $0000
dw UnknownScript_0x190462, $0000
; callback count
db 1
; callbacks
dbw 2, FriedaCallback
UnknownScript_0x190460:
end
UnknownScript_0x190461:
end
UnknownScript_0x190462:
end
FriedaCallback:
checkcode VAR_WEEKDAY
if_equal FRIDAY, .FriedaAppears
disappear $e
return
.FriedaAppears
appear $e
return
CooltrainerMScript_0x19046f:
faceplayer
UnknownScript_0x190470:
loadfont
checkevent EVENT_GOT_MIRACLE_SEED_IN_ROUTE_32
iftrue UnknownScript_0x1904a5
checkflag $001b
iffalse UnknownScript_0x19049f
checkevent EVENT_GOT_TOGEPI_EGG_FROM_ELMS_AIDE
iftrue UnknownScript_0x19048f
writetext UnknownText_0x1907ab
closetext
loadmovesprites
end
UnknownScript_0x190489:
writetext UnknownText_0x190820
closetext
loadmovesprites
end
UnknownScript_0x19048f:
writetext UnknownText_0x190925
keeptextopen
verbosegiveitem MIRACLE_SEED, 1
iffalse UnknownScript_0x1904a9
setevent EVENT_GOT_MIRACLE_SEED_IN_ROUTE_32
jump UnknownScript_0x1904a5
UnknownScript_0x19049f:
writetext UnknownText_0x1908b0
closetext
loadmovesprites
end
UnknownScript_0x1904a5:
writetext UnknownText_0x190a15
closetext
UnknownScript_0x1904a9:
loadmovesprites
end
UnknownScript_0x1904ab:
spriteface $9, LEFT
spriteface $0, RIGHT
loadfont
writetext UnknownText_0x190790
closetext
loadmovesprites
follow $0, $9
applymovement $0, MovementData_0x190789
stopfollow
spriteface $0, DOWN
scall UnknownScript_0x190470
applymovement $9, MovementData_0x19078c
applymovement $9, MovementData_0x19078e
end
FisherScript_0x1904ce:
faceplayer
loadfont
checkevent EVENT_GOT_TM05_ROAR
iftrue UnknownScript_0x1904e3
writetext UnknownText_0x191133
keeptextopen
verbosegiveitem TM_ROAR, 1
iffalse UnknownScript_0x1904e7
setevent EVENT_GOT_TM05_ROAR
UnknownScript_0x1904e3:
writetext UnknownText_0x19118c
closetext
UnknownScript_0x1904e7:
loadmovesprites
end
UnknownScript_0x1904e9:
spriteface $b, DOWN
spriteface $0, UP
jump UnknownScript_0x1904f3
FisherScript_0x1904f2:
faceplayer
UnknownScript_0x1904f3:
dotrigger $2
loadfont
writetext UnknownText_0x190a59
yesorno
iffalse UnknownScript_0x190503
writetext UnknownText_0x190acf
closetext
loadmovesprites
end
UnknownScript_0x190503:
writetext UnknownText_0x190afc
closetext
loadmovesprites
end
TrainerCamperRoland:
; bit/flag number
dw $41a
; trainer group && trainer id
db CAMPER, ROLAND
; text when seen
dw CamperRolandSeenText
; text when trainer beaten
dw CamperRolandBeatenText
; script when lost
dw $0000
; script when talk again
dw CamperRolandScript
CamperRolandScript:
talkaftercancel
loadfont
writetext UnknownText_0x190faa
closetext
loadmovesprites
end
TrainerFisherJustin:
; bit/flag number
dw $44e
; trainer group && trainer id
db FISHER, JUSTIN
; text when seen
dw FisherJustinSeenText
; text when trainer beaten
dw FisherJustinBeatenText
; script when lost
dw $0000
; script when talk again
dw FisherJustinScript
FisherJustinScript:
talkaftercancel
loadfont
writetext UnknownText_0x190b4e
closetext
loadmovesprites
end
TrainerFisherRalph1:
; bit/flag number
dw $44f
; trainer group && trainer id
db FISHER, RALPH1
; text when seen
dw FisherRalph1SeenText
; text when trainer beaten
dw FisherRalph1BeatenText
; script when lost
dw $0000
; script when talk again
dw FisherRalph1Script
FisherRalph1Script:
writecode VAR_CALLERID, $11
talkaftercancel
loadfont
checkflag $006d
iftrue UnknownScript_0x19057d
checkflag $0052
iftrue UnknownScript_0x1905f1
checkcellnum $11
iftrue UnknownScript_0x190603
checkevent $0277
iftrue UnknownScript_0x190566
writetext UnknownText_0x190bf8
keeptextopen
setevent $0277
scall UnknownScript_0x1905f7
jump UnknownScript_0x190569
UnknownScript_0x190566:
scall UnknownScript_0x1905fb
UnknownScript_0x190569:
askforphonenumber $11
if_equal $1, UnknownScript_0x19060b
if_equal $2, UnknownScript_0x190607
trainertotext FISHER, RALPH1, $0
scall UnknownScript_0x1905ff
jump UnknownScript_0x190603
UnknownScript_0x19057d:
scall UnknownScript_0x19060f
winlosstext FisherRalph1BeatenText, $0000
copybytetovar wd9fb
if_equal $4, UnknownScript_0x19059c
if_equal $3, UnknownScript_0x1905a2
if_equal $2, UnknownScript_0x1905a8
if_equal $1, UnknownScript_0x1905ae
if_equal $0, UnknownScript_0x1905b4
UnknownScript_0x19059c:
checkevent EVENT_RESTORED_POWER_TO_KANTO
iftrue UnknownScript_0x1905e8
UnknownScript_0x1905a2:
checkevent EVENT_BEAT_ELITE_FOUR
iftrue UnknownScript_0x1905db
UnknownScript_0x1905a8:
checkflag $004a
iftrue UnknownScript_0x1905ce
UnknownScript_0x1905ae:
checkflag $0048
iftrue UnknownScript_0x1905c1
UnknownScript_0x1905b4:
loadtrainer FISHER, RALPH1
startbattle
returnafterbattle
loadvar wd9fb, $1
clearflag $006d
end
UnknownScript_0x1905c1:
loadtrainer FISHER, RALPH2
startbattle
returnafterbattle
loadvar wd9fb, $2
clearflag $006d
end
UnknownScript_0x1905ce:
loadtrainer FISHER, RALPH3
startbattle
returnafterbattle
loadvar wd9fb, $3
clearflag $006d
end
UnknownScript_0x1905db:
loadtrainer FISHER, RALPH4
startbattle
returnafterbattle
loadvar wd9fb, $4
clearflag $006d
end
UnknownScript_0x1905e8:
loadtrainer FISHER, RALPH5
startbattle
returnafterbattle
clearflag $006d
end
UnknownScript_0x1905f1:
writetext UnknownText_0x190c37
closetext
loadmovesprites
end
UnknownScript_0x1905f7:
jumpstd asknumber1m
end
UnknownScript_0x1905fb:
jumpstd asknumber2m
end
UnknownScript_0x1905ff:
jumpstd registerednumberm
end
UnknownScript_0x190603:
jumpstd numberacceptedm
end
UnknownScript_0x190607:
jumpstd numberdeclinedm
end
UnknownScript_0x19060b:
jumpstd phonefullm
end
UnknownScript_0x19060f:
jumpstd rematchm
end
TrainerFisherHenry:
; bit/flag number
dw $452
; trainer group && trainer id
db FISHER, HENRY
; text when seen
dw FisherHenrySeenText
; text when trainer beaten
dw FisherHenryBeatenText
; script when lost
dw $0000
; script when talk again
dw FisherHenryScript
FisherHenryScript:
talkaftercancel
loadfont
writetext UnknownText_0x190df2
closetext
loadmovesprites
end
TrainerPicnickerLiz1:
; bit/flag number
dw $47e
; trainer group && trainer id
db PICNICKER, LIZ1
; text when seen
dw PicnickerLiz1SeenText
; text when trainer beaten
dw PicnickerLiz1BeatenText
; script when lost
dw $0000
; script when talk again
dw PicnickerLiz1Script
PicnickerLiz1Script:
writecode VAR_CALLERID, $12
talkaftercancel
loadfont
checkflag $006e
iftrue UnknownScript_0x19066d
checkcellnum $12
iftrue UnknownScript_0x1906ed
checkevent $0279
iftrue UnknownScript_0x190656
writetext UnknownText_0x191060
keeptextopen
setevent $0279
scall UnknownScript_0x1906e1
jump UnknownScript_0x190659
UnknownScript_0x190656:
scall UnknownScript_0x1906e5
UnknownScript_0x190659:
askforphonenumber $12
if_equal $1, UnknownScript_0x1906f5
if_equal $2, UnknownScript_0x1906f1
trainertotext PICNICKER, LIZ1, $0
scall UnknownScript_0x1906e9
jump UnknownScript_0x1906ed
UnknownScript_0x19066d:
scall UnknownScript_0x1906f9
winlosstext PicnickerLiz1BeatenText, $0000
copybytetovar wd9fc
if_equal $4, UnknownScript_0x19068c
if_equal $3, UnknownScript_0x190692
if_equal $2, UnknownScript_0x190698
if_equal $1, UnknownScript_0x19069e
if_equal $0, UnknownScript_0x1906a4
UnknownScript_0x19068c:
checkevent EVENT_BEAT_ELITE_FOUR
iftrue UnknownScript_0x1906d8
UnknownScript_0x190692:
checkevent EVENT_CLEARED_RADIO_TOWER
iftrue UnknownScript_0x1906cb
UnknownScript_0x190698:
checkevent EVENT_CLEARED_ROCKET_HIDEOUT
iftrue UnknownScript_0x1906be
UnknownScript_0x19069e:
checkflag $0048
iftrue UnknownScript_0x1906b1
UnknownScript_0x1906a4:
loadtrainer PICNICKER, LIZ1
startbattle
returnafterbattle
loadvar wd9fc, $1
clearflag $006e
end
UnknownScript_0x1906b1:
loadtrainer PICNICKER, LIZ2
startbattle
returnafterbattle
loadvar wd9fc, $2
clearflag $006e
end
UnknownScript_0x1906be:
loadtrainer PICNICKER, LIZ3
startbattle
returnafterbattle
loadvar wd9fc, $3
clearflag $006e
end
UnknownScript_0x1906cb:
loadtrainer PICNICKER, LIZ4
startbattle
returnafterbattle
loadvar wd9fc, $4
clearflag $006e
end
UnknownScript_0x1906d8:
loadtrainer PICNICKER, LIZ5
startbattle
returnafterbattle
clearflag $006e
end
UnknownScript_0x1906e1:
jumpstd asknumber1f
end
UnknownScript_0x1906e5:
jumpstd asknumber2f
end
UnknownScript_0x1906e9:
jumpstd registerednumberf
end
UnknownScript_0x1906ed:
jumpstd numberacceptedf
end
UnknownScript_0x1906f1:
jumpstd numberdeclinedf
end
UnknownScript_0x1906f5:
jumpstd phonefullf
end
UnknownScript_0x1906f9:
jumpstd rematchf
end
TrainerYoungsterAlbert:
; bit/flag number
dw $5ab
; trainer group && trainer id
db YOUNGSTER, ALBERT
; text when seen
dw YoungsterAlbertSeenText
; text when trainer beaten
dw YoungsterAlbertBeatenText
; script when lost
dw $0000
; script when talk again
dw YoungsterAlbertScript
YoungsterAlbertScript:
talkaftercancel
loadfont
writetext UnknownText_0x190e82
closetext
loadmovesprites
end
TrainerYoungsterGordon:
; bit/flag number
dw $5ac
; trainer group && trainer id
db YOUNGSTER, GORDON
; text when seen
dw YoungsterGordonSeenText
; text when trainer beaten
dw YoungsterGordonBeatenText
; script when lost
dw $0000
; script when talk again
dw YoungsterGordonScript
YoungsterGordonScript:
talkaftercancel
loadfont
writetext UnknownText_0x190f49
closetext
loadmovesprites
end
TrainerBird_keeperPeter:
; bit/flag number
dw $407
; trainer group && trainer id
db BIRD_KEEPER, PETER
; text when seen
dw Bird_keeperPeterSeenText
; text when trainer beaten
dw Bird_keeperPeterBeatenText
; script when lost
dw $0000
; script when talk again
dw Bird_keeperPeterScript
Bird_keeperPeterScript:
talkaftercancel
loadfont
writetext UnknownText_0x1910d4
closetext
loadmovesprites
end
FriedaScript:
faceplayer
loadfont
checkevent EVENT_GOT_POISON_BARB_FROM_FRIEDA
iftrue FriedaFridayScript
checkcode VAR_WEEKDAY
if_not_equal FRIDAY, FriedaNotFridayScript
checkevent EVENT_MET_FRIEDA_OF_FRIDAY
iftrue .MetFrieda
writetext MeetFriedaText
keeptextopen
setevent EVENT_MET_FRIEDA_OF_FRIDAY
.MetFrieda
writetext FriedaGivesGiftText
keeptextopen
verbosegiveitem POISON_BARB, 1
iffalse FriedaDoneScript
setevent EVENT_GOT_POISON_BARB_FROM_FRIEDA
writetext FriedaGaveGiftText
closetext
loadmovesprites
end
FriedaFridayScript:
writetext FriedaFridayText
closetext
FriedaDoneScript:
loadmovesprites
end
FriedaNotFridayScript:
writetext FriedaNotFridayText
closetext
loadmovesprites
end
ItemFragment_0x190773:
db GREAT_BALL, 1
ItemFragment_0x190775:
db REPEL, 1
Route32Sign:
jumptext Route32SignText
Route32RuinsSign:
jumptext Route32RuinsSignText
Route32UnionCaveSign:
jumptext Route32UnionCaveSignText
Route32PokeCenterSign:
jumpstd pokecentersign
MapRoute32SignpostItem4:
dw $00a5
db GREAT_BALL
MapRoute32SignpostItem5:
dw $00a6
db SUPER_POTION
MovementData_0x190789:
step_up
step_up
step_end
MovementData_0x19078c:
step_down
step_end
MovementData_0x19078e:
step_right
step_end
UnknownText_0x190790:
text "Wait up!"
line "What's the hurry?"
done
UnknownText_0x1907ab:
text "<PLAYER>, right?"
line "Some guy wearing"
para "glasses was look-"
line "ing for you."
para "See for yourself."
line "He's waiting for"
para "you at the #MON"
line "CENTER."
done
; might not be referenced anywhere
UnknownText_0x190820:
text "Have you gone to"
line "SPROUT TOWER?"
para "If you ever visit"
line "VIOLET CITY, "
para "they'll expect you"
line "to train there."
para "That's basic for"
line "trainers. Go to"
cont "SPROUT TOWER!"
done
UnknownText_0x1908b0:
text "Have you gone to"
line "the #MON GYM?"
para "You can test your"
line "#MON and your-"
cont "self there."
para "It's a rite of"
line "passage for all"
cont "trainers!"
done
UnknownText_0x190925:
text "You have some good"
line "#MON there."
para "It must be from"
line "the training you"
para "gave them around"
line "VIOLET CITY."
para "The training at"
line "the GYM must have"
para "been especially"
line "helpful."
para "As a souvenir of"
line "VIOLET CITY, take"
cont "this."
para "It increases the"
line "power of grass-"
cont "type moves."
done
UnknownText_0x190a15:
text "Your experiences"
line "in VIOLET CITY"
para "should be useful"
line "for your journey."
done
UnknownText_0x190a59:
text "How would you like"
line "to have this"
para "tasty, nutritious"
line "SLOWPOKETAIL?"
para "For you right now,"
line "just ¥1,000,000!"
para "You'll want this!"
done
UnknownText_0x190acf:
text "Tch! I thought"
line "kids these days"
cont "were loaded…"
done
UnknownText_0x190afc:
text "You don't want it?"
line "Then scram. Shoo!"
done
FisherJustinSeenText:
text "Whoa!"
para "You made me lose"
line "that fish!"
done
FisherJustinBeatenText:
text "Sploosh!"
done
UnknownText_0x190b4e:
text "Calm, collected…"
line "The essence of"
para "fishing and #-"
line "MON is the same."
done
FisherRalph1SeenText:
text "I'm really good at"
line "both fishing and"
cont "#MON."
para "I'm not about to"
line "lose to any kid!"
done
FisherRalph1BeatenText:
text "Tch! I tried to"
line "rush things…"
done
UnknownText_0x190bf8:
text "Fishing is a life-"
line "long passion."
para "#MON are life-"
line "long friends!"
done
UnknownText_0x190c37:
text "One, two, three…"
line "Muahahaha, what a"
para "great haul!"
line "I'm done! Go ahead"
para "and catch as many"
line "as you can, kid!"
done
; --- start a segment of possibly unused texts
UnknownText_0x190c9c:
text "I keep catching"
line "the same #MON…"
para "Maybe a battle"
line "will turn things"
cont "around for me."
done
UnknownText_0x190ceb:
text "Nothing ever goes"
line "right for me now…"
done
UnknownText_0x190d10:
text "How come the guy"
line "next to me catches"
cont "good #MON?"
done
UnknownText_0x190d40:
text "Heh, I'm on a roll"
line "today. How about a"
cont "battle, kid?"
done
UnknownText_0x190d73:
text "Oof. I wasn't"
line "lucky that time."
done
UnknownText_0x190d92:
text "You have to have a"
line "good ROD if you"
para "want to catch good"
line "#MON."
done
; --- end a segment of possibly unused texts
FisherHenrySeenText:
text "My #MON?"
line "Freshly caught!"
done
FisherHenryBeatenText:
text "SPLASH?"
done
UnknownText_0x190df2:
text "Freshly caught"
line "#MON are no"
para "match for properly"
line "raised ones."
done
YoungsterAlbertSeenText:
text "I haven't seen you"
line "around before."
para "So you think you"
line "are pretty tough?"
done
YoungsterAlbertBeatenText:
text "You're strong!"
done
UnknownText_0x190e82:
text "I'm going to try"
line "to be the best"
cont "with my favorites."
para "I'm not using the"
line "same tough #MON"
cont "as everyone else."
done
YoungsterGordonSeenText:
text "I found some good"
line "#MON in the"
cont "grass!"
para "I think they'll do"
line "it for me!"
done
YoungsterGordonBeatenText:
text "Darn. I thought I"
line "could win."
done
UnknownText_0x190f49:
text "The grass is full"
line "of clingy things."
done
CamperRolandSeenText:
text "That glance…"
line "It's intriguing."
done
CamperRolandBeatenText:
text "Hmmm. This is"
line "disappointing."
done
UnknownText_0x190faa:
text "If you don't want"
line "to battle, just"
cont "avoid eye contact."
done
PicnickerLiz1SeenText:
text "Uh-huh. Yeah, and"
line "you know…"
para "Pardon? Battle?"
line "I'm on the phone."
para "Oh, all right. But"
line "make it fast."
done
PicnickerLiz1BeatenText:
text "Oh! I've got to"
line "relieve my anger!"
done
UnknownText_0x191060:
text "I was having a"
line "nice chat too."
done
Bird_keeperPeterSeenText:
text "That BADGE! It's"
line "from VIOLET CITY!"
para "You beat FALKNER?"
done
Bird_keeperPeterBeatenText:
text "I know what my"
line "weaknesses are."
done
UnknownText_0x1910d4:
text "I should train"
line "again at the GYM"
cont "in VIOLET CITY."
done
; possibly unused
UnknownText_0x191105:
text "The fishermen"
line "yelled at me for"
cont "bugging them…"
done
UnknownText_0x191133:
text "WROOOOAR!"
line "PEOPLE RUN WHEN I"
para "ROAR! BUT YOU"
line "CAME LOOKING!"
para "THAT PLEASES ME!"
line "NOW TAKE THIS!"
done
UnknownText_0x19118c:
text "WROOOAR!"
line "IT'S ROAR!"
para "EVEN #MON RUN"
line "FROM A GOOD ROAR!"
done
MeetFriedaText:
text "FRIEDA: Yahoo!"
line "It's Friday!"
para "I'm FRIEDA of"
line "Friday!"
para "Nice to meet you!"
done
FriedaGivesGiftText:
text "Here's a POISON"
line "BARB for you!"
done
FriedaGaveGiftText:
text "FRIEDA: Give it to"
line "a #MON that has"
cont "poison-type moves."
para "Oh!"
para "It's wicked!"
para "You'll be shocked"
line "how good it makes"
cont "poison moves!"
done
FriedaFridayText:
text "FRIEDA: Hiya! What"
line "day do you like?"
para "I love Friday. No"
line "doubt about it!"
para "Don't you think"
line "it's great too?"
done
FriedaNotFridayText:
text "FRIEDA: Isn't it"
line "Friday today?"
para "It's so boring"
line "when it's not!"
done
Route32SignText:
text "ROUTE 32"
para "VIOLET CITY -"
line "AZALEA TOWN"
done
Route32RuinsSignText:
text "RUINS OF ALPH"
line "EAST ENTRANCE"
done
Route32UnionCaveSignText:
text "UNION CAVE"
line "AHEAD"
done
Route32_MapEventHeader:
; filler
db 0, 0
; warps
db 4
warp_def $49, $b, 1, GROUP_ROUTE_32_POKECENTER_1F, MAP_ROUTE_32_POKECENTER_1F
warp_def $2, $4, 3, GROUP_ROUTE_32_RUINS_OF_ALPH_GATE, MAP_ROUTE_32_RUINS_OF_ALPH_GATE
warp_def $3, $4, 4, GROUP_ROUTE_32_RUINS_OF_ALPH_GATE, MAP_ROUTE_32_RUINS_OF_ALPH_GATE
warp_def $4f, $6, 4, GROUP_UNION_CAVE_1F, MAP_UNION_CAVE_1F
; xy triggers
db 2
xy_trigger 0, $8, $12, $0, UnknownScript_0x1904ab, $0, $0
xy_trigger 1, $47, $7, $0, UnknownScript_0x1904e9, $0, $0
; signposts
db 6
signpost 5, 13, $0, Route32Sign
signpost 1, 9, $0, Route32RuinsSign
signpost 84, 10, $0, Route32UnionCaveSign
signpost 73, 12, $0, Route32PokeCenterSign
signpost 67, 12, $7, MapRoute32SignpostItem4
signpost 40, 11, $7, MapRoute32SignpostItem5
; people-events
db 14
person_event SPRITE_FISHER, 53, 12, $6, $0, 255, 255, $a2, 1, TrainerFisherJustin, $ffff
person_event SPRITE_FISHER, 60, 16, $7, $0, 255, 255, $a2, 3, TrainerFisherRalph1, $ffff
person_event SPRITE_FISHER, 52, 10, $8, $0, 255, 255, $a2, 1, TrainerFisherHenry, $ffff
person_event SPRITE_YOUNGSTER, 26, 16, $9, $0, 255, 255, $92, 3, TrainerYoungsterAlbert, $ffff
person_event SPRITE_YOUNGSTER, 67, 8, $a, $0, 255, 255, $92, 3, TrainerYoungsterGordon, $ffff
person_event SPRITE_YOUNGSTER, 49, 7, $7, $0, 255, 255, $a2, 3, TrainerCamperRoland, $ffff
person_event SPRITE_LASS, 34, 14, $8, $0, 255, 255, $a2, 1, TrainerPicnickerLiz1, $ffff
person_event SPRITE_COOLTRAINER_M, 12, 23, $8, $0, 255, 255, $0, 0, CooltrainerMScript_0x19046f, $ffff
person_event SPRITE_YOUNGSTER, 86, 15, $7, $0, 255, 255, $92, 3, TrainerBird_keeperPeter, $ffff
person_event SPRITE_FISHER, 74, 11, $6, $0, 255, 255, $0, 0, FisherScript_0x1904f2, $06fc
person_event SPRITE_POKE_BALL, 57, 10, $1, $0, 255, 255, $1, 0, ItemFragment_0x190773, $06b0
person_event SPRITE_FISHER, 17, 19, $9, $0, 255, 255, $0, 0, FisherScript_0x1904ce, $ffff
person_event SPRITE_LASS, 71, 16, $8, $0, 255, 255, $0, 0, FriedaScript, $0758
person_event SPRITE_POKE_BALL, 34, 7, $1, $0, 255, 255, $1, 0, ItemFragment_0x190775, $06b1