mirror of https://github.com/pret/pokecrystal.git
327 lines
6.1 KiB
NASM
327 lines
6.1 KiB
NASM
OlivineCity_MapScriptHeader:
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; trigger count
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db 2
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; triggers
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dw .Trigger1, $0000
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dw .Trigger2, $0000
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; callback count
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db 1
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; callbacks
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dbw 5, .FlyPoint
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.Trigger1
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end
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.Trigger2
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end
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.FlyPoint
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setflag ENGINE_FLYPOINT_OLIVINE
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return
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UnknownScript_0x1a8833:
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spriteface $0, LEFT
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showemote $0, $0, 15
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special Functionc48f
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pause 15
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playsound SFX_ENTER_DOOR
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appear $5
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waitbutton
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applymovement $5, MovementData_0x1a88d2
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playmusic MUSIC_RIVAL_ENCOUNTER
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loadfont
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writetext UnknownText_0x1a88fa
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closetext
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loadmovesprites
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applymovement $0, MovementData_0x1a88f4
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spriteface $0, RIGHT
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applymovement $5, MovementData_0x1a88db
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dotrigger $1
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disappear $5
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special RestartMapMusic
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variablesprite $5, $31
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special Function14209
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end
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UnknownScript_0x1a886b:
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spriteface $0, LEFT
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showemote $0, $0, 15
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special Functionc48f
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pause 15
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playsound SFX_ENTER_DOOR
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appear $5
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waitbutton
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applymovement $5, MovementData_0x1a88d6
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playmusic MUSIC_RIVAL_ENCOUNTER
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loadfont
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writetext UnknownText_0x1a88fa
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closetext
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loadmovesprites
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applymovement $0, MovementData_0x1a88f7
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spriteface $0, RIGHT
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applymovement $5, MovementData_0x1a88e8
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disappear $5
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dotrigger $1
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special RestartMapMusic
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variablesprite $5, $31
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special Function14209
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end
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SailorScript_0x1a88a3:
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jumptextfaceplayer UnknownText_0x1a8a58
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StandingYoungsterScript_0x1a88a6:
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faceplayer
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loadfont
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random $2
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if_equal $0, UnknownScript_0x1a88b4
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writetext UnknownText_0x1a8b04
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closetext
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loadmovesprites
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end
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UnknownScript_0x1a88b4:
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writetext UnknownText_0x1a8b41
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closetext
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loadmovesprites
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end
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SailorScript_0x1a88ba:
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jumptextfaceplayer UnknownText_0x1a8b71
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OlivineCitySign:
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jumptext OlivineCitySignText
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OlivineCityPortSign:
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jumptext OlivineCityPortSignText
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OlivineGymSign:
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jumptext OlivineGymSignText
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OlivineLighthouseSign:
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jumptext OlivineLighthouseSignText
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OlivineCityBattleTowerSign:
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jumptext OlivineCityBattleTowerSignText
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OlivineCityPokeCenterSign:
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jumpstd pokecentersign
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OlivineCityMartSign:
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jumpstd martsign
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MovementData_0x1a88d2:
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step_down
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step_right
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step_right
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step_end
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MovementData_0x1a88d6:
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step_down
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step_down
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step_right
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step_right
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step_end
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MovementData_0x1a88db:
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step_right
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step_right
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step_right
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step_right
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step_right
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step_right
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step_up
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step_up
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step_up
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step_up
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step_up
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step_up
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step_end
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MovementData_0x1a88e8:
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step_right
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step_right
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step_right
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step_right
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step_right
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step_right
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step_up
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step_up
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step_up
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step_up
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step_up
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step_end
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MovementData_0x1a88f4:
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step_down
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turn_head_up
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step_end
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MovementData_0x1a88f7:
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step_up
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turn_head_down
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step_end
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UnknownText_0x1a88fa:
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text "…"
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para "You again?"
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para "There's no need to"
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line "panic. I don't"
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para "bother with wimps"
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line "like you."
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para "Speaking of weak-"
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line "lings, the city's"
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para "GYM LEADER isn't"
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line "here."
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para "Supposedly taking"
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line "care of a sick"
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para "#MON at the"
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line "LIGHTHOUSE."
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para "Humph! Boo-hoo!"
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line "Just let sick"
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cont "#MON go!"
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para "A #MON that"
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line "can't battle is"
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cont "worthless!"
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para "Why don't you go"
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line "train at the"
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cont "LIGHTHOUSE?"
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para "Who knows. It may"
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line "make you a bit"
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cont "less weak!"
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done
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UnknownText_0x1a8a58:
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text "Dark roads are"
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line "dangerous at"
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cont "night."
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para "But in the pitch-"
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line "black of night,"
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para "the sea is even"
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line "more treacherous!"
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para "Without the beacon"
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line "of the LIGHTHOUSE"
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para "to guide it, no"
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line "ship can sail."
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done
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UnknownText_0x1a8b04:
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text "That thing you"
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line "have--it's a #-"
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cont "GEAR, right? Wow,"
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cont "that's cool."
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done
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UnknownText_0x1a8b41:
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text "Wow, you have a"
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line "#DEX!"
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para "That is just so"
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line "awesome."
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done
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UnknownText_0x1a8b71:
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text "The sea is sweet!"
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para "Sunsets on the sea"
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line "are marvelous!"
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para "Sing with me! "
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line "Yo-ho! Blow the"
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cont "man down!…"
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done
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OlivineCitySignText:
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text "OLIVINE CITY"
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para "The Port Closest"
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line "to Foreign Lands"
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done
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OlivineCityPortSignText:
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text "OLIVINE PORT"
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line "FAST SHIP PIER"
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done
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OlivineGymSignText:
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text "OLIVINE CITY"
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line "#MON GYM"
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cont "LEADER: JASMINE"
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para "The Steel-Clad"
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line "Defense Girl"
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done
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OlivineLighthouseSignText:
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text "OLIVINE LIGHTHOUSE"
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line "Also known as the"
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cont "GLITTER LIGHTHOUSE"
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done
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OlivineCityBattleTowerSignText:
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text "BATTLE TOWER AHEAD"
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line "Opening Now!"
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done
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UnknownText_0x1a8cba:
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text "BATTLE TOWER AHEAD"
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done
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OlivineCity_MapEventHeader:
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; filler
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db 0, 0
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; warps
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db 11
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warp_def $15, $d, 1, GROUP_OLIVINE_POKECENTER_1F, MAP_OLIVINE_POKECENTER_1F
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warp_def $b, $a, 1, GROUP_OLIVINE_GYM, MAP_OLIVINE_GYM
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warp_def $b, $19, 1, GROUP_OLIVINE_VOLTORB_HOUSE, MAP_OLIVINE_VOLTORB_HOUSE
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warp_def $0, $0, 1, GROUP_OLIVINE_HOUSE_BETA, MAP_OLIVINE_HOUSE_BETA
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warp_def $b, $1d, 1, GROUP_OLIVINE_PUNISHMENT_SPEECH_HOUSE, MAP_OLIVINE_PUNISHMENT_SPEECH_HOUSE
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warp_def $f, $d, 1, GROUP_OLIVINE_GOOD_ROD_HOUSE, MAP_OLIVINE_GOOD_ROD_HOUSE
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warp_def $15, $7, 1, GROUP_OLIVINE_CAFE, MAP_OLIVINE_CAFE
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warp_def $11, $13, 2, GROUP_OLIVINE_MART, MAP_OLIVINE_MART
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warp_def $1b, $1d, 1, GROUP_OLIVINE_LIGHTHOUSE_1F, MAP_OLIVINE_LIGHTHOUSE_1F
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warp_def $1b, $13, 1, GROUP_OLIVINE_PORT_PASSAGE, MAP_OLIVINE_PORT_PASSAGE
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warp_def $1b, $14, 2, GROUP_OLIVINE_PORT_PASSAGE, MAP_OLIVINE_PORT_PASSAGE
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; xy triggers
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db 2
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xy_trigger 0, $c, $d, $0, UnknownScript_0x1a8833, $0, $0
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xy_trigger 0, $d, $d, $0, UnknownScript_0x1a886b, $0, $0
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; signposts
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db 7
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signpost 11, 17, $0, OlivineCitySign
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signpost 24, 20, $0, OlivineCityPortSign
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signpost 11, 7, $0, OlivineGymSign
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signpost 28, 30, $0, OlivineLighthouseSign
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signpost 23, 3, $0, OlivineCityBattleTowerSign
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signpost 21, 14, $0, OlivineCityPokeCenterSign
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signpost 17, 20, $0, OlivineCityMartSign
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; people-events
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db 4
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person_event SPRITE_SAILOR, 31, 30, $4, $10, 255, 255, $0, 0, SailorScript_0x1a88a3, $ffff
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person_event SPRITE_STANDING_YOUNGSTER, 17, 24, $3, $0, 255, 255, $80, 0, StandingYoungsterScript_0x1a88a6, $ffff
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person_event SPRITE_SAILOR, 25, 21, $2, $11, 255, 255, $0, 0, SailorScript_0x1a88ba, $ffff
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person_event SPRITE_OLIVINE_RIVAL, 15, 14, $6, $0, 255, 255, $0, 0, ObjectEvent, $06c3
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