pokecrystal/engine/movie/crystal_intro.asm

2133 lines
33 KiB
NASM

Copyright_GFPresents:
ld de, MUSIC_NONE
call PlayMusic
call ClearBGPalettes
call ClearTileMap
ld a, HIGH(vBGMap0)
ldh [hBGMapAddress + 1], a
xor a ; LOW(vBGMap0)
ldh [hBGMapAddress], a
ldh [hJoyDown], a
ldh [hSCX], a
ldh [hSCY], a
ld a, $90
ldh [hWY], a
call WaitBGMap
ld b, SCGB_GAMEFREAK_LOGO
call GetSGBLayout
call SetPalettes
ld c, 10
call DelayFrames
callfar Copyright
call WaitBGMap
ld c, 100
call DelayFrames
call ClearTileMap
farcall GBCOnlyScreen
call .GetGFLogoGFX
.joy_loop
call JoyTextDelay
ldh a, [hJoyLast]
and BUTTONS
jr nz, .pressed_button
ld a, [wJumptableIndex]
bit 7, a
jr nz, .finish
call PlaceGameFreakPresents
farcall PlaySpriteAnimations
call DelayFrame
jr .joy_loop
.pressed_button
call .StopGamefreakAnim
scf
ret
.finish
call .StopGamefreakAnim
and a
ret
.GetGFLogoGFX:
ld de, GameFreakLogo
ld hl, vTiles2
lb bc, BANK(GameFreakLogo), 28
call Get1bpp
ldh a, [rSVBK]
push af
ld a, BANK(wDecompressScratch)
ldh [rSVBK], a
ld hl, IntroLogoGFX
ld de, wDecompressScratch
ld a, BANK(IntroLogoGFX)
call FarDecompress
ld hl, vTiles0
ld de, wDecompressScratch
lb bc, 1, 8 tiles
call Request2bpp
ld hl, vTiles1
ld de, wDecompressScratch + $80 tiles
lb bc, 1, 8 tiles
call Request2bpp
pop af
ldh [rSVBK], a
farcall ClearSpriteAnims
depixel 10, 11, 4, 0
ld a, SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
call _InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], $a0
ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld [hl], $60
ld hl, SPRITEANIMSTRUCT_0D
add hl, bc
ld [hl], $30
xor a
ld [wJumptableIndex], a
ld [wIntroSceneFrameCounter], a
ld [wIntroSceneTimer], a
ldh [hSCX], a
ldh [hSCY], a
ld a, $1
ldh [hBGMapMode], a
ld a, $90
ldh [hWY], a
lb de, %11100100, %11100100
call DmgToCgbObjPals
ret
.StopGamefreakAnim:
farcall ClearSpriteAnims
call ClearTileMap
call ClearSprites
ld c, 16
call DelayFrames
ret
PlaceGameFreakPresents:
ld a, [wJumptableIndex]
ld e, a
ld d, 0
ld hl, .dw
add hl, de
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
jp hl
.dw
dw PlaceGameFreakPresents_0
dw PlaceGameFreakPresents_1
dw PlaceGameFreakPresents_2
dw PlaceGameFreakPresents_3
PlaceGameFreakPresents_AdvanceIndex:
ld hl, wJumptableIndex
inc [hl]
ret
PlaceGameFreakPresents_0:
ret
PlaceGameFreakPresents_1:
ld hl, wIntroSceneTimer
ld a, [hl]
cp $20
jr nc, .PlaceGameFreak
inc [hl]
ret
.PlaceGameFreak:
ld [hl], 0
ld hl, .GAME_FREAK
decoord 5, 10
ld bc, .end - .GAME_FREAK
call CopyBytes
call PlaceGameFreakPresents_AdvanceIndex
ld de, SFX_GAME_FREAK_PRESENTS
call PlaySFX
ret
.GAME_FREAK:
; G A M E _ F R E A K
db 0, 1, 2, 3, 13, 4, 5, 3, 1, 6
.end
db "@"
PlaceGameFreakPresents_2:
ld hl, wIntroSceneTimer
ld a, [hl]
cp $40
jr nc, .place_presents
inc [hl]
ret
.place_presents
ld [hl], 0
ld hl, .presents
decoord 7, 11
ld bc, .end - .presents
call CopyBytes
call PlaceGameFreakPresents_AdvanceIndex
ret
.presents
db 7, 8, 9, 10, 11, 12
.end
db "@"
PlaceGameFreakPresents_3:
ld hl, wIntroSceneTimer
ld a, [hl]
cp $80
jr nc, .finish
inc [hl]
ret
.finish
ld hl, wJumptableIndex
set 7, [hl]
ret
GameFreakLogoJumper:
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
add hl, bc
ld e, [hl]
ld d, 0
ld hl, GameFreakLogoScenes
add hl, de
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
jp hl
GameFreakLogoScenes:
dw GameFreakLogoScene1
dw GameFreakLogoScene2
dw GameFreakLogoScene3
dw GameFreakLogoScene4
dw GameFreakLogoScene5
GameFreakLogoScene1:
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
add hl, bc
inc [hl]
ret
GameFreakLogoScene2:
ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, [hl]
and a
jr z, .asm_e4747
ld d, a
ld hl, SPRITEANIMSTRUCT_0D
add hl, bc
ld a, [hl]
and %111111
cp %100000
jr nc, .asm_e4723
add %100000
.asm_e4723
ld e, a
farcall BattleAnim_Sine_e
ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], e
ld hl, SPRITEANIMSTRUCT_0D
add hl, bc
ld a, [hl]
dec [hl]
and $1f
ret nz
ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, [hl]
sub $30
ld [hl], a
ld de, SFX_DITTO_BOUNCE
call PlaySFX
ret
.asm_e4747
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
add hl, bc
inc [hl]
ld hl, SPRITEANIMSTRUCT_0D
add hl, bc
ld [hl], $0
ld de, SFX_DITTO_POP_UP
call PlaySFX
ret
GameFreakLogoScene3:
ld hl, SPRITEANIMSTRUCT_0D
add hl, bc
ld a, [hl]
cp $20
jr nc, .asm_e4764
inc [hl]
ret
.asm_e4764
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
add hl, bc
inc [hl]
ld hl, SPRITEANIMSTRUCT_0D
add hl, bc
ld [hl], $0
ld de, SFX_DITTO_TRANSFORM
call PlaySFX
ret
GameFreakLogoScene4:
ld hl, SPRITEANIMSTRUCT_0D
add hl, bc
ld a, [hl]
cp $40
jr z, .asm_e47a3
inc [hl]
srl a
srl a
ld e, a
ld d, $0
ld hl, GameFreakLogoPalettes
add hl, de
add hl, de
ldh a, [rSVBK]
push af
ld a, BANK(wOBPals2)
ldh [rSVBK], a
ld a, [hli]
ld [wOBPals2 + 12], a
ld a, [hli]
ld [wOBPals2 + 13], a
pop af
ldh [rSVBK], a
ld a, $1
ldh [hCGBPalUpdate], a
ret
.asm_e47a3
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
add hl, bc
inc [hl]
call PlaceGameFreakPresents_AdvanceIndex
GameFreakLogoScene5:
ret
GameFreakLogoPalettes:
INCLUDE "gfx/intro/gamefreak_logo.pal"
GameFreakLogo:
INCBIN "gfx/splash/logo1.1bpp"
INCBIN "gfx/splash/logo2.1bpp"
CrystalIntro:
ldh a, [rSVBK]
push af
ld a, BANK(wGBCPalettes)
ldh [rSVBK], a
ldh a, [hInMenu]
push af
ldh a, [hVBlank]
push af
call .InitRAMAddrs
.loop
call JoyTextDelay
ldh a, [hJoyLast]
and BUTTONS
jr nz, .ShutOffMusic
ld a, [wJumptableIndex]
bit 7, a
jr nz, .done
call IntroSceneJumper
farcall PlaySpriteAnimations
call DelayFrame
jp .loop
.ShutOffMusic:
ld de, MUSIC_NONE
call PlayMusic
.done
call ClearBGPalettes
call ClearSprites
call ClearTileMap
xor a
ldh [hSCX], a
ldh [hSCY], a
ld a, $7
ldh [hWX], a
ld a, $90
ldh [hWY], a
pop af
ldh [hVBlank], a
pop af
ldh [hInMenu], a
pop af
ldh [rSVBK], a
ret
.InitRAMAddrs:
xor a
ldh [hVBlank], a
ld a, $1
ldh [hInMenu], a
xor a
ldh [hMapAnims], a
ld [wJumptableIndex], a
ret
IntroSceneJumper:
ld a, [wJumptableIndex]
ld e, a
ld d, 0
ld hl, IntroScenes
add hl, de
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
jp hl
IntroScenes:
dw IntroScene1
dw IntroScene2
dw IntroScene3
dw IntroScene4
dw IntroScene5
dw IntroScene6
dw IntroScene7
dw IntroScene8
dw IntroScene9
dw IntroScene10
dw IntroScene11
dw IntroScene12
dw IntroScene13
dw IntroScene14
dw IntroScene15
dw IntroScene16
dw IntroScene17
dw IntroScene18
dw IntroScene19
dw IntroScene20
dw IntroScene21
dw IntroScene22
dw IntroScene23
dw IntroScene24
dw IntroScene25
dw IntroScene26
dw IntroScene27
dw IntroScene28
NextIntroScene:
ld hl, wJumptableIndex
inc [hl]
ret
IntroScene1:
; Setup the next scene.
call Intro_ClearBGPals
call ClearSprites
call ClearTileMap
xor a
ldh [hBGMapMode], a
ld a, $1
ldh [rVBK], a
ld hl, IntroTilemap001
debgcoord 0, 0
call Intro_DecompressRequest2bpp_64Tiles
ld a, $0
ldh [rVBK], a
ld hl, IntroUnownsGFX
ld de, vTiles2 tile $00
call Intro_DecompressRequest2bpp_128Tiles
ld hl, IntroPulseGFX
ld de, vTiles0 tile $00
call Intro_DecompressRequest2bpp_128Tiles
ld hl, IntroTilemap002
debgcoord 0, 0
call Intro_DecompressRequest2bpp_64Tiles
ldh a, [rSVBK]
push af
ld a, BANK(wBGPals1)
ldh [rSVBK], a
ld hl, IntroPalette2
ld de, wBGPals1
ld bc, 16 palettes
call CopyBytes
ld hl, IntroPalette2
ld de, wBGPals2
ld bc, 16 palettes
call CopyBytes
pop af
ldh [rSVBK], a
xor a
ldh [hSCX], a
ldh [hSCY], a
ld a, $7
ldh [hWX], a
ld a, $90
ldh [hWY], a
farcall ClearSpriteAnims
call Intro_SetCGBPalUpdate
xor a
ld [wIntroSceneFrameCounter], a
ld [wIntroSceneTimer], a
call NextIntroScene
ret
IntroScene2:
; First Unown (A) fades in, pulses, then fades out.
ld hl, wIntroSceneFrameCounter
ld a, [hl]
inc [hl]
cp $80
jr nc, .endscene
cp $60
jr nz, .DontPlaySound
push af
depixel 11, 11
call CrystalIntro_InitUnownAnim
ld de, SFX_INTRO_UNOWN_1
call PlaySFX
pop af
.DontPlaySound:
ld [wIntroSceneTimer], a
xor a
call CrystalIntro_UnownFade
ret
.endscene
call NextIntroScene
ret
IntroScene3:
; More setup. Transition to the outdoor scene.
call Intro_ClearBGPals
call ClearSprites
call ClearTileMap
xor a
ldh [hBGMapMode], a
ld a, $1
ldh [rVBK], a
ld hl, IntroTilemap003
debgcoord 0, 0
call Intro_DecompressRequest2bpp_64Tiles
ld a, $0
ldh [rVBK], a
ld hl, IntroBackgroundGFX
ld de, vTiles2 tile $00
call Intro_DecompressRequest2bpp_128Tiles
ld hl, IntroTilemap004
debgcoord 0, 0
call Intro_DecompressRequest2bpp_64Tiles
ldh a, [rSVBK]
push af
ld a, BANK(wBGPals1)
ldh [rSVBK], a
ld hl, IntroPalette1
ld de, wBGPals1
ld bc, 16 palettes
call CopyBytes
ld hl, IntroPalette1
ld de, wBGPals2
ld bc, 16 palettes
call CopyBytes
pop af
ldh [rSVBK], a
xor a
ldh [hSCX], a
ldh [hSCY], a
ld a, $7
ldh [hWX], a
ld a, $90
ldh [hWY], a
call Intro_ResetLYOverrides
call Intro_SetCGBPalUpdate
xor a
ld [wIntroSceneFrameCounter], a
call NextIntroScene
ret
IntroScene4:
; Scroll the outdoor panorama for a bit.
call Intro_PerspectiveScrollBG
ld hl, wIntroSceneFrameCounter
ld a, [hl]
cp $80
jr z, .endscene
inc [hl]
ret
.endscene
call NextIntroScene
ret
IntroScene5:
; Go back to the Unown.
call Intro_ClearBGPals
call ClearSprites
call ClearTileMap
xor a
ldh [hBGMapMode], a
ldh [hLCDCPointer], a
ld a, $1
ldh [rVBK], a
ld hl, IntroTilemap005
debgcoord 0, 0
call Intro_DecompressRequest2bpp_64Tiles
ld a, $0
ldh [rVBK], a
ld hl, IntroUnownsGFX
ld de, vTiles2 tile $00
call Intro_DecompressRequest2bpp_128Tiles
ld hl, IntroPulseGFX
ld de, vTiles0 tile $00
call Intro_DecompressRequest2bpp_128Tiles
ld hl, IntroTilemap006
debgcoord 0, 0
call Intro_DecompressRequest2bpp_64Tiles
ldh a, [rSVBK]
push af
ld a, BANK(wBGPals1)
ldh [rSVBK], a
ld hl, IntroPalette2
ld de, wBGPals1
ld bc, 16 palettes
call CopyBytes
ld hl, IntroPalette2
ld de, wBGPals2
ld bc, 16 palettes
call CopyBytes
pop af
ldh [rSVBK], a
xor a
ldh [hSCX], a
ldh [hSCY], a
ld a, $7
ldh [hWX], a
ld a, $90
ldh [hWY], a
farcall ClearSpriteAnims
call Intro_SetCGBPalUpdate
xor a
ld [wIntroSceneFrameCounter], a
ld [wIntroSceneTimer], a
call NextIntroScene
ret
IntroScene6:
; Two more Unown (I, H) fade in.
ld hl, wIntroSceneFrameCounter
ld a, [hl]
inc [hl]
cp $80
jr nc, .endscene
cp $60
jr z, .SecondUnown
cp $40
jr nc, .StopUnown
cp $20
jr z, .FirstUnown
jr .NoUnown
.FirstUnown:
push af
depixel 7, 15
call CrystalIntro_InitUnownAnim
ld de, SFX_INTRO_UNOWN_2
call PlaySFX
pop af
.NoUnown:
ld [wIntroSceneTimer], a
xor a
call CrystalIntro_UnownFade
ret
.SecondUnown:
push af
depixel 14, 6
call CrystalIntro_InitUnownAnim
ld de, SFX_INTRO_UNOWN_1
call PlaySFX
pop af
.StopUnown:
ld [wIntroSceneTimer], a
ld a, $1
call CrystalIntro_UnownFade
ret
.endscene
call NextIntroScene
ret
IntroScene7:
; Back to the outdoor scene.
call Intro_ClearBGPals
call ClearSprites
call ClearTileMap
xor a
ldh [hBGMapMode], a
ld a, $1
ldh [rVBK], a
ld hl, IntroTilemap003
debgcoord 0, 0
call Intro_DecompressRequest2bpp_64Tiles
ld hl, IntroPichuWooperGFX
ld de, vTiles0 tile $00
call Intro_DecompressRequest2bpp_128Tiles
ld a, $0
ldh [rVBK], a
ld hl, IntroSuicuneRunGFX
ld de, vTiles0 tile $00
call Intro_DecompressRequest2bpp_255Tiles
ld hl, IntroBackgroundGFX
ld de, vTiles2 tile $00
call Intro_DecompressRequest2bpp_128Tiles
ld hl, IntroTilemap004
debgcoord 0, 0
call Intro_DecompressRequest2bpp_64Tiles
ldh a, [rSVBK]
push af
ld a, BANK(wBGPals1)
ldh [rSVBK], a
ld hl, IntroPalette1
ld de, wBGPals1
ld bc, 16 palettes
call CopyBytes
ld hl, IntroPalette1
ld de, wBGPals2
ld bc, 16 palettes
call CopyBytes
pop af
ldh [rSVBK], a
xor a
ldh [hSCX], a
ldh [hSCY], a
ld a, $7
ldh [hWX], a
ld a, $90
ldh [hWY], a
call Intro_ResetLYOverrides
farcall ClearSpriteAnims
depixel 13, 27, 4, 0
ld a, SPRITE_ANIM_INDEX_INTRO_SUICUNE
call _InitSpriteAnimStruct
ld a, $f0
ld [wGlobalAnimXOffset], a
call Intro_SetCGBPalUpdate
xor a
ld [wIntroSceneFrameCounter], a
ld [wIntroSceneTimer], a
call NextIntroScene
ret
IntroScene8:
; Scroll the scene, then show Suicune running across the screen.
ld hl, wIntroSceneFrameCounter
ld a, [hl]
inc [hl]
cp $40
jr z, .suicune_sound
jr nc, .animate_suicune
call Intro_PerspectiveScrollBG
ret
.suicune_sound
ld de, SFX_INTRO_SUICUNE_3
call PlaySFX
.animate_suicune
ld a, [wGlobalAnimXOffset]
and a
jr z, .finish
sub $8
ld [wGlobalAnimXOffset], a
ret
.finish
ld de, SFX_INTRO_SUICUNE_2
call PlaySFX
farcall DeinitializeAllSprites
call NextIntroScene
ret
IntroScene9:
; Set up the next scene (same bg).
xor a
ldh [hLCDCPointer], a
call ClearSprites
hlcoord 0, 0, wAttrMap
; first 12 rows have palette 1
ld bc, 12 * SCREEN_WIDTH
ld a, $1
call ByteFill
; middle 3 rows have palette 2
ld bc, 3 * SCREEN_WIDTH
ld a, $2
call ByteFill
; last three rows have palette 3
ld bc, 3 * SCREEN_WIDTH
ld a, $3
call ByteFill
ld a, $2
ldh [hBGMapMode], a
call DelayFrame
call DelayFrame
call DelayFrame
ld a, LOW(vBGMap0 + $c) ; $c
ldh [hBGMapAddress], a
call DelayFrame
call DelayFrame
call DelayFrame
xor a
ldh [hBGMapMode], a
ldh [hBGMapAddress], a
ld [wGlobalAnimXOffset], a
xor a
ld [wIntroSceneFrameCounter], a
call NextIntroScene
ret
IntroScene10:
; Wooper and Pichu enter.
call Intro_RustleGrass
ld hl, wIntroSceneFrameCounter
ld a, [hl]
inc [hl]
cp $c0
jr z, .done
cp $20
jr z, .wooper
cp $40
jr z, .pichu
ret
.pichu
depixel 21, 16, 1, 0
ld a, SPRITE_ANIM_INDEX_INTRO_PICHU
call _InitSpriteAnimStruct
ld de, SFX_INTRO_PICHU
call PlaySFX
ret
.wooper
depixel 22, 6
ld a, SPRITE_ANIM_INDEX_INTRO_WOOPER
call _InitSpriteAnimStruct
ld de, SFX_INTRO_PICHU
call PlaySFX
ret
.done
call NextIntroScene
ret
IntroScene11:
; Back to Unown again.
call Intro_ClearBGPals
call ClearSprites
call ClearTileMap
xor a
ldh [hBGMapMode], a
ldh [hLCDCPointer], a
ld a, $1
ldh [rVBK], a
ld hl, IntroTilemap007
debgcoord 0, 0
call Intro_DecompressRequest2bpp_64Tiles
ld a, $0
ldh [rVBK], a
ld hl, IntroUnownsGFX
ld de, vTiles2 tile $00
call Intro_DecompressRequest2bpp_128Tiles
ld hl, IntroTilemap008
debgcoord 0, 0
call Intro_DecompressRequest2bpp_64Tiles
ldh a, [rSVBK]
push af
ld a, BANK(wBGPals1)
ldh [rSVBK], a
ld hl, IntroPalette2
ld de, wBGPals1
ld bc, 16 palettes
call CopyBytes
ld hl, IntroPalette2
ld de, wBGPals2
ld bc, 16 palettes
call CopyBytes
pop af
ldh [rSVBK], a
xor a
ldh [hSCX], a
ldh [hSCY], a
ld a, $7
ldh [hWX], a
ld a, $90
ldh [hWY], a
farcall ClearSpriteAnims
call Intro_SetCGBPalUpdate
xor a
ld [wIntroSceneFrameCounter], a
ld [wIntroSceneTimer], a
call NextIntroScene
ret
IntroScene12:
; Even more Unown.
call .PlayUnownSound
ld hl, wIntroSceneFrameCounter
ld a, [hl]
inc [hl]
cp $c0
jr nc, .done
cp $80
jr nc, .second_half
; first half
ld c, a
and $1f
sla a
ld [wIntroSceneTimer], a
ld a, c
and $e0
srl a
swap a
call CrystalIntro_UnownFade
ret
.second_half
; double speed
ld c, a
and $f
sla a
sla a
ld [wIntroSceneTimer], a
ld a, c
and $70
or $40
swap a
call CrystalIntro_UnownFade
ret
.done
call NextIntroScene
ret
.PlayUnownSound:
ld a, [wIntroSceneFrameCounter]
ld c, a
ld hl, .UnownSounds
.loop
ld a, [hli]
cp -1
ret z
cp c
jr z, .playsound
inc hl
inc hl
jr .loop
.playsound
ld a, [hli]
ld d, [hl]
ld e, a
push de
call SFXChannelsOff
pop de
call PlaySFX
ret
.UnownSounds:
dbw $00, SFX_INTRO_UNOWN_3
dbw $20, SFX_INTRO_UNOWN_2
dbw $40, SFX_INTRO_UNOWN_1
dbw $60, SFX_INTRO_UNOWN_2
dbw $80, SFX_INTRO_UNOWN_3
dbw $90, SFX_INTRO_UNOWN_2
dbw $a0, SFX_INTRO_UNOWN_1
dbw $b0, SFX_INTRO_UNOWN_2
db -1
IntroScene13:
; Switch scenes again.
call Intro_ClearBGPals
call ClearSprites
call ClearTileMap
xor a
ldh [hBGMapMode], a
ld a, $1
ldh [rVBK], a
ld hl, IntroTilemap003
debgcoord 0, 0
call Intro_DecompressRequest2bpp_64Tiles
ld a, $0
ldh [rVBK], a
ld hl, IntroSuicuneRunGFX
ld de, vTiles0 tile $00
call Intro_DecompressRequest2bpp_255Tiles
ld hl, IntroBackgroundGFX
ld de, vTiles2 tile $00
call Intro_DecompressRequest2bpp_128Tiles
ld hl, IntroTilemap004
debgcoord 0, 0
call Intro_DecompressRequest2bpp_64Tiles
ldh a, [rSVBK]
push af
ld a, BANK(wBGPals1)
ldh [rSVBK], a
ld hl, IntroPalette1
ld de, wBGPals1
ld bc, 16 palettes
call CopyBytes
ld hl, IntroPalette1
ld de, wBGPals2
ld bc, 16 palettes
call CopyBytes
pop af
ldh [rSVBK], a
xor a
ldh [hSCX], a
ldh [hSCY], a
ld a, $7
ldh [hWX], a
ld a, $90
ldh [hWY], a
farcall ClearSpriteAnims
depixel 13, 11, 4, 0
ld a, SPRITE_ANIM_INDEX_INTRO_SUICUNE
call _InitSpriteAnimStruct
ld de, MUSIC_CRYSTAL_OPENING
call PlayMusic
xor a
ld [wGlobalAnimXOffset], a
call Intro_SetCGBPalUpdate
xor a
ld [wIntroSceneFrameCounter], a
ld [wIntroSceneTimer], a
call NextIntroScene
ret
IntroScene14:
; Suicune runs then jumps.
ldh a, [hSCX]
sub 10
ldh [hSCX], a
ld hl, wIntroSceneFrameCounter
ld a, [hl]
inc [hl]
cp $80
jr z, .done
cp $60
jr z, .jump
jr nc, .asm_e4e1a
cp $40
jr nc, .asm_e4e33
ret
.jump
ld de, SFX_INTRO_SUICUNE_4
call PlaySFX
.asm_e4e1a
ld a, $1
ld [wIntroSceneTimer], a
ld a, [wGlobalAnimXOffset]
cp $88
jr c, .asm_e4e2c
sub $8
ld [wGlobalAnimXOffset], a
ret
.asm_e4e2c
farcall DeinitializeAllSprites
ret
.asm_e4e33
ld a, [wGlobalAnimXOffset]
sub $2
ld [wGlobalAnimXOffset], a
ret
.done
call NextIntroScene
ret
IntroScene15:
; Transition to a new scene.
call Intro_ClearBGPals
call ClearSprites
call ClearTileMap
xor a
ldh [hBGMapMode], a
ld a, $1
ldh [rVBK], a
ld hl, IntroTilemap009
debgcoord 0, 0
call Intro_DecompressRequest2bpp_64Tiles
ld a, $0
ldh [rVBK], a
ld hl, IntroSuicuneJumpGFX
ld de, vTiles2 tile $00
call Intro_DecompressRequest2bpp_128Tiles
ld hl, IntroUnownBackGFX
ld de, vTiles0 tile $00
call Intro_DecompressRequest2bpp_128Tiles
ld de, IntroGrass4GFX
ld hl, vTiles1 tile $00
lb bc, BANK(IntroGrass4GFX), 1
call Request2bpp
ld hl, IntroTilemap010
debgcoord 0, 0
call Intro_DecompressRequest2bpp_64Tiles
call Intro_LoadTilemap
ldh a, [rSVBK]
push af
ld a, BANK(wBGPals1)
ldh [rSVBK], a
ld hl, IntroPalette5
ld de, wBGPals1
ld bc, 16 palettes
call CopyBytes
ld hl, IntroPalette5
ld de, wBGPals2
ld bc, 16 palettes
call CopyBytes
pop af
ldh [rSVBK], a
xor a
ldh [hSCX], a
ld a, $90
ldh [hSCY], a
ld a, $7
ldh [hWX], a
ld a, $90
ldh [hWY], a
farcall ClearSpriteAnims
call Intro_SetCGBPalUpdate
depixel 8, 5
ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN_F
call _InitSpriteAnimStruct
depixel 12, 0
ld a, SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
call _InitSpriteAnimStruct
xor a
ld [wIntroSceneFrameCounter], a
ld [wIntroSceneTimer], a
call NextIntroScene
ret
IntroScene16:
; Suicune shows its face. An Unown appears in front.
ld hl, wIntroSceneFrameCounter
ld a, [hl]
inc [hl]
cp $80
jr nc, .done
call Intro_Scene16_AnimateSuicune
ldh a, [hSCY]
and a
ret z
add 8
ldh [hSCY], a
ret
.done
call NextIntroScene
ret
IntroScene17:
; ...
call Intro_ClearBGPals
call ClearSprites
call ClearTileMap
xor a
ldh [hBGMapMode], a
ld a, $1
ldh [rVBK], a
ld hl, IntroTilemap011
debgcoord 0, 0
call Intro_DecompressRequest2bpp_64Tiles
ld a, $0
ldh [rVBK], a
ld hl, IntroSuicuneCloseGFX
ld de, vTiles1 tile $00
call Intro_DecompressRequest2bpp_255Tiles
ld hl, IntroTilemap012
debgcoord 0, 0
call Intro_DecompressRequest2bpp_64Tiles
ldh a, [rSVBK]
push af
ld a, BANK(wBGPals1)
ldh [rSVBK], a
ld hl, IntroPalette4
ld de, wBGPals1
ld bc, 16 palettes
call CopyBytes
ld hl, IntroPalette4
ld de, wBGPals2
ld bc, 16 palettes
call CopyBytes
pop af
ldh [rSVBK], a
xor a
ldh [hSCX], a
ldh [hSCY], a
ld a, $7
ldh [hWX], a
ld a, $90
ldh [hWY], a
farcall ClearSpriteAnims
call Intro_SetCGBPalUpdate
xor a
ld [wIntroSceneFrameCounter], a
ld [wIntroSceneTimer], a
call NextIntroScene
ret
IntroScene18:
; Suicune close up.
ld hl, wIntroSceneFrameCounter
ld a, [hl]
inc [hl]
cp $60
jr nc, .done
ldh a, [hSCX]
cp $60
ret z
add 8
ldh [hSCX], a
ret
.done
call NextIntroScene
ret
IntroScene19:
; More setup.
call Intro_ClearBGPals
call ClearSprites
call ClearTileMap
xor a
ldh [hBGMapMode], a
ld a, $1
ldh [rVBK], a
ld hl, IntroTilemap013
debgcoord 0, 0
call Intro_DecompressRequest2bpp_64Tiles
ld a, $0
ldh [rVBK], a
ld hl, IntroSuicuneBackGFX
ld de, vTiles2 tile $00
call Intro_DecompressRequest2bpp_128Tiles
ld hl, IntroUnownsGFX
ld de, vTiles1 tile $00
call Intro_DecompressRequest2bpp_128Tiles
ld de, IntroGrass4GFX
ld hl, vTiles1 tile $7f
lb bc, BANK(IntroGrass4GFX), 1
call Request2bpp
ld hl, IntroTilemap014
debgcoord 0, 0
call Intro_DecompressRequest2bpp_64Tiles
call Intro_LoadTilemap
ldh a, [rSVBK]
push af
ld a, BANK(wBGPals1)
ldh [rSVBK], a
ld hl, IntroPalette5
ld de, wBGPals1
ld bc, 16 palettes
call CopyBytes
ld hl, IntroPalette5
ld de, wBGPals2
ld bc, 16 palettes
call CopyBytes
pop af
ldh [rSVBK], a
xor a
ldh [hSCX], a
ld a, $d8
ldh [hSCY], a
ld a, $7
ldh [hWX], a
ld a, $90
ldh [hWY], a
farcall ClearSpriteAnims
ld hl, wSpriteAnimDict
xor a
ld [hli], a
ld [hl], $7f
call Intro_SetCGBPalUpdate
depixel 12, 0
ld a, SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
call _InitSpriteAnimStruct
xor a
ld [wIntroSceneFrameCounter], a
ld [wIntroSceneTimer], a
call NextIntroScene
ret
IntroScene20:
; Suicune running away. A bunch of Unown appear.
ld hl, wIntroSceneFrameCounter
ld a, [hl]
inc [hl]
cp $98
jr nc, .finished
cp $58
ret nc
cp $40
jr nc, .AppearUnown
cp $28
ret nc
ldh a, [hSCY]
inc a
ldh [hSCY], a
ret
.AppearUnown:
sub $18
ld c, a
and $3
cp $3
ret nz
ld a, c
and $1c
srl a
srl a
ld [wIntroSceneTimer], a
xor a
call Intro_Scene20_AppearUnown
ret
; unused
ld a, c
and $1c
srl a
srl a
ld [wIntroSceneTimer], a
ld a, 1
call Intro_Scene20_AppearUnown
ret
.finished
call NextIntroScene
ret
IntroScene21:
; Suicune gets more distant and turns black.
call Intro_ColoredSuicuneFrameSwap
ld c, 3
call DelayFrames
xor a
ldh [hBGMapMode], a
ld [wIntroSceneFrameCounter], a
ld [wIntroSceneTimer], a
call NextIntroScene
ret
IntroScene22:
ld hl, wIntroSceneFrameCounter
ld a, [hl]
inc [hl]
cp $8
jr nc, .done
ret
.done
farcall DeinitializeAllSprites
call NextIntroScene
ret
IntroScene23:
xor a
ld [wIntroSceneFrameCounter], a
call NextIntroScene
ret
IntroScene24:
; Fade to white.
ld hl, wIntroSceneFrameCounter
ld a, [hl]
inc [hl]
cp $20
jr nc, .done
ld c, a
and $3
ret nz
ld a, c
and $1c
sla a
call Intro_Scene24_ApplyPaletteFade
ret
.done
ld a, $40
ld [wIntroSceneFrameCounter], a
call NextIntroScene
ret
IntroScene25:
; Wait around a bit.
ld a, [wIntroSceneFrameCounter]
dec a
jr z, .done
ld [wIntroSceneFrameCounter], a
ret
.done
call NextIntroScene
ret
IntroScene26:
; Load the final scene.
call ClearBGPalettes
call ClearSprites
call ClearTileMap
xor a
ldh [hBGMapMode], a
ld a, $1
ldh [rVBK], a
ld hl, IntroTilemap015
debgcoord 0, 0
call Intro_DecompressRequest2bpp_64Tiles
ld a, $0
ldh [rVBK], a
ld hl, IntroCrystalUnownsGFX
ld de, vTiles2 tile $00
call Intro_DecompressRequest2bpp_128Tiles
ld hl, IntroTilemap017
debgcoord 0, 0
call Intro_DecompressRequest2bpp_64Tiles
ldh a, [rSVBK]
push af
ld a, BANK(wBGPals1)
ldh [rSVBK], a
ld hl, IntroPalette3
ld de, wBGPals1
ld bc, 16 palettes
call CopyBytes
ld hl, IntroPalette3
ld de, wBGPals2
ld bc, 16 palettes
call CopyBytes
pop af
ldh [rSVBK], a
xor a
ldh [hSCX], a
ldh [hSCY], a
ld a, $7
ldh [hWX], a
ld a, $90
ldh [hWY], a
farcall ClearSpriteAnims
call Intro_SetCGBPalUpdate
xor a
ld [wIntroSceneFrameCounter], a
ld [wIntroSceneTimer], a
call NextIntroScene
ret
IntroScene27:
; Spell out C R Y S T A L with Unown.
ld hl, wIntroSceneTimer
inc [hl]
ld hl, wIntroSceneFrameCounter
ld a, [hl]
inc [hl]
cp $80
jr nc, .done
ld c, a
and $f
ld [wIntroSceneTimer], a
ld a, c
and $70
swap a
call Intro_FadeUnownWordPals
ret
.done
call NextIntroScene
ld a, $80
ld [wIntroSceneFrameCounter], a
ret
IntroScene28:
; Cut out when the music ends, and lead into the title screen.
ld hl, wIntroSceneFrameCounter
ld a, [hl]
and a
jr z, .done
dec [hl]
cp $18
jr z, .clear
cp $8
ret nz
ld de, SFX_INTRO_WHOOSH
call PlaySFX
ret
.clear
call ClearBGPalettes
ret
.done
ld hl, wJumptableIndex
set 7, [hl]
ret
Intro_Scene24_ApplyPaletteFade:
; load the (a)th palette from .FadePals to all wBGPals2
ld hl, .FadePals
add l
ld l, a
ld a, $0
adc h
ld h, a
ldh a, [rSVBK]
push af
ld a, BANK(wBGPals2)
ldh [rSVBK], a
ld de, wBGPals2
ld b, 8 ; number of BG pals
.loop1
push hl
ld c, 1 palettes
.loop2
ld a, [hli]
ld [de], a
inc de
dec c
jr nz, .loop2
pop hl
dec b
jr nz, .loop1
pop af
ldh [rSVBK], a
ld a, $1
ldh [hCGBPalUpdate], a
ret
.FadePals:
INCLUDE "gfx/intro/fade.pal"
CrystalIntro_InitUnownAnim:
push de
ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
call _InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld [hl], $8
ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_4
call ReinitSpriteAnimFrame
pop de
push de
ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
call _InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld [hl], $18
ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_3
call ReinitSpriteAnimFrame
pop de
push de
ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
call _InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld [hl], $28
ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1
call ReinitSpriteAnimFrame
pop de
ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN
call _InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld [hl], $38
ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_2
call ReinitSpriteAnimFrame
ret
CrystalIntro_UnownFade:
add a
add a
add a
ld e, a
ld d, $0
ld hl, wBGPals2
add hl, de
inc hl
inc hl
ld a, [wIntroSceneTimer]
and %111111
cp %011111
jr z, .okay
jr c, .okay
ld c, a
ld a, %111111
sub c
.okay
ld c, a
ld b, $0
ldh a, [rSVBK]
push af
ld a, BANK(wBGPals2)
ldh [rSVBK], a
push hl
push bc
ld hl, wBGPals2
ld bc, 8 palettes
xor a
call ByteFill
pop bc
pop hl
push hl
ld hl, .BWFade
add hl, bc
add hl, bc
ld a, [hli]
ld d, [hl]
ld e, a
pop hl
ld a, e
ld [hli], a
ld a, d
ld [hli], a
push hl
ld hl, .BlackLBlueFade
add hl, bc
add hl, bc
ld a, [hli]
ld d, [hl]
ld e, a
pop hl
ld a, e
ld [hli], a
ld a, d
ld [hli], a
push hl
ld hl, .BlackBlueFade
add hl, bc
add hl, bc
ld a, [hli]
ld d, [hl]
ld e, a
pop hl
ld a, e
ld [hli], a
ld a, d
ld [hli], a
pop af
ldh [rSVBK], a
ld a, $1
ldh [hCGBPalUpdate], a
ret
.BWFade:
; Fade between black and white.
hue = 0
rept 32
RGB hue, hue, hue
hue = hue + 1
endr
.BlackLBlueFade:
; Fade between black and light blue.
hue = 0
rept 32
RGB 0, hue / 2, hue
hue = hue + 1
endr
.BlackBlueFade:
; Fade between black and blue.
hue = 0
rept 32
RGB 0, 0, hue
hue = hue + 1
endr
Intro_Scene20_AppearUnown:
; Spawn the palette for the nth Unown
and a
jr nz, .load_pal_2
ld hl, .pal1
jr .got_pointer
.load_pal_2
ld hl, .pal2
.got_pointer
ld a, [wIntroSceneTimer]
and $7
add a
add a
add a
ld c, a
ldh a, [rSVBK]
push af
ld a, BANK(wBGPals2)
ldh [rSVBK], a
push bc
ld de, wBGPals2
ld a, c
add e
ld e, a
ld a, $0
adc d
ld d, a
ld bc, 1 palettes
call CopyBytes
pop bc
ld de, wBGPals1
ld a, c
add e
ld e, a
ld a, $0
adc d
ld d, a
ld bc, 1 palettes
call CopyBytes
pop af
ldh [rSVBK], a
ld a, $1
ldh [hCGBPalUpdate], a
ret
.pal1
RGB 24, 12, 09
RGB 31, 31, 31
RGB 12, 00, 31
RGB 00, 00, 00
.pal2
RGB 24, 12, 09
RGB 31, 31, 31
RGB 31, 31, 31
RGB 31, 31, 31
Intro_FadeUnownWordPals:
add a
add a
add a
ld e, a
ld d, $0
ld hl, wBGPals2
add hl, de
rept 4
inc hl
endr
ld a, [wIntroSceneTimer]
add a
ld c, a
ld b, $0
ldh a, [rSVBK]
push af
ld a, BANK(wBGPals2)
ldh [rSVBK], a
push hl
ld hl, .FastFadePalettes
add hl, bc
ld a, [hli]
ld d, [hl]
ld e, a
pop hl
ld a, e
ld [hli], a
ld a, d
ld [hli], a
push hl
ld hl, .SlowFadePalettes
add hl, bc
ld a, [hli]
ld d, [hl]
ld e, a
pop hl
ld a, e
ld [hli], a
ld a, d
ld [hli], a
pop af
ldh [rSVBK], a
ld a, $1
ldh [hCGBPalUpdate], a
ret
.FastFadePalettes:
hue = 31
rept 8
RGB hue, hue, hue
hue = hue + -1
RGB hue, hue, hue
hue = hue + -2
endr
.SlowFadePalettes:
hue = 31
rept 16
RGB hue, hue, hue
hue = hue + -1
endr
Intro_LoadTilemap:
ldh a, [rSVBK]
push af
ld a, BANK(wDecompressScratch)
ldh [rSVBK], a
ld hl, wDecompressScratch
decoord 0, 0
ld b, SCREEN_HEIGHT
.row
ld c, SCREEN_WIDTH
.col
ld a, [hli]
ld [de], a
inc de
dec c
jr nz, .col
ld a, BG_MAP_WIDTH - SCREEN_WIDTH
add l
ld l, a
ld a, 0
adc h
ld h, a
dec b
jr nz, .row
pop af
ldh [rSVBK], a
ret
Intro_Scene16_AnimateSuicune:
ld a, [wIntroSceneFrameCounter]
and $3
jr z, Intro_ColoredSuicuneFrameSwap
cp $3
jr z, .PrepareForSuicuneSwap
ret
.PrepareForSuicuneSwap:
xor a
ldh [hBGMapMode], a
ret
Intro_ColoredSuicuneFrameSwap:
hlcoord 0, 0
ld bc, SCREEN_HEIGHT * SCREEN_WIDTH
.loop
ld a, [hl]
and a
jr z, .skip
cp $80
jr nc, .skip
xor $8
ld [hl], a
.skip
inc hl
dec bc
ld a, c
or b
jr nz, .loop
ld a, $1
ldh [hBGMapMode], a
ret
Intro_RustleGrass:
ld a, [wIntroSceneFrameCounter]
cp 36
ret nc
and $c
srl a
ld e, a
ld d, $0
ld hl, .RustlingGrassPointers
add hl, de
ld a, [hli]
ld [wRequested2bppSource], a
ld a, [hli]
ld [wRequested2bppSource + 1], a
ld a, LOW(vTiles2 tile $09)
ld [wRequested2bppDest], a
ld a, HIGH(vTiles2 tile $09)
ld [wRequested2bppDest + 1], a
ld a, 4
ld [wRequested2bppSize], a
ret
.RustlingGrassPointers:
dw IntroGrass1GFX
dw IntroGrass2GFX
dw IntroGrass3GFX
dw IntroGrass2GFX
Intro_SetCGBPalUpdate:
ld a, $1
ldh [hCGBPalUpdate], a
ret
Intro_ClearBGPals:
ldh a, [rSVBK]
push af
ld a, BANK(wBGPals2)
ldh [rSVBK], a
ld hl, wBGPals2
ld bc, 16 palettes
xor a
call ByteFill
pop af
ldh [rSVBK], a
ld a, $1
ldh [hCGBPalUpdate], a
call DelayFrame
call DelayFrame
ret
Intro_DecompressRequest2bpp_128Tiles:
ldh a, [rSVBK]
push af
ld a, BANK(wDecompressScratch)
ldh [rSVBK], a
push de
ld de, wDecompressScratch
call Decompress
pop hl
ld de, wDecompressScratch
lb bc, $01, $80
call Request2bpp
pop af
ldh [rSVBK], a
ret
Intro_DecompressRequest2bpp_255Tiles:
ldh a, [rSVBK]
push af
ld a, BANK(wDecompressScratch)
ldh [rSVBK], a
push de
ld de, wDecompressScratch
call Decompress
pop hl
ld de, wDecompressScratch
lb bc, $01, $ff
call Request2bpp
pop af
ldh [rSVBK], a
ret
Intro_DecompressRequest2bpp_64Tiles:
ldh a, [rSVBK]
push af
ld a, BANK(wDecompressScratch)
ldh [rSVBK], a
push de
ld de, wDecompressScratch
call Decompress
pop hl
ld de, wDecompressScratch
lb bc, $01, $40
call Request2bpp
pop af
ldh [rSVBK], a
ret
Intro_ResetLYOverrides:
ldh a, [rSVBK]
push af
ld a, BANK(wLYOverrides)
ldh [rSVBK], a
ld hl, wLYOverrides
ld bc, wLYOverridesEnd - wLYOverrides
xor a
call ByteFill
pop af
ldh [rSVBK], a
ld a, LOW(rSCX)
ldh [hLCDCPointer], a
ret
Intro_PerspectiveScrollBG:
ldh a, [rSVBK]
push af
ld a, BANK(wLYOverrides)
ldh [rSVBK], a
; Scroll the grass every frame.
; Scroll the trees every other frame and at half speed.
; This creates an illusion of perspective.
ld a, [wIntroSceneFrameCounter]
and $1
jr z, .skip
; trees in the back
ld hl, wLYOverrides
ld a, [hl]
inc a
ld bc, $5f
call ByteFill
.skip
; grass in the front
ld hl, wLYOverrides + $5f
ld a, [hl]
inc a
inc a
ld bc, $31
call ByteFill
ld a, [wLYOverrides + 0]
ldh [hSCX], a
pop af
ldh [rSVBK], a
ret
IntroSuicuneRunGFX:
INCBIN "gfx/intro/suicune_run.2bpp.lz"
IntroPichuWooperGFX:
INCBIN "gfx/intro/pichu_wooper.2bpp.lz"
IntroBackgroundGFX:
INCBIN "gfx/intro/background.2bpp.lz"
IntroTilemap004:
INCBIN "gfx/intro/004.tilemap.lz"
IntroTilemap003:
INCBIN "gfx/intro/003.tilemap.lz"
IntroPalette1:
INCLUDE "gfx/intro/intro_1.pal"
IntroUnownsGFX:
INCBIN "gfx/intro/unowns.2bpp.lz"
IntroPulseGFX:
INCBIN "gfx/intro/pulse.2bpp.lz"
IntroTilemap002:
INCBIN "gfx/intro/002.tilemap.lz"
IntroTilemap001:
INCBIN "gfx/intro/001.tilemap.lz"
IntroTilemap006:
INCBIN "gfx/intro/006.tilemap.lz"
IntroTilemap005:
INCBIN "gfx/intro/005.tilemap.lz"
IntroTilemap008:
INCBIN "gfx/intro/008.tilemap.lz"
IntroTilemap007:
INCBIN "gfx/intro/007.tilemap.lz"
IntroPalette2:
INCLUDE "gfx/intro/intro_2.pal"
IntroCrystalUnownsGFX:
INCBIN "gfx/intro/crystal_unowns.2bpp.lz"
IntroTilemap017:
INCBIN "gfx/intro/017.tilemap.lz"
IntroTilemap015:
INCBIN "gfx/intro/015.tilemap.lz"
IntroPalette3:
INCLUDE "gfx/intro/intro_3.pal"
IntroSuicuneCloseGFX:
INCBIN "gfx/intro/suicune_close.2bpp.lz"
IntroTilemap012:
INCBIN "gfx/intro/012.tilemap.lz"
IntroTilemap011:
INCBIN "gfx/intro/011.tilemap.lz"
IntroPalette4:
INCLUDE "gfx/intro/intro_4.pal"
IntroSuicuneJumpGFX:
INCBIN "gfx/intro/suicune_jump.2bpp.lz"
IntroSuicuneBackGFX:
INCBIN "gfx/intro/suicune_back.2bpp.lz"
IntroTilemap010:
INCBIN "gfx/intro/010.tilemap.lz"
IntroTilemap009:
INCBIN "gfx/intro/009.tilemap.lz"
IntroTilemap014:
INCBIN "gfx/intro/014.tilemap.lz"
IntroTilemap013:
INCBIN "gfx/intro/013.tilemap.lz"
IntroPalette5:
INCLUDE "gfx/intro/intro_5.pal"
IntroUnownBackGFX:
INCBIN "gfx/intro/unown_back.2bpp.lz"
IntroGrass1GFX:
INCBIN "gfx/intro/grass1.2bpp"
IntroGrass2GFX:
INCBIN "gfx/intro/grass2.2bpp"
IntroGrass3GFX:
INCBIN "gfx/intro/grass3.2bpp"
IntroGrass4GFX:
INCBIN "gfx/intro/grass4.2bpp"