mirror of https://github.com/pret/pokecrystal.git
669 lines
11 KiB
NASM
669 lines
11 KiB
NASM
PokemonCenterPC:
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call PC_CheckPartyForPokemon
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ret c
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call PC_PlayBootSound
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ld hl, PokecenterPCText_BootedUpPC
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call PC_DisplayText
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ld hl, PokecenterPCText_AccessWhosePC
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call PC_DisplayTextWaitMenu
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ld hl, .TopMenu
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call LoadMenuHeader
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.loop
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xor a
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ldh [hBGMapMode], a
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call .ChooseWhichPCListToUse
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ld [wWhichIndexSet], a
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call DoNthMenu
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jr c, .shutdown
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ld a, [wMenuSelection]
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ld hl, .JumpTable
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call MenuJumptable
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jr nc, .loop
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.shutdown
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call PC_PlayShutdownSound
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call ExitMenu
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call CloseWindow
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ret
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.TopMenu:
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db MENU_BACKUP_TILES | MENU_NO_CLICK_SFX ; flags
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menu_coords 0, 0, 15, 12
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dw .MenuData
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db 1 ; default option
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.MenuData:
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db STATICMENU_CURSOR | STATICMENU_WRAP ; flags
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db 0 ; items
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dw .WhichPC
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dw PlaceNthMenuStrings
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dw .JumpTable
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PCPC_PLAYERS_PC EQU 0
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PCPC_BILLS_PC EQU 1
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PCPC_OAKS_PC EQU 2
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PCPC_HALL_OF_FAME EQU 3
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PCPC_TURN_OFF EQU 4
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.JumpTable:
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; entries correspond to PCPC_* constants
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dw PlayersPC, .String_PlayersPC
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dw BillsPC, .String_BillsPC
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dw OaksPC, .String_OaksPC
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dw HallOfFamePC, .String_HallOfFame
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dw TurnOffPC, .String_TurnOff
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.String_PlayersPC: db "<PLAYER>'s PC@"
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.String_BillsPC: db "BILL's PC@"
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.String_OaksPC: db "PROF.OAK's PC@"
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.String_HallOfFame: db "HALL OF FAME@"
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.String_TurnOff: db "TURN OFF@"
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.WhichPC:
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; before Pokédex
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db 3
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db PCPC_BILLS_PC
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db PCPC_PLAYERS_PC
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db PCPC_TURN_OFF
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db -1 ; end
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; before Hall Of Fame
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db 4
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db PCPC_BILLS_PC
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db PCPC_PLAYERS_PC
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db PCPC_OAKS_PC
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db PCPC_TURN_OFF
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db -1 ; end
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; postgame
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db 5
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db PCPC_BILLS_PC
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db PCPC_PLAYERS_PC
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db PCPC_OAKS_PC
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db PCPC_HALL_OF_FAME
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db PCPC_TURN_OFF
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db -1 ; end
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.ChooseWhichPCListToUse:
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call CheckReceivedDex
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jr nz, .got_dex
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ld a, 0 ; before Pokédex
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ret
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.got_dex
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ld a, [wHallOfFameCount]
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and a
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ld a, 1 ; before Hall Of Fame
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ret z
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ld a, 2 ; postgame
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ret
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PC_CheckPartyForPokemon:
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ld a, [wPartyCount]
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and a
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ret nz
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ld de, SFX_CHOOSE_PC_OPTION
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call PlaySFX
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ld hl, .MustHavePokemonToUse
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call PC_DisplayText
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scf
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ret
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.MustHavePokemonToUse:
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; Bzzzzt! You must have a #MON to use this!
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text_far UnknownText_0x1c1328
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text_end
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BillsPC:
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call PC_PlayChoosePCSound
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ld hl, PokecenterPCText_AccessedBillsPC
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call PC_DisplayText
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farcall _BillsPC
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and a
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ret
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PlayersPC:
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call PC_PlayChoosePCSound
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ld hl, PokecenterPCText_AccessedOwnPC
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call PC_DisplayText
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ld b, $0
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call _PlayersPC
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and a
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ret
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OaksPC:
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call PC_PlayChoosePCSound
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ld hl, PokecenterPCText_AccessedOaksPC
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call PC_DisplayText
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farcall ProfOaksPC
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and a
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ret
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HallOfFamePC:
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call PC_PlayChoosePCSound
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call FadeToMenu
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farcall _HallOfFamePC
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call CloseSubmenu
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and a
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ret
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TurnOffPC:
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ld hl, PokecenterPCText_LinkClosed
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call PrintText
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scf
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ret
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PC_PlayBootSound:
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ld de, SFX_BOOT_PC
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jr PC_WaitPlaySFX
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PC_PlayShutdownSound:
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ld de, SFX_SHUT_DOWN_PC
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call PC_WaitPlaySFX
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call WaitSFX
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ret
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PC_PlayChoosePCSound:
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ld de, SFX_CHOOSE_PC_OPTION
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jr PC_WaitPlaySFX
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PC_PlaySwapItemsSound:
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ld de, SFX_SWITCH_POKEMON
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call PC_WaitPlaySFX
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ld de, SFX_SWITCH_POKEMON
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PC_WaitPlaySFX:
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push de
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call WaitSFX
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pop de
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call PlaySFX
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ret
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_PlayersHousePC:
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call PC_PlayBootSound
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ld hl, UnknownText_0x156ff
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call PC_DisplayText
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ld b, $1
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call _PlayersPC
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and a
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jr nz, .asm_156f9
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call OverworldTextModeSwitch
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call ApplyTilemap
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call UpdateSprites
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call PC_PlayShutdownSound
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ld c, $0
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ret
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.asm_156f9
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call ClearBGPalettes
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ld c, $1
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ret
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UnknownText_0x156ff:
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; turned on the PC.
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text_far UnknownText_0x1c1353
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text_end
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_PlayersPC:
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ld a, b
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ld [wWhichIndexSet], a
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ld hl, UnknownText_0x157cc
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call PC_DisplayTextWaitMenu
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call Function15715
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call ExitMenu
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ret
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Function15715:
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xor a
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ld [wPCItemsCursor], a
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ld [wPCItemsScrollPosition], a
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ld hl, PlayersPCMenuData
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call LoadMenuHeader
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.asm_15722
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call UpdateTimePals
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call DoNthMenu
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jr c, .asm_15731
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call MenuJumptable
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jr nc, .asm_15722
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jr .asm_15732
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.asm_15731
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xor a
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.asm_15732
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call ExitMenu
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ret
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PlayersPCMenuData:
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db MENU_BACKUP_TILES ; flags
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menu_coords 0, 0, 15, 12
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dw .PlayersPCMenuData
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db 1 ; default selected option
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.PlayersPCMenuData:
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db STATICMENU_CURSOR | STATICMENU_WRAP ; flags
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db 0 ; # items?
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dw .PlayersPCMenuList1
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dw PlaceNthMenuStrings
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dw .PlayersPCMenuPointers
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PLAYERSPC_WITHDRAW_ITEM EQU 0
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PLAYERSPC_DEPOSIT_ITEM EQU 1
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PLAYERSPC_TOSS_ITEM EQU 2
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PLAYERSPC_MAIL_BOX EQU 3
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PLAYERSPC_DECORATION EQU 4
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PLAYERSPC_TURN_OFF EQU 5
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PLAYERSPC_LOG_OFF EQU 6
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.PlayersPCMenuPointers:
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; entries correspond to PLAYERSPC_* constants
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dw PlayerWithdrawItemMenu, .WithdrawItem
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dw PlayerDepositItemMenu, .DepositItem
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dw PlayerTossItemMenu, .TossItem
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dw PlayerMailBoxMenu, .MailBox
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dw PlayerDecorationMenu, .Decoration
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dw PlayerLogOffMenu, .LogOff
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dw PlayerLogOffMenu, .TurnOff
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.WithdrawItem: db "WITHDRAW ITEM@"
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.DepositItem: db "DEPOSIT ITEM@"
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.TossItem: db "TOSS ITEM@"
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.MailBox: db "MAIL BOX@"
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.Decoration: db "DECORATION@"
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.TurnOff: db "TURN OFF@"
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.LogOff: db "LOG OFF@"
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.PlayersPCMenuList1:
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db 5
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db PLAYERSPC_WITHDRAW_ITEM
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db PLAYERSPC_DEPOSIT_ITEM
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db PLAYERSPC_TOSS_ITEM
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db PLAYERSPC_MAIL_BOX
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db PLAYERSPC_TURN_OFF
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db -1 ; end
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.PlayersPCMenuList2:
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db 6
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db PLAYERSPC_WITHDRAW_ITEM
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db PLAYERSPC_DEPOSIT_ITEM
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db PLAYERSPC_TOSS_ITEM
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db PLAYERSPC_MAIL_BOX
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db PLAYERSPC_DECORATION
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db PLAYERSPC_LOG_OFF
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db -1 ; end
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PC_DisplayTextWaitMenu:
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ld a, [wOptions]
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push af
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set NO_TEXT_SCROLL, a
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ld [wOptions], a
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call MenuTextbox
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pop af
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ld [wOptions], a
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ret
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UnknownText_0x157cc:
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; What do you want to do?
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text_far UnknownText_0x1c1368
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text_end
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PlayerWithdrawItemMenu:
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call LoadStandardMenuHeader
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farcall ClearPCItemScreen
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.loop
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call PCItemsJoypad
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jr c, .quit
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call .Submenu
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jr .loop
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.quit
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call CloseSubmenu
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xor a
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ret
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.Submenu:
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; check if the item has a quantity
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farcall _CheckTossableItem
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ld a, [wItemAttributeParamBuffer]
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and a
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jr z, .askquantity
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; items without quantity are always ×1
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ld a, 1
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ld [wItemQuantityChangeBuffer], a
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jr .withdraw
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.askquantity
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ld hl, .HowManyText
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call MenuTextbox
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farcall SelectQuantityToToss
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call ExitMenu
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call ExitMenu
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jr c, .done
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.withdraw
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ld a, [wItemQuantityChangeBuffer]
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ld [wBuffer1], a ; quantity
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ld a, [wCurItemQuantity]
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ld [wBuffer2], a
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ld hl, wNumItems
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call ReceiveItem
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jr nc, .PackFull
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ld a, [wBuffer1]
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ld [wItemQuantityChangeBuffer], a
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ld a, [wBuffer2]
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ld [wCurItemQuantity], a
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ld hl, wNumPCItems
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call TossItem
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predef PartyMonItemName
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ld hl, .WithdrewText
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call MenuTextbox
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xor a
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ldh [hBGMapMode], a
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call ExitMenu
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ret
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.PackFull:
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ld hl, .NoRoomText
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call MenuTextboxBackup
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ret
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.done
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ret
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.HowManyText:
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text_far _PlayersPCHowManyWithdrawText
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text_end
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.WithdrewText:
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text_far _PlayersPCWithdrewItemsText
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text_end
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.NoRoomText:
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text_far _PlayersPCNoRoomWithdrawText
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text_end
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PlayerTossItemMenu:
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call LoadStandardMenuHeader
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farcall ClearPCItemScreen
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.loop
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call PCItemsJoypad
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jr c, .quit
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ld de, wNumPCItems
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farcall TossItemFromPC
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jr .loop
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.quit
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call CloseSubmenu
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xor a
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ret
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PlayerDecorationMenu:
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farcall _PlayerDecorationMenu
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ld a, c
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and a
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ret z
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scf
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ret
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PlayerLogOffMenu:
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xor a
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scf
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ret
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PlayerDepositItemMenu:
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call .CheckItemsInBag
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jr c, .nope
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call DisableSpriteUpdates
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call LoadStandardMenuHeader
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farcall DepositSellInitPackBuffers
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.loop
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farcall DepositSellPack
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ld a, [wPackUsedItem]
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and a
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jr z, .close
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call .TryDepositItem
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farcall CheckRegisteredItem
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jr .loop
|
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.close
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call CloseSubmenu
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.nope
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xor a
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ret
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.CheckItemsInBag:
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farcall HasNoItems
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ret nc
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ld hl, .NoItemsInBag
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call MenuTextboxBackup
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scf
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ret
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.NoItemsInBag:
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; No items here!
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text_far UnknownText_0x1c13df
|
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text_end
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|
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.TryDepositItem:
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ld a, [wSpriteUpdatesEnabled]
|
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push af
|
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ld a, $0
|
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ld [wSpriteUpdatesEnabled], a
|
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farcall CheckItemMenu
|
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ld a, [wItemAttributeParamBuffer]
|
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ld hl, .dw
|
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rst JumpTable
|
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pop af
|
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ld [wSpriteUpdatesEnabled], a
|
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ret
|
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|
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.dw
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; entries correspond to ITEMMENU_* constants
|
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dw .tossable ; ITEMMENU_NOUSE
|
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dw .no_toss
|
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dw .no_toss
|
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dw .no_toss
|
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dw .tossable ; ITEMMENU_CURRENT
|
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dw .tossable ; ITEMMENU_PARTY
|
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dw .tossable ; ITEMMENU_CLOSE
|
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|
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.no_toss
|
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ret
|
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|
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.tossable
|
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ld a, [wBuffer1]
|
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push af
|
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ld a, [wBuffer2]
|
||
push af
|
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call .DepositItem
|
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pop af
|
||
ld [wBuffer2], a
|
||
pop af
|
||
ld [wBuffer1], a
|
||
ret
|
||
|
||
.DepositItem:
|
||
farcall _CheckTossableItem
|
||
ld a, [wItemAttributeParamBuffer]
|
||
and a
|
||
jr z, .AskQuantity
|
||
ld a, $1
|
||
ld [wItemQuantityChangeBuffer], a
|
||
jr .ContinueDeposit
|
||
|
||
.AskQuantity:
|
||
ld hl, .HowManyText
|
||
call MenuTextbox
|
||
farcall SelectQuantityToToss
|
||
push af
|
||
call ExitMenu
|
||
call ExitMenu
|
||
pop af
|
||
jr c, .DeclinedToDeposit
|
||
|
||
.ContinueDeposit:
|
||
ld a, [wItemQuantityChangeBuffer]
|
||
ld [wBuffer1], a
|
||
ld a, [wCurItemQuantity]
|
||
ld [wBuffer2], a
|
||
ld hl, wNumPCItems
|
||
call ReceiveItem
|
||
jr nc, .NoRoomInPC
|
||
ld a, [wBuffer1]
|
||
ld [wItemQuantityChangeBuffer], a
|
||
ld a, [wBuffer2]
|
||
ld [wCurItemQuantity], a
|
||
ld hl, wNumItems
|
||
call TossItem
|
||
predef PartyMonItemName
|
||
ld hl, .DepositText
|
||
call PrintText
|
||
ret
|
||
|
||
.NoRoomInPC:
|
||
ld hl, .NoRoomText
|
||
call PrintText
|
||
ret
|
||
|
||
.DeclinedToDeposit:
|
||
and a
|
||
ret
|
||
|
||
.HowManyText:
|
||
text_far _PlayersPCHowManyDepositText
|
||
text_end
|
||
|
||
.DepositText:
|
||
text_far _PlayersPCDepositItemsText
|
||
text_end
|
||
|
||
.NoRoomText:
|
||
text_far _PlayersPCNoRoomDepositText
|
||
text_end
|
||
|
||
PlayerMailBoxMenu:
|
||
farcall _PlayerMailBoxMenu
|
||
xor a
|
||
ret
|
||
|
||
PCItemsJoypad:
|
||
xor a
|
||
ld [wSwitchItem], a
|
||
.loop
|
||
ld a, [wSpriteUpdatesEnabled]
|
||
push af
|
||
ld a, $0
|
||
ld [wSpriteUpdatesEnabled], a
|
||
ld hl, .PCItemsMenuData
|
||
call CopyMenuHeader
|
||
hlcoord 0, 0
|
||
ld b, 10
|
||
ld c, 18
|
||
call Textbox
|
||
ld a, [wPCItemsCursor]
|
||
ld [wMenuCursorBuffer], a
|
||
ld a, [wPCItemsScrollPosition]
|
||
ld [wMenuScrollPosition], a
|
||
call ScrollingMenu
|
||
ld a, [wMenuScrollPosition]
|
||
ld [wPCItemsScrollPosition], a
|
||
ld a, [wMenuCursorY]
|
||
ld [wPCItemsCursor], a
|
||
pop af
|
||
ld [wSpriteUpdatesEnabled], a
|
||
ld a, [wSwitchItem]
|
||
and a
|
||
jr nz, .moving_stuff_around
|
||
ld a, [wMenuJoypad]
|
||
cp B_BUTTON
|
||
jr z, .b_1
|
||
cp A_BUTTON
|
||
jr z, .a_1
|
||
cp SELECT
|
||
jr z, .select_1
|
||
jr .next
|
||
|
||
.moving_stuff_around
|
||
ld a, [wMenuJoypad]
|
||
cp B_BUTTON
|
||
jr z, .b_2
|
||
cp A_BUTTON
|
||
jr z, .a_select_2
|
||
cp SELECT
|
||
jr z, .a_select_2
|
||
jr .next
|
||
|
||
.b_2
|
||
xor a
|
||
ld [wSwitchItem], a
|
||
jr .next
|
||
|
||
.a_select_2
|
||
call PC_PlaySwapItemsSound
|
||
.select_1
|
||
farcall SwitchItemsInBag
|
||
.next
|
||
jp .loop
|
||
|
||
.a_1
|
||
farcall ScrollingMenu_ClearLeftColumn
|
||
call PlaceHollowCursor
|
||
and a
|
||
ret
|
||
|
||
.b_1
|
||
scf
|
||
ret
|
||
|
||
.PCItemsMenuData:
|
||
db MENU_BACKUP_TILES ; flags
|
||
menu_coords 4, 1, 18, 10
|
||
dw .MenuData
|
||
db 1 ; default option
|
||
|
||
.MenuData:
|
||
db SCROLLINGMENU_ENABLE_SELECT | SCROLLINGMENU_ENABLE_FUNCTION3 | SCROLLINGMENU_DISPLAY_ARROWS ; flags
|
||
db 4, 8 ; rows, columns
|
||
db SCROLLINGMENU_ITEMS_QUANTITY ; item format
|
||
dbw 0, wNumPCItems
|
||
dba PlaceMenuItemName
|
||
dba PlaceMenuItemQuantity
|
||
dba UpdateItemDescription
|
||
|
||
PC_DisplayText:
|
||
call MenuTextbox
|
||
call ExitMenu
|
||
ret
|
||
|
||
PokecenterPCText_BootedUpPC:
|
||
; turned on the PC.
|
||
text_far UnknownText_0x1c144d
|
||
text_end
|
||
|
||
PokecenterPCText_AccessWhosePC:
|
||
; Access whose PC?
|
||
text_far UnknownText_0x1c1462
|
||
text_end
|
||
|
||
PokecenterPCText_AccessedBillsPC:
|
||
; BILL's PC accessed. #MON Storage System opened.
|
||
text_far UnknownText_0x1c1474
|
||
text_end
|
||
|
||
PokecenterPCText_AccessedOwnPC:
|
||
; Accessed own PC. Item Storage System opened.
|
||
text_far UnknownText_0x1c14a4
|
||
text_end
|
||
|
||
PokecenterPCText_AccessedOaksPC:
|
||
; PROF.OAK's PC accessed. #DEX Rating System opened.
|
||
text_far UnknownText_0x1c14d2
|
||
text_end
|
||
|
||
PokecenterPCText_LinkClosed:
|
||
; … Link closed…
|
||
text_far UnknownText_0x1c1505
|
||
text_end
|