pokecrystal/maps/Route36NationalParkGate.asm

878 lines
20 KiB
NASM

object_const_def
const ROUTE36NATIONALPARKGATE_OFFICER1
const ROUTE36NATIONALPARKGATE_YOUNGSTER1
const ROUTE36NATIONALPARKGATE_YOUNGSTER2
const ROUTE36NATIONALPARKGATE_ROCKER
const ROUTE36NATIONALPARKGATE_POKEFAN_M
const ROUTE36NATIONALPARKGATE_YOUNGSTER3
const ROUTE36NATIONALPARKGATE_YOUNGSTER4
const ROUTE36NATIONALPARKGATE_LASS
const ROUTE36NATIONALPARKGATE_YOUNGSTER5
const ROUTE36NATIONALPARKGATE_YOUNGSTER6
const ROUTE36NATIONALPARKGATE_YOUNGSTER7
const ROUTE36NATIONALPARKGATE_OFFICER2
Route36NationalParkGate_MapScripts:
def_scene_scripts
scene_script .DummyScene0 ; SCENE_ROUTE36NATIONALPARKGATE_NOTHING
scene_script .DummyScene1 ; SCENE_ROUTE36NATIONALPARKGATE_UNUSED
scene_script .LeaveContestEarly ; SCENE_ROUTE36NATIONALPARKGATE_LEAVE_CONTEST_EARLY
def_callbacks
callback MAPCALLBACK_NEWMAP, .CheckIfContestRunning
callback MAPCALLBACK_OBJECTS, .CheckIfContestAvailable
.DummyScene0:
end
.DummyScene1:
end
.LeaveContestEarly:
sdefer .LeavingContestEarly
end
.CheckIfContestRunning:
checkflag ENGINE_BUG_CONTEST_TIMER
iftrue .BugContestIsRunning
setscene SCENE_ROUTE36NATIONALPARKGATE_NOTHING
endcallback
.BugContestIsRunning:
setscene SCENE_ROUTE36NATIONALPARKGATE_LEAVE_CONTEST_EARLY
endcallback
.CheckIfContestAvailable:
checkevent EVENT_WARPED_FROM_ROUTE_35_NATIONAL_PARK_GATE
iftrue .Return
readvar VAR_WEEKDAY
ifequal TUESDAY, .SetContestOfficer
ifequal THURSDAY, .SetContestOfficer
ifequal SATURDAY, .SetContestOfficer
checkflag ENGINE_BUG_CONTEST_TIMER
iftrue .SetContestOfficer
disappear ROUTE36NATIONALPARKGATE_OFFICER1
appear ROUTE36NATIONALPARKGATE_OFFICER2
endcallback
.SetContestOfficer:
appear ROUTE36NATIONALPARKGATE_OFFICER1
disappear ROUTE36NATIONALPARKGATE_OFFICER2
.Return:
endcallback
.LeavingContestEarly:
turnobject PLAYER, UP
opentext
readvar VAR_CONTESTMINUTES
addval 1
getnum STRING_BUFFER_3
writetext Route36NationalParkGateOfficer1WantToFinishText
yesorno
iffalse .GoBackToContest
writetext Route36NationalParkGateOfficer1WaitHereForAnnouncementText
waitbutton
closetext
special FadeBlackQuickly
special ReloadSpritesNoPalettes
scall .CopyContestants
disappear ROUTE36NATIONALPARKGATE_OFFICER1
appear ROUTE36NATIONALPARKGATE_OFFICER2
applymovement PLAYER, Route36NationalParkGatePlayerWaitWithContestantsMovement
pause 15
special FadeInQuickly
jumpstd BugContestResultsScript
.GoBackToContest:
writetext Route36NationalParkGateOfficer1OkGoFinishText
waitbutton
closetext
turnobject PLAYER, LEFT
playsound SFX_EXIT_BUILDING
special FadeOutPalettes
waitsfx
warpfacing LEFT, NATIONAL_PARK_BUG_CONTEST, 33, 18
end
.CopyContestants:
checkevent EVENT_BUG_CATCHING_CONTESTANT_1A
iftrue .Not1
appear ROUTE36NATIONALPARKGATE_YOUNGSTER1
.Not1:
checkevent EVENT_BUG_CATCHING_CONTESTANT_2A
iftrue .Not2
appear ROUTE36NATIONALPARKGATE_YOUNGSTER2
.Not2:
checkevent EVENT_BUG_CATCHING_CONTESTANT_3A
iftrue .Not3
appear ROUTE36NATIONALPARKGATE_ROCKER
.Not3:
checkevent EVENT_BUG_CATCHING_CONTESTANT_4A
iftrue .Not4
appear ROUTE36NATIONALPARKGATE_POKEFAN_M
.Not4:
checkevent EVENT_BUG_CATCHING_CONTESTANT_5A
iftrue .Not5
appear ROUTE36NATIONALPARKGATE_YOUNGSTER3
.Not5:
checkevent EVENT_BUG_CATCHING_CONTESTANT_6A
iftrue .Not6
appear ROUTE36NATIONALPARKGATE_YOUNGSTER4
.Not6:
checkevent EVENT_BUG_CATCHING_CONTESTANT_7A
iftrue .Not7
appear ROUTE36NATIONALPARKGATE_LASS
.Not7:
checkevent EVENT_BUG_CATCHING_CONTESTANT_8A
iftrue .Not8
appear ROUTE36NATIONALPARKGATE_YOUNGSTER5
.Not8:
checkevent EVENT_BUG_CATCHING_CONTESTANT_9A
iftrue .Not9
appear ROUTE36NATIONALPARKGATE_YOUNGSTER6
.Not9:
checkevent EVENT_BUG_CATCHING_CONTESTANT_10A
iftrue .Not10
appear ROUTE36NATIONALPARKGATE_YOUNGSTER7
.Not10:
special UpdateSprites
end
Route36OfficerScriptContest:
readvar VAR_WEEKDAY
ifequal SUNDAY, _ContestNotOn
ifequal MONDAY, _ContestNotOn
ifequal WEDNESDAY, _ContestNotOn
ifequal FRIDAY, _ContestNotOn
faceplayer
opentext
checkflag ENGINE_DAILY_BUG_CONTEST
iftrue Route36Officer_ContestHasConcluded
scall Route36ParkGate_DayToText
writetext Route36NationalParkGateOfficer1AskToParticipateText
yesorno
iffalse .DecidedNotToJoinContest
readvar VAR_PARTYCOUNT
ifgreater 1, .LeaveMonsWithOfficer
special ContestDropOffMons
clearevent EVENT_LEFT_MONS_WITH_CONTEST_OFFICER
.ResumeStartingContest:
setflag ENGINE_BUG_CONTEST_TIMER
special PlayMapMusic
writetext Route36NationalParkGateOfficer1GiveParkBallsText
promptbutton
waitsfx
writetext Route36NationalParkGatePlayerReceivedParkBallsText
playsound SFX_ITEM
waitsfx
writetext Route36NationalParkGateOfficer1ExplainsRulesText
waitbutton
closetext
setflag ENGINE_BUG_CONTEST_TIMER
special GiveParkBalls
turnobject PLAYER, LEFT
playsound SFX_EXIT_BUILDING
special FadeOutPalettes
waitsfx
special SelectRandomBugContestContestants
warpfacing LEFT, NATIONAL_PARK_BUG_CONTEST, 33, 18
end
.LeaveMonsWithOfficer:
readvar VAR_PARTYCOUNT
ifless PARTY_LENGTH, .ContinueLeavingMons
readvar VAR_BOXSPACE
ifequal 0, .BoxFull
.ContinueLeavingMons:
special CheckFirstMonIsEgg
ifequal TRUE, .FirstMonIsEgg
writetext Route36NationalParkGateOfficer1AskToUseFirstMonText
yesorno
iffalse .RefusedToLeaveMons
special ContestDropOffMons
iftrue .FirstMonIsFainted
setevent EVENT_LEFT_MONS_WITH_CONTEST_OFFICER
writetext Route36NationalParkGateOfficer1WellHoldYourMonText
promptbutton
writetext Route36NationalParkGatePlayersMonLeftWithHelperText
playsound SFX_GOT_SAFARI_BALLS
waitsfx
promptbutton
sjump .ResumeStartingContest
.DecidedNotToJoinContest:
writetext Route36NationalParkGateOfficer1TakePartInFutureText
waitbutton
closetext
end
.RefusedToLeaveMons:
writetext Route36NationalParkGateOfficer1ChooseMonAndComeBackText
waitbutton
closetext
end
.FirstMonIsFainted:
writetext Route36NationalParkGateOfficer1FirstMonCantBattleText
waitbutton
closetext
end
.BoxFull:
writetext Route36NationalParkGateOfficer1MakeRoomText
waitbutton
closetext
end
.FirstMonIsEgg:
writetext Route36NationalParkGateOfficer1EggAsFirstMonText
waitbutton
closetext
end
Route36Officer_ContestHasConcluded:
checkevent EVENT_CONTEST_OFFICER_HAS_SUN_STONE
iftrue .Sunstone
checkevent EVENT_CONTEST_OFFICER_HAS_EVERSTONE
iftrue .Everstone
checkevent EVENT_CONTEST_OFFICER_HAS_GOLD_BERRY
iftrue .GoldBerry
checkevent EVENT_CONTEST_OFFICER_HAS_BERRY
iftrue .Berry
writetext Route36NationalParkGateOfficer1ContestIsOverText
waitbutton
closetext
end
.Sunstone:
writetext Route36NationalParkGateOfficer1HeresThePrizeText
promptbutton
verbosegiveitem SUN_STONE
iffalse .BagFull
clearevent EVENT_CONTEST_OFFICER_HAS_SUN_STONE
closetext
end
.Everstone:
writetext Route36NationalParkGateOfficer1HeresThePrizeText
promptbutton
verbosegiveitem EVERSTONE
iffalse .BagFull
clearevent EVENT_CONTEST_OFFICER_HAS_EVERSTONE
closetext
end
.GoldBerry:
writetext Route36NationalParkGateOfficer1HeresThePrizeText
promptbutton
verbosegiveitem GOLD_BERRY
iffalse .BagFull
clearevent EVENT_CONTEST_OFFICER_HAS_GOLD_BERRY
closetext
end
.Berry:
writetext Route36NationalParkGateOfficer1HeresThePrizeText
promptbutton
verbosegiveitem BERRY
iffalse .BagFull
clearevent EVENT_CONTEST_OFFICER_HAS_BERRY
closetext
end
.BagFull:
writetext Route36NationalParkGateOfficer1WellHoldPrizeText
waitbutton
closetext
end
_ContestNotOn:
jumptextfaceplayer Route36NationalParkGateOfficer1SomeMonOnlySeenInParkText
Route36NationalParkGateOfficerScript:
faceplayer
opentext
checkflag ENGINE_DAILY_BUG_CONTEST
iftrue Route36Officer_ContestHasConcluded
writetext Route36NationalParkGateOfficer1SomeMonOnlySeenInParkText
waitbutton
closetext
end
Route36ParkGate_DayToText:
jumpstd DayToTextScript
end
BugCatchingContestant1BScript:
faceplayer
opentext
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
iffalse .StillCompeting
writetext BugCatchingContestant1BText
waitbutton
closetext
end
.StillCompeting:
writetext BugCatchingContestant1BStillCompetingText
waitbutton
closetext
end
BugCatchingContestant2BScript:
faceplayer
opentext
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
iffalse .StillCompeting
writetext BugCatchingContestant2BText
waitbutton
closetext
end
.StillCompeting:
writetext BugCatchingContestant2BStillCompetingText
waitbutton
closetext
end
BugCatchingContestant3BScript:
faceplayer
opentext
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
iffalse .StillCompeting
writetext BugCatchingContestant3BText
waitbutton
closetext
end
.StillCompeting:
writetext BugCatchingContestant3BStillCompetingText
waitbutton
closetext
end
BugCatchingContestant4BScript:
faceplayer
opentext
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
iffalse .StillCompeting
writetext BugCatchingContestant4BText
waitbutton
closetext
end
.StillCompeting:
writetext BugCatchingContestant4BStillCompetingText
waitbutton
closetext
end
BugCatchingContestant5BScript:
faceplayer
opentext
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
iffalse .StillCompeting
writetext BugCatchingContestant5BText
waitbutton
closetext
end
.StillCompeting:
writetext BugCatchingContestant5BStillCompetingText
waitbutton
closetext
end
BugCatchingContestant6BScript:
faceplayer
opentext
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
iffalse .StillCompeting
writetext BugCatchingContestant6BText
waitbutton
closetext
end
.StillCompeting:
writetext BugCatchingContestant6BStillCompetingText
waitbutton
closetext
end
BugCatchingContestant7BScript:
faceplayer
opentext
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
iffalse .StillCompeting
writetext BugCatchingContestant7BText
waitbutton
closetext
end
.StillCompeting:
writetext BugCatchingContestant7BStillCompetingText
waitbutton
closetext
end
BugCatchingContestant8BScript:
faceplayer
opentext
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
iffalse .StillCompeting
writetext BugCatchingContestant8BText
waitbutton
closetext
end
.StillCompeting:
writetext BugCatchingContestant8BStillCompetingText
waitbutton
closetext
end
BugCatchingContestant9BScript:
faceplayer
opentext
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
iffalse .StillCompeting
writetext BugCatchingContestant9BText
waitbutton
closetext
end
.StillCompeting:
writetext BugCatchingContestant9BStillCompetingText
waitbutton
closetext
end
BugCatchingContestant10BScript:
faceplayer
opentext
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
iffalse .StillCompeting
writetext BugCatchingContestant10BText
waitbutton
closetext
end
.StillCompeting:
writetext BugCatchingContestant10BStillCompetingText
waitbutton
closetext
end
UnusedBugCatchingContestExplanationSign: ; unreferenced
; duplicate of BugCatchingContestExplanationSign in Route35NationalParkGate.asm
jumptext UnusedBugCatchingContestExplanationText
Route36NationalParkGatePlayerWaitWithContestantsMovement:
big_step DOWN
big_step RIGHT
turn_head UP
step_end
Route36NationalParkGateOfficer1AskToParticipateText:
text "Today's @"
text_ram wStringBuffer3
text "."
line "That means the"
para "Bug-Catching Con-"
line "test is on today."
para "The rules are sim-"
line "ple."
para "Using one of your"
line "#MON, catch a"
para "bug #MON to be"
line "judged."
para "Would you like to"
line "give it a try?"
done
Route36NationalParkGateOfficer1GiveParkBallsText:
text "Here are the PARK"
line "BALLS for the"
cont "Contest."
done
Route36NationalParkGatePlayerReceivedParkBallsText:
text "<PLAYER> received"
line "{d:BUG_CONTEST_BALLS} PARK BALLS."
done
Route36NationalParkGateOfficer1ExplainsRulesText:
text "The person who"
line "gets the strong-"
cont "est bug #MON"
cont "is the winner."
para "You have {d:BUG_CONTEST_MINUTES}"
line "minutes."
para "If you run out of"
line "PARK BALLS, you're"
cont "done."
para "You can keep the"
line "last #MON you"
cont "catch as your own."
para "Go out and catch"
line "the strongest bug"
para "#MON you can"
line "find!"
done
Route36NationalParkGateOfficer1AskToUseFirstMonText:
text "Uh-oh…"
para "You have more than"
line "one #MON."
para "You'll have to use"
line "@"
text_ram wStringBuffer3
text ", the"
para "first #MON in"
line "your party."
para "Is that OK with"
line "you?"
done
Route36NationalParkGateOfficer1WellHoldYourMonText:
text "Fine, we'll hold"
line "your other #MON"
cont "while you compete."
done
Route36NationalParkGatePlayersMonLeftWithHelperText:
text "<PLAYER>'s #MON"
line "were left with the"
cont "CONTEST HELPER."
done
Route36NationalParkGateOfficer1ChooseMonAndComeBackText:
text "Please choose the"
line "#MON to be used"
para "in the Contest,"
line "then come see me."
done
Route36NationalParkGateOfficer1TakePartInFutureText:
text "OK. We hope you'll"
line "take part in the"
cont "future."
done
Route36NationalParkGateOfficer1FirstMonCantBattleText:
text "Uh-oh…"
line "The first #MON"
para "in your party"
line "can't battle."
para "Please switch it"
line "with the #MON"
para "you want to use,"
line "then come see me."
done
Route36NationalParkGateOfficer1MakeRoomText:
text "Uh-oh…"
line "Both your party"
para "and your PC BOX"
line "are full."
para "You have no room"
line "to put the bug"
cont "#MON you catch."
para "Please make room"
line "in your party or"
para "your PC BOX, then"
line "come see me."
done
Route36NationalParkGateOfficer1EggAsFirstMonText:
text "Uh-oh…"
line "You have an EGG as"
para "the first #MON"
line "in your party."
para "Please switch it"
line "with the #MON"
para "you want to use,"
line "then come see me."
done
Route36NationalParkGateOfficer1WantToFinishText:
text "You still have @"
text_ram wStringBuffer3
text_start
line "minute(s) left."
para "Do you want to"
line "finish now?"
done
Route36NationalParkGateOfficer1WaitHereForAnnouncementText:
text "OK. Please wait"
line "here for the"
para "announcement of"
line "the winners."
done
Route36NationalParkGateOfficer1OkGoFinishText:
text "OK. Please go back"
line "outside and finish"
cont "up."
done
Route36NationalParkGateOfficer1ContestIsOverText:
text "Today's Contest is"
line "over. We hope you"
para "will participate"
line "in the future."
done
Route36NationalParkGateOfficer1SomeMonOnlySeenInParkText:
text "Some #MON can"
line "only be seen in"
cont "the PARK."
done
BugCatchingContestant1BText:
text "DON: Wow, you beat"
line "me. You're pretty"
cont "good."
done
BugCatchingContestant1BStillCompetingText:
text "DON: Luck plays a"
line "big part in this."
para "You never know"
line "what #MON will"
cont "appear."
done
BugCatchingContestant2BText:
text "ED: I envy you."
line "I just couldn't"
cont "do it this time."
done
BugCatchingContestant2BStillCompetingText:
text "ED: Maybe you win"
line "with big #MON?"
done
BugCatchingContestant3BText:
text "NICK: Well done!"
line "I'm going to raise"
cont "my #MON better."
done
BugCatchingContestant3BStillCompetingText:
text "NICK: Maybe you"
line "get a higher score"
para "for a #MON of"
line "an unusual color."
done
BugCatchingContestant4BText:
text "WILLIAM: You're"
line "the winner? What"
cont "did you catch?"
done
BugCatchingContestant4BStillCompetingText:
text "WILLIAM: Well, I'm"
line "satisfied because"
para "I caught a #MON"
line "that I wanted."
done
BugCatchingContestant5BText:
text "BENNY: Congrats!"
line "You have earned my"
cont "respect!"
done
BugCatchingContestant5BStillCompetingText:
text "BENNY: I caught a"
line "SCYTHER before,"
cont "but I didn't win."
done
BugCatchingContestant6BText:
text "BARRY: That #-"
line "MON you caught…"
cont "it's awesome!"
done
BugCatchingContestant6BStillCompetingText:
text "BARRY: It's easier"
line "to win if you get"
para "a high-level bug"
line "#MON."
para "But I think they"
line "also consider some"
cont "other points."
done
BugCatchingContestant7BText:
text "CINDY: You won?"
line "That's great!"
para "Do you feel like"
line "looking for bug"
cont "#MON with me?"
done
BugCatchingContestant7BStillCompetingText:
text "CINDY: I really"
line "love bug #MON!"
done
BugCatchingContestant8BText:
text "JOSH: I… I can't"
line "believe I lost at"
cont "bug-catching…"
done
BugCatchingContestant8BStillCompetingText:
text "JOSH: I heard that"
line "somebody won with"
cont "a CATERPIE!"
done
BugCatchingContestant9BText:
text "SAMUEL: Next time,"
line "I'm going to win."
done
BugCatchingContestant9BStillCompetingText:
text "SAMUEL: Darn."
line "I thought I would"
cont "score higher…"
done
BugCatchingContestant10BText:
text "KIPP: Could you"
line "give me some tips?"
para "I want to study"
line "your style."
done
BugCatchingContestant10BStillCompetingText:
text "KIPP: I study a"
line "lot, but that's"
para "not good enough to"
line "win."
done
UnusedSilphScope2Text: ; unreferenced
; This text is referring to Sudowoodo.
; The SILPHSCOPE2 was later reworked into the SQUIRTBOTTLE.
text "I hear there's a"
line "#MON that looks"
cont "just like a tree."
para "You can reveal its"
line "identity using a"
cont "SILPHSCOPE 2."
done
UnusedBugCatchingContestExplanationText:
; duplicate of BugCatchingContestExplanationText in Route35NationalParkGate.asm
text "The Bug-Catching"
line "Contest is held on"
para "Tuesday, Thursday"
line "and Saturday."
para "Not only do you"
line "earn a prize just"
para "for participating,"
line "you also get to"
para "keep the bug"
line "#MON you may"
para "have at the end of"
line "the contest."
done
Route36NationalParkGateOfficer1WellHoldPrizeText:
text "Uh-oh… Your PACK"
line "is full."
para "We'll hold on to"
line "your prize, but"
cont "only for today."
para "Please make room,"
line "then come see me."
done
Route36NationalParkGateOfficer1HeresThePrizeText:
text "<PLAYER>?"
para "Here's the prize"
line "we were holding"
cont "for you."
done
Route36NationalParkGate_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 0, 4, NATIONAL_PARK, 1
warp_event 0, 5, NATIONAL_PARK, 2
warp_event 9, 4, ROUTE_36, 1
warp_event 9, 5, ROUTE_36, 2
def_coord_events
def_bg_events
bg_event 6, 0, BGEVENT_READ, BugCatchingContestExplanationSign
def_object_events
object_event 0, 3, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, Route36OfficerScriptContest, EVENT_ROUTE_36_NATIONAL_PARK_GATE_OFFICER_CONTEST_DAY
object_event 2, 5, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, BugCatchingContestant1BScript, EVENT_BUG_CATCHING_CONTESTANT_1B
object_event 4, 5, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, BugCatchingContestant2BScript, EVENT_BUG_CATCHING_CONTESTANT_2B
object_event 2, 6, SPRITE_ROCKER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, BugCatchingContestant3BScript, EVENT_BUG_CATCHING_CONTESTANT_3B
object_event 6, 5, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, BugCatchingContestant4BScript, EVENT_BUG_CATCHING_CONTESTANT_4B
object_event 2, 7, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, BugCatchingContestant5BScript, EVENT_BUG_CATCHING_CONTESTANT_5B
object_event 5, 6, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, BugCatchingContestant6BScript, EVENT_BUG_CATCHING_CONTESTANT_6B
object_event 3, 6, SPRITE_LASS, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, BugCatchingContestant7BScript, EVENT_BUG_CATCHING_CONTESTANT_7B
object_event 4, 7, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, BugCatchingContestant8BScript, EVENT_BUG_CATCHING_CONTESTANT_8B
object_event 6, 7, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, BugCatchingContestant9BScript, EVENT_BUG_CATCHING_CONTESTANT_9B
object_event 6, 6, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, BugCatchingContestant10BScript, EVENT_BUG_CATCHING_CONTESTANT_10B
object_event 3, 2, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, Route36NationalParkGateOfficerScript, EVENT_ROUTE_36_NATIONAL_PARK_GATE_OFFICER_NOT_CONTEST_DAY