pokecrystal/engine/events/pokecenter_pc.asm

669 lines
11 KiB
NASM
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

PokemonCenterPC:
call PC_CheckPartyForPokemon
ret c
call PC_PlayBootSound
ld hl, PokecenterPCText_BootedUpPC
call PC_DisplayText
ld hl, PokecenterPCText_AccessWhosePC
call PC_DisplayTextWaitMenu
ld hl, .TopMenu
call LoadMenuHeader
.loop
xor a
ldh [hBGMapMode], a
call .ChooseWhichPCListToUse
ld [wWhichIndexSet], a
call DoNthMenu
jr c, .shutdown
ld a, [wMenuSelection]
ld hl, .JumpTable
call MenuJumptable
jr nc, .loop
.shutdown
call PC_PlayShutdownSound
call ExitMenu
call CloseWindow
ret
.TopMenu:
db MENU_BACKUP_TILES | MENU_NO_CLICK_SFX ; flags
menu_coords 0, 0, 15, 12
dw .MenuData
db 1 ; default option
.MenuData:
db STATICMENU_CURSOR | STATICMENU_WRAP ; flags
db 0 ; items
dw .WhichPC
dw PlaceNthMenuStrings
dw .JumpTable
PCPC_PLAYERS_PC EQU 0
PCPC_BILLS_PC EQU 1
PCPC_OAKS_PC EQU 2
PCPC_HALL_OF_FAME EQU 3
PCPC_TURN_OFF EQU 4
.JumpTable:
; entries correspond to PCPC_* constants
dw PlayersPC, .String_PlayersPC
dw BillsPC, .String_BillsPC
dw OaksPC, .String_OaksPC
dw HallOfFamePC, .String_HallOfFame
dw TurnOffPC, .String_TurnOff
.String_PlayersPC: db "<PLAYER>'s PC@"
.String_BillsPC: db "BILL's PC@"
.String_OaksPC: db "PROF.OAK's PC@"
.String_HallOfFame: db "HALL OF FAME@"
.String_TurnOff: db "TURN OFF@"
.WhichPC:
; before Pokédex
db 3
db PCPC_BILLS_PC
db PCPC_PLAYERS_PC
db PCPC_TURN_OFF
db -1 ; end
; before Hall Of Fame
db 4
db PCPC_BILLS_PC
db PCPC_PLAYERS_PC
db PCPC_OAKS_PC
db PCPC_TURN_OFF
db -1 ; end
; postgame
db 5
db PCPC_BILLS_PC
db PCPC_PLAYERS_PC
db PCPC_OAKS_PC
db PCPC_HALL_OF_FAME
db PCPC_TURN_OFF
db -1 ; end
.ChooseWhichPCListToUse:
call CheckReceivedDex
jr nz, .got_dex
ld a, 0 ; before Pokédex
ret
.got_dex
ld a, [wHallOfFameCount]
and a
ld a, 1 ; before Hall Of Fame
ret z
ld a, 2 ; postgame
ret
PC_CheckPartyForPokemon:
ld a, [wPartyCount]
and a
ret nz
ld de, SFX_CHOOSE_PC_OPTION
call PlaySFX
ld hl, .MustHavePokemonToUse
call PC_DisplayText
scf
ret
.MustHavePokemonToUse:
; Bzzzzt! You must have a #MON to use this!
text_far UnknownText_0x1c1328
text_end
BillsPC:
call PC_PlayChoosePCSound
ld hl, PokecenterPCText_AccessedBillsPC
call PC_DisplayText
farcall _BillsPC
and a
ret
PlayersPC:
call PC_PlayChoosePCSound
ld hl, PokecenterPCText_AccessedOwnPC
call PC_DisplayText
ld b, $0
call _PlayersPC
and a
ret
OaksPC:
call PC_PlayChoosePCSound
ld hl, PokecenterPCText_AccessedOaksPC
call PC_DisplayText
farcall ProfOaksPC
and a
ret
HallOfFamePC:
call PC_PlayChoosePCSound
call FadeToMenu
farcall _HallOfFamePC
call CloseSubmenu
and a
ret
TurnOffPC:
ld hl, PokecenterPCText_LinkClosed
call PrintText
scf
ret
PC_PlayBootSound:
ld de, SFX_BOOT_PC
jr PC_WaitPlaySFX
PC_PlayShutdownSound:
ld de, SFX_SHUT_DOWN_PC
call PC_WaitPlaySFX
call WaitSFX
ret
PC_PlayChoosePCSound:
ld de, SFX_CHOOSE_PC_OPTION
jr PC_WaitPlaySFX
PC_PlaySwapItemsSound:
ld de, SFX_SWITCH_POKEMON
call PC_WaitPlaySFX
ld de, SFX_SWITCH_POKEMON
PC_WaitPlaySFX:
push de
call WaitSFX
pop de
call PlaySFX
ret
_PlayersHousePC:
call PC_PlayBootSound
ld hl, UnknownText_0x156ff
call PC_DisplayText
ld b, $1
call _PlayersPC
and a
jr nz, .asm_156f9
call OverworldTextModeSwitch
call ApplyTilemap
call UpdateSprites
call PC_PlayShutdownSound
ld c, $0
ret
.asm_156f9
call ClearBGPalettes
ld c, $1
ret
UnknownText_0x156ff:
; turned on the PC.
text_far UnknownText_0x1c1353
text_end
_PlayersPC:
ld a, b
ld [wWhichIndexSet], a
ld hl, UnknownText_0x157cc
call PC_DisplayTextWaitMenu
call Function15715
call ExitMenu
ret
Function15715:
xor a
ld [wPCItemsCursor], a
ld [wPCItemsScrollPosition], a
ld hl, PlayersPCMenuData
call LoadMenuHeader
.asm_15722
call UpdateTimePals
call DoNthMenu
jr c, .asm_15731
call MenuJumptable
jr nc, .asm_15722
jr .asm_15732
.asm_15731
xor a
.asm_15732
call ExitMenu
ret
PlayersPCMenuData:
db MENU_BACKUP_TILES ; flags
menu_coords 0, 0, 15, 12
dw .PlayersPCMenuData
db 1 ; default selected option
.PlayersPCMenuData:
db STATICMENU_CURSOR | STATICMENU_WRAP ; flags
db 0 ; # items?
dw .PlayersPCMenuList1
dw PlaceNthMenuStrings
dw .PlayersPCMenuPointers
PLAYERSPC_WITHDRAW_ITEM EQU 0
PLAYERSPC_DEPOSIT_ITEM EQU 1
PLAYERSPC_TOSS_ITEM EQU 2
PLAYERSPC_MAIL_BOX EQU 3
PLAYERSPC_DECORATION EQU 4
PLAYERSPC_TURN_OFF EQU 5
PLAYERSPC_LOG_OFF EQU 6
.PlayersPCMenuPointers:
; entries correspond to PLAYERSPC_* constants
dw PlayerWithdrawItemMenu, .WithdrawItem
dw PlayerDepositItemMenu, .DepositItem
dw PlayerTossItemMenu, .TossItem
dw PlayerMailBoxMenu, .MailBox
dw PlayerDecorationMenu, .Decoration
dw PlayerLogOffMenu, .LogOff
dw PlayerLogOffMenu, .TurnOff
.WithdrawItem: db "WITHDRAW ITEM@"
.DepositItem: db "DEPOSIT ITEM@"
.TossItem: db "TOSS ITEM@"
.MailBox: db "MAIL BOX@"
.Decoration: db "DECORATION@"
.TurnOff: db "TURN OFF@"
.LogOff: db "LOG OFF@"
.PlayersPCMenuList1:
db 5
db PLAYERSPC_WITHDRAW_ITEM
db PLAYERSPC_DEPOSIT_ITEM
db PLAYERSPC_TOSS_ITEM
db PLAYERSPC_MAIL_BOX
db PLAYERSPC_TURN_OFF
db -1 ; end
.PlayersPCMenuList2:
db 6
db PLAYERSPC_WITHDRAW_ITEM
db PLAYERSPC_DEPOSIT_ITEM
db PLAYERSPC_TOSS_ITEM
db PLAYERSPC_MAIL_BOX
db PLAYERSPC_DECORATION
db PLAYERSPC_LOG_OFF
db -1 ; end
PC_DisplayTextWaitMenu:
ld a, [wOptions]
push af
set NO_TEXT_SCROLL, a
ld [wOptions], a
call MenuTextbox
pop af
ld [wOptions], a
ret
UnknownText_0x157cc:
; What do you want to do?
text_far UnknownText_0x1c1368
text_end
PlayerWithdrawItemMenu:
call LoadStandardMenuHeader
farcall ClearPCItemScreen
.loop
call PCItemsJoypad
jr c, .quit
call .Submenu
jr .loop
.quit
call CloseSubmenu
xor a
ret
.Submenu:
; check if the item has a quantity
farcall _CheckTossableItem
ld a, [wItemAttributeParamBuffer]
and a
jr z, .askquantity
; items without quantity are always ×1
ld a, 1
ld [wItemQuantityChangeBuffer], a
jr .withdraw
.askquantity
ld hl, .HowManyText
call MenuTextbox
farcall SelectQuantityToToss
call ExitMenu
call ExitMenu
jr c, .done
.withdraw
ld a, [wItemQuantityChangeBuffer]
ld [wBuffer1], a ; quantity
ld a, [wCurItemQuantity]
ld [wBuffer2], a
ld hl, wNumItems
call ReceiveItem
jr nc, .PackFull
ld a, [wBuffer1]
ld [wItemQuantityChangeBuffer], a
ld a, [wBuffer2]
ld [wCurItemQuantity], a
ld hl, wNumPCItems
call TossItem
predef PartyMonItemName
ld hl, .WithdrewText
call MenuTextbox
xor a
ldh [hBGMapMode], a
call ExitMenu
ret
.PackFull:
ld hl, .NoRoomText
call MenuTextboxBackup
ret
.done
ret
.HowManyText:
text_far _PlayersPCHowManyWithdrawText
text_end
.WithdrewText:
text_far _PlayersPCWithdrewItemsText
text_end
.NoRoomText:
text_far _PlayersPCNoRoomWithdrawText
text_end
PlayerTossItemMenu:
call LoadStandardMenuHeader
farcall ClearPCItemScreen
.loop
call PCItemsJoypad
jr c, .quit
ld de, wNumPCItems
farcall TossItemFromPC
jr .loop
.quit
call CloseSubmenu
xor a
ret
PlayerDecorationMenu:
farcall _PlayerDecorationMenu
ld a, c
and a
ret z
scf
ret
PlayerLogOffMenu:
xor a
scf
ret
PlayerDepositItemMenu:
call .CheckItemsInBag
jr c, .nope
call DisableSpriteUpdates
call LoadStandardMenuHeader
farcall DepositSellInitPackBuffers
.loop
farcall DepositSellPack
ld a, [wPackUsedItem]
and a
jr z, .close
call .TryDepositItem
farcall CheckRegisteredItem
jr .loop
.close
call CloseSubmenu
.nope
xor a
ret
.CheckItemsInBag:
farcall HasNoItems
ret nc
ld hl, .NoItemsInBag
call MenuTextboxBackup
scf
ret
.NoItemsInBag:
; No items here!
text_far UnknownText_0x1c13df
text_end
.TryDepositItem:
ld a, [wSpriteUpdatesEnabled]
push af
ld a, $0
ld [wSpriteUpdatesEnabled], a
farcall CheckItemMenu
ld a, [wItemAttributeParamBuffer]
ld hl, .dw
rst JumpTable
pop af
ld [wSpriteUpdatesEnabled], a
ret
.dw
; entries correspond to ITEMMENU_* constants
dw .tossable ; ITEMMENU_NOUSE
dw .no_toss
dw .no_toss
dw .no_toss
dw .tossable ; ITEMMENU_CURRENT
dw .tossable ; ITEMMENU_PARTY
dw .tossable ; ITEMMENU_CLOSE
.no_toss
ret
.tossable
ld a, [wBuffer1]
push af
ld a, [wBuffer2]
push af
call .DepositItem
pop af
ld [wBuffer2], a
pop af
ld [wBuffer1], a
ret
.DepositItem:
farcall _CheckTossableItem
ld a, [wItemAttributeParamBuffer]
and a
jr z, .AskQuantity
ld a, $1
ld [wItemQuantityChangeBuffer], a
jr .ContinueDeposit
.AskQuantity:
ld hl, .HowManyText
call MenuTextbox
farcall SelectQuantityToToss
push af
call ExitMenu
call ExitMenu
pop af
jr c, .DeclinedToDeposit
.ContinueDeposit:
ld a, [wItemQuantityChangeBuffer]
ld [wBuffer1], a
ld a, [wCurItemQuantity]
ld [wBuffer2], a
ld hl, wNumPCItems
call ReceiveItem
jr nc, .NoRoomInPC
ld a, [wBuffer1]
ld [wItemQuantityChangeBuffer], a
ld a, [wBuffer2]
ld [wCurItemQuantity], a
ld hl, wNumItems
call TossItem
predef PartyMonItemName
ld hl, .DepositText
call PrintText
ret
.NoRoomInPC:
ld hl, .NoRoomText
call PrintText
ret
.DeclinedToDeposit:
and a
ret
.HowManyText:
text_far _PlayersPCHowManyDepositText
text_end
.DepositText:
text_far _PlayersPCDepositItemsText
text_end
.NoRoomText:
text_far _PlayersPCNoRoomDepositText
text_end
PlayerMailBoxMenu:
farcall _PlayerMailBoxMenu
xor a
ret
PCItemsJoypad:
xor a
ld [wSwitchItem], a
.loop
ld a, [wSpriteUpdatesEnabled]
push af
ld a, $0
ld [wSpriteUpdatesEnabled], a
ld hl, .PCItemsMenuData
call CopyMenuHeader
hlcoord 0, 0
ld b, 10
ld c, 18
call Textbox
ld a, [wPCItemsCursor]
ld [wMenuCursorBuffer], a
ld a, [wPCItemsScrollPosition]
ld [wMenuScrollPosition], a
call ScrollingMenu
ld a, [wMenuScrollPosition]
ld [wPCItemsScrollPosition], a
ld a, [wMenuCursorY]
ld [wPCItemsCursor], a
pop af
ld [wSpriteUpdatesEnabled], a
ld a, [wSwitchItem]
and a
jr nz, .moving_stuff_around
ld a, [wMenuJoypad]
cp B_BUTTON
jr z, .b_1
cp A_BUTTON
jr z, .a_1
cp SELECT
jr z, .select_1
jr .next
.moving_stuff_around
ld a, [wMenuJoypad]
cp B_BUTTON
jr z, .b_2
cp A_BUTTON
jr z, .a_select_2
cp SELECT
jr z, .a_select_2
jr .next
.b_2
xor a
ld [wSwitchItem], a
jr .next
.a_select_2
call PC_PlaySwapItemsSound
.select_1
farcall SwitchItemsInBag
.next
jp .loop
.a_1
farcall ScrollingMenu_ClearLeftColumn
call PlaceHollowCursor
and a
ret
.b_1
scf
ret
.PCItemsMenuData:
db MENU_BACKUP_TILES ; flags
menu_coords 4, 1, 18, 10
dw .MenuData
db 1 ; default option
.MenuData:
db SCROLLINGMENU_ENABLE_SELECT | SCROLLINGMENU_ENABLE_FUNCTION3 | SCROLLINGMENU_DISPLAY_ARROWS ; flags
db 4, 8 ; rows, columns
db SCROLLINGMENU_ITEMS_QUANTITY ; item format
dbw 0, wNumPCItems
dba PlaceMenuItemName
dba PlaceMenuItemQuantity
dba UpdateItemDescription
PC_DisplayText:
call MenuTextbox
call ExitMenu
ret
PokecenterPCText_BootedUpPC:
; turned on the PC.
text_far UnknownText_0x1c144d
text_end
PokecenterPCText_AccessWhosePC:
; Access whose PC?
text_far UnknownText_0x1c1462
text_end
PokecenterPCText_AccessedBillsPC:
; BILL's PC accessed. #MON Storage System opened.
text_far UnknownText_0x1c1474
text_end
PokecenterPCText_AccessedOwnPC:
; Accessed own PC. Item Storage System opened.
text_far UnknownText_0x1c14a4
text_end
PokecenterPCText_AccessedOaksPC:
; PROF.OAK's PC accessed. #DEX Rating System opened.
text_far UnknownText_0x1c14d2
text_end
PokecenterPCText_LinkClosed:
; … Link closed…
text_far UnknownText_0x1c1505
text_end