mirror of https://github.com/pret/pokecrystal.git
30 lines
616 B
NASM
30 lines
616 B
NASM
CheckFacingTileForStdScript::
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; Checks to see if the tile you're facing has a std script associated with it. If so, executes the script and returns carry.
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ld a, c
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ld de, 3
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ld hl, TileCollisionStdScripts
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call IsInArray
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jr nc, .notintable
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ld a, jumpstd_command
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ld [wJumpStdScriptBuffer], a
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inc hl
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ld a, [hli]
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ld [wJumpStdScriptBuffer + 1], a
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ld a, [hli]
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ld [wJumpStdScriptBuffer + 2], a
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ld a, BANK(Script_JumpStdFromRAM)
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ld hl, Script_JumpStdFromRAM
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call CallScript
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scf
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ret
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.notintable
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xor a
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ret
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INCLUDE "data/events/collision_stdscripts.asm"
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Script_JumpStdFromRAM:
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sjump wJumpStdScriptBuffer
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