mirror of https://github.com/pret/pokecrystal.git
161 lines
2.8 KiB
NASM
161 lines
2.8 KiB
NASM
BrunosRoom_MapScriptHeader: ; 0x180986
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; trigger count
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db 2
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; triggers
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dw UnknownScript_0x180993, $0000
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dw UnknownScript_0x180997, $0000
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; callback count
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db 1
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; callbacks
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dbw 1, UnknownScript_0x180998
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; 0x180993
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UnknownScript_0x180993: ; 0x180993
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priorityjump UnknownScript_0x1809ad
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end
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; 0x180997
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UnknownScript_0x180997: ; 0x180997
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end
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; 0x180998
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UnknownScript_0x180998: ; 0x180998
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checkevent EVENT_KOGAS_ROOM_ENTRANCE_CLOSED
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iffalse UnknownScript_0x1809a2
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changeblock $4, $e, $2a
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UnknownScript_0x1809a2: ; 0x1809a2
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checkevent EVENT_BRUNOS_ROOM_EXIT_OPEN
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iffalse UnknownScript_0x1809ac
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changeblock $4, $2, $16
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UnknownScript_0x1809ac: ; 0x1809ac
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return
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; 0x1809ad
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UnknownScript_0x1809ad: ; 0x1809ad
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applymovement $0, MovementData_0x1809f9
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refreshscreen $86
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playsound SFX_STRENGTH
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earthquake 80
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changeblock $4, $e, $2a
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reloadmappart
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loadmovesprites
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dotrigger $1
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setevent EVENT_KOGAS_ROOM_ENTRANCE_CLOSED
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waitbutton
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end
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; 0x1809c5
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BrunoScript_0x1809c5: ; 0x1809c5
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faceplayer
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loadfont
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checkevent $05ba
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iftrue UnknownScript_0x1809f3
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writetext UnknownText_0x1809fe
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closetext
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loadmovesprites
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winlosstext UnknownText_0x180b23, $0000
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loadtrainer BRUNO, 1
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startbattle
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returnafterbattle
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setevent $05ba
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loadfont
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writetext UnknownText_0x180b3c
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closetext
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loadmovesprites
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playsound SFX_ENTER_DOOR
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changeblock $4, $2, $16
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reloadmappart
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loadmovesprites
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setevent EVENT_BRUNOS_ROOM_EXIT_OPEN
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waitbutton
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end
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; 0x1809f3
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UnknownScript_0x1809f3: ; 0x1809f3
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writetext UnknownText_0x180b3c
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closetext
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loadmovesprites
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end
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; 0x1809f9
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MovementData_0x1809f9: ; 0x1809f9
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step_up
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step_up
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step_up
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step_up
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step_end
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; 0x1809fe
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UnknownText_0x1809fe: ; 0x1809fe
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text "I am BRUNO of the"
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line "ELITE FOUR."
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para "I always train to"
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line "the extreme be-"
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cont "cause I believe in"
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cont "our potential."
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para "That is how we"
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line "became strong."
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para "Can you withstand"
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line "our power?"
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para "Hm? I see no fear"
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line "in you. You look"
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para "determined. Per-"
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line "fect for battle!"
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para "Ready, <PLAYER>?"
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line "You will bow down"
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para "to our overwhelm-"
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line "ing power!"
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para "Hoo hah!"
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done
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; 0x180b23
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UnknownText_0x180b23: ; 0x180b23
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text "Why? How could we"
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line "lose?"
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done
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; 0x180b3c
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UnknownText_0x180b3c: ; 0x180b3c
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text "Having lost, I"
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line "have no right to"
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cont "say anything…"
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para "Go face your next"
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line "challenge!"
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done
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; 0x180b88
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BrunosRoom_MapEventHeader: ; 0x180b88
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; filler
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db 0, 0
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; warps
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db 4
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warp_def $11, $4, 3, GROUP_KOGAS_ROOM, MAP_KOGAS_ROOM
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warp_def $11, $5, 4, GROUP_KOGAS_ROOM, MAP_KOGAS_ROOM
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warp_def $2, $4, 1, GROUP_KARENS_ROOM, MAP_KARENS_ROOM
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warp_def $2, $5, 2, GROUP_KARENS_ROOM, MAP_KARENS_ROOM
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; xy triggers
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db 0
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; signposts
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db 0
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; people-events
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db 1
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person_event SPRITE_BRUNO, 11, 9, $6, $0, 255, 255, $b0, 0, BrunoScript_0x1809c5, $ffff
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; 0x180baf
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