mirror of https://github.com/pret/pokecrystal.git
74 lines
1.7 KiB
NASM
74 lines
1.7 KiB
NASM
ANIM_SWEET_SCENT_2 EQU 255 ; unused?
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ANIM_THROW_POKE_BALL EQU 256
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ANIM_SEND_OUT_MON EQU 257 ; seems to also cover shiny
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ANIM_RETURN_MON EQU 258
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ANIM_CONFUSED EQU 259
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ANIM_SLP EQU 260
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ANIM_BRN EQU 261
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ANIM_PSN EQU 262
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ANIM_SAP EQU 263
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ANIM_FRZ EQU 264
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ANIM_PAR EQU 265
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ANIM_IN_LOVE EQU 266
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ANIM_IN_SANDSTORM EQU 267
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ANIM_IN_NIGHTMARE EQU 268
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ANIM_IN_WHIRLPOOL EQU 269
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ANIM_MISS EQU 270
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ANIM_ENEMY_DAMAGE EQU 271
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ANIM_ENEMY_STAT_DOWN EQU 272 ; vibrate horizontally
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ANIM_PLAYER_STAT_DOWN EQU 273 ; wobble horizontally
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ANIM_PLAYER_DAMAGE EQU 274
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ANIM_WOBBLE EQU 275
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ANIM_SHAKE EQU 276
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ANIM_HIT_CONFUSION EQU 277
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ANIM_OBJ_BURNED EQU $10
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ANIM_OBJ_FROZEN EQU $2a
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ANIM_OBJ_GUST EQU $3e
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ANIM_OBJ_CHICK EQU $52
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ANIM_OBJ_SKULL EQU $55
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ANIM_OBJ_PARALYZED EQU $59
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ANIM_OBJ_HEART EQU $7e
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ANIM_OBJ_FLOWER EQU $b6
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ANIM_OBJ_COTTON EQU $b7
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ANIM_BG_FLASH_INVERTED EQU $01
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ANIM_BG_FLASH_WHITE EQU $02
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ANIM_BG_WHITE_HUES EQU $03
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ANIM_BG_BLACK_HUES EQU $04
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ANIM_BG_ALTERNATE_HUES EQU $05
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; ???? EQU $06
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; ???? EQU $07
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; ???? EQU $08
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ANIM_BG_HIDE_MON EQU $09
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ANIM_BG_SHOW_MON EQU $0a
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ANIM_BG_ENTER_MON EQU $0b
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ANIM_BG_RETURN_MON EQU $0c
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ANIM_BG_SURF EQU $0d
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ANIM_BG_WHIRLPOOL EQU $0e
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ANIM_BG_TELEPORT EQU $0f
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ANIM_BG_NIGHT_SHADE EQU $10
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ANIM_BG_FEET_FOLLOW EQU $11
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ANIM_BG_HEAD_FOLLOW EQU $12
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ANIM_BG_DOUBLE_TEAM EQU $13
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ANIM_BG_ACID_ARMOR EQU $14
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ANIM_BG_RAPID_FLASH EQU $15 ; unused
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ANIM_BG_TACKLE EQU $24
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ANIM_BG_PSYCHIC EQU $29
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ANIM_BG_VIBRATE_MON EQU $33
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ANIM_BG_WOBBLE_MON EQU $34
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const_def
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const ANIM_MON_SLOW ; 0
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const ANIM_MON_NORMAL ; 1
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const ANIM_MON_MENU ; 2
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const ANIM_MON_TRADE ; 3
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const ANIM_MON_EVOLVE ; 4
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const ANIM_MON_HATCH ; 5
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const ANIM_MON_UNUSED ; 6
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const ANIM_MON_EGG1 ; 7
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const ANIM_MON_EGG2 ; 8
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