mirror of https://github.com/pret/pokecrystal.git
53 lines
873 B
NASM
53 lines
873 B
NASM
ItemFinder:
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farcall CheckForHiddenItems
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jr c, .found_something
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ld hl, .Script_FoundNothing
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jr .resume
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.found_something
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ld hl, .Script_FoundSomething
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.resume
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call QueueScript
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ld a, $1
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ld [wItemEffectSucceeded], a
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ret
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.ItemfinderSound:
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ld c, 4
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.sfx_loop
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push bc
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ld de, SFX_SECOND_PART_OF_ITEMFINDER
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call WaitPlaySFX
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ld de, SFX_TRANSACTION
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call WaitPlaySFX
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pop bc
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dec c
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jr nz, .sfx_loop
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ret
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.Script_FoundSomething:
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reloadmappart
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special UpdateTimePals
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callasm .ItemfinderSound
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writetext .Text_FoundSomething
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closetext
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end
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.Script_FoundNothing:
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reloadmappart
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special UpdateTimePals
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writetext .Text_FoundNothing
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closetext
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end
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.Text_FoundSomething:
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; Yes! ITEMFINDER indicates there's an item nearby.
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text_far UnknownText_0x1c0a77
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text_end
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.Text_FoundNothing:
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; Nope! ITEMFINDER isn't responding.
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text_far UnknownText_0x1c0aa9
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text_end
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