pokecrystal/maps/RadioTower1F.asm

494 lines
9.1 KiB
NASM

const_def 2 ; object constants
const RADIOTOWER1F_RECEPTIONIST
const RADIOTOWER1F_LASS
const RADIOTOWER1F_YOUNGSTER
const RADIOTOWER1F_ROCKET
const RADIOTOWER1F_GENTLEMAN
const RADIOTOWER1F_COOLTRAINER_F
RadioTower1F_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
RadioTower1FReceptionistScript:
faceplayer
opentext
checkflag ENGINE_ROCKETS_IN_RADIO_TOWER
iftrue .Rockets
writetext UnknownText_0x5ce77
waitbutton
closetext
end
.Rockets:
writetext UnknownText_0x5ce81
waitbutton
closetext
end
RadioTower1FLuckyNumberManScript:
faceplayer
opentext
writetext UnknownText_0x5ceba
buttonsound
special CheckLuckyNumberShowFlag
iffalse .skip
special ResetLuckyNumberShowFlag
.skip
special PrintTodaysLuckyNumber
checkflag ENGINE_LUCKY_NUMBER_SHOW
iftrue .GameOver
writetext UnknownText_0x5cf3a
buttonsound
closetext
applymovement RADIOTOWER1F_GENTLEMAN, MovementData_0x5ce71
opentext
writetext UnknownText_0x5cf5a
buttonsound
waitsfx
writetext UnknownText_0x5cf79
playsound SFX_DEX_FANFARE_20_49
waitsfx
buttonsound
special CheckForLuckyNumberWinners
closetext
applymovement RADIOTOWER1F_GENTLEMAN, MovementData_0x5ce74
opentext
ifequal 1, .FirstPlace
ifequal 2, .SecondPlace
ifequal 3, .ThirdPlace
jump .NoPrize
.GameOver:
writetext UnknownText_0x5cf7e
waitbutton
closetext
end
.FirstPlace:
writetext UnknownText_0x5cfb5
playsound SFX_1ST_PLACE
waitsfx
buttonsound
giveitem MASTER_BALL
iffalse .BagFull
itemnotify
setflag ENGINE_LUCKY_NUMBER_SHOW
jump .GameOver
.SecondPlace:
writetext UnknownText_0x5d023
playsound SFX_2ND_PLACE
waitsfx
buttonsound
giveitem EXP_SHARE
iffalse .BagFull
itemnotify
setflag ENGINE_LUCKY_NUMBER_SHOW
jump .GameOver
.ThirdPlace:
writetext UnknownText_0x5d076
playsound SFX_3RD_PLACE
waitsfx
buttonsound
giveitem PP_UP
iffalse .BagFull
itemnotify
setflag ENGINE_LUCKY_NUMBER_SHOW
jump .GameOver
.NoPrize:
writetext UnknownText_0x5d0c0
waitbutton
closetext
end
.BagFull:
writetext UnknownText_0x5d0e6
waitbutton
closetext
end
RadioTower1FRadioCardWomanScript:
faceplayer
opentext
checkflag ENGINE_RADIO_CARD
iftrue .GotCard
writetext UnknownText_0x5d12d
yesorno
iffalse .NoQuiz
writetext UnknownText_0x5d1f2
yesorno
iffalse .WrongAnswer
playsound SFX_ELEVATOR_END
waitsfx
writetext UnknownText_0x5d231
yesorno
iffalse .WrongAnswer
playsound SFX_ELEVATOR_END
waitsfx
writetext UnknownText_0x5d282
yesorno
iftrue .WrongAnswer
playsound SFX_ELEVATOR_END
waitsfx
writetext UnknownText_0x5d2bc
yesorno
iffalse .WrongAnswer
playsound SFX_ELEVATOR_END
waitsfx
writetext UnknownText_0x5d30e
yesorno
iftrue .WrongAnswer
playsound SFX_ELEVATOR_END
waitsfx
writetext UnknownText_0x5d37b
buttonsound
stringtotext .RadioCardText, MEM_BUFFER_1
scall .ReceiveItem
writetext UnknownText_0x5d3c0
buttonsound
setflag ENGINE_RADIO_CARD
.GotCard:
writetext UnknownText_0x5d3e5
waitbutton
closetext
end
.RadioCardText:
db "RADIO CARD@"
.ReceiveItem:
jumpstd receiveitem
end
.WrongAnswer:
playsound SFX_WRONG
writetext UnknownText_0x5d409
waitbutton
closetext
end
.NoQuiz:
writetext UnknownText_0x5d443
waitbutton
closetext
end
RadioTower1FLassScript:
jumptextfaceplayer RadioTower1FLassText
RadioTower1FYoungsterScript:
jumptextfaceplayer RadioTower1FYoungsterText
TrainerGruntM3:
trainer GRUNTM, GRUNTM_3, EVENT_BEAT_ROCKET_GRUNTM_3, GruntM3SeenText, GruntM3BeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext GruntM3AfterBattleText
waitbutton
closetext
end
RadioTower1FDirectory:
jumptext RadioTower1FDirectoryText
RadioTower1FLuckyChannelSign:
jumptext RadioTower1FLuckyChannelSignText
MovementData_0x5ce71:
step RIGHT
turn_head UP
step_end
MovementData_0x5ce74:
step LEFT
turn_head UP
step_end
UnknownText_0x5ce77:
text "Welcome!"
done
UnknownText_0x5ce81:
text "Hello. I'm sorry,"
line "but we're not"
cont "offering any tours"
cont "today."
done
UnknownText_0x5ceba:
text "Hi, are you here"
line "for the LUCKY NUM-"
cont "BER SHOW?"
para "Want me to check"
line "the ID numbers of"
cont "your #MON?"
para "If you get lucky,"
line "you win a prize."
done
UnknownText_0x5cf3a:
text "This week's ID"
line "number is @"
text_ram wStringBuffer3
text "."
done
UnknownText_0x5cf5a:
text "Let's see if you"
line "have a match."
done
UnknownText_0x5cf79:
text "<……>"
line "<……>"
done
UnknownText_0x5cf7e:
text "Please come back"
line "next week for the"
cont "next LUCKY NUMBER."
done
UnknownText_0x5cfb5:
text "Wow! You have a"
line "perfect match of"
cont "all five numbers!"
para "We have a grand"
line "prize winner!"
para "You have won a"
line "MASTER BALL!"
done
UnknownText_0x5d023:
text "Hey! You've"
line "matched the last"
cont "three numbers!"
para "You've won second"
line "prize, an EXP."
cont "SHARE!"
done
UnknownText_0x5d076:
text "Ooh, you've"
line "matched the last"
cont "two numbers."
para "You've won third"
line "prize, a PP UP."
done
UnknownText_0x5d0c0:
text "Nope, none of your"
line "ID numbers match."
done
UnknownText_0x5d0e6:
text "You've got no room"
line "for your prize."
para "Make room and come"
line "back right away."
done
UnknownText_0x5d12d:
text "We have a special"
line "quiz campaign on"
cont "right now."
para "Answer five ques-"
line "tions correctly to"
cont "win a RADIO CARD."
para "Slide it into your"
line "#GEAR to play"
para "the radio anytime,"
line "anywhere."
para "Would you like to"
line "take the quiz?"
done
UnknownText_0x5d1f2:
text "Question 1:"
para "Is there a #MON"
line "that appears only"
cont "in the morning?"
done
UnknownText_0x5d231:
text "Correct!"
line "Question 2:"
para "Is this statement"
line "correct?"
para "You can't buy a"
line "BERRY at a MART."
done
UnknownText_0x5d282:
text "Bull's-eye!"
line "Question 3:"
para "Does HM01 contain"
line "the move FLASH?"
done
UnknownText_0x5d2bc:
text "So far so good!"
line "Question 4:"
para "Is FALKNER the"
line "VIOLET GYM LEADER"
para "who uses bird"
line "#MON?"
done
UnknownText_0x5d30e:
text "Wow! Right again!"
line "Here's the final"
cont "question:"
para "Do GOLDENROD GAME"
line "CORNER's slots"
para "have CHARMANDER"
line "on their reels?"
done
UnknownText_0x5d37b:
text "Bingo! You got it!"
line "Congratulations!"
para "Here's your prize,"
line "a RADIO CARD!"
done
UnknownText_0x5d3c0:
text "<PLAYER>'s #GEAR"
line "can now double as"
cont "a radio!"
done
UnknownText_0x5d3e5:
text "Please tune in to"
line "our radio shows."
done
UnknownText_0x5d409:
text "Oh, dear."
line "Sorry, but you"
para "got it wrong."
line "Please try again!"
done
UnknownText_0x5d443:
text "Oh. I see. Please"
line "see me if you"
cont "change your mind."
done
RadioTower1FLassText:
text "BEN is a fabulous"
line "DJ."
para "His sweet voice"
line "makes me melt!"
done
RadioTower1FYoungsterText:
text "I love MARY, from"
line "#MON TALK."
para "I only know what"
line "she sounds like,"
cont "though."
done
GruntM3SeenText:
text "We've finally"
line "taken over the"
cont "RADIO TOWER!"
para "Now everyone will"
line "get to experience"
para "the true terror of"
line "TEAM ROCKET!"
para "We'll show you"
line "how scary we are!"
done
GruntM3BeatenText:
text "Too strong! We"
line "must watch you…"
done
GruntM3AfterBattleText:
text "You're too strong."
para "Our plan could be"
line "ruined. I must"
cont "warn the others…"
done
RadioTower1FDirectoryText:
text "1F RECEPTION"
line "2F SALES"
para "3F PERSONNEL"
line "4F PRODUCTION"
para "5F DIRECTOR'S"
line " OFFICE"
done
RadioTower1FLuckyChannelSignText:
text "LUCKY CHANNEL!"
para "Win with #MON"
line "ID numbers!"
para "Trade your #MON"
line "to collect differ-"
cont "ent ID numbers!"
done
RadioTower1F_MapEvents:
db 0, 0 ; filler
db 3 ; warp events
warp_event 2, 7, GOLDENROD_CITY, 11
warp_event 3, 7, GOLDENROD_CITY, 11
warp_event 15, 0, RADIO_TOWER_2F, 2
db 0 ; coord events
db 2 ; bg events
bg_event 3, 0, BGEVENT_READ, RadioTower1FDirectory
bg_event 13, 0, BGEVENT_READ, RadioTower1FLuckyChannelSign
db 6 ; object events
object_event 5, 6, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, RadioTower1FReceptionistScript, -1
object_event 16, 4, SPRITE_LASS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, RadioTower1FLassScript, EVENT_GOLDENROD_CITY_CIVILIANS
object_event 15, 4, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, RadioTower1FYoungsterScript, EVENT_GOLDENROD_CITY_CIVILIANS
object_event 14, 1, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM3, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
object_event 8, 6, SPRITE_GENTLEMAN, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, RadioTower1FLuckyNumberManScript, EVENT_GOLDENROD_CITY_CIVILIANS
object_event 12, 6, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, RadioTower1FRadioCardWomanScript, EVENT_GOLDENROD_CITY_CIVILIANS