mirror of https://github.com/pret/pokecrystal.git
260 lines
3.8 KiB
NASM
260 lines
3.8 KiB
NASM
MAP_NAME_SIGN_START EQU $60
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ReturnFromMapSetupScript::
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xor a
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ldh [hBGMapMode], a
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farcall .inefficient_farcall ; this is a waste of 6 ROM bytes and 6 stack bytes
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ret
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; should have just been a fallthrough
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.inefficient_farcall
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ld a, [wMapGroup]
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ld b, a
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ld a, [wMapNumber]
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ld c, a
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call GetWorldMapLocation
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ld [wCurLandmark], a
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call .CheckNationalParkGate
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jr z, .nationalparkgate
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call GetMapEnvironment
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cp GATE
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jr nz, .not_gate
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.nationalparkgate
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ld a, -1
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ld [wCurLandmark], a
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.not_gate
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ld hl, wEnteredMapFromContinue
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bit 1, [hl]
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res 1, [hl]
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jr nz, .dont_do_map_sign
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call .CheckMovingWithinLandmark
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jr z, .dont_do_map_sign
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ld a, [wCurLandmark]
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ld [wPrevLandmark], a
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call .CheckSpecialMap
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jr z, .dont_do_map_sign
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; Display for 60 frames
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ld a, 60
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ld [wLandmarkSignTimer], a
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call LoadMapNameSignGFX
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call InitMapNameFrame
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farcall HDMATransfer_OnlyTopFourRows
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ret
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.dont_do_map_sign
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ld a, [wCurLandmark]
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ld [wPrevLandmark], a
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ld a, $90
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ldh [rWY], a
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ldh [hWY], a
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xor a
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ldh [hLCDCPointer], a
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ret
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.CheckMovingWithinLandmark:
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ld a, [wCurLandmark]
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ld c, a
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ld a, [wPrevLandmark]
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cp c
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ret z
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cp SPECIAL_MAP
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ret
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.CheckSpecialMap:
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; These landmarks do not get pop-up signs.
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cp -1
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ret z
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cp SPECIAL_MAP
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ret z
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cp RADIO_TOWER
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ret z
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cp LAV_RADIO_TOWER
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ret z
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cp UNDERGROUND_PATH
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ret z
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cp INDIGO_PLATEAU
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ret z
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cp POWER_PLANT
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ret z
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ld a, 1
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and a
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ret
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.CheckNationalParkGate:
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ld a, [wMapGroup]
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cp GROUP_ROUTE_35_NATIONAL_PARK_GATE
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ret nz
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ld a, [wMapNumber]
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cp MAP_ROUTE_35_NATIONAL_PARK_GATE
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ret z
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cp MAP_ROUTE_36_NATIONAL_PARK_GATE
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ret
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PlaceMapNameSign::
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ld hl, wLandmarkSignTimer
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ld a, [hl]
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and a
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jr z, .disappear
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dec [hl]
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cp 60
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ret z
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cp 59
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jr nz, .skip2
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call InitMapNameFrame
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call PlaceMapNameCenterAlign
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farcall HDMATransfer_OnlyTopFourRows
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.skip2
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ld a, $80
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ld a, $70
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ldh [rWY], a
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ldh [hWY], a
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ret
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.disappear
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ld a, $90
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ldh [rWY], a
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ldh [hWY], a
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xor a
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ldh [hLCDCPointer], a
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ret
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LoadMapNameSignGFX:
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ld de, MapEntryFrameGFX
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ld hl, vTiles2 tile MAP_NAME_SIGN_START
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lb bc, BANK(MapEntryFrameGFX), 14
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call Get2bpp
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ret
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InitMapNameFrame:
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hlcoord 0, 0
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ld b, 2
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ld c, 18
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call InitMapSignAttrMap
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call PlaceMapNameFrame
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ret
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PlaceMapNameCenterAlign:
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ld a, [wCurLandmark]
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ld e, a
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farcall GetLandmarkName
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call .GetNameLength
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ld a, SCREEN_WIDTH
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sub c
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srl a
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ld b, $0
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ld c, a
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hlcoord 0, 2
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add hl, bc
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ld de, wStringBuffer1
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call PlaceString
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ret
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.GetNameLength:
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ld c, 0
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push hl
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ld hl, wStringBuffer1
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.loop
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ld a, [hli]
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cp "@"
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jr z, .stop
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cp "%"
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jr z, .loop
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inc c
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jr .loop
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.stop
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pop hl
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ret
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InitMapSignAttrMap:
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ld de, wAttrMap - wTileMap
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add hl, de
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inc b
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inc b
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inc c
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inc c
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ld a, PAL_BG_TEXT | PRIORITY
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.loop
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push bc
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push hl
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.inner_loop
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ld [hli], a
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dec c
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jr nz, .inner_loop
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pop hl
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ld de, SCREEN_WIDTH
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add hl, de
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pop bc
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dec b
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jr nz, .loop
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ret
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PlaceMapNameFrame:
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hlcoord 0, 0
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; top left
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ld a, MAP_NAME_SIGN_START + 1
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ld [hli], a
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; top row
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ld a, MAP_NAME_SIGN_START + 2
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call .FillTopBottom
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; top right
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ld a, MAP_NAME_SIGN_START + 4
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ld [hli], a
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; left, first line
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ld a, MAP_NAME_SIGN_START + 5
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ld [hli], a
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; first line
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call .FillMiddle
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; right, first line
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ld a, MAP_NAME_SIGN_START + 11
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ld [hli], a
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; left, second line
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ld a, MAP_NAME_SIGN_START + 6
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ld [hli], a
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; second line
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call .FillMiddle
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; right, second line
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ld a, MAP_NAME_SIGN_START + 12
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ld [hli], a
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; bottom left
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ld a, MAP_NAME_SIGN_START + 7
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ld [hli], a
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; bottom
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ld a, MAP_NAME_SIGN_START + 8
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call .FillTopBottom
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; bottom right
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ld a, MAP_NAME_SIGN_START + 10
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ld [hl], a
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ret
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.FillMiddle:
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ld c, SCREEN_WIDTH - 2
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ld a, MAP_NAME_SIGN_START + 13
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.loop
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ld [hli], a
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dec c
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jr nz, .loop
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ret
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.FillTopBottom:
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ld c, (SCREEN_WIDTH - 2) / 4 + 1
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jr .enterloop
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.continueloop
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ld [hli], a
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ld [hli], a
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.enterloop
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inc a
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ld [hli], a
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ld [hli], a
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dec a
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dec c
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jr nz, .continueloop
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ret
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