mirror of https://github.com/pret/pokecrystal.git
194 lines
2.5 KiB
NASM
194 lines
2.5 KiB
NASM
ProfOaksPC:
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ld hl, OakPCText1
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call MenuTextbox
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call YesNoBox
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jr c, .shutdown
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call ProfOaksPCBoot ; player chose "yes"?
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.shutdown
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ld hl, OakPCText4
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call PrintText
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call JoyWaitAorB
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call ExitMenu
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ret
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ProfOaksPCBoot:
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ld hl, OakPCText2
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call PrintText
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call Rate
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call PlaySFX ; sfx loaded by previous Rate function call
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call JoyWaitAorB
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call WaitSFX
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ret
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ProfOaksPCRating:
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call Rate
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push de
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ld de, MUSIC_NONE
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call PlayMusic
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pop de
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call PlaySFX
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call JoyWaitAorB
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call WaitSFX
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ret
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Rate:
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; calculate Seen/Owned
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ld hl, wPokedexSeen
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ld b, wEndPokedexSeen - wPokedexSeen
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call CountSetBits
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ld [wd002], a
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ld hl, wPokedexCaught
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ld b, wEndPokedexCaught - wPokedexCaught
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call CountSetBits
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ld [wd003], a
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; print appropriate rating
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call .UpdateRatingBuffers
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ld hl, OakPCText3
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call PrintText
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call JoyWaitAorB
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ld a, [wd003]
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ld hl, OakRatings
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call FindOakRating
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push de
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call PrintText
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pop de
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ret
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.UpdateRatingBuffers:
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ld hl, wStringBuffer3
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ld de, wd002
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call .UpdateRatingBuffer
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ld hl, wStringBuffer4
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ld de, wd003
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call .UpdateRatingBuffer
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ret
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.UpdateRatingBuffer:
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push hl
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ld a, "@"
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ld bc, ITEM_NAME_LENGTH
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call ByteFill
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pop hl
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lb bc, PRINTNUM_RIGHTALIGN | 1, 3
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call PrintNum
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ret
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FindOakRating:
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; return sound effect in de
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; return text pointer in hl
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nop
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ld c, a
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.loop
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ld a, [hli]
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cp c
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jr nc, .match
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rept 4
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inc hl
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endr
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jr .loop
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.match
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ld a, [hli]
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ld e, a
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ld a, [hli]
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ld d, a
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ld a, [hli]
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ld h, [hl]
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ld l, a
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ret
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INCLUDE "data/events/pokedex_ratings.asm"
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OakPCText1:
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text_far _OakPCText1
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text_end
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OakPCText2:
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text_far _OakPCText2
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text_end
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OakPCText3:
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text_far _OakPCText3
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text_end
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OakRating01:
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text_far _OakRating01
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text_end
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OakRating02:
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text_far _OakRating02
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text_end
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OakRating03:
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text_far _OakRating03
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text_end
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OakRating04:
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text_far _OakRating04
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text_end
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OakRating05:
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text_far _OakRating05
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text_end
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OakRating06:
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text_far _OakRating06
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text_end
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OakRating07:
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text_far _OakRating07
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text_end
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OakRating08:
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text_far _OakRating08
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text_end
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OakRating09:
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text_far _OakRating09
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text_end
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OakRating10:
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text_far _OakRating10
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text_end
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OakRating11:
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text_far _OakRating11
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text_end
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OakRating12:
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text_far _OakRating12
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text_end
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OakRating13:
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text_far _OakRating13
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text_end
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OakRating14:
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text_far _OakRating14
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text_end
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OakRating15:
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text_far _OakRating15
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text_end
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OakRating16:
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text_far _OakRating16
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text_end
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OakRating17:
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text_far _OakRating17
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text_end
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OakRating18:
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text_far _OakRating18
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text_end
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OakRating19:
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text_far _OakRating19
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text_end
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OakPCText4:
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text_far _OakPCText4
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text_end
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