pokecrystal/engine/radio.asm

2148 lines
37 KiB
NASM

PlayRadioShow: ; b8612
; If we're already in the radio program proper, we don't need to be here.
ld a, [wd002]
cp 8
jr nc, .ok
; If Team Rocket is not occupying the radio tower, we don't need to be here.
ld a, [StatusFlags2]
bit 0, a ; checkflag ENGINE_ROCKETS_IN_RADIO_TOWER
jr z, .ok
; If we're in Kanto, we don't need to be here.
call IsInJohto
and a
jr nz, .ok
; Team Rocket broadcasts on all stations.
ld a, 7
ld [wd002], a
.ok
; Jump to the currently loaded station. The index to which we need to jump is in wd002.
ld a, [wd002]
ld e, a
ld d, 0
ld hl, RadioJumptable
rept 2
add hl, de
endr
ld a, [hli]
ld h, [hl]
ld l, a
jp [hl]
RadioJumptable: ; b863a (2e:463a)
dw OaksPkmnTalk1 ; $00
dw PokedexShow1 ; $01
dw BenMonMusic1 ; $02
dw LuckyNumberShow1 ; $03
dw BuenasPassword1 ; $04
dw PeoplePlaces1 ; $05
dw FernMonMusic1 ; $06
dw RocketRadio1 ; $07
dw PokeFluteRadio ; $08
dw UnownRadio ; $09
dw EvolutionRadio ; $0a
; OaksPkmnTalk
dw OaksPkmnTalk2 ; $0b
dw OaksPkmnTalk3 ; $0c
dw OaksPkmnTalk4 ; $0d
dw OaksPkmnTalk5 ; $0e
dw OaksPkmnTalk6 ; $0f
dw OaksPkmnTalk7 ; $10
dw OaksPkmnTalk8 ; $11
dw OaksPkmnTalk9 ; $12
dw PokedexShow2 ; $13
dw PokedexShow3 ; $14
dw PokedexShow4 ; $15
dw PokedexShow5 ; $16
; Ben Music
dw BenMonMusic2 ; $17
dw BenMonMusic3 ; $18
dw BenFernMusic4 ; $19
dw BenFernMusic5 ; $1a
dw BenFernMusic6 ; $1b
dw BenFernMusic7 ; $1c
dw FernMonMusic2 ; $1d
; Lucky Number Show
dw LuckyNumberShow2 ; $1e
dw LuckyNumberShow3 ; $1f
dw LuckyNumberShow4 ; $20
dw LuckyNumberShow5 ; $21
dw LuckyNumberShow6 ; $22
dw LuckyNumberShow7 ; $23
dw LuckyNumberShow8 ; $24
dw LuckyNumberShow9 ; $25
dw LuckyNumberShow10 ; $26
dw LuckyNumberShow11 ; $27
dw LuckyNumberShow12 ; $28
dw LuckyNumberShow13 ; $29
dw LuckyNumberShow14 ; $2a
dw LuckyNumberShow15 ; $2b
; People & Places
dw PeoplePlaces2 ; $2c
dw PeoplePlaces3 ; $2d
dw PeoplePlaces4 ; $2e
dw PeoplePlaces5 ; $2f
dw PeoplePlaces6 ; $30
dw PeoplePlaces7 ; $31
; Rocket Radio
dw RocketRadio2 ; $32
dw RocketRadio3 ; $33
dw RocketRadio4 ; $34
dw RocketRadio5 ; $35
dw RocketRadio6 ; $36
dw RocketRadio7 ; $37
dw RocketRadio8 ; $38
dw RocketRadio9 ; $39
dw RocketRadio10 ; $3a
; More Pokemon Channel stuff
dw OaksPkmnTalk10 ; $3b
dw OaksPkmnTalk11 ; $3c
dw OaksPkmnTalk12 ; $3d
dw OaksPkmnTalk13 ; $3e
dw OaksPkmnTalk14 ; $3f
; Buenas Password
dw BuenasPassword2 ; $40
dw BuenasPassword3 ; $41
dw BuenasPassword4 ; $42
dw BuenasPassword5 ; $43
dw BuenasPassword6 ; $44
dw BuenasPassword7 ; $45
dw BuenasPassword8 ; $46
dw BuenasPassword9 ; $47
dw BuenasPassword10 ; $48
dw BuenasPassword11 ; $49
dw BuenasPassword12 ; $4a
dw BuenasPassword13 ; $4b
dw BuenasPassword14 ; $4c
dw BuenasPassword15 ; $4d
dw BuenasPassword16 ; $4e
dw BuenasPassword17 ; $4f
dw BuenasPassword18 ; $50
dw BuenasPassword19 ; $51
dw BuenasPassword20 ; $52
dw BuenasPassword21 ; $53
dw RadioScroll ; $54
; More Pokemon Channel stuff
dw PokedexShow6 ; $55
dw PokedexShow7 ; $56
dw PokedexShow8 ; $57
PrintRadioLine: ; b86ea (2e:46ea)
ld [wd003], a
ld hl, wd00c
ld a, [wd005]
cp $2
jr nc, .print
inc hl
ld [hl], $0
inc a
ld [wd005], a
cp $2
jr nz, .print
bccoord 1, 16
call PlaceWholeStringInBoxAtOnce
jr .skip
.print
call PrintTextBoxText
.skip
ld a, RADIO_SCROLL
ld [wd002], a
ld a, 100
ld [wd004], a
ret
; b8718 (2e:4718)
ReplacePeriodsWithSpaces: ; b8718
push hl
ld b, SCREEN_WIDTH * 2
.loop
ld a, [hl]
cp "."
jr nz, .next
ld [hl], " "
.next
inc hl
dec b
jr nz, .loop
pop hl
ret
; b8728
RadioScroll: ; b8728 (2e:4728)
ld hl, wd004
ld a, [hl]
and a
jr z, .proceed
dec [hl]
ret
.proceed
ld a, [wd003]
ld [wd002], a
ld a, [wd005]
cp 1
call nz, CopyBottomLineToTopLine
jp ClearBottomLine
OaksPkmnTalk1: ; b8742 (2e:4742)
ld a, $5
ld [wd006], a
call StartRadioStation
ld hl, UnknownText_0xb8820
ld a, OAKS_POKEMON_TALK_2
jp NextRadioLine
OaksPkmnTalk2: ; b8752 (2e:4752)
ld hl, UnknownText_0xb8825
ld a, OAKS_POKEMON_TALK_3
jp NextRadioLine
OaksPkmnTalk3: ; b875a (2e:475a)
ld hl, UnknownText_0xb882a
ld a, OAKS_POKEMON_TALK_4
jp NextRadioLine
OaksPkmnTalk4: ; b8762 (2e:4762)
; Choose a random route, and a random Pokemon from that route.
call Random
and $1f
cp $f
jr nc, OaksPkmnTalk4
; We now have a number between 0 and 14.
ld hl, .routes
ld c, a
ld b, 0
rept 2
add hl, bc
endr
ld b, [hl]
inc hl
ld c, [hl]
; bc now contains the chosen map's group and number indices.
push bc
; Search the JohtoGrassWildMons array for the chosen map.
ld hl, JohtoGrassWildMons
.loop
ld a, BANK(JohtoGrassWildMons)
call GetFarByte
cp -1
jr z, .overflow
inc hl
cp b
jr nz, .next
ld a, BANK(JohtoGrassWildMons)
call GetFarByte
cp c
jr z, .done
.next
dec hl
ld de, WILDMON_GRASS_STRUCTURE_LENGTH
add hl, de
jr .loop
.done
rept 4
inc hl
endr
; Generate a number, either 0, 1, or 2, to choose a time of day.
.loop2
call Random
and 3
cp 3
jr z, .loop2
ld bc, 2 * NUM_WILDMONS_PER_AREA_TIME_OF_DAY
call AddNTimes
.loop3
; Choose one of the middle three Pokemon.
call Random
and NUM_WILDMONS_PER_AREA_TIME_OF_DAY
cp 2
jr c, .loop3
cp 5
jr nc, .loop3
ld e, a
ld d, 0
rept 2
add hl, de
endr
inc hl ; skip level
ld a, BANK(JohtoGrassWildMons)
call GetFarByte
ld [wNamedObjectIndexBuffer], a
ld [CurPartySpecies], a
call GetPokemonName
ld hl, StringBuffer1
ld de, wd050
ld bc, PKMN_NAME_LENGTH
call CopyBytes
; Now that we've chosen our wild Pokemon,
; let's recover the map index info and get its name.
pop bc
call GetWorldMapLocation
ld e, a
callba GetLandmarkName
ld hl, UnknownText_0xb882f
call CopyRadioTextToRAM
ld a, OAKS_POKEMON_TALK_5
jp PrintRadioLine
.overflow
pop bc
ld a, $0
jp PrintRadioLine
; b87f2 (2e:47f2)
.routes: ; b87f2
map ROUTE_29
map ROUTE_46
map ROUTE_30
map ROUTE_32
map ROUTE_34
map ROUTE_35
map ROUTE_37
map ROUTE_38
map ROUTE_39
map ROUTE_42
map ROUTE_43
map ROUTE_44
map ROUTE_45
map ROUTE_36
map ROUTE_31
; b8810
OaksPkmnTalk5: ; b8810 (2e:4810)
ld hl, UnknownText_0xb8834
ld a, OAKS_POKEMON_TALK_6
jp NextRadioLine
OaksPkmnTalk6: ; b8818 (2e:4818)
ld hl, UnknownText_0xb8839
ld a, OAKS_POKEMON_TALK_7
jp NextRadioLine
; b8820 (2e:4820)
UnknownText_0xb8820: ; 0xb8820
; MARY: PROF.OAK'S
text_jump UnknownText_0x1bc81a
db "@"
; 0xb8825
UnknownText_0xb8825: ; 0xb8825
; #MON TALK!
text_jump UnknownText_0x1bc82d
db "@"
; 0xb882a
UnknownText_0xb882a: ; 0xb882a
; With me, MARY!
text_jump UnknownText_0x1bc83a
db "@"
; 0xb882f
UnknownText_0xb882f: ; 0xb882f
; OAK: @ @
text_jump UnknownText_0x1bc84b
db "@"
; 0xb8834
UnknownText_0xb8834: ; 0xb8834
; may be seen around
text_jump UnknownText_0x1bc858
db "@"
; 0xb8839
UnknownText_0xb8839: ; 0xb8839
; @ .
text_jump UnknownText_0x1bc86d
db "@"
; 0xb883e
OaksPkmnTalk7: ; b883e (2e:483e)
ld a, [CurPartySpecies]
ld [wd265], a
call GetPokemonName
ld hl, UnknownText_0xb884f
ld a, OAKS_POKEMON_TALK_8
jp NextRadioLine
; b884f (2e:484f)
UnknownText_0xb884f: ; 0xb884f
; MARY: @ 's
text_jump UnknownText_0x1bc876
db "@"
; 0xb8854
OaksPkmnTalk8: ; b8854 (2e:4854)
call Random
and $f
ld e, a
ld d, 0
ld hl, .Descriptors
rept 2
add hl, de
endr
ld a, [hli]
ld h, [hl]
ld l, a
ld a, OAKS_POKEMON_TALK_9
jp NextRadioLine
; b8869 (2e:4869)
.Descriptors: ; b8869
dw .sweetadorably
dw .wigglyslickly
dw .aptlynamed
dw .undeniablykindof
dw .unbearably
dw .wowimpressively
dw .almostpoisonously
dw .sensually
dw .mischievously
dw .topically
dw .addictively
dw .looksinwater
dw .evolutionmustbe
dw .provocatively
dw .flippedout
dw .heartmeltingly
; b8889
.sweetadorably: ; 0xb8889
; sweet and adorably
text_jump UnknownText_0x1bc885
db "@"
; 0xb888e
.wigglyslickly: ; 0xb888e
; wiggly and slickly
text_jump UnknownText_0x1bc89a
db "@"
; 0xb8893
.aptlynamed: ; 0xb8893
; aptly named and
text_jump UnknownText_0x1bc8af
db "@"
; 0xb8898
.undeniablykindof: ; 0xb8898
; undeniably kind of
text_jump UnknownText_0x1bc8c1
db "@"
; 0xb889d
.unbearably: ; 0xb889d
; so, so unbearably
text_jump UnknownText_0x1bc8d6
db "@"
; 0xb88a2
.wowimpressively: ; 0xb88a2
; wow, impressively
text_jump UnknownText_0x1bc8ea
db "@"
; 0xb88a7
.almostpoisonously: ; 0xb88a7
; almost poisonously
text_jump UnknownText_0x1bc8fe
db "@"
; 0xb88ac
.sensually: ; 0xb88ac
; ooh, so sensually
text_jump UnknownText_0x1bc913
db "@"
; 0xb88b1
.mischievously: ; 0xb88b1
; so mischievously
text_jump UnknownText_0x1bc927
db "@"
; 0xb88b6
.topically: ; 0xb88b6
; so very topically
text_jump UnknownText_0x1bc93a
db "@"
; 0xb88bb
.addictively: ; 0xb88bb
; sure addictively
text_jump UnknownText_0x1bc94e
db "@"
; 0xb88c0
.looksinwater: ; 0xb88c0
; looks in water is
text_jump UnknownText_0x1bc961
db "@"
; 0xb88c5
.evolutionmustbe: ; 0xb88c5
; evolution must be
text_jump UnknownText_0x1bc975
db "@"
; 0xb88ca
.provocatively: ; 0xb88ca
; provocatively
text_jump UnknownText_0x1bc989
db "@"
; 0xb88cf
.flippedout: ; 0xb88cf
; so flipped out and
text_jump UnknownText_0x1bc999
db "@"
; 0xb88d4
.heartmeltingly: ; 0xb88d4
; heart-meltingly
text_jump UnknownText_0x1bc9ae
db "@"
; 0xb88d9
OaksPkmnTalk9: ; b88d9 (2e:48d9)
call Random
and $f
ld e, a
ld d, 0
ld hl, .Descriptors
rept 2
add hl, de
endr
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [wd006]
dec a
ld [wd006], a
ld a, OAKS_POKEMON_TALK_4
jr nz, .ok
ld a, $5
ld [wd006], a
ld a, OAKS_POKEMON_TALK_10
.ok
jp NextRadioLine
; b88fe (2e:48fe)
.Descriptors: ; b88fe
dw .cute
dw .weird
dw .pleasant
dw .boldsortof
dw .frightening
dw .suavedebonair
dw .powerful
dw .exciting
dw .groovy
dw .inspiring
dw .friendly
dw .hothothot
dw .stimulating
dw .guarded
dw .lovely
dw .speedy
; b891e
.cute: ; 0xb891e
; cute.
text_jump UnknownText_0x1bc9c0
db "@"
; 0xb8923
.weird: ; 0xb8923
; weird.
text_jump UnknownText_0x1bc9c8
db "@"
; 0xb8928
.pleasant: ; 0xb8928
; pleasant.
text_jump UnknownText_0x1bc9d1
db "@"
; 0xb892d
.boldsortof: ; 0xb892d
; bold, sort of.
text_jump UnknownText_0x1bc9dd
db "@"
; 0xb8932
.frightening: ; 0xb8932
; frightening.
text_jump UnknownText_0x1bc9ee
db "@"
; 0xb8937
.suavedebonair: ; 0xb8937
; suave & debonair!
text_jump UnknownText_0x1bc9fd
db "@"
; 0xb893c
.powerful: ; 0xb893c
; powerful.
text_jump UnknownText_0x1bca11
db "@"
; 0xb8941
.exciting: ; 0xb8941
; exciting.
text_jump UnknownText_0x1bca1d
db "@"
; 0xb8946
.groovy: ; 0xb8946
; groovy!
text_jump UnknownText_0x1bca29
db "@"
; 0xb894b
.inspiring: ; 0xb894b
; inspiring.
text_jump UnknownText_0x1bca33
db "@"
; 0xb8950
.friendly: ; 0xb8950
; friendly.
text_jump UnknownText_0x1bca40
db "@"
; 0xb8955
.hothothot: ; 0xb8955
; hot, hot, hot!
text_jump UnknownText_0x1bca4c
db "@"
; 0xb895a
.stimulating: ; 0xb895a
; stimulating.
text_jump UnknownText_0x1bca5d
db "@"
; 0xb895f
.guarded: ; 0xb895f
; guarded.
text_jump UnknownText_0x1bca6c
db "@"
; 0xb8964
.lovely: ; 0xb8964
; lovely.
text_jump UnknownText_0x1bca77
db "@"
; 0xb8969
.speedy: ; 0xb8969
; speedy.
text_jump UnknownText_0x1bca81
db "@"
; 0xb896e
OaksPkmnTalk10: ; b896e (2e:496e)
callba RadioMusicRestartPokemonChannel
ld hl, UnknownText_0xb8993
call PrintText
call WaitBGMap
ld hl, UnknownText_0xb898e
call PrintText
ld a, OAKS_POKEMON_TALK_11
ld [wd002], a
ld a, 100
ld [wd004], a
ret
; b898e (2e:498e)
UnknownText_0xb898e: ; 0xb898e
; #MON
text_jump UnknownText_0x1bca8b
db "@"
; 0xb8993
UnknownText_0xb8993: ; 0xb8993
db "@"
; 0xb8994
OaksPkmnTalk11: ; b8994 (2e:4994)
ld hl, wd004
dec [hl]
ret nz
hlcoord 9, 14
ld de, .pokemon_string
ld a, OAKS_POKEMON_TALK_12
jp PlaceRadioString
; b89a4 (2e:49a4)
.pokemon_string:
db "#MON@"
; b89a9
OaksPkmnTalk12: ; b89a9 (2e:49a9)
ld hl, wd004
dec [hl]
ret nz
hlcoord 1, 16
ld de, .pokemon_channel_string
ld a, OAKS_POKEMON_TALK_13
jp PlaceRadioString
; b89b9 (2e:49b9)
.pokemon_channel_string:
db "#MON Channel@"
; b89c6
OaksPkmnTalk13: ; b89c6 (2e:49c6)
ld hl, wd004
dec [hl]
ret nz
hlcoord 12, 16
ld de, .terminator
ld a, OAKS_POKEMON_TALK_14
jp PlaceRadioString
; b89d6 (2e:49d6)
.terminator:
db "@"
; b89d7
OaksPkmnTalk14: ; b89d7 (2e:49d7)
ld hl, wd004
dec [hl]
ret nz
ld de, $1d
callab RadioMusicRestartDE
ld hl, .terminator
call PrintText
ld a, OAKS_POKEMON_TALK_4
ld [wd003], a
xor a
ld [wd005], a
ld a, RADIO_SCROLL
ld [wd002], a
ld a, 10
ld [wd004], a
ret
; b89ff (2e:49ff)
.terminator: ; 0xb89ff
db "@"
; 0xb8a00
PlaceRadioString: ; b8a00 (2e:4a00)
ld [wd002], a
ld a, 100
ld [wd004], a
jp PlaceString
CopyBottomLineToTopLine: ; b8a0b (2e:4a0b)
hlcoord 0, 15
decoord 0, 13
ld bc, SCREEN_WIDTH * 2
jp CopyBytes
ClearBottomLine: ; b8a17 (2e:4a17)
hlcoord 1, 15
ld bc, $12
ld a, " "
call ByteFill
hlcoord 1, 16
ld bc, $12
ld a, " "
jp ByteFill
PokedexShow_GetDexEntryBank: ; b8a2d (2e:4a2d)
push hl
push de
ld a, [CurPartySpecies]
dec a
rlca
rlca
and 3
ld hl, .pokedexbanks
ld d, 0
ld e, a
add hl, de
ld a, [hl]
pop de
pop hl
ret
; b8a42 (2e:4a42)
.pokedexbanks
db BANK(PokedexEntries1)
db BANK(PokedexEntries2)
db BANK(PokedexEntries3)
db BANK(PokedexEntries4)
; b8a46
PokedexShow1: ; b8a46 (2e:4a46)
call StartRadioStation
.loop
call Random
cp CELEBI
jr nc, .loop
ld c, a
push bc
ld a, c
call CheckCaughtMon
pop bc
jr z, .loop
inc c
ld a, c
ld [CurPartySpecies], a
ld [wd265], a
call GetPokemonName
ld hl, UnknownText_0xb8b30
ld a, POKEDEX_SHOW_2
jp NextRadioLine
PokedexShow2: ; b8a6c (2e:4a6c)
ld a, [CurPartySpecies]
dec a
ld hl, PokedexDataPointerTable
ld c, a
ld b, 0
rept 2
add hl, bc
endr
ld a, BANK(PokedexDataPointerTable)
call GetFarHalfword
call PokedexShow_GetDexEntryBank
push af
push hl
call CopyDexEntryPart1
dec hl
ld [hl], $57
ld hl, wd26b
call CopyRadioTextToRAM
pop hl
pop af
call CopyDexEntryPart2
rept 4
inc hl
endr
ld a, l
ld [wd26b], a
ld a, h
ld [wd26c], a
ld a, POKEDEX_SHOW_3
jp PrintRadioLine
PokedexShow3: ; b8aa4 (2e:4aa4)
call CopyDexEntry
ld a, POKEDEX_SHOW_4
jp PrintRadioLine
PokedexShow4: ; b8aac (2e:4aac)
call CopyDexEntry
ld a, POKEDEX_SHOW_5
jp PrintRadioLine
PokedexShow5: ; b8ab4 (2e:4ab4)
call CopyDexEntry
ld a, POKEDEX_SHOW_6
jp PrintRadioLine
PokedexShow6: ; b8abc (2e:4abc)
call CopyDexEntry
ld a, POKEDEX_SHOW_7
jp PrintRadioLine
PokedexShow7: ; b8ac4 (2e:4ac4)
call CopyDexEntry
ld a, POKEDEX_SHOW_8
jp PrintRadioLine
PokedexShow8: ; b8acc (2e:4acc)
call CopyDexEntry
ld a, POKEDEX_SHOW
jp PrintRadioLine
CopyDexEntry: ; b8ad4 (2e:4ad4)
ld a, [wd26b]
ld l, a
ld a, [wd26c]
ld h, a
ld a, [wd26d]
push af
push hl
call CopyDexEntryPart1
dec hl
ld [hl], "<DONE>"
ld hl, wd26b
call CopyRadioTextToRAM
pop hl
pop af
call CopyDexEntryPart2
ret
CopyDexEntryPart1: ; b8af3 (2e:4af3)
ld de, wd26d
ld bc, SCREEN_WIDTH - 1
call FarCopyBytes
ld hl, wd26b
ld [hl], "<START>"
inc hl
ld [hl], "<LINE>"
inc hl
.loop
ld a, [hli]
cp "@"
ret z
cp "<NEXT>"
ret z
cp "<DEXEND>"
ret z
jr .loop
CopyDexEntryPart2: ; b8b11 (2e:4b11)
ld d, a
.loop
ld a, d
call GetFarByte
inc hl
cp "@"
jr z, .okay
cp "<NEXT>"
jr z, .okay
cp "<DEXEND>"
jr nz, .loop
.okay
ld a, l
ld [wd26b], a
ld a, h
ld [wd26c], a
ld a, d
ld [wd26d], a
ret
; b8b30 (2e:4b30)
UnknownText_0xb8b30: ; 0xb8b30
; @ @
text_jump UnknownText_0x1bca91
db "@"
; 0xb8b35
BenMonMusic1: ; b8b35 (2e:4b35)
call StartPokemonMusicChannel
ld hl, UnknownText_0xb8baa
ld a, POKEMON_MUSIC_2
jp NextRadioLine
BenMonMusic2: ; b8b40 (2e:4b40)
ld hl, UnknownText_0xb8baf
ld a, POKEMON_MUSIC_3
jp NextRadioLine
BenMonMusic3: ; b8b48 (2e:4b48)
ld hl, UnknownText_0xb8bb4
ld a, POKEMON_MUSIC_4
jp NextRadioLine
FernMonMusic1: ; b8b50 (2e:4b50)
call StartPokemonMusicChannel
ld hl, UnknownText_0xb8bb9
ld a, LETS_ALL_SING_2
jp NextRadioLine
FernMonMusic2: ; b8b5b (2e:4b5b)
ld hl, UnknownText_0xb8bbe
ld a, POKEMON_MUSIC_4
jp NextRadioLine
BenFernMusic4: ; b8b63 (2e:4b63)
ld hl, UnknownText_0xb8bc3
ld a, POKEMON_MUSIC_5
jp NextRadioLine
BenFernMusic5: ; b8b6b (2e:4b6b)
call GetWeekday
and 1
ld hl, UnknownText_0xb8bc8
jr z, .SunTueThurSun
ld hl, UnknownText_0xb8bcd
.SunTueThurSun
ld a, POKEMON_MUSIC_6
jp NextRadioLine
BenFernMusic6: ; b8b7d (2e:4b7d)
call GetWeekday
and 1
ld hl, UnknownText_0xb8bd2
jr z, .SunTueThurSun
ld hl, UnknownText_0xb8bd7
.SunTueThurSun
ld a, POKEMON_MUSIC_7
jp NextRadioLine
BenFernMusic7: ; b8b8f (2e:4b8f)
ret
StartPokemonMusicChannel: ; b8b90 (2e:4b90)
call RadioTerminator
call PrintText
ld de, MUSIC_POKEMON_MARCH
call GetWeekday
and 1
jr z, .SunTueThurSun
ld de, MUSIC_POKEMON_LULLABY
.SunTueThurSun
callab RadioMusicRestartDE
ret
; b8baa (2e:4baa)
UnknownText_0xb8baa: ; 0xb8baa
; BEN: #MON MUSIC
text_jump UnknownText_0x1bca99
db "@"
; 0xb8baf
UnknownText_0xb8baf: ; 0xb8baf
; CHANNEL!
text_jump UnknownText_0x1bcaab
db "@"
; 0xb8bb4
UnknownText_0xb8bb4: ; 0xb8bb4
; It's me, DJ BEN!
text_jump UnknownText_0x1bcab6
db "@"
; 0xb8bb9
UnknownText_0xb8bb9: ; 0xb8bb9
; FERN: #MUSIC!
text_jump UnknownText_0x1bcac8
db "@"
; 0xb8bbe
UnknownText_0xb8bbe: ; 0xb8bbe
; With DJ FERN!
text_jump UnknownText_0x1bcad8
db "@"
; 0xb8bc3
UnknownText_0xb8bc3: ; 0xb8bc3
; Today's @ ,
text_jump UnknownText_0x1bcae8
db "@"
; 0xb8bc8
UnknownText_0xb8bc8: ; 0xb8bc8
; so let us jam to
text_jump UnknownText_0x1bcaf6
db "@"
; 0xb8bcd
UnknownText_0xb8bcd: ; 0xb8bcd
; so chill out to
text_jump UnknownText_0x1bcb09
db "@"
; 0xb8bd2
UnknownText_0xb8bd2: ; 0xb8bd2
; #MON March!
text_jump UnknownText_0x1bcb1b
db "@"
; 0xb8bd7
UnknownText_0xb8bd7: ; 0xb8bd7
; #MON Lullaby!
text_jump UnknownText_0x1bcb29
db "@"
; 0xb8bdc
LuckyNumberShow1: ; b8bdc (2e:4bdc)
call StartRadioStation
callab Special_CheckLuckyNumberShowFlag
jr nc, .dontreset
callab Special_ResetLuckyNumberShowFlag
.dontreset
ld hl, UnknownText_0xb8c7e
ld a, LUCKY_NUMBER_SHOW_2
jp NextRadioLine
LuckyNumberShow2: ; b8bf5 (2e:4bf5)
ld hl, UnknownText_0xb8c83
ld a, LUCKY_NUMBER_SHOW_3
jp NextRadioLine
LuckyNumberShow3: ; b8bfd (2e:4bfd)
ld hl, UnknownText_0xb8c88
ld a, LUCKY_NUMBER_SHOW_4
jp NextRadioLine
LuckyNumberShow4: ; b8c05 (2e:4c05)
ld hl, UnknownText_0xb8c8d
ld a, LUCKY_NUMBER_SHOW_5
jp NextRadioLine
LuckyNumberShow5: ; b8c0d (2e:4c0d)
ld hl, UnknownText_0xb8c92
ld a, LUCKY_NUMBER_SHOW_6
jp NextRadioLine
LuckyNumberShow6: ; b8c15 (2e:4c15)
ld hl, UnknownText_0xb8c97
ld a, LUCKY_NUMBER_SHOW_7
jp NextRadioLine
LuckyNumberShow7: ; b8c1d (2e:4c1d)
ld hl, UnknownText_0xb8c9c
ld a, LUCKY_NUMBER_SHOW_8
jp NextRadioLine
LuckyNumberShow8: ; b8c25 (2e:4c25)
ld hl, StringBuffer1
ld de, wLuckyIDNumber
lb bc, PRINTNUM_LEADINGZEROS | 2, 5
call PrintNum
ld a, "@"
ld [StringBuffer1 + 5], a
ld hl, UnknownText_0xb8ca1
ld a, LUCKY_NUMBER_SHOW_9
jp NextRadioLine
LuckyNumberShow9: ; b8c3e (2e:4c3e)
ld hl, UnknownText_0xb8ca6
ld a, LUCKY_NUMBER_SHOW_10
jp NextRadioLine
LuckyNumberShow10: ; b8c46 (2e:4c46)
ld hl, UnknownText_0xb8c9c
ld a, LUCKY_NUMBER_SHOW_11
jp NextRadioLine
LuckyNumberShow11: ; b8c4e (2e:4c4e)
ld hl, UnknownText_0xb8ca1
ld a, LUCKY_NUMBER_SHOW_12
jp NextRadioLine
LuckyNumberShow12: ; b8c56 (2e:4c56)
ld hl, UnknownText_0xb8cab
ld a, LUCKY_NUMBER_SHOW_13
jp NextRadioLine
LuckyNumberShow13: ; b8c5e (2e:4c5e)
ld hl, UnknownText_0xb8cb0
call Random
and a
ld a, LUCKY_CHANNEL
jr nz, .okay
ld a, LUCKY_NUMBER_SHOW_14
.okay
jp NextRadioLine
LuckyNumberShow14: ; b8c6e (2e:4c6e)
ld hl, UnknownText_0xb8cb5
ld a, LUCKY_NUMBER_SHOW_15
jp NextRadioLine
LuckyNumberShow15: ; b8c76 (2e:4c76)
ld hl, UnknownText_0xb8cba
ld a, LUCKY_CHANNEL
jp NextRadioLine
; b8c7e (2e:4c7e)
UnknownText_0xb8c7e: ; 0xb8c7e
; REED: Yeehaw! How
text_jump UnknownText_0x1bcb39
db "@"
; 0xb8c83
UnknownText_0xb8c83: ; 0xb8c83
; y'all doin' now?
text_jump UnknownText_0x1bcb4d
db "@"
; 0xb8c88
UnknownText_0xb8c88: ; 0xb8c88
; Whether you're up
text_jump UnknownText_0x1bcb60
db "@"
; 0xb8c8d
UnknownText_0xb8c8d: ; 0xb8c8d
; or way down low,
text_jump UnknownText_0x1bcb73
db "@"
; 0xb8c92
UnknownText_0xb8c92: ; 0xb8c92
; don't you miss the
text_jump UnknownText_0x1bcb86
db "@"
; 0xb8c97
UnknownText_0xb8c97: ; 0xb8c97
; LUCKY NUMBER SHOW!
text_jump UnknownText_0x1bcb9a
db "@"
; 0xb8c9c
UnknownText_0xb8c9c: ; 0xb8c9c
; This week's Lucky
text_jump UnknownText_0x1bcbaf
db "@"
; 0xb8ca1
UnknownText_0xb8ca1: ; 0xb8ca1
; Number is @ !
text_jump UnknownText_0x1bcbc2
db "@"
; 0xb8ca6
UnknownText_0xb8ca6: ; 0xb8ca6
; I'll repeat that!
text_jump UnknownText_0x1bcbd6
db "@"
; 0xb8cab
UnknownText_0xb8cab: ; 0xb8cab
; Match it and go to
text_jump UnknownText_0x1bcbe9
db "@"
; 0xb8cb0
UnknownText_0xb8cb0: ; 0xb8cb0
; the RADIO TOWER!
text_jump UnknownText_0x1bcbfe
db "@"
; 0xb8cb5
UnknownText_0xb8cb5: ; 0xb8cb5
; …Repeating myself
text_jump UnknownText_0x1bcc11
db "@"
; 0xb8cba
UnknownText_0xb8cba: ; 0xb8cba
; gets to be a drag…
text_jump UnknownText_0x1bcc25
db "@"
; 0xb8cbf
PeoplePlaces1: ; b8cbf (2e:4cbf)
call StartRadioStation
ld hl, UnknownText_0xb8ce3
ld a, PLACES_AND_PEOPLE_2
jp NextRadioLine
PeoplePlaces2: ; b8cca (2e:4cca)
ld hl, UnknownText_0xb8ce8
ld a, PLACES_AND_PEOPLE_3
jp NextRadioLine
PeoplePlaces3: ; b8cd2 (2e:4cd2)
ld hl, UnknownText_0xb8ced
call Random
cp $7b ; 48 percent
ld a, PLACES_AND_PEOPLE_4 ; People
jr c, .ok
ld a, PLACES_AND_PEOPLE_6 ; Places
.ok
jp NextRadioLine
; b8ce3 (2e:4ce3)
UnknownText_0xb8ce3: ; 0xb8ce3
; PLACES AND PEOPLE!
text_jump UnknownText_0x1bcc3a
db "@"
; 0xb8ce8
UnknownText_0xb8ce8: ; 0xb8ce8
; Brought to you by
text_jump UnknownText_0x1bcc4f
db "@"
; 0xb8ced
UnknownText_0xb8ced: ; 0xb8ced
; me, DJ LILY!
text_jump UnknownText_0x1bcc63
db "@"
; 0xb8cf2
PeoplePlaces4: ; People
call Random
and $7f
inc a
cp NUM_TRAINER_CLASSES - 1
jr nc, PeoplePlaces4
push af
ld hl, .E4Names
ld a, [StatusFlags]
bit 6, a ; ENGINE_CREDITS_SKIP
jr z, .ok
ld hl, .KantoLeaderNames
ld a, [KantoBadges]
cp %11111111
jr nz, .ok
ld hl, .MiscNames
.ok
pop af
ld c, a
ld de, 1
push bc
call IsInArray
pop bc
jr c, PeoplePlaces4
push bc
callab GetTrainerClassName
ld de, StringBuffer1
call CopyName1
pop bc
ld b, 1
callab GetTrainerName
ld hl, UnknownText_0xb8d51
ld a, PLACES_AND_PEOPLE_5
jp NextRadioLine
; b8d3e (2e:4d3e)
.E4Names: db WILL, BRUNO, KAREN, KOGA, CHAMPION ; $0b, $0d, $0e, $0f, $10
.KantoLeaderNames: db BROCK, MISTY, LT_SURGE, ERIKA, JANINE, SABRINA, BLAINE, BLUE ; $11, $12, $13, $15, $1a, $23, $2e, $40
.MiscNames: db RIVAL1, POKEMON_PROF, CAL, RIVAL2, RED ; $09, $0a, $0c, $2a, $3f
db -1
; b8d51
UnknownText_0xb8d51: ; 0xb8d51
; @ @ @
text_jump UnknownText_0x1bcc72
db "@"
; 0xb8d56
PeoplePlaces5: ; b8d56 (2e:4d56)
call Random
and $f
ld e, a
ld d, 0
ld hl, .Descriptors
rept 2
add hl, de
endr
ld a, [hli]
ld h, [hl]
ld l, a
call Random
cp $a ; 6.25 percent
ld a, PLACES_AND_PEOPLE
jr c, .ok
call Random
cp $7b ; 48 percent
ld a, PLACES_AND_PEOPLE_4 ; People
jr c, .ok
ld a, PLACES_AND_PEOPLE_6 ; Places
.ok
jp NextRadioLine
; b8d7d (2e:4d7d)
.Descriptors: ; b8d7d
dw PnP_cute
dw PnP_lazy
dw PnP_happy
dw PnP_noisy
dw PnP_precocious
dw PnP_bold
dw PnP_picky
dw PnP_sortofok
dw PnP_justsoso
dw PnP_actuallygreat
dw PnP_justmytype
dw PnP_socool
dw PnP_inspiring
dw PnP_weird
dw PnP_rightforme
dw PnP_odd
; b8d9d
PnP_cute: ; 0xb8d9d
; is cute.
text_jump UnknownText_0x1bcc80
db "@"
; 0xb8da2
PnP_lazy: ; 0xb8da2
; is sort of lazy.
text_jump UnknownText_0x1bcc8b
db "@"
; 0xb8da7
PnP_happy: ; 0xb8da7
; is always happy.
text_jump UnknownText_0x1bcc9e
db "@"
; 0xb8dac
PnP_noisy: ; 0xb8dac
; is quite noisy.
text_jump UnknownText_0x1bccb1
db "@"
; 0xb8db1
PnP_precocious: ; 0xb8db1
; is precocious.
text_jump UnknownText_0x1bccc3
db "@"
; 0xb8db6
PnP_bold: ; 0xb8db6
; is somewhat bold.
text_jump UnknownText_0x1bccd4
db "@"
; 0xb8dbb
PnP_picky: ; 0xb8dbb
; is too picky!
text_jump UnknownText_0x1bcce8
db "@"
; 0xb8dc0
PnP_sortofok: ; 0xb8dc0
; is sort of OK.
text_jump UnknownText_0x1bccf8
db "@"
; 0xb8dc5
PnP_justsoso: ; 0xb8dc5
; is just so-so.
text_jump UnknownText_0x1bcd09
db "@"
; 0xb8dca
PnP_actuallygreat: ; 0xb8dca
; is actually great.
text_jump UnknownText_0x1bcd1a
db "@"
; 0xb8dcf
PnP_justmytype: ; 0xb8dcf
; is just my type.
text_jump UnknownText_0x1bcd2f
db "@"
; 0xb8dd4
PnP_socool: ; 0xb8dd4
; is so cool, no?
text_jump UnknownText_0x1bcd42
db "@"
; 0xb8dd9
PnP_inspiring: ; 0xb8dd9
; is inspiring!
text_jump UnknownText_0x1bcd54
db "@"
; 0xb8dde
PnP_weird: ; 0xb8dde
; is kind of weird.
text_jump UnknownText_0x1bcd64
db "@"
; 0xb8de3
PnP_rightforme: ; 0xb8de3
; is right for me?
text_jump UnknownText_0x1bcd78
db "@"
; 0xb8de8
PnP_odd: ; 0xb8de8
; is definitely odd!
text_jump UnknownText_0x1bcd8b
db "@"
; 0xb8ded
PeoplePlaces6: ; Places
call Random
cp 9
jr nc, PeoplePlaces6
ld hl, .Maps
ld c, a
ld b, 0
rept 2
add hl, bc
endr
ld b, [hl]
inc hl
ld c, [hl]
call GetWorldMapLocation
ld e, a
callba GetLandmarkName
ld hl, UnknownText_0xb8e23
ld a, PLACES_AND_PEOPLE_7
jp NextRadioLine
; b8e11 (2e:4e11)
.Maps: ; b8e11
map PALLET_TOWN
map ROUTE_22
map PEWTER_CITY
map CERULEAN_POLICE_STATION
map ROUTE_12
map ROUTE_11
map ROUTE_16
map ROUTE_14
map CINNABAR_POKECENTER_2F_BETA
; b8e23
UnknownText_0xb8e23: ; 0xb8e23
; @ @
text_jump UnknownText_0x1bcda0
db "@"
; 0xb8e28
PeoplePlaces7: ; b8e28 (2e:4e28)
call Random
and $f
ld e, a
ld d, 0
ld hl, .Descriptors
rept 2
add hl, de
endr
ld a, [hli]
ld h, [hl]
ld l, a
call CopyRadioTextToRAM
call Random
cp $a ; 6.25 percent
ld a, PLACES_AND_PEOPLE
jr c, .ok
call Random
cp $7b ; 48 percent
ld a, PLACES_AND_PEOPLE_4 ; People
jr c, .ok
ld a, PLACES_AND_PEOPLE_6 ; Places
.ok
jp PrintRadioLine
; b8e52 (2e:4e52)
.Descriptors: ; b8e52
dw PnP_cute
dw PnP_lazy
dw PnP_happy
dw PnP_noisy
dw PnP_precocious
dw PnP_bold
dw PnP_picky
dw PnP_sortofok
dw PnP_justsoso
dw PnP_actuallygreat
dw PnP_justmytype
dw PnP_socool
dw PnP_inspiring
dw PnP_weird
dw PnP_rightforme
dw PnP_odd
; b8e72
RocketRadio1: ; b8e72 (2e:4e72)
call StartRadioStation
ld hl, UnknownText_0xb8ec5
ld a, ROCKET_RADIO_2
jp NextRadioLine
RocketRadio2: ; b8e7d (2e:4e7d)
ld hl, UnknownText_0xb8eca
ld a, ROCKET_RADIO_3
jp NextRadioLine
RocketRadio3: ; b8e85 (2e:4e85)
ld hl, UnknownText_0xb8ecf
ld a, ROCKET_RADIO_4
jp NextRadioLine
RocketRadio4: ; b8e8d (2e:4e8d)
ld hl, UnknownText_0xb8ed4
ld a, ROCKET_RADIO_5
jp NextRadioLine
RocketRadio5: ; b8e95 (2e:4e95)
ld hl, UnknownText_0xb8ed9
ld a, ROCKET_RADIO_6
jp NextRadioLine
RocketRadio6: ; b8e9d (2e:4e9d)
ld hl, UnknownText_0xb8ede
ld a, ROCKET_RADIO_7
jp NextRadioLine
RocketRadio7: ; b8ea5 (2e:4ea5)
ld hl, UnknownText_0xb8ee3
ld a, ROCKET_RADIO_8
jp NextRadioLine
RocketRadio8: ; b8ead (2e:4ead)
ld hl, UnknownText_0xb8ee8
ld a, ROCKET_RADIO_9
jp NextRadioLine
RocketRadio9: ; b8eb5 (2e:4eb5)
ld hl, UnknownText_0xb8eed
ld a, ROCKET_RADIO_10
jp NextRadioLine
RocketRadio10: ; b8ebd (2e:4ebd)
ld hl, UnknownText_0xb8ef2
ld a, ROCKET_RADIO
jp NextRadioLine
; b8ec5 (2e:4ec5)
UnknownText_0xb8ec5: ; 0xb8ec5
; … …Ahem, we are
text_jump UnknownText_0x1bcda8
db "@"
; 0xb8eca
UnknownText_0xb8eca: ; 0xb8eca
; TEAM ROCKET!
text_jump UnknownText_0x1bcdba
db "@"
; 0xb8ecf
UnknownText_0xb8ecf: ; 0xb8ecf
; After three years
text_jump UnknownText_0x1bcdc9
db "@"
; 0xb8ed4
UnknownText_0xb8ed4: ; 0xb8ed4
; of preparation, we
text_jump UnknownText_0x1bcddd
db "@"
; 0xb8ed9
UnknownText_0xb8ed9: ; 0xb8ed9
; have risen again
text_jump UnknownText_0x1bcdf2
db "@"
; 0xb8ede
UnknownText_0xb8ede: ; 0xb8ede
; from the ashes!
text_jump UnknownText_0x1bce05
db "@"
; 0xb8ee3
UnknownText_0xb8ee3: ; 0xb8ee3
; GIOVANNI! @ Can you
text_jump UnknownText_0x1bce17
db "@"
; 0xb8ee8
UnknownText_0xb8ee8: ; 0xb8ee8
; hear?@ We did it!
text_jump UnknownText_0x1bce2e
db "@"
; 0xb8eed
UnknownText_0xb8eed: ; 0xb8eed
; @ Where is our boss?
text_jump UnknownText_0x1bce44
db "@"
; 0xb8ef2
UnknownText_0xb8ef2: ; 0xb8ef2
; @ Is he listening?
text_jump UnknownText_0x1bce5c
db "@"
; 0xb8ef7
PokeFluteRadio: ; b8ef7 (2e:4ef7)
call StartRadioStation
ld a, 1
ld [wd005], a
ret
UnownRadio: ; b8f00 (2e:4f00)
call StartRadioStation
ld a, 1
ld [wd005], a
ret
EvolutionRadio: ; b8f09 (2e:4f09)
call StartRadioStation
ld a, 1
ld [wd005], a
ret
BuenasPassword1: ; b8f12 (2e:4f12)
; Determine if we need to be here
call BuenasPasswordCheckMidnight
jp nc, .PlayPassword
ld a, [wd005]
and a
jp z, BuenasPassword20
jp BuenasPassword8
.PlayPassword: ; b8f22 (2e:4f22)
call StartRadioStation
ld a, [hBGMapMode] ; $ff00+$d4
push af
xor a
ld [hBGMapMode], a ; $ff00+$d4
ld de, String_b9171
hlcoord 2, 9
call PlaceString
pop af
ld [hBGMapMode], a ; $ff00+$d4
ld hl, UnknownText_0xb9182
ld a, BUENAS_PASSWORD_2
jp NextRadioLine
BuenasPassword2: ; b8f3f (2e:4f3f)
ld hl, UnknownText_0xb9187
ld a, BUENAS_PASSWORD_3
jp NextRadioLine
BuenasPassword3: ; b8f47 (2e:4f47)
call BuenasPasswordCheckMidnight
ld hl, UnknownText_0xb918c
jp c, BuenasPasswordAfterMidnight
ld a, BUENAS_PASSWORD_4
jp NextRadioLine
BuenasPassword4: ; b8f55 (2e:4f55)
call BuenasPasswordCheckMidnight
jp c, BuenasPassword8
ld a, [wBuenasPassword]
; If we already generated the password today, we don't need to generate a new one.
ld hl, WeeklyFlags
bit 7, [hl]
jr nz, .AlreadyGotIt
; There are only 11 groups to choose from.
.greater_than_11
call Random
and $f
cp $b
jr nc, .greater_than_11
; Store it in the high nybble of e.
swap a
ld e, a
; For each group, choose one of the three passwords.
.greater_than_three
call Random
and $3
cp $3
jr nc, .greater_than_three
; The high nybble of wBuenasPassword will now contain the password group index, and the low nybble contains the actual password.
add e
ld [wBuenasPassword], a
; Set the flag so that we don't generate a new password this week.
ld hl, WeeklyFlags
set 7, [hl]
.AlreadyGotIt
ld c, a
call GetBuenasPassword
ld hl, UnknownText_0xb9191
ld a, BUENAS_PASSWORD_5
jp NextRadioLine
GetBuenasPassword: ; b8f8f
; The password indices are held in c. High nybble contains the group index, low nybble contains the word index.
; Load the password group pointer in hl.
ld a, c
swap a
and $f
ld hl, PasswordTable
ld d, 0
ld e, a
rept 2
add hl, de
endr
ld a, [hli]
ld h, [hl]
ld l, a
; Get the password type and store it in b.
ld a, [hli]
ld b, a
push hl
inc hl
; Get the password index.
ld a, c
and $f
ld c, a
push hl
ld hl, .StringFunctionJumpTable
ld e, b
rept 2
add hl, de
endr
ld a, [hli]
ld h, [hl]
ld l, a
pop de ; de now contains the pointer to the value of this week's password, in Blue Card Points.
call _hl_
pop hl
ld c, [hl]
ret
; b8fb8
.StringFunctionJumpTable: ; b8fb8 (2e:4fb8)
dw .Mon
dw .Item
dw .Move
dw .RawString
.Mon: ; b8fc0 (2e:4fc0)
call .GetTheIndex
call GetPokemonName
ret
.Item: ; b8fc7 (2e:4fc7)
call .GetTheIndex
call GetItemName
ret
.Move: ; b8fce (2e:4fce)
call .GetTheIndex
call GetMoveName
ret
.GetTheIndex: ; b8fd5 (2e:4fd5)
ld h, 0
ld l, c
add hl, de
ld a, [hl]
ld [wd265], a
ret
.RawString: ; b8fde (2e:4fde)
; Get the string from the table...
ld a, c
and a
jr z, .skip
.read_loop
ld a, [de]
inc de
cp "@"
jr nz, .read_loop
dec c
jr nz, .read_loop
; ... and copy it into StringBuffer1.
.skip
ld hl, StringBuffer1
.copy_loop
ld a, [de]
inc de
ld [hli], a
cp "@"
jr nz, .copy_loop
ld de, StringBuffer1
ret
; b8ff9 (2e:4ff9)
PasswordTable: ; b8ff9
dw .JohtoStarters
dw .Beverages
dw .HealingItems
dw .Balls
dw .Pokemon1
dw .Pokemon2
dw .JohtoTowns
dw .Types
dw .Moves
dw .XItems
dw .RadioStations
; b900f
; string type, points, option 1, option 2, option 3
.JohtoStarters: db BUENA_MON, 10, CYNDAQUIL, TOTODILE, CHIKORITA
.Beverages: db BUENA_ITEM, 12, FRESH_WATER, SODA_POP, LEMONADE
.HealingItems: db BUENA_ITEM, 12, POTION, ANTIDOTE, PARLYZ_HEAL
.Balls: db BUENA_ITEM, 12, POKE_BALL, GREAT_BALL, ULTRA_BALL
.Pokemon1: db BUENA_MON, 10, PIKACHU, RATTATA, GEODUDE
.Pokemon2: db BUENA_MON, 10, HOOTHOOT, SPINARAK, DROWZEE
.JohtoTowns: db BUENA_STRING, 16, "NEW BARK TOWN@", "CHERRYGROVE CITY@", "AZALEA TOWN@"
.Types: db BUENA_STRING, 6, "FLYING@", "BUG@", "GRASS@"
.Moves: db BUENA_MOVE, 12, TACKLE, GROWL, MUD_SLAP
.XItems: db BUENA_ITEM, 12, X_ATTACK, X_DEFEND, X_SPEED
.RadioStations: db BUENA_STRING, 13, "#MON Talk@", "#MON Music@", "Lucky Channel@"
; b909c
BuenasPassword5: ; b909c (2e:509c)
ld hl, UnknownText_0xb9196
ld a, BUENAS_PASSWORD_6
jp NextRadioLine
BuenasPassword6: ; b90a4 (2e:50a4)
ld hl, UnknownText_0xb919b
ld a, BUENAS_PASSWORD_7
jp NextRadioLine
BuenasPassword7: ; b90ac (2e:50ac)
call BuenasPasswordCheckMidnight
ld hl, UnknownText_0xb91a0
jr c, BuenasPasswordAfterMidnight
ld a, BUENAS_PASSWORD
jp NextRadioLine
BuenasPasswordAfterMidnight: ; b90b9 (2e:50b9)
push hl
ld hl, WeeklyFlags
res 7, [hl]
pop hl
ld a, BUENAS_PASSWORD_8
jp NextRadioLine
BuenasPassword8: ; b90c5 (2e:50c5)
ld hl, WeeklyFlags
res 7, [hl]
ld hl, UnknownText_0xb91d2
ld a, BUENAS_PASSWORD_9
jp NextRadioLine
BuenasPassword9: ; b90d2 (2e:50d2)
ld hl, UnknownText_0xb91a5
ld a, BUENAS_PASSWORD_10
jp NextRadioLine
BuenasPassword10: ; b90da (2e:50da)
ld hl, UnknownText_0xb91aa
ld a, BUENAS_PASSWORD_11
jp NextRadioLine
BuenasPassword11: ; b90e2 (2e:50e2)
ld hl, UnknownText_0xb91af
ld a, BUENAS_PASSWORD_12
jp NextRadioLine
BuenasPassword12: ; b90ea (2e:50ea)
ld hl, UnknownText_0xb91b4
ld a, BUENAS_PASSWORD_13
jp NextRadioLine
BuenasPassword13: ; b90f2 (2e:50f2)
ld hl, UnknownText_0xb91b9
ld a, BUENAS_PASSWORD_14
jp NextRadioLine
BuenasPassword14: ; b90fa (2e:50fa)
ld hl, UnknownText_0xb91be
ld a, BUENAS_PASSWORD_15
jp NextRadioLine
BuenasPassword15: ; b9102 (2e:5102)
ld hl, UnknownText_0xb91c3
ld a, BUENAS_PASSWORD_16
jp NextRadioLine
BuenasPassword16: ; b910a (2e:510a)
ld hl, UnknownText_0xb91c8
ld a, BUENAS_PASSWORD_17
jp NextRadioLine
BuenasPassword17: ; b9112 (2e:5112)
ld hl, UnknownText_0xb91cd
ld a, BUENAS_PASSWORD_18
jp NextRadioLine
BuenasPassword18: ; b911a (2e:511a)
ld hl, UnknownText_0xb91d2
ld a, BUENAS_PASSWORD_19
jp NextRadioLine
BuenasPassword19: ; b9122 (2e:5122)
ld hl, UnknownText_0xb91d2
ld a, BUENAS_PASSWORD_20
jp NextRadioLine
BuenasPassword20: ; b912a (2e:512a)
ld a, [hBGMapMode] ; $ff00+$d4
push af
callba NoRadioMusic
callba NoRadioName
pop af
ld [hBGMapMode], a ; $ff00+$d4
ld hl, WeeklyFlags
res 7, [hl]
ld a, $4
ld [wd002], a
xor a
ld [wd005], a
ld hl, UnknownText_0xb91d7
ld a, BUENAS_PASSWORD_21
jp NextRadioLine
BuenasPassword21: ; b9152 (2e:5152)
ld a, $4
ld [wd002], a
xor a
ld [wd005], a
call BuenasPasswordCheckMidnight
jp nc, BuenasPassword1
ld hl, UnknownText_0xb91d7
ld a, BUENAS_PASSWORD_21
jp NextRadioLine
BuenasPasswordCheckMidnight: ; b9169 (2e:5169)
call UpdateTime
ld a, [hHours] ; $ff00+$94
cp $12
ret
; b9171 (2e:5171)
String_b9171:
db "BUENA'S PASSWORD@"
; b9182
UnknownText_0xb9182: ; 0xb9182
; BUENA: BUENA here!
text_jump UnknownText_0x1bce72
db "@"
; 0xb9187
UnknownText_0xb9187: ; 0xb9187
; Today's password!
text_jump UnknownText_0x1bce87
db "@"
; 0xb918c
UnknownText_0xb918c: ; 0xb918c
; Let me think… It's
text_jump UnknownText_0x1bce9a
db "@"
; 0xb9191
UnknownText_0xb9191: ; 0xb9191
; @ !
text_jump UnknownText_0x1bceae
db "@"
; 0xb9196
UnknownText_0xb9196: ; 0xb9196
; Don't forget it!
text_jump UnknownText_0x1bceb7
db "@"
; 0xb919b
UnknownText_0xb919b: ; 0xb919b
; I'm in GOLDENROD's
text_jump UnknownText_0x1bcec9
db "@"
; 0xb91a0
UnknownText_0xb91a0: ; 0xb91a0
; RADIO TOWER!
text_jump UnknownText_0x1bcedc
db "@"
; 0xb91a5
UnknownText_0xb91a5: ; 0xb91a5
; BUENA: Oh my…
text_jump UnknownText_0x1bceeb
db "@"
; 0xb91aa
UnknownText_0xb91aa: ; 0xb91aa
; It's midnight! I
text_jump UnknownText_0x1bcefb
db "@"
; 0xb91af
UnknownText_0xb91af: ; 0xb91af
; have to shut down!
text_jump UnknownText_0x1bcf0d
db "@"
; 0xb91b4
UnknownText_0xb91b4: ; 0xb91b4
; Thanks for tuning
text_jump UnknownText_0x1bcf22
db "@"
; 0xb91b9
UnknownText_0xb91b9: ; 0xb91b9
; in to the end! But
text_jump UnknownText_0x1bcf36
db "@"
; 0xb91be
UnknownText_0xb91be: ; 0xb91be
; don't stay up too
text_jump UnknownText_0x1bcf4b
db "@"
; 0xb91c3
UnknownText_0xb91c3: ; 0xb91c3
; late! Presented to
text_jump UnknownText_0x1bcf5e
db "@"
; 0xb91c8
UnknownText_0xb91c8: ; 0xb91c8
; you by DJ BUENA!
text_jump UnknownText_0x1bcf73
db "@"
; 0xb91cd
UnknownText_0xb91cd: ; 0xb91cd
; I'm outta here!
text_jump UnknownText_0x1bcf86
db "@"
; 0xb91d2
UnknownText_0xb91d2: ; 0xb91d2
; …
text_jump UnknownText_0x1bcf96
db "@"
; 0xb91d7
UnknownText_0xb91d7: ; 0xb91d7
;
text_jump UnknownText_0x1bcf99
db "@"
; 0xb91dc
CopyRadioTextToRAM: ; b91dc (2e:51dc)
ld a, [hl]
cp TX_FAR
jp z, FarJumpText
ld de, wd00c
ld bc, SCREEN_WIDTH * 2
jp CopyBytes
StartRadioStation: ; b91eb (2e:51eb)
ld a, [wd005]
and a
ret nz
call RadioTerminator
call PrintText
ld hl, RadioChannelSongs
ld a, [wd002]
ld c, a
ld b, 0
rept 2
add hl, bc
endr
ld e, [hl]
inc hl
ld d, [hl]
callab RadioMusicRestartDE
ret
; b920b (2e:520b)
RadioChannelSongs: ; b920b
dw MUSIC_POKEMON_TALK
dw MUSIC_POKEMON_CENTER
dw MUSIC_TITLE
dw MUSIC_GAME_CORNER
dw MUSIC_BUENAS_PASSWORD
dw MUSIC_VIRIDIAN_CITY
dw MUSIC_BICYCLE
dw MUSIC_ROCKET_OVERTURE
dw MUSIC_POKE_FLUTE_CHANNEL
dw MUSIC_RUINS_OF_ALPH_RADIO
dw MUSIC_LAKE_OF_RAGE_ROCKET_RADIO
; b9221
NextRadioLine: ; b9221 (2e:5221)
push af
call CopyRadioTextToRAM
pop af
jp PrintRadioLine
; b9229