mirror of https://github.com/pret/pokecrystal.git
312 lines
4.7 KiB
NASM
312 lines
4.7 KiB
NASM
BuenasPassword:
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xor a
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ld [wWhichIndexSet], a
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ld hl, .MenuHeader
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call CopyMenuHeader
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ld a, [wBuenasPassword]
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ld c, a
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farcall GetBuenasPassword
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ld a, [wMenuBorderLeftCoord]
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add c
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add $2
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ld [wMenuBorderRightCoord], a
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call PushWindow
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call DoNthMenu ; menu
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farcall Buena_ExitMenu
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ld b, $0
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ld a, [wMenuSelection]
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ld c, a
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ld a, [wBuenasPassword]
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maskbits NUM_PASSWORDS_PER_CATEGORY
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cp c
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jr nz, .wrong
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ld b, $1
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.wrong
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ld a, b
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ld [wScriptVar], a
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ret
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.MenuHeader:
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db MENU_BACKUP_TILES ; flags
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menu_coords 0, 0, 10, 7
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dw .MenuData
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db 1 ; default option
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db 0
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.MenuData:
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db STATICMENU_CURSOR | STATICMENU_DISABLE_B ; flags
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db 0 ; items
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dw .PasswordIndices
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dw .PlacePasswordChoices
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.PasswordIndices:
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db NUM_PASSWORDS_PER_CATEGORY
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x = 0
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rept NUM_PASSWORDS_PER_CATEGORY
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db x
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x = x + 1
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endr
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db -1
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.PlacePasswordChoices:
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push de
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ld a, [wBuenasPassword]
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and $f0
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ld c, a
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ld a, [wMenuSelection]
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add c
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ld c, a
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farcall GetBuenasPassword
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pop hl
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call PlaceString
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ret
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BuenaPrize:
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xor a
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ld [wMenuScrollPosition], a
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ld a, $1
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ld [wMenuSelection], a
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call Buena_PlacePrizeMenuBox
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call Buena_DisplayBlueCardBalance
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ld hl, .Text_AskWhichPrize
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call PrintText
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jr .okay
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.loop
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ld hl, .Text_AskWhichPrize
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call BuenaPrintText
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.okay
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call DelayFrame
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call UpdateSprites
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call PrintBlueCardBalance
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call Buena_PrizeMenu
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jr z, .done
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ld [wMenuSelectionQuantity], a
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call Buena_getprize
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ld a, [hl]
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ld [wNamedObjectIndexBuffer], a
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call GetItemName
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ld hl, .Text_IsThatRight
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call BuenaPrintText
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call YesNoBox
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jr c, .loop
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ld a, [wMenuSelectionQuantity]
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call Buena_getprize
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inc hl
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ld a, [hld]
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ld c, a
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ld a, [wBlueCardBalance]
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cp c
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jr c, .InsufficientBalance
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ld a, [hli]
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push hl
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ld [wCurItem], a
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ld a, $1
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ld [wItemQuantityChangeBuffer], a
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ld hl, wNumItems
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call ReceiveItem
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pop hl
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jr nc, .BagFull
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ld a, [hl]
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ld c, a
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ld a, [wBlueCardBalance]
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sub c
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ld [wBlueCardBalance], a
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call PrintBlueCardBalance
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jr .Purchase
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.InsufficientBalance:
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ld hl, .Text_NotEnoughPoints
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jr .print
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.BagFull:
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ld hl, .Text_NoRoom
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jr .print
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.Purchase:
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ld de, SFX_TRANSACTION
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call PlaySFX
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ld hl, .Text_HereYouGo
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.print
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call BuenaPrintText
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jr .loop
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.done
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call CloseWindow
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call CloseWindow
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ld hl, .Text_PleaseComeBackAgain
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call PrintText
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call JoyWaitAorB
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call PlayClickSFX
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ret
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.Text_AskWhichPrize:
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; Which prize would you like?
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text_jump UnknownText_0x1c589f
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db "@"
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.Text_IsThatRight:
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; ? Is that right?
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text_jump UnknownText_0x1c58bc
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db "@"
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.Text_HereYouGo: ; Here you go!
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text_jump UnknownText_0x1c58d1
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db "@"
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.Text_NotEnoughPoints:
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; You don't have enough points.
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text_jump UnknownText_0x1c58e0
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db "@"
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.Text_NoRoom:
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; You have no room for it.
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text_jump UnknownText_0x1c58ff
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db "@"
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.Text_PleaseComeBackAgain:
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; Oh. Please come back again!
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text_jump UnknownText_0x1c591a
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db "@"
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Buena_DisplayBlueCardBalance:
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ld hl, BlueCardBalanceMenuHeader
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call LoadMenuHeader
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ret
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PrintBlueCardBalance:
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ld de, wBlueCardBalance
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call .DrawBox
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ret
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.DrawBox:
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push de
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xor a
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ldh [hBGMapMode], a
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ld hl, BlueCardBalanceMenuHeader
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call CopyMenuHeader
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call MenuBox
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call UpdateSprites
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call MenuBoxCoord2Tile
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ld bc, SCREEN_WIDTH + 1
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add hl, bc
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ld de, .Points_string
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call PlaceString
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ld h, b
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ld l, c
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inc hl
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ld a, " "
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ld [hli], a
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ld [hld], a
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pop de
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lb bc, 1, 2
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call PrintNum
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ret
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.Points_string:
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db "Points@"
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BlueCardBalanceMenuHeader:
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db MENU_BACKUP_TILES ; flags
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menu_coords 0, 11, 11, 13
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Buena_PlacePrizeMenuBox:
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ld hl, .MenuHeader
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call LoadMenuHeader
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ret
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.MenuHeader
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db MENU_BACKUP_TILES ; flags
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menu_coords 0, 0, 17, TEXTBOX_Y - 1
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Buena_PrizeMenu:
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ld hl, .MenuHeader
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call CopyMenuHeader
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ld a, [wMenuSelection]
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ld [wMenuCursorBuffer], a
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xor a
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ld [wWhichIndexSet], a
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ldh [hBGMapMode], a
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call InitScrollingMenu
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call UpdateSprites
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call ScrollingMenu
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ld a, [wMenuSelection]
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ld c, a
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ld a, [wMenuCursorY]
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ld [wMenuSelection], a
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ld a, [wMenuJoypad]
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cp $2
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jr z, .cancel
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ld a, c
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and a
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ret nz
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.cancel
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xor a
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ret
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.MenuHeader:
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db MENU_BACKUP_TILES ; flags
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menu_coords 1, 1, 16, 9
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dw .MenuData
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db 1 ; default option
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db 0
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.MenuData:
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db SCROLLINGMENU_DISPLAY_ARROWS ; flags
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db 4, 13 ; rows, columns
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db 1 ; spacing
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dba .indices
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dba .prizeitem
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dba .prizepoints
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NUM_BUENA_PRIZES EQU 9 ; ((BuenaPrizeItems.End - BuenaPrizeItems) / 2)
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.indices
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db NUM_BUENA_PRIZES
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x = 1
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rept NUM_BUENA_PRIZES
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db x
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x = x + 1
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endr
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db -1
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.prizeitem
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ld a, [wMenuSelection]
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call Buena_getprize
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ld a, [hl]
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push de
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ld [wNamedObjectIndexBuffer], a
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call GetItemName
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pop hl
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call PlaceString
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ret
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.prizepoints
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ld a, [wMenuSelection]
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call Buena_getprize
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inc hl
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ld a, [hl]
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ld c, "0"
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add c
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ld [de], a
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ret
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Buena_getprize:
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dec a
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ld hl, BuenaPrizeItems
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ld b, 0
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ld c, a
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add hl, bc
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add hl, bc
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ret
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INCLUDE "data/items/buena_prizes.asm"
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