mirror of https://github.com/pret/pokecrystal.git
52 lines
690 B
NASM
52 lines
690 B
NASM
Script_ForcedMovement::
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readvar VAR_FACING
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ifequal DOWN, .down
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ifequal UP, .up
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ifequal LEFT, .left
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ifequal RIGHT, .right
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end
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.up
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applymovement PLAYER, .MovementData_up
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end
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.down
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applymovement PLAYER, .MovementData_down
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end
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.right
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applymovement PLAYER, .MovementData_right
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end
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.left
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applymovement PLAYER, .MovementData_left
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end
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.MovementData_up:
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step_dig 16
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turn_in DOWN
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step_dig 16
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turn_head DOWN
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step_end
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.MovementData_down:
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step_dig 16
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turn_in UP
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step_dig 16
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turn_head UP
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step_end
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.MovementData_right:
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step_dig 16
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turn_in LEFT
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step_dig 16
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turn_head LEFT
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step_end
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.MovementData_left:
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step_dig 16
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turn_in RIGHT
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step_dig 16
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turn_head RIGHT
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step_end
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