mirror of https://github.com/pret/pokecrystal.git
abb9454307
It now only takes one numerical parameter, which is the offset of the target map relative to the source map, much like in AdvancedMap. This makes it easier to make connections and avoids having to calculate these values by hand, and/or "mess with the values 'till it works", as many have been doing thus far. It's just one, easy-to-understand value. To convert from the old macro to the new macro, just take the fourth and the fifth parameter, and calculate `<4th_param> - <5th_param>`. The result is the value required for the new macro. |
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.. | ||
attributes.asm | ||
blocks.asm | ||
environment_colors.asm | ||
flypoints.asm | ||
landmarks.asm | ||
map_data.asm | ||
maps.asm | ||
outdoor_sprites.asm | ||
roofs.asm | ||
scenes.asm | ||
scripts.asm | ||
setup_scripts.asm | ||
sgb_roof_pal_inds.asm | ||
spawn_points.asm |