mirror of https://github.com/pret/pokecrystal.git
33 lines
553 B
NASM
33 lines
553 B
NASM
_BasementKey:
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; Are we even in the right map to use this?
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ld a, [wMapGroup]
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cp GROUP_GOLDENROD_UNDERGROUND
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jr nz, .nope
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ld a, [wMapNumber]
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cp MAP_GOLDENROD_UNDERGROUND
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jr nz, .nope
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; Are we on the tile in front of the door?
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call GetFacingTileCoord
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ld a, d
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cp 22
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jr nz, .nope
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ld a, e
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cp 10
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jr nz, .nope
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; Let's use the Basement Key
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ld hl, .BasementKeyScript
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call QueueScript
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ld a, TRUE
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ld [wItemEffectSucceeded], a
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ret
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.nope
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ld a, FALSE
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ld [wItemEffectSucceeded], a
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ret
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.BasementKeyScript:
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closetext
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farsjump BasementDoorScript
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