pokecrystal/engine/events/basement_key.asm

33 lines
553 B
NASM

_BasementKey:
; Are we even in the right map to use this?
ld a, [wMapGroup]
cp GROUP_GOLDENROD_UNDERGROUND
jr nz, .nope
ld a, [wMapNumber]
cp MAP_GOLDENROD_UNDERGROUND
jr nz, .nope
; Are we on the tile in front of the door?
call GetFacingTileCoord
ld a, d
cp 22
jr nz, .nope
ld a, e
cp 10
jr nz, .nope
; Let's use the Basement Key
ld hl, .BasementKeyScript
call QueueScript
ld a, TRUE
ld [wItemEffectSucceeded], a
ret
.nope
ld a, FALSE
ld [wItemEffectSucceeded], a
ret
.BasementKeyScript:
closetext
farsjump BasementDoorScript