mirror of https://github.com/pret/pokecrystal.git
159 lines
2.3 KiB
NASM
159 lines
2.3 KiB
NASM
MoveDeletion:
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ld hl, .IntroText
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call PrintText
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call YesNoBox
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jr c, .declined
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ld hl, .AskWhichMonText
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call PrintText
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farcall SelectMonFromParty
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jr c, .declined
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ld a, [wCurPartySpecies]
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cp EGG
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jr z, .egg
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ld a, [wCurPartyMon]
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ld hl, wPartyMon1Moves + 1
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ld bc, PARTYMON_STRUCT_LENGTH
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call AddNTimes
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ld a, [hl]
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and a
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jr z, .onlyonemove
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ld hl, .AskWhichMoveText
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call PrintText
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call LoadStandardMenuHeader
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farcall ChooseMoveToDelete
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push af
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call ReturnToMapWithSpeechTextbox
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pop af
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jr c, .declined
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ld a, [wMenuCursorY]
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push af
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ld a, [wCurSpecies]
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ld [wNamedObjectIndexBuffer], a
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call GetMoveName
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ld hl, .ConfirmDeleteText
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call PrintText
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call YesNoBox
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pop bc
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jr c, .declined
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call .DeleteMove
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call WaitSFX
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ld de, SFX_MOVE_DELETED
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call PlaySFX
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call WaitSFX
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ld hl, .MoveDeletedText
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call PrintText
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ret
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.egg
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ld hl, .EggText
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call PrintText
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ret
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.declined
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ld hl, .DeclinedDeletionText
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call PrintText
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ret
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.onlyonemove
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ld hl, .OnlyOneMoveText
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call PrintText
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ret
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.OnlyOneMoveText:
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; That #MON knows only one move.
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text_far UnknownText_0x1c5eba
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text_end
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.ConfirmDeleteText:
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; Oh, make it forget @ ?
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text_far UnknownText_0x1c5eda
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text_end
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.MoveDeletedText:
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; Done! Your #MON forgot the move.
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text_far UnknownText_0x1c5ef5
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text_end
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.EggText:
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; An EGG doesn't know any moves!
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text_far UnknownText_0x1c5f17
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text_end
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.DeclinedDeletionText:
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; No? Come visit me again.
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text_far UnknownText_0x1c5f36
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text_end
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.AskWhichMoveText:
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; Which move should it forget, then?
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text_far UnknownText_0x1c5f50
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text_end
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.IntroText:
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; Um… Oh, yes, I'm the MOVE DELETER. I can make #MON forget moves. Shall I make a #MON forget?
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text_far UnknownText_0x1c5f74
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text_end
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.AskWhichMonText:
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; Which #MON?
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text_far UnknownText_0x1c5fd1
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text_end
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.DeleteMove:
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ld a, b
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push bc
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dec a
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ld c, a
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ld b, 0
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ld hl, wPartyMon1Moves
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add hl, bc
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ld a, [wCurPartyMon]
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ld bc, PARTYMON_STRUCT_LENGTH
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call AddNTimes
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pop bc
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push bc
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inc b
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.loop
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ld a, b
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cp NUM_MOVES + 1
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jr z, .okay
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inc hl
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ld a, [hld]
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ld [hl], a
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inc hl
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inc b
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jr .loop
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.okay
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xor a
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ld [hl], a
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pop bc
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ld a, b
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push bc
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dec a
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ld c, a
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ld b, 0
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ld hl, wPartyMon1PP
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add hl, bc
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ld a, [wCurPartyMon]
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ld bc, PARTYMON_STRUCT_LENGTH
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call AddNTimes
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pop bc
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inc b
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.loop2
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ld a, b
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cp NUM_MOVES + 1
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jr z, .done
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inc hl
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ld a, [hld]
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ld [hl], a
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inc hl
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inc b
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jr .loop2
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.done
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xor a
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ld [hl], a
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ret
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