pokecrystal/wram.asm

3334 lines
62 KiB
NASM

INCLUDE "constants.asm"
INCLUDE "macros/wram.asm"
INCLUDE "vram.asm"
SECTION "Stack", WRAM0
wStackBottom::
ds $100 - 1
wStack::
wStackTop::
ds 1
SECTION "Audio RAM", WRAM0
wMusic::
; nonzero if playing
wMusicPlaying:: db
wChannels::
wChannel1:: channel_struct wChannel1
wChannel2:: channel_struct wChannel2
wChannel3:: channel_struct wChannel3
wChannel4:: channel_struct wChannel4
wSFXChannels::
wChannel5:: channel_struct wChannel5
wChannel6:: channel_struct wChannel6
wChannel7:: channel_struct wChannel7
wChannel8:: channel_struct wChannel8
ds 1
wCurTrackDuty:: db
wCurTrackVolumeEnvelope:: db
wCurTrackFrequency:: dw
wUnusedBCDNumber:: db ; BCD value, dummied out
wCurNoteDuration:: db ; used in MusicE0 and LoadNote
wCurMusicByte:: db
wCurChannel:: db
wVolume::
; corresponds to rNR50
; Channel control / ON-OFF / Volume (R/W)
; bit 7 - Vin->SO2 ON/OFF
; bit 6-4 - SO2 output level (volume) (# 0-7)
; bit 3 - Vin->SO1 ON/OFF
; bit 2-0 - SO1 output level (volume) (# 0-7)
db
wSoundOutput::
; corresponds to rNR51
; bit 4-7: ch1-4 so2 on/off
; bit 0-3: ch1-4 so1 on/off
db
wPitchSweep::
; corresponds to rNR10
; bit 7: unused
; bit 4-6: sweep time
; bit 3: sweep direction
; but 0-2: sweep shift
db
wMusicID:: dw
wMusicBank:: db
wNoiseSampleAddress:: dw
wNoiseSampleDelay:: db
ds 1
wMusicNoiseSampleSet:: db
wSFXNoiseSampleSet:: db
wLowHealthAlarm::
; bit 7: on/off
; bit 4: pitch
; bit 0-3: counter
db
wMusicFade::
; fades volume over x frames
; bit 7: fade in/out
; bit 0-5: number of frames for each volume level
; $00 = none (default)
db
wMusicFadeCount:: db
wMusicFadeID:: dw
ds 5
wCryPitch:: dw
wCryLength:: dw
wLastVolume:: db
wUnusedMusicF9Flag:: db
wSFXPriority::
; if nonzero, turn off music when playing sfx
db
ds 1
wChannel1JumpCondition:: db
wChannel2JumpCondition:: db
wChannel3JumpCondition:: db
wChannel4JumpCondition:: db
wStereoPanningMask:: db
wCryTracks::
; plays only in left or right track depending on what side the monster is on
; both tracks active outside of battle
db
wSFXDuration:: db
wCurSFX::
; id of sfx currently playing
db
wChannelsEnd::
wMapMusic:: db
wDontPlayMapMusicOnReload:: db
wMusicEnd::
SECTION "WRAM", WRAM0
wLZAddress:: dw
wLZBank:: db
ds 1
wBoxAlignment:: db
wInputType:: db
wAutoInputAddress:: dw
wAutoInputBank:: db
wAutoInputLength:: db
wDebugFlags:: db
wGameLogicPaused:: db
wSpriteUpdatesEnabled:: db
wUnusedScriptByteBuffer:: db
wMapTimeOfDay:: db
ds 3
wPrinterConnectionOpen:: db
wPrinterOpcode:: db
wPrevDexEntry:: db
wDisableTextAcceleration:: db
wPrevLandmark:: db
wCurLandmark:: db
wLandmarkSignTimer:: dw
wLinkMode::
; a LINK_* value for the link type
db
wScriptVar:: db
wPlayerNextMovement:: db
wPlayerMovement:: db
ds 2
wc2e2::
wMovementObject::
db
wMovementDataBank:: db
wMovementDataAddress:: dw
wIndexedMovement2Pointer:: dw
ds 2
wMovementByteWasControlSwitch:: db
UNION
wObjectPriorities:: ds NUM_OBJECT_STRUCTS
NEXTU
wMovementPointer:: dw
ds 3
wTempObjectCopyMapObjectIndex:: db
wTempObjectCopySprite:: db
wTempObjectCopySpriteVTile:: db
wTempObjectCopyPalette:: db
wTempObjectCopyMovement:: db
wTempObjectCopyRange:: db
wTempObjectCopyX:: db
wTempObjectCopyY:: db
wTempObjectCopyRadius:: db
ENDU
ds 1
wTileDown:: db
wTileUp:: db
wTileLeft:: db
wTileRight:: db
wTilePermissions::
; set if tile behavior prevents
; you from walking in that direction
; bit 3: down
; bit 2: up
; bit 1: left
; bit 0: right
db
ds 1
SECTION "wSpriteAnims", WRAM0
UNION
; wSpriteAnimDict is a 10x2 dictionary
; keys: taken from third column of SpriteAnimSeqData
; values: vTiles
wSpriteAnimDict:: ds 10 * 2
wSpriteAnimationStructs::
; field 0: index
; fields 1-3: loaded from SpriteAnimSeqData
wSpriteAnim1:: sprite_anim_struct wSpriteAnim1
wSpriteAnim2:: sprite_anim_struct wSpriteAnim2
wSpriteAnim3:: sprite_anim_struct wSpriteAnim3
wSpriteAnim4:: sprite_anim_struct wSpriteAnim4
wSpriteAnim5:: sprite_anim_struct wSpriteAnim5
wSpriteAnim6:: sprite_anim_struct wSpriteAnim6
wSpriteAnim7:: sprite_anim_struct wSpriteAnim7
wSpriteAnim8:: sprite_anim_struct wSpriteAnim8
wSpriteAnim9:: sprite_anim_struct wSpriteAnim9
wSpriteAnim10:: sprite_anim_struct wSpriteAnim10
wSpriteAnimationStructsEnd::
NEXTU
; dummy game
wc300::
NEXTU
; mobile data
wMobileWRAM::
wMobileErrorCodeBuffer:: ds 3
wc303:: ds 2
wc305:: ds 1
wc306:: ds 1
wc307:: ds 1
wc308:: ds 1
wc309:: ds 1
wc30a:: ds 1
wc30b:: ds 1
wc30c:: ds 1
wc30d:: ds 1
wc30e:: ds 1
wc30f:: ds 1
wc310:: ds 1
wc311:: ds 1
wc312:: ds 1
wc313:: ds 1
wc314:: ds 5
wc319:: db
wc31a:: db
wc31b:: db
wc31c:: db
wc31d:: db
wc31e:: db
wc31f:: db
wc320:: ds 38
wc346:: ds 102
wc3ac:: ds 8
ENDU
wSpriteAnimCount:: db
wCurSpriteOAMAddr:: db
wCurIcon:: db
wCurIconTile:: db
wSpriteAnimAddrBackup::
wSpriteAnimIDBuffer::
wCurSpriteOAMFlags::
dw
wCurAnimVTile:: db
wCurAnimXCoord:: db
wCurAnimYCoord:: db
wCurAnimXOffset:: db
wCurAnimYOffset:: db
wGlobalAnimYOffset:: db
wGlobalAnimXOffset:: db
wSpriteAnimsEnd::
ds 11
; mobile data
wc3cc:: ds 1
wc3cd:: ds 31
wc3ec:: ds 1
wc3ed:: ds 1
wc3ee:: ds 1
wc3ef:: ds 1
wc3f0:: ds 1
wc3f1:: ds 1
wc3f2:: ds 1
wc3f3:: ds 1
wc3f4:: ds 1
wc3f5:: ds 1
wc3f6:: ds 1
wc3f7:: ds 1
wc3f8:: ds 1
wc3f9:: ds 1
wc3fa:: ds 1
wc3fb:: ds 1
wc3fc:: ds 1
ds 3
wMobileWRAMEnd::
SECTION "Sprites", WRAM0
wVirtualOAM::
wVirtualOAMSprite00:: sprite_oam_struct wVirtualOAMSprite00
wVirtualOAMSprite01:: sprite_oam_struct wVirtualOAMSprite01
wVirtualOAMSprite02:: sprite_oam_struct wVirtualOAMSprite02
wVirtualOAMSprite03:: sprite_oam_struct wVirtualOAMSprite03
wVirtualOAMSprite04:: sprite_oam_struct wVirtualOAMSprite04
wVirtualOAMSprite05:: sprite_oam_struct wVirtualOAMSprite05
wVirtualOAMSprite06:: sprite_oam_struct wVirtualOAMSprite06
wVirtualOAMSprite07:: sprite_oam_struct wVirtualOAMSprite07
wVirtualOAMSprite08:: sprite_oam_struct wVirtualOAMSprite08
wVirtualOAMSprite09:: sprite_oam_struct wVirtualOAMSprite09
wVirtualOAMSprite10:: sprite_oam_struct wVirtualOAMSprite10
wVirtualOAMSprite11:: sprite_oam_struct wVirtualOAMSprite11
wVirtualOAMSprite12:: sprite_oam_struct wVirtualOAMSprite12
wVirtualOAMSprite13:: sprite_oam_struct wVirtualOAMSprite13
wVirtualOAMSprite14:: sprite_oam_struct wVirtualOAMSprite14
wVirtualOAMSprite15:: sprite_oam_struct wVirtualOAMSprite15
wVirtualOAMSprite16:: sprite_oam_struct wVirtualOAMSprite16
wVirtualOAMSprite17:: sprite_oam_struct wVirtualOAMSprite17
wVirtualOAMSprite18:: sprite_oam_struct wVirtualOAMSprite18
wVirtualOAMSprite19:: sprite_oam_struct wVirtualOAMSprite19
wVirtualOAMSprite20:: sprite_oam_struct wVirtualOAMSprite20
wVirtualOAMSprite21:: sprite_oam_struct wVirtualOAMSprite21
wVirtualOAMSprite22:: sprite_oam_struct wVirtualOAMSprite22
wVirtualOAMSprite23:: sprite_oam_struct wVirtualOAMSprite23
wVirtualOAMSprite24:: sprite_oam_struct wVirtualOAMSprite24
wVirtualOAMSprite25:: sprite_oam_struct wVirtualOAMSprite25
wVirtualOAMSprite26:: sprite_oam_struct wVirtualOAMSprite26
wVirtualOAMSprite27:: sprite_oam_struct wVirtualOAMSprite27
wVirtualOAMSprite28:: sprite_oam_struct wVirtualOAMSprite28
wVirtualOAMSprite29:: sprite_oam_struct wVirtualOAMSprite29
wVirtualOAMSprite30:: sprite_oam_struct wVirtualOAMSprite30
wVirtualOAMSprite31:: sprite_oam_struct wVirtualOAMSprite31
wVirtualOAMSprite32:: sprite_oam_struct wVirtualOAMSprite32
wVirtualOAMSprite33:: sprite_oam_struct wVirtualOAMSprite33
wVirtualOAMSprite34:: sprite_oam_struct wVirtualOAMSprite34
wVirtualOAMSprite35:: sprite_oam_struct wVirtualOAMSprite35
wVirtualOAMSprite36:: sprite_oam_struct wVirtualOAMSprite36
wVirtualOAMSprite37:: sprite_oam_struct wVirtualOAMSprite37
wVirtualOAMSprite38:: sprite_oam_struct wVirtualOAMSprite38
wVirtualOAMSprite39:: sprite_oam_struct wVirtualOAMSprite39
wVirtualOAMEnd::
SECTION "Tilemap", WRAM0
wTilemap::
; 20x18 grid of 8x8 tiles
ds SCREEN_WIDTH * SCREEN_HEIGHT
wTilemapEnd::
SECTION "Miscellaneous", WRAM0
; This union spans 480 bytes.
UNION
; surrounding tiles
; This buffer determines the size for the rest of the union;
; it uses exactly 480 bytes.
wSurroundingTiles:: ds SURROUNDING_WIDTH * SURROUNDING_HEIGHT
NEXTU
; box save buffer
; SaveBoxAddress uses this buffer in three steps because it
; needs more space than the buffer can hold.
wBoxPartialData:: ds 480
wBoxPartialDataEnd::
NEXTU
; battle tower temp struct
wBT_OTTemp:: battle_tower_struct wBT_OTTemp
NEXTU
; battle data
wBattle::
wEnemyMoveStruct:: move_struct wEnemyMoveStruct
wPlayerMoveStruct:: move_struct wPlayerMoveStruct
wEnemyMonNick:: ds MON_NAME_LENGTH
wBattleMonNick:: ds MON_NAME_LENGTH
wBattleMon:: battle_struct wBattleMon
ds 2
wWildMon:: db
ds 1
wEnemyTrainerItem1:: db
wEnemyTrainerItem2:: db
wEnemyTrainerBaseReward:: db
wEnemyTrainerAIFlags:: ds 3
wOTClassName:: ds TRAINER_CLASS_NAME_LENGTH
wCurOTMon:: db
wBattleParticipantsNotFainted::
; Bit array. Bits 0 - 5 correspond to party members 1 - 6.
; Bit set if the mon appears in battle.
; Bit cleared if the mon faints.
; Backed up if the enemy switches.
; All bits cleared if the enemy faints.
db
wTypeModifier::
; >10: super-effective
; 10: normal
; <10: not very effective
; bit 7: stab
db
wCriticalHit::
; 0 if not critical
; 1 for a critical hit
; 2 for a OHKO
db
wAttackMissed::
; nonzero for a miss
db
wPlayerSubStatus1::
; bit
; 0 nightmare
; 1 curse
; 2 protect
; 3 identified
; 4 perish song
; 5 endure
; 6 rollout
; 7 in love
db
wPlayerSubStatus2::
; bit
; 0 curled
; 1-7 unused
db
wPlayerSubStatus3::
; bit
; 0 bide
; 1 rampage
; 2 in loop
; 3 flinched
; 4 charged
; 5 underground
; 6 flying
; 7 confused
db
wPlayerSubStatus4::
; bit
; 0 x accuracy
; 1 mist
; 2 focus energy
; 3
; 4 substitute
; 5 recharge
; 6 rage
; 7 leech seed
db
wPlayerSubStatus5::
; bit
; 0 toxic
; 1
; 2
; 3 transformed
; 4 encored
; 5 lock-on
; 6 destiny bond
; 7 can't run
db
wEnemySubStatus1::
; see wPlayerSubStatus1
db
wEnemySubStatus2::
; see wPlayerSubStatus2
db
wEnemySubStatus3::
; see wPlayerSubStatus3
db
wEnemySubStatus4::
; see wPlayerSubStatus4
db
wEnemySubStatus5::
; see wPlayerSubStatus5
db
wPlayerRolloutCount:: db
wPlayerConfuseCount:: db
wPlayerToxicCount:: db
wPlayerDisableCount:: db
wPlayerEncoreCount:: db
wPlayerPerishCount:: db
wPlayerFuryCutterCount:: db
wPlayerProtectCount:: db
wEnemyRolloutCount:: db
wEnemyConfuseCount:: db
wEnemyToxicCount:: db
wEnemyDisableCount:: db
wEnemyEncoreCount:: db
wEnemyPerishCount:: db
wEnemyFuryCutterCount:: db
wEnemyProtectCount:: db
wPlayerDamageTaken:: dw
wEnemyDamageTaken:: dw
wBattleReward:: ds 3
wBattleAnimParam:: db
wBattleScriptBuffer:: ds 40
wBattleScriptBufferAddress:: dw
wTurnEnded:: db
ds 1
wPlayerStats::
wPlayerAttack:: dw
wPlayerDefense:: dw
wPlayerSpeed:: dw
wPlayerSpAtk:: dw
wPlayerSpDef:: dw
ds 1
wEnemyStats::
wEnemyAttack:: dw
wEnemyDefense:: dw
wEnemySpeed:: dw
wEnemySpAtk:: dw
wEnemySpDef:: dw
ds 1
wPlayerStatLevels::
; 07 neutral
wPlayerAtkLevel:: db
wPlayerDefLevel:: db
wPlayerSpdLevel:: db
wPlayerSAtkLevel:: db
wPlayerSDefLevel:: db
wPlayerAccLevel:: db
wPlayerEvaLevel:: db
ds 1
wPlayerStatLevelsEnd::
wEnemyStatLevels::
; 07 neutral
wEnemyAtkLevel:: db
wEnemyDefLevel:: db
wEnemySpdLevel:: db
wEnemySAtkLevel:: db
wEnemySDefLevel:: db
wEnemyAccLevel:: db
wEnemyEvaLevel:: db
ds 1
wEnemyTurnsTaken:: db
wPlayerTurnsTaken:: db
ds 1
wPlayerSubstituteHP:: db
wEnemySubstituteHP:: db
wUnusedPlayerLockedMove:: db
ds 1
wCurPlayerMove:: db
wCurEnemyMove:: db
wLinkBattleRNCount::
; how far through the prng stream
db
wEnemyItemState:: db
ds 2
wCurEnemyMoveNum:: db
wEnemyHPAtTimeOfPlayerSwitch:: dw
wPayDayMoney:: ds 3
wSafariMonAngerCount:: db
wSafariMonEating:: db
ds 1
wEnemyBackupDVs:: dw ; used when enemy is transformed
wAlreadyDisobeyed:: db
wDisabledMove:: db
wEnemyDisabledMove:: db
wWhichMonFaintedFirst:: db
; exists so you can't counter on switch
wLastPlayerCounterMove:: db
wLastEnemyCounterMove:: db
wEnemyMinimized:: db
wAlreadyFailed:: db
wBattleParticipantsIncludingFainted:: db
wBattleLowHealthAlarm:: db
wPlayerMinimized:: db
wPlayerScreens::
; bit
; 0 spikes
; 1
; 2 safeguard
; 3 light screen
; 4 reflect
; 5-7 unused
db
wEnemyScreens::
; see wPlayerScreens
db
UNION
wPlayerSafeguardCount:: db
wPlayerLightScreenCount:: db
wPlayerReflectCount:: db
ds 1
wEnemySafeguardCount:: db
wEnemyLightScreenCount:: db
wEnemyReflectCount:: db
ds 1
NEXTU
ds 1
wBetaPokerSGBPals:: dw
ds 1
wBetaPokerSGBAttr:: db
wBetaPokerSGBCol:: db
wBetaPokerSGBRow:: db
ds 1
ENDU
ds 1
wBattleWeather::
; 00 normal
; 01 rain
; 02 sun
; 03 sandstorm
; 04 rain stopped
; 05 sunliight faded
; 06 sandstorm subsided
db
wWeatherCount::
; # turns remaining
db
wLoweredStat:: db
wEffectFailed:: db
wFailedMessage:: db
wEnemyGoesFirst:: db
wPlayerIsSwitching:: db
wEnemyIsSwitching:: db
wPlayerUsedMoves::
; add a move that has been used once by the player
; added in order of use
ds NUM_MOVES
wEnemyAISwitchScore:: db
wEnemySwitchMonParam:: db
wEnemySwitchMonIndex:: db
wTempLevel:: db
wLastPlayerMon:: db
wLastPlayerMove:: db
wLastEnemyMove:: db
wPlayerFutureSightCount:: db
wEnemyFutureSightCount:: db
wGivingExperienceToExpShareHolders:: db
wBackupEnemyMonBaseStats:: ds 5
wBackupEnemyMonCatchRate:: db
wBackupEnemyMonBaseExp:: db
wPlayerFutureSightDamage:: dw
wEnemyFutureSightDamage:: dw
wPlayerRageCounter:: db
wEnemyRageCounter:: db
wBeatUpHitAtLeastOnce:: db
wPlayerTrappingMove:: db
wEnemyTrappingMove:: db
wPlayerWrapCount:: db
wEnemyWrapCount:: db
wPlayerCharging:: db
wEnemyCharging:: db
wBattleEnded:: db
wWildMonMoves:: ds NUM_MOVES
wWildMonPP:: ds NUM_MOVES
wAmuletCoin:: db
wSomeoneIsRampaging:: db
wPlayerJustGotFrozen:: db
wEnemyJustGotFrozen:: db
wBattleEnd::
NEXTU
; unown puzzle
wUnownPuzzle::
ds 200
wPuzzlePieces:: ds 6 * 6
ds 244
wUnownPuzzleEnd::
NEXTU
wMobileTransferData:: ds $1e0
NEXTU
; This union spans 200 bytes.
UNION
; timeset temp storage
wTimeSetBuffer::
ds 20
wInitHourBuffer:: db
ds 9
wInitMinuteBuffer:: db
ds 19
wTimeSetBufferEnd::
NEXTU
; hall of fame temp struct
wHallOfFameTemp:: hall_of_fame wHallOfFameTemp
NEXTU
; link engine data
wLink_c608:: ds 10
wc612:: ds 10
NEXTU
; odd egg
wOddEgg:: party_struct wOddEgg
wOddEggName:: ds MON_NAME_LENGTH
wOddEggOTName:: ds NAME_LENGTH
NEXTU
; debug mon color picker
wDebugMiddleColors::
wDebugLightColor:: ds 2
wDebugDarkColor:: ds 2
ds 6
wDebugRedChannel:: db
wDebugGreenChannel:: db
wDebugBlueChannel:: db
NEXTU
; debug tileset color picker
wDebugPalette::
wDebugWhiteTileColor:: ds 2
wDebugLightTileColor:: ds 2
wDebugDarkTileColor:: ds 2
wDebugBlackTileColor:: ds 2
NEXTU
wc608:: ds 16
wc618:: ds 37
wc63d:: ds 5
wc642:: ds 5
wc647:: ds 1
wc648:: ds 2
wc64a:: ds 30
wc668:: ds 32
wc688:: ds 2
wc68a:: ds 30
wc6a8:: ds 40
ENDU
; This union spans 280 bytes.
UNION
; pokedex
wPokedexDataStart::
wPokedexOrder:: ds $100 ; >= NUM_POKEMON
wPokedexOrderEnd::
wDexListingScrollOffset:: db ; offset of the first displayed entry from the start
wDexListingCursor:: db ; Dex cursor
wDexListingEnd:: db ; Last mon to display
wDexListingHeight:: db ; number of entries displayed at once in the dex listing
wCurDexMode:: db ; Pokedex Mode
wDexSearchMonType1:: db ; first type to search
wDexSearchMonType2:: db ; second type to search
wDexSearchResultCount:: db
wDexArrowCursorPosIndex:: db
wDexArrowCursorDelayCounter:: db
wDexArrowCursorBlinkCounter:: db
wDexSearchSlowpokeFrame:: db
wUnlockedUnownMode:: db
wDexCurUnownIndex:: db
wDexUnownCount:: db
wDexConvertedMonType:: db ; mon type converted from dex search mon type
wDexListingScrollOffsetBackup:: db
wDexListingCursorBackup:: db
wBackupDexListingCursor:: db
wBackupDexListingPage:: db
wDexCurLocation:: db
if DEF(_CRYSTAL11)
wPokedexStatus:: db
wPokedexDataEnd::
else
wPokedexDataEnd:: ds 1
endc
ds 2
NEXTU
; pokegear
wPokegearPhoneLoadNameBuffer:: db
wPokegearPhoneCursorPosition:: db
wPokegearPhoneScrollPosition:: db
wPokegearPhoneSelectedPerson:: db
wPokegearPhoneSubmenuCursor:: db
wPokegearMapCursorObjectPointer:: dw
wPokegearMapCursorLandmark:: db
wPokegearMapPlayerIconLandmark:: db
wPokegearRadioChannelBank:: db
wPokegearRadioChannelAddr:: dw
wPokegearRadioMusicPlaying:: db
NEXTU
; trade
wTrademons::
wPlayerTrademon:: trademon wPlayerTrademon
wOTTrademon:: trademon wOTTrademon
wTrademonsEnd::
wTradeAnimAddress:: dw
wLinkPlayer1Name:: ds NAME_LENGTH
wLinkPlayer2Name:: ds NAME_LENGTH
wLinkTradeSendmonSpecies:: db
wLinkTradeGetmonSpecies:: db
NEXTU
; naming screen
wNamingScreenDestinationPointer:: dw
wNamingScreenCurNameLength:: db
wNamingScreenMaxNameLength:: db
wNamingScreenType:: db
wNamingScreenCursorObjectPointer:: dw
wNamingScreenLastCharacter:: db
wNamingScreenStringEntryCoord:: dw
NEXTU
; slot machine
wSlots::
wReel1:: slot_reel wReel1
wReel2:: slot_reel wReel2
wReel3:: slot_reel wReel3
wReel1Stopped:: ds 3
wReel2Stopped:: ds 3
wReel3Stopped:: ds 3
wSlotBias:: db
wSlotBet:: db
wFirstTwoReelsMatching:: db
wFirstTwoReelsMatchingSevens:: db
wSlotMatched:: db
wCurReelStopped:: ds 3
wPayout:: dw
wCurReelXCoord:: db
wCurReelYCoord:: db
ds 2
wSlotBuildingMatch:: db
wSlotsDataEnd::
ds 28
wSlotsEnd::
NEXTU
; card flip
wCardFlip::
wDeck:: ds 24
wDeckEnd::
wCardFlipNumCardsPlayed:: db
wCardFlipFaceUpCard:: db
wDiscardPile:: ds 24
wDiscardPileEnd::
wCardFlipEnd::
NEXTU
; dummy game
wDummyGame::
wDummyGameCards:: ds 9 * 5
wDummyGameCardsEnd::
wDummyGameLastCardPicked:: db
wDummyGameCard1:: db
wDummyGameCard2:: db
wDummyGameCard1Location:: db
wDummyGameCard2Location:: db
wDummyGameNumberTriesRemaining:: db
wDummyGameLastMatches:: ds 5
wDummyGameCounter:: db
wDummyGameNumCardsMatched:: db
wDummyGameEnd::
NEXTU
; mobile data
wc6d0:: ds 56
wc708:: db
wc709:: db
wc70a:: db
wc70b:: db
wc70c:: db
wc70d:: db
wc70e:: db
wc70f:: db
wc710:: db
wc711:: db
wc712:: ds 7
wc719:: ds 53
wc74e:: ds 107
wc7b9:: ds 1
wc7ba:: ds 1
wc7bb:: ds 2
wc7bd:: ds 19
wc7d0:: ds 1
wc7d1:: ds 1
wc7d2:: ds 1
wc7d3:: ds 1
wc7d4:: ds 1
ENDU
ENDU
; This was a buffer for map-related pointers in the 1997 G/S prototype.
; See wMapBuffer in pokegold-spaceworld's wram.asm.
wUnusedMapBuffer:: ds 24
wUnusedMapBufferEnd::
SECTION "Overworld Map", WRAM0
UNION
; overworld map blocks
wOverworldMapBlocks:: ds 1300
wOverworldMapBlocksEnd::
NEXTU
; GB Printer screen RAM
wGameboyPrinterRAM::
wGameboyPrinterScreen:: ds SCREEN_HEIGHT * SCREEN_WIDTH
wGameboyPrinterScreenEnd::
NEXTU
; GB Printer data
wGameboyPrinter2bppSource:: ds 40 tiles
wGameboyPrinter2bppSourceEnd::
wca80:: db
wPrinterRowIndex:: db
; Printer data
wPrinterData:: ds 4
wPrinterChecksum:: dw
wPrinterHandshake:: db
wPrinterStatusFlags::
; bit 7: set if error 1 (battery low)
; bit 6: set if error 4 (too hot or cold)
; bit 5: set if error 3 (paper jammed or empty)
; if this and the previous byte are both $ff: error 2 (connection error)
db
wHandshakeFrameDelay:: db
wPrinterSerialFrameDelay:: db
wPrinterSendByteOffset:: dw
wPrinterSendByteCounter:: dw
; tilemap backup?
wPrinterTilemapBuffer:: ds SCREEN_HEIGHT * SCREEN_WIDTH
wPrinterTilemapBufferEnd::
wPrinterStatus:: db
ds 1
; High nibble is for margin before the image, low nibble is for after.
wPrinterMargins:: db
wPrinterExposureTime:: db
ds 16
wGameboyPrinterRAMEnd::
NEXTU
; bill's pc data
wBillsPCData::
wBillsPCPokemonList::
; (species, box number, list index) x30
ds 3 * 30
ds 720
wBillsPC_ScrollPosition:: db
wBillsPC_CursorPosition:: db
wBillsPC_NumMonsInBox:: db
wBillsPC_NumMonsOnScreen:: db
wBillsPC_LoadedBox:: db ; 0 if party, 1 - 14 if box, 15 if active box
wBillsPC_BackupScrollPosition:: db
wBillsPC_BackupCursorPosition:: db
wBillsPC_BackupLoadedBox:: db
wBillsPC_MonHasMail:: db
ds 5
wBillsPCDataEnd::
NEXTU
; Hall of Fame data
wHallOfFamePokemonList:: hall_of_fame wHallOfFamePokemonList
NEXTU
; debug color picker
wDebugOriginalColors:: ds 256 * 4
NEXTU
; raw link data
wLinkData:: ds $514
wLinkDataEnd::
NEXTU
; link data members
wLinkPlayerName:: ds NAME_LENGTH
wLinkPartyCount:: db
wLinkPartySpecies:: ds PARTY_LENGTH
wLinkPartyEnd:: db ; older code doesn't check PartyCount
UNION
; time capsule party data
wTimeCapsulePlayerData::
wTimeCapsulePartyMon1:: red_party_struct wTimeCapsulePartyMon1
wTimeCapsulePartyMon2:: red_party_struct wTimeCapsulePartyMon2
wTimeCapsulePartyMon3:: red_party_struct wTimeCapsulePartyMon3
wTimeCapsulePartyMon4:: red_party_struct wTimeCapsulePartyMon4
wTimeCapsulePartyMon5:: red_party_struct wTimeCapsulePartyMon5
wTimeCapsulePartyMon6:: red_party_struct wTimeCapsulePartyMon6
wTimeCapsulePartyMonOTNames:: ds PARTY_LENGTH * NAME_LENGTH
wTimeCapsulePartyMonNicks:: ds PARTY_LENGTH * MON_NAME_LENGTH
wTimeCapsulePlayerDataEnd::
NEXTU
; link player data
wLinkPlayerData::
wLinkPlayerPartyMon1:: party_struct wLinkPlayerPartyMon1
wLinkPlayerPartyMon2:: party_struct wLinkPlayerPartyMon2
wLinkPlayerPartyMon3:: party_struct wLinkPlayerPartyMon3
wLinkPlayerPartyMon4:: party_struct wLinkPlayerPartyMon4
wLinkPlayerPartyMon5:: party_struct wLinkPlayerPartyMon5
wLinkPlayerPartyMon6:: party_struct wLinkPlayerPartyMon6
wLinkPlayerPartyMonOTNames:: ds PARTY_LENGTH * NAME_LENGTH
wLinkPlayerPartyMonNicks:: ds PARTY_LENGTH * MON_NAME_LENGTH
wLinkPlayerDataEnd::
ENDU
NEXTU
; mystery gift data
UNION
wMysteryGiftPartyTemp:: ds (1 + 1 + NUM_MOVES) * PARTY_LENGTH
NEXTU
wMysteryGiftStaging:: ds 80
NEXTU
wc800:: ds 1
wc801:: ds 1
wc802:: ds 1
wc803:: ds 4
wc807:: ds 7
wc80e:: ds 1
wc80f:: ds 1
wc810:: ds 1
wc811:: ds 1
wMobileSDK_PacketChecksum:: dw
wc814:: ds 4
wMobileSDK_AdapterType:: db
ds 5
wMobileSDK_SendCommandID:: db
ds 1
wc820:: ds 1
wc821:: ds 1
wc822:: ds 46
ENDU
UNION
wMysteryGiftTrainerData:: ds (1 + 1 + NUM_MOVES) * PARTY_LENGTH + 2
wMysteryGiftTrainerDataEnd::
NEXTU
wc850:: ds 16
wc860:: ds 16
wc870:: ds 16
wc880:: ds 16
wc890:: ds 16
wc8a0:: ds 16
wc8b0:: ds 16
wc8c0:: ds 16
wc8d0:: ds 16
wc8e0:: ds 16
wc8f0:: ds 16
ENDU
wMysteryGiftPartnerData::
wc900:: db
wMysteryGiftPartnerID:: dw
wMysteryGiftPartnerName:: ds NAME_LENGTH
wMysteryGiftPartnerDexCaught:: db
wc90f::
wMysteryGiftPartnerSentDeco:: db
wMysteryGiftPartnerWhichItem:: db
wMysteryGiftPartnerWhichDeco:: db
wMysteryGiftPartnerBackupItem:: db
ds 1
wMysteryGiftPartnerDataEnd::
ds 60
wMysteryGiftPlayerData::
ds 1
wMysteryGiftPlayerID:: dw
wMysteryGiftPlayerName:: ds NAME_LENGTH
wMysteryGiftPlayerDexCaught:: db
wMysteryGiftPlayerSentDeco:: db
wMysteryGiftPlayerWhichItem:: db
wMysteryGiftPlayerWhichDeco:: db
wMysteryGiftPlayerBackupItem:: db
ds 1
wMysteryGiftPlayerDataEnd::
ds 144
wc9f4:: ds 5
wc9f9:: ds 7
UNION
; blank credits tile buffer
wCreditsBlankFrame2bpp:: ds 4 * 4 tiles
wCreditsBlankFrame2bppEnd::
NEXTU
; mystery gift data
wca00:: db
wca01:: db
wca02:: db
NEXTU
; link data
ds 191
wcabf:: ds 1
NEXTU
ds $2f
wMobileSDK_ReceivePacketBufferAlt:: ds 11
wMobileSDK_ReceivedBytes:: dw
wMobileSDK_ReceivePacketBuffer::
ENDU
ds 14
wcb0e:: ds 5
wcb13:: ds 50
wcb45:: ds 2
wMobileSDK_PacketBuffer:: ds 18
wcb59:: ds 20
wcb6d:: ds 1
wcb6e:: ds 22
wcb84:: ds 100
wcbe8:: dw
wLinkOTPartyMonTypes:: ds 2 * PARTY_LENGTH
ds 84
wcc4a:: ds 22
wcc60:: ds 1
wcc61:: ds 1
wcc62:: ds 2
wcc64:: ds 1
wcc65:: ds 57
wcc9e:: ds 22
wccb4:: ds 1
wccb5:: ds 3
wccb8:: ds 1
wccb9:: ds 1
wccba:: ds 102
if DEF(_DEBUG)
NEXTU
; debug room
; debug room RTC values
wDebugRoomRTCSec:: db
wDebugRoomRTCMin:: db
wDebugRoomRTCHour:: db
wDebugRoomRTCDay:: dw
wDebugRoomRTCCurSec:: db
wDebugRoomRTCCurMin:: db
wDebugRoomRTCCurHour:: db
wDebugRoomRTCCurDay:: dw
; debug room paged values
wDebugRoomCurPage:: db
wDebugRoomCurValue:: db
wDebugRoomAFunction:: dw
wDebugRoomStartFunction:: dw
wDebugRoomSelectFunction:: dw
wDebugRoomAutoFunction:: dw
wDebugRoomPageCount:: db
wDebugRoomPagedValuesPtr:: dw
wDebugRoomROMChecksum:: dw
wDebugRoomCurChecksumBank:: db
UNION
; debug room new item values
wDebugRoomItemID:: db
wDebugRoomItemQuantity:: db
NEXTU
; debug room new pokemon values
wDebugRoomMon:: box_struct wDebugRoomMon
wDebugRoomMonBox:: db
NEXTU
; debug room GB ID values
wDebugRoomGBID:: dw
ENDU
endc
ENDU
SECTION "Video", WRAM0
UNION
; wBGMapBuffer
wBGMapBuffer:: ds 40
wBGMapPalBuffer:: ds 40
wBGMapBufferPtrs:: ds 40 ; 20 bg map addresses (16x8 tiles)
wBGMapBufferEnd::
NEXTU
; credits
wCreditsPos:: dw
wCreditsTimer:: db
NEXTU
; mobile data
wMobileMonSpeciesPointerBuffer:: dw
wMobileMonStructurePointerBuffer:: dw
wMobileMonOTNamePointerBuffer:: dw
wMobileMonNicknamePointerBuffer:: dw
wMobileMonMailPointerBuffer:: dw
NEXTU
; more mobile data
wcd20:: ds 1
wcd21:: ds 1
wcd22:: ds 1
wcd23:: ds 1
wcd24:: ds 1
wMobileCommsJumptableIndex:: ds 1
wcd26:: ds 1
wcd27:: ds 1
wcd28:: ds 1
wcd29:: ds 1
wMobileMonSpeciesBuffer::
wcd2a:: db
wTempOddEggNickname:: ; ds 11
wcd2b:: ds 1
wcd2c:: ds 1
wcd2d:: ds 1
wcd2e:: ds 1
wcd2f:: ds 1
wcd30:: ds 1
wcd31:: ds 1
wcd32:: ds 1
wcd33:: ds 1
wcd34:: ds 1
wcd35:: ds 1
; current time for link/mobile?
wcd36:: db ; hours
wcd37:: db ; mins
wcd38:: db ; secs
wcd39:: ds 1
wcd3a:: ds 1
wcd3b:: ds 1
wBattleTowerRoomMenu2JumptableIndex:: ds 1
wcd3d:: ds 1
wcd3e:: ds 1
wcd3f:: ds 1
wcd40:: ds 1
wcd41:: ds 1
wcd42:: ds 1
wcd43:: ds 1
; some sort of timer in link battles
wMobileInactivityTimerMinutes:: db ; mins
wMobileInactivityTimerSeconds:: db ; secs
wMobileInactivityTimerFrames:: db ; frames
wcd47:: ds 1
ds 1
wBTTempOTSprite::
wcd49:: db
wcd4a:: ds 1
wcd4b:: ds 1
wEZChatCursorXCoord::
wcd4c:: db
wEZChatCursorYCoord::
wcd4d:: db
wcd4e:: ds 1
wcd4f:: ds 1
wcd50:: ds 1
wcd51:: ds 1
wcd52:: ds 1
wMobileOpponentBattleMessage:: ; ds 12
wcd53:: ds 1
wcd54:: ds 1
wcd55:: ds 1
wcd56:: ds 1
wcd57:: ds 1
wcd58:: ds 1
wcd59:: ds 1
wcd5a:: ds 1
wcd5b:: ds 1
wcd5c:: ds 1
wcd5d:: ds 1
wcd5e:: ds 1
wcd5f:: ds 1
wcd60:: ds 2
wcd62:: ds 1
wcd63:: ds 1
wcd64:: ds 1
wcd65:: ds 1
wcd66:: ds 1
wcd67:: ds 1
wcd68:: ds 1
wcd69:: ds 1
wcd6a:: ds 1
wcd6b:: ds 1
wcd6c:: ds 1
wcd6d:: ds 1
wcd6e:: ds 1
wcd6f:: ds 1
wcd70:: ds 1
wcd71:: ds 1
wcd72:: ds 1
wcd73:: ds 1
wcd74:: ds 1
wOTMonSelection:: ds 2 ; ds BATTLETOWER_PARTY_LENGTH
wcd77:: ds 1
wMobileCrashCheckPointer:: dw
wcd7a:: ds 2
wcd7c:: ds 3
wcd7f:: ds 1
wcd80:: ds 1
wcd81:: ds 1
wcd82:: ds 1
wcd83:: ds 1
wcd84:: ds 1
wcd85:: ds 4
wcd89:: ds 1
wcd8a:: ds 1
wcd8b:: ds 1
wcd8c:: ds 1
wcd8d:: ds 11
ENDU
wDefaultSGBLayout:: db
wPlayerHPPal:: db
wEnemyHPPal:: db
wHPPals:: ds PARTY_LENGTH
wCurHPPal:: db
ds 7
wSGBPals:: ds 48
wAttrmap::
; 20x18 grid of bg tile attributes for 8x8 tiles
; read horizontally from the top row
; bit 7: priority
; bit 6: y flip
; bit 5: x flip
; bit 4: pal # (non-cgb)
; bit 3: vram bank (cgb only)
; bit 2-0: pal # (cgb only)
ds SCREEN_WIDTH * SCREEN_HEIGHT
wAttrmapEnd::
UNION
; addresses dealing with serial comms
ds 1
wcf42:: db
ds 1
wcf44:: db
wcf45:: db
NEXTU
wTileAnimBuffer:: ds 1 tiles
ENDU
; link data
wOtherPlayerLinkMode:: db
wOtherPlayerLinkAction:: db
ds 3
wPlayerLinkAction:: db
wcf57:: db
ds 3
wLinkTimeoutFrames:: dw
wcf5d:: dw
wMonType:: db
wCurSpecies:: db
wNamedObjectTypeBuffer:: db
ds 1
wJumptableIndex::
wBattleTowerBattleEnded::
db
UNION
; unidentified
wcf64:: db
wcf65:: db
wcf66:: db
NEXTU
; intro data
wIntroSceneFrameCounter:: db
wIntroSceneTimer:: db
NEXTU
; title data
wTitleScreenSelectedOption:: db
wTitleScreenTimer:: dw
NEXTU
; credits data
wCreditsBorderFrame:: db
wCreditsBorderMon:: db
wCreditsLYOverride:: db
NEXTU
; pokedex
wPrevDexEntryJumptableIndex:: db
if DEF(_CRYSTAL11)
wPrevDexEntryBackup:: db
else
wPrevDexEntryBackup::
wPokedexStatus:: db
endc
NEXTU
; pokegear
wPokegearCard:: db
wPokegearMapRegion:: db
NEXTU
; pack
wPackJumptableIndex:: db
wCurPocket:: db
wPackUsedItem:: db
NEXTU
; trainer card badges
wTrainerCardBadgeFrameCounter:: db
wTrainerCardBadgeTileID:: db
wTrainerCardBadgeAttributes:: db
NEXTU
; card flip data
wCardFlipCursorY:: db
wCardFlipCursorX:: db
wCardFlipWhichCard:: db
NEXTU
; magnet train
wMagnetTrainOffset:: db
wMagnetTrainPosition:: db
wMagnetTrainWaitCounter:: db
NEXTU
; unown puzzle data
wHoldingUnownPuzzlePiece:: db
wUnownPuzzleCursorPosition:: db
wUnownPuzzleHeldPiece:: db
NEXTU
; debug mon color picker
wDebugColorRGBJumptableIndex:: db
wDebugColorCurColor:: db
wDebugColorCurMon:: db
NEXTU
; debug tileset color picker
wDebugTilesetCurPalette:: db
wDebugTilesetRGBJumptableIndex:: db
wDebugTilesetCurColor:: db
NEXTU
; battle tower
ds $2
wBattleTowerRoomMenuJumptableIndex:: db
NEXTU
; miscellaneous
wFrameCounter::
wNrOfBeatenBattleTowerTrainers::
wMomBankDigitCursorPosition::
wNamingScreenLetterCase::
wHallOfFameMonCounter::
wSlotsDelay::
db
wPrinterQueueLength::
db
ENDU
wRequested2bpp::
wRequested2bppSize:: db
wRequested2bppSource:: dw
wRequested2bppDest:: dw
wRequested1bpp::
wRequested1bppSize:: db
wRequested1bppSource:: dw
wRequested1bppDest:: dw
wWindowStackPointer:: dw
wMenuJoypad:: db
wMenuSelection:: db
wMenuSelectionQuantity:: db
wWhichIndexSet:: db
wScrollingMenuCursorPosition:: db
wWindowStackSize:: db
ds 8
; menu header
wMenuHeader::
wMenuFlags:: db
wMenuBorderTopCoord:: db
wMenuBorderLeftCoord:: db
wMenuBorderBottomCoord:: db
wMenuBorderRightCoord:: db
wMenuDataPointer:: dw
wMenuCursorBuffer:: dw
wMenuDataBank:: db
ds 6
wMenuHeaderEnd::
wMenuData::
wMenuDataFlags:: db
UNION
; Vertical Menu/DoNthMenu/SetUpMenu
wMenuDataItems:: db
wMenuDataIndicesPointer:: dw
wMenuDataDisplayFunctionPointer:: dw
wMenuDataPointerTableAddr:: dw
NEXTU
; 2D Menu
wMenuData_2DMenuDimensions:: db
wMenuData_2DMenuSpacing:: db
wMenuData_2DMenuItemStringsBank:: db
wMenuData_2DMenuItemStringsAddr:: dw
wMenuData_2DMenuFunctionBank:: db
wMenuData_2DMenuFunctionAddr:: dw
NEXTU
; Scrolling Menu
wMenuData_ScrollingMenuHeight:: db
wMenuData_ScrollingMenuWidth:: db
wMenuData_ScrollingMenuItemFormat:: db
wMenuData_ItemsPointerBank:: db
wMenuData_ItemsPointerAddr:: dw
wMenuData_ScrollingMenuFunction1:: ds 3
wMenuData_ScrollingMenuFunction2:: ds 3
wMenuData_ScrollingMenuFunction3:: ds 3
ENDU
wMenuDataEnd::
w2DMenuData::
w2DMenuCursorInitY:: db
w2DMenuCursorInitX:: db
w2DMenuNumRows:: db
w2DMenuNumCols:: db
w2DMenuFlags1::
; bit 7: Disable checking of wMenuJoypadFilter
; bit 6: Enable sprite animations
; bit 5: Wrap around vertically
; bit 4: Wrap around horizontally
; bit 3: Set bit 7 in w2DMenuFlags2 and exit the loop if bit 5 is disabled and we tried to go too far down
; bit 2: Set bit 7 in w2DMenuFlags2 and exit the loop if bit 5 is disabled and we tried to go too far up
; bit 1: Set bit 7 in w2DMenuFlags2 and exit the loop if bit 4 is disabled and we tried to go too far left
; bit 0: Set bit 7 in w2DMenuFlags2 and exit the loop if bit 4 is disabled and we tried to go too far right
db
w2DMenuFlags2:: db
w2DMenuCursorOffsets:: db
wMenuJoypadFilter:: db
w2DMenuDataEnd::
wMenuCursorY:: db
wMenuCursorX:: db
wCursorOffCharacter:: db
wCursorCurrentTile:: dw
ds 3
wOverworldDelay:: db
wTextDelayFrames:: db
wVBlankOccurred:: db
wPredefID:: db
wPredefTemp:: dw
wPredefAddress:: dw
wFarCallBCBuffer:: dw
wcfbb:: db
wGameTimerPause::
; bit 0: game timer paused
; bit 7: something mobile
db
ds 1
wcfbe::
; bits 4, 6, or 7 can be used to disable joypad input
; bit 4
; bit 6: mon fainted?
; bit 7: SGB flag?
db
ds 1
wInBattleTowerBattle::
; 0 not in BattleTower-Battle
; 1 BattleTower-Battle
db
ds 1
wFXAnimID:: dw
wPlaceBallsX:: db
wPlaceBallsY:: db
wTileAnimationTimer:: db
; palette backups?
wBGP:: db
wOBP0:: db
wOBP1:: db
wNumHits:: db
ds 1
wOptions::
; bit 0-2: number of frames to delay when printing text
; fast 1; mid 3; slow 5
; bit 3: ?
; bit 4: no text delay
; bit 5: stereo off/on
; bit 6: battle style shift/set
; bit 7: battle scene off/on
db
wSaveFileExists:: db
wTextboxFrame::
; bits 0-2: textbox frame 0-7
db
wTextboxFlags::
; bit 0: 1-frame text delay
; bit 4: no text delay
db
wGBPrinterBrightness::
; bit 0-6: brightness
; lightest: $00
; lighter: $20
; normal: $40 (default)
; darker: $60
; darkest: $7F
db
wOptions2::
; bit 1: menu account off/on
db
ds 2
wOptionsEnd::
; Time buffer, for counting the amount of time since
; an event began.
wSecondsSince:: db
wMinutesSince:: db
wHoursSince:: db
wDaysSince:: db
SECTION "WRAM 1", WRAMX
wGBCOnlyDecompressBuffer:: ; a $540-byte buffer that continues past this SECTION
wd000:: db
wDefaultSpawnpoint:: db
UNION
; mail temp storage
wTempMail:: mailmsg wTempMail
NEXTU
; poke seer
wSeerAction:: db
wSeerNickname:: ds MON_NAME_LENGTH
wSeerCaughtLocation:: ds 17
wSeerTimeOfDay:: ds NAME_LENGTH
wSeerOTName:: ds NAME_LENGTH
wSeerOTNameGrammar:: db
wSeerCaughtLevelString:: ds 4
wSeerCaughtLevel:: db
wSeerCaughtData:: db
wSeerCaughtGender:: db
NEXTU
; mon buffer
wBufferMonNick:: ds MON_NAME_LENGTH
wBufferMonOT:: ds NAME_LENGTH
wBufferMon:: party_struct wBufferMon
ds 8
wMonOrItemNameBuffer::
NEXTU
; bug-catching contest
wBugContestResults::
bugcontestwinner wBugContestFirstPlace
bugcontestwinner wBugContestSecondPlace
bugcontestwinner wBugContestThirdPlace
wBugContestWinnersEnd::
bugcontestwinner wBugContestTemp
ds 4
wBugContestWinnerName:: ds NAME_LENGTH
NEXTU
; mart items
wMartItem1BCD:: ds 3
wMartItem2BCD:: ds 3
wMartItem3BCD:: ds 3
wMartItem4BCD:: ds 3
wMartItem5BCD:: ds 3
wMartItem6BCD:: ds 3
wMartItem7BCD:: ds 3
wMartItem8BCD:: ds 3
wMartItem9BCD:: ds 3
wMartItem10BCD:: ds 3
NEXTU
; town map data
wTownMapPlayerIconLandmark:: db
UNION
wTownMapCursorLandmark:: db
wTownMapCursorObjectPointer:: dw
NEXTU
wTownMapCursorCoordinates:: dw
ENDU
NEXTU
; phone call data
wPhoneScriptBank:: db
wPhoneCaller:: dw
NEXTU
; radio data
wCurRadioLine:: db
wNextRadioLine:: db
wRadioTextDelay:: db
wNumRadioLinesPrinted:: db
wOaksPKMNTalkSegmentCounter:: db
ds 5
wRadioText:: ds 2 * SCREEN_WIDTH
wRadioTextEnd::
NEXTU
; lucky number show
wLuckyNumberDigitsBuffer:: ds 5
NEXTU
; movement buffer data
wMovementBufferCount:: db
wMovementBufferObject:: db
wUnusedMovementBufferBank:: db
wUnusedMovementBufferPointer:: dw
wMovementBuffer:: ds 55
NEXTU
; box printing
wWhichBoxMonToPrint:: db
wFinishedPrintingBox:: db
wAddrOfBoxToPrint:: dw
wBankOfBoxToPrint:: db
wWhichBoxToPrint:: db
NEXTU
; trainer HUD data
ds 1
wPlaceBallsDirection:: db
wTrainerHUDTiles:: ds 4
NEXTU
; mobile participant nicknames
ds 4
wMobileParticipant1Nickname:: ds NAME_LENGTH_JAPANESE
wMobileParticipant2Nickname:: ds NAME_LENGTH_JAPANESE
wMobileParticipant3Nickname:: ds NAME_LENGTH_JAPANESE
NEXTU
; earthquake data buffer
wEarthquakeMovementDataBuffer:: ds 5
NEXTU
; switching items in pack
wSwitchItemBuffer:: ds 2 ; may store 1 or 2 bytes
NEXTU
; miscellaneous
wTempDayOfWeek::
wApricorns::
wKeepSevenBiasChance:: ; used in the slots to handle the favoring of 7 symbol streaks
wSuicuneFrame::
db
ds 2
wStartFlypoint:: db
wEndFlypoint:: db
NEXTU
; debug color picker
wDebugColorIsTrainer:: db
wDebugColorIsShiny:: db
wDebugColorCurTMHM:: db
NEXTU
; link battle record data
wLinkBattleRecordName:: ds NAME_LENGTH
wLinkBattleRecordWins:: dw
wLinkBattleRecordLosses:: dw
wLinkBattleRecordDraws:: dw
NEXTU
; unidentified
wd002:: db
wd003:: db
wd004:: db
; mobile?
ds 1
ds 2
wd008:: ds 2
ds 6
wd010:: ds 1
wd011:: ds 1
wd012:: ds 1
wd013:: ds 1
wd014:: ds 2
ds 1
wd017:: ds 1
wd018:: ds 1
wd019:: ds 1
ds 19
wd02d:: ds 1
wd02e:: ds 1
wd02f:: ds 1
wd030:: ds 1
wd031:: ds 1
wd032:: ds 1
wd033:: ds 1
wd034:: ds 2
wd036:: ds 2
ds 6
UNION
; trainer data
wSeenTrainerBank:: db
wSeenTrainerDistance:: db
wSeenTrainerDirection:: db
wTempTrainer::
wTempTrainerEventFlag:: dw
wTempTrainerClass:: db
wTempTrainerID:: db
wSeenTextPointer:: dw
wWinTextPointer:: dw
wLossTextPointer:: dw
wScriptAfterPointer:: dw
wRunningTrainerBattleScript:: db
wTempTrainerEnd::
NEXTU
; menu items list
wMenuItemsList:: ds 16
wMenuItemsListEnd::
NEXTU
; fruit tree data
wCurFruitTree:: db
wCurFruit:: db
NEXTU
; item ball data
wItemBallData::
wItemBallItemID:: db
wItemBallQuantity:: db
wItemBallDataEnd::
NEXTU
; hidden item data
wHiddenItemData::
wHiddenItemEvent:: dw
wHiddenItemID:: db
wHiddenItemDataEnd::
NEXTU
; elevator data
wElevatorData::
wElevatorPointerBank:: db
wElevatorPointer:: dw
wElevatorOriginFloor:: db
wElevatorDataEnd::
NEXTU
; coord event data
wCurCoordEvent::
wCurCoordEventSceneID:: db
wCurCoordEventMapY:: db
wCurCoordEventMapX:: db
ds 1
wCurCoordEventScriptAddr:: dw
NEXTU
; BG event data
wCurBGEvent::
wCurBGEventYCoord:: db
wCurBGEventXCoord:: db
wCurBGEventType:: db
wCurBGEventScriptAddr:: dw
NEXTU
; mart data
wMartType:: db
wMartPointerBank:: db
wMartPointer:: dw
wMartJumptableIndex:: db
wBargainShopFlags:: db
NEXTU
; player movement data
wCurInput::
wFacingTileID:: db
wWalkingIntoNPC:: db
wWalkingIntoLand:: db
wWalkingIntoEdgeWarp:: db
wMovementAnimation:: db
wWalkingDirection:: db
wFacingDirection:: db
wWalkingX:: db
wWalkingY:: db
wWalkingTile:: db
ds 6
wPlayerTurningDirection:: db
NEXTU
; std script buffer
ds 1
wJumpStdScriptBuffer:: ds 3
NEXTU
; phone script data
wCheckedTime:: db
wPhoneListIndex:: db
wNumAvailableCallers:: db
wAvailableCallers:: ds CONTACT_LIST_SIZE
NEXTU
; phone caller contact
ds 1
wCallerContact:: ds PHONE_CONTACT_SIZE
NEXTU
; backup menu data
ds 7
wMenuCursorBufferBackup:: db
wMenuScrollPositionBackup:: db
NEXTU
; poison step data
wPoisonStepData::
wPoisonStepFlagSum:: db
wPoisonStepPartyFlags:: ds PARTY_LENGTH
wPoisonStepDataEnd::
ENDU
ds 23
ENDU
wTMHMMoveNameBackup:: ds MOVE_NAME_LENGTH
wStringBuffer1:: ds 19
wStringBuffer2:: ds 19
wStringBuffer3:: ds 19
wStringBuffer4:: ds 19
wStringBuffer5:: ds 19
wBattleMenuCursorBuffer:: dw
wCurBattleMon:: db
wCurMoveNum:: db
wLastPocket:: db
wPCItemsCursor:: db
wPartyMenuCursor:: db
wItemsPocketCursor:: db
wKeyItemsPocketCursor:: db
wBallsPocketCursor:: db
wTMHMPocketCursor:: db
wPCItemsScrollPosition:: db
wPartyMenuScrollPosition:: db ; unused
wItemsPocketScrollPosition:: db
wKeyItemsPocketScrollPosition:: db
wBallsPocketScrollPosition:: db
wTMHMPocketScrollPosition:: db
wSwitchMon::
wSwitchItem::
wMoveSwapBuffer::
wd0e3:: ; mobile
db
wMenuScrollPosition:: ds 4
wQueuedScriptBank:: db
wQueuedScriptAddr:: dw
wNumMoves:: db
wFieldMoveSucceeded::
wItemEffectSucceeded::
wBattlePlayerAction::
; 0 - use move
; 1 - use item
; 2 - switch
wSolvedUnownPuzzle::
db
wVramState::
; bit 0: overworld sprite updating on/off
; bit 6: something to do with text
; bit 7: on when surf initiates
; flickers when climbing waterfall
db
wBattleResult::
; WIN, LOSE, or DRAW
; bit 6: caught celebi
; bit 7: box full
db
wUsingItemWithSelect:: db
UNION
; mart data
wCurMart:: ds 16
wCurMartEnd::
NEXTU
; elevator data
wCurElevator:: db
wCurElevatorFloors:: db
NEXTU
; mailbox data
wCurMessageScrollPosition:: db
wCurMessageIndex:: db
wMailboxCount:: db
wMailboxItems:: ds MAILBOX_CAPACITY
wMailboxEnd::
ENDU
wListPointer:: dw
wUnusedD102:: dw
wItemAttributesPtr:: dw
wCurItem:: db
wCurItemQuantity::
wMartItemID::
db
wCurPartySpecies:: db
wCurPartyMon::
; contains which monster in a party
; is being dealt with at the moment
; 0-5
db
wWhichHPBar::
; 0: Enemy
; 1: Player
; 2: Party Menu
db
wPokemonWithdrawDepositParameter::
; 0: Take from PC
; 1: Put into PC
; 2: Take from Day-Care
; 3: Put into Day-Care
db
wItemQuantityChangeBuffer:: db
wItemQuantityBuffer:: db
wTempMon:: party_struct wTempMon
wSpriteFlags:: db
wHandlePlayerStep:: db
ds 1
wPartyMenuActionText:: db
wItemAttributeParamBuffer:: db
wCurPartyLevel:: db
wScrollingMenuListSize:: db
ds 1
; used when following a map warp
wNextWarp:: db
wNextMapGroup:: db
wNextMapNumber:: db
wPrevWarp:: db
wPrevMapGroup:: db
wPrevMapNumber:: db
wPlayerBGMapOffsetX:: db ; used in FollowNotExact; unit is pixels
wPlayerBGMapOffsetY:: db ; used in FollowNotExact; unit is pixels
; Player movement
wPlayerStepVectorX:: db
wPlayerStepVectorY:: db
wPlayerStepFlags:: db
wPlayerStepDirection:: db
wBGMapAnchor:: dw
UNION
wUsedSprites:: ds SPRITE_GFX_LIST_CAPACITY * 2
wUsedSpritesEnd::
NEXTU
ds 31
wd173:: db ; related to command queue type 3
ENDU
wOverworldMapAnchor:: dw
wMetatileStandingY:: db
wMetatileStandingX:: db
wMapPartial::
wMapAttributesBank:: db
wMapTileset:: db
wEnvironment:: db
wMapAttributesPointer:: dw
wMapPartialEnd::
wMapAttributes::
wMapBorderBlock:: db
; width/height are in blocks (2x2 walkable tiles, 4x4 graphics tiles)
wMapHeight:: db
wMapWidth:: db
wMapBlocksBank:: db
wMapBlocksPointer:: dw
wMapScriptsBank:: db
wMapScriptsPointer:: dw
wMapEventsPointer:: dw
; bit set
wMapConnections:: db
wMapAttributesEnd::
wNorthMapConnection:: map_connection_struct wNorth
wSouthMapConnection:: map_connection_struct wSouth
wWestMapConnection:: map_connection_struct wWest
wEastMapConnection:: map_connection_struct wEast
wTileset::
wTilesetBank:: db
wTilesetAddress:: dw
wTilesetBlocksBank:: db
wTilesetBlocksAddress:: dw
wTilesetCollisionBank:: db
wTilesetCollisionAddress:: dw
wTilesetAnim:: dw ; bank 3f
ds 2 ; unused
wTilesetPalettes:: dw ; bank 3f
wTilesetEnd::
wEvolvableFlags:: flag_array PARTY_LENGTH
wForceEvolution:: db
UNION
; general-purpose buffers
wBuffer1:: db
wBuffer2:: db
wBuffer3:: db
wBuffer4:: db
wBuffer5:: db
wBuffer6:: db
NEXTU
; HP bar animations
wCurHPAnimMaxHP:: dw
wCurHPAnimOldHP:: dw
wCurHPAnimNewHP:: dw
wCurHPAnimPal:: db
wCurHPBarPixels:: db
wNewHPBarPixels:: db
wCurHPAnimDeltaHP:: dw
wCurHPAnimLowHP:: db
wCurHPAnimHighHP:: db
NEXTU
; evolution data
wEvolutionOldSpecies:: db
wEvolutionNewSpecies:: db
wEvolutionPicOffset:: db
wEvolutionCanceled:: db
NEXTU
; mobile
ds 2
wd1ec:: ds 1
wd1ed:: ds 1
wd1ee:: ds 1
wd1ef:: ds 1
wd1f0:: ds 1
wd1f1:: ds 1
wd1f2:: ds 1
wd1f3:: ds 4
NEXTU
; miscellaneous
wMagikarpLength:: dw
wSelectedDecoration:: db
wOtherDecoration:: db
ds 3
wCurEnemyItem:: db
ENDU
ds 3
wLinkBattleRNs:: ds 10
wTempEnemyMonSpecies:: db
wTempBattleMonSpecies:: db
wEnemyMon:: battle_struct wEnemyMon
wEnemyMonBaseStats:: ds 5
wEnemyMonCatchRate:: db
wEnemyMonBaseExp:: db
wEnemyMonEnd::
wBattleMode::
; 0: overworld
; 1: wild battle
; 2: trainer battle
db
wTempWildMonSpecies:: db
wOtherTrainerClass::
; class (Youngster, Bug Catcher, etc.) of opposing trainer
; 0 if opponent is a wild Pokémon, not a trainer
db
; BATTLETYPE_* values
wBattleType:: db
wOtherTrainerID::
; which trainer of the class that you're fighting
; (Joey, Mikey, Albert, etc.)
db
wForcedSwitch:: db
wTrainerClass:: db
wUnownLetter:: db
wMoveSelectionMenuType:: db
; corresponds to the data/pokemon/base_stats/*.asm contents
wCurBaseData::
wBaseDexNo:: db
wBaseStats::
wBaseHP:: db
wBaseAttack:: db
wBaseDefense:: db
wBaseSpeed:: db
wBaseSpecialAttack:: db
wBaseSpecialDefense:: db
wBaseType::
wBaseType1:: db
wBaseType2:: db
wBaseCatchRate:: db
wBaseExp:: db
wBaseItems::
wBaseItem1:: db
wBaseItem2:: db
wBaseGender:: db
wBaseUnknown1:: db
wBaseEggSteps:: db
wBaseUnknown2:: db
wBasePicSize:: db
wBaseUnusedFrontpic:: dw
wBaseUnusedBackpic:: dw
wBaseGrowthRate:: db
wBaseEggGroups:: db
wBaseTMHM:: flag_array NUM_TM_HM_TUTOR
wCurBaseDataEnd::
wCurDamage:: dw
ds 2
wMornEncounterRate:: db
wDayEncounterRate:: db
wNiteEncounterRate:: db
wWaterEncounterRate:: db
wListMoves_MoveIndicesBuffer:: ds NUM_MOVES
wPutativeTMHMMove:: db
wInitListType:: db
wBattleHasJustStarted:: db
wNamedObjectIndexBuffer::
wDeciramBuffer::
wTempByteValue::
wNumSetBits::
wTypeMatchup::
wCurType::
wTempSpecies::
wTempIconSpecies::
wTempTMHM::
wTempPP::
wNextBoxOrPartyIndex::
wChosenCableClubRoom::
wBreedingCompatibility::
wMoveGrammar::
wApplyStatLevelMultipliersToEnemy::
wUsePPUp::
wd265:: ; mobile
db
wFailedToFlee:: db
wNumFleeAttempts:: db
wMonTriedToEvolve:: db
wTimeOfDay:: db
ds 1
SECTION "Enemy Party", WRAMX
UNION
wPokedexShowPointerAddr:: dw
wPokedexShowPointerBank:: db
ds 3
wd271:: dw ; mobile
NEXTU
wUnusedEggHatchFlag:: db
NEXTU
; enemy party
wOTPlayerName:: ds NAME_LENGTH
wOTPlayerID:: dw
ds 8
wOTPartyCount:: db
wOTPartySpecies:: ds PARTY_LENGTH
wOTPartyEnd:: db ; older code doesn't check PartyCount
ENDU
UNION
; ot party mons
wOTPartyMons::
wOTPartyMon1:: party_struct wOTPartyMon1
wOTPartyMon2:: party_struct wOTPartyMon2
wOTPartyMon3:: party_struct wOTPartyMon3
wOTPartyMon4:: party_struct wOTPartyMon4
wOTPartyMon5:: party_struct wOTPartyMon5
wOTPartyMon6:: party_struct wOTPartyMon6
wOTPartyMonsEnd::
wOTPartyMonOT:: ds NAME_LENGTH * PARTY_LENGTH
wOTPartyMonNicknames:: ds MON_NAME_LENGTH * PARTY_LENGTH
wOTPartyDataEnd::
ds 4
NEXTU
; catch tutorial dude pack
wDudeBag::
wDudeNumItems:: db
wDudeItems:: ds 2 * 4
wDudeItemsEnd:: db
wDudeNumKeyItems:: db
wDudeKeyItems:: ds 18
wDudeKeyItemsEnd:: db
wDudeNumBalls:: db
wDudeBalls:: ds 2 * 4
wDudeBallsEnd:: db
wDudeBagEnd::
ENDU
wd430:: ; mobile
wBattleAction:: db
wLinkBattleSentAction:: db
wMapStatus:: db
wMapEventStatus:: db
wScriptFlags::
; bit 3: priority jump
db
wScriptFlags2::
db
wScriptFlags3::
; bit 0: count steps
; bit 1: coord events
; bit 2: warps and connections
; bit 4: wild encounters
; bit 5: unknown
db
wScriptMode:: db
wScriptRunning:: db
wScriptBank:: db
wScriptPos:: dw
wScriptStackSize:: db
wScriptStack:: ds 3 * 5
ds 1
wScriptDelay:: db
wPriorityScriptBank::
wScriptTextBank::
db
wPriorityScriptAddr::
wScriptTextAddr::
dw
ds 1
wWildEncounterCooldown:: db
wXYComparePointer:: dw
ds 4
wBattleScriptFlags:: db
ds 1
wPlayerSpriteSetupFlags::
; bit 7: if set, cancel wPlayerAction
; bit 6: RefreshMapSprites doesn't reload player sprite
; bit 5: if set, set facing according to bits 0-1
; bit 2: female player has been transformed into male
; bits 0-1: direction facing
db
wMapReentryScriptQueueFlag:: db
wMapReentryScriptBank:: db
wMapReentryScriptAddress:: dw
ds 4
wTimeCyclesSinceLastCall:: db
wReceiveCallDelay_MinsRemaining:: db
wReceiveCallDelay_StartTime:: ds 3
ds 3
wBugContestMinsRemaining:: db
wBugContestSecsRemaining:: db
ds 2
wMapStatusEnd::
ds 2
wCrystalData::
wPlayerGender::
; bit 0:
; 0 male
; 1 female
db
wd473:: ds 1
wd474:: ds 1
wd475:: ds 1
wd476:: ds 1
wd477:: ds 1
wd478:: ds 1
wCrystalDataEnd::
wd479:: ds 2
wGameData::
wPlayerData::
wPlayerID:: dw
wPlayerName:: ds NAME_LENGTH
wMomsName:: ds NAME_LENGTH
wRivalName:: ds NAME_LENGTH
wRedsName:: ds NAME_LENGTH
wGreensName:: ds NAME_LENGTH
wSavedAtLeastOnce:: db
wSpawnAfterChampion:: db
; init time set at newgame
wStartDay:: db
wStartHour:: db
wStartMinute:: db
wStartSecond:: db
wRTC:: ds 4
ds 4
wDST::
; bit 7: dst
db
wGameTime:: ; used only for BANK(wGameTime)
wGameTimeCap:: db
wGameTimeHours:: dw
wGameTimeMinutes:: db
wGameTimeSeconds:: db
wGameTimeFrames:: db
ds 2
wCurDay:: db
ds 1
wObjectFollow_Leader:: db
wObjectFollow_Follower:: db
wCenteredObject:: db
wFollowerMovementQueueLength:: db
wFollowMovementQueue:: ds 5
wObjectStructs::
wPlayerStruct:: object_struct wPlayer
wObject1Struct:: object_struct wObject1
wObject2Struct:: object_struct wObject2
wObject3Struct:: object_struct wObject3
wObject4Struct:: object_struct wObject4
wObject5Struct:: object_struct wObject5
wObject6Struct:: object_struct wObject6
wObject7Struct:: object_struct wObject7
wObject8Struct:: object_struct wObject8
wObject9Struct:: object_struct wObject9
wObject10Struct:: object_struct wObject10
wObject11Struct:: object_struct wObject11
wObject12Struct:: object_struct wObject12
wObjectStructsEnd::
wCmdQueue:: ds CMDQUEUE_CAPACITY * CMDQUEUE_ENTRY_SIZE
ds 40
wMapObjects::
wPlayerObject:: map_object wPlayer
wMap1Object:: map_object wMap1
wMap2Object:: map_object wMap2
wMap3Object:: map_object wMap3
wMap4Object:: map_object wMap4
wMap5Object:: map_object wMap5
wMap6Object:: map_object wMap6
wMap7Object:: map_object wMap7
wMap8Object:: map_object wMap8
wMap9Object:: map_object wMap9
wMap10Object:: map_object wMap10
wMap11Object:: map_object wMap11
wMap12Object:: map_object wMap12
wMap13Object:: map_object wMap13
wMap14Object:: map_object wMap14
wMap15Object:: map_object wMap15
wMapObjectsEnd::
wObjectMasks:: ds NUM_OBJECTS
wVariableSprites:: ds $100 - SPRITE_VARS
wEnteredMapFromContinue:: db
ds 2
wTimeOfDayPal:: db
ds 4
wTimeOfDayPalFlags:: db
wTimeOfDayPalset:: db
wCurTimeOfDay:: db
ds 1
wSecretID:: dw
wStatusFlags::
; bit 0: pokedex
; bit 1: unown dex
; bit 2: flash
; bit 3: caught pokerus
; bit 4: rocket signal
; bit 5: wild encounters on/off
; bit 6: hall of fame
; bit 7: bug contest on
db
wStatusFlags2::
; bit 0: rockets
; bit 1: safari game (unused)
; bit 2: bug contest timer
; bit 3: unused
; bit 4: bike shop call
; bit 5: can use sweet scent
; bit 6: reached goldenrod
; bit 7: rockets in mahogany
db
wMoney:: ds 3
wMomsMoney:: ds 3
wMomSavingMoney::
; bit 0: saving some money
; bit 1: saving half money (unused)
; bit 2: saving all money (unused)
; bit 7: active
db
wCoins:: dw
wBadges::
wJohtoBadges:: flag_array NUM_JOHTO_BADGES
wKantoBadges:: flag_array NUM_KANTO_BADGES
wTMsHMs:: ds NUM_TMS + NUM_HMS
wTMsHMsEnd::
wNumItems:: db
wItems:: ds MAX_ITEMS * 2 + 1
wItemsEnd::
wNumKeyItems:: db
wKeyItems:: ds MAX_KEY_ITEMS + 1
wKeyItemsEnd::
wNumBalls:: db
wBalls:: ds MAX_BALLS * 2 + 1
wBallsEnd::
wNumPCItems:: db
wPCItems:: ds MAX_PC_ITEMS * 2 + 1
wPCItemsEnd::
wPokegearFlags::
; bit 0: map
; bit 1: radio
; bit 2: phone
; bit 3: expn
; bit 7: on/off
db
wRadioTuningKnob:: db
wLastDexMode:: db
ds 1
wWhichRegisteredItem:: db
wRegisteredItem:: db
wPlayerState:: db
wHallOfFameCount:: db
ds 1
wTradeFlags:: flag_array NUM_NPC_TRADES
ds 1
wMooMooBerries:: db
wUndergroundSwitchPositions:: db
wFarfetchdPosition:: db
ds 13
; map scene ids
wPokecenter2FSceneID:: db
wTradeCenterSceneID:: db
wColosseumSceneID:: db
wTimeCapsuleSceneID:: db
wPowerPlantSceneID:: db
wCeruleanGymSceneID:: db
wRoute25SceneID:: db
wTrainerHouseB1FSceneID:: db
wVictoryRoadGateSceneID:: db
wSaffronMagnetTrainStationSceneID:: db
wRoute16GateSceneID:: db
wRoute17Route18GateSceneID:: db
wIndigoPlateauPokecenter1FSceneID:: db
wWillsRoomSceneID:: db
wKogasRoomSceneID:: db
wBrunosRoomSceneID:: db
wKarensRoomSceneID:: db
wLancesRoomSceneID:: db
wHallOfFameSceneID:: db
wRoute27SceneID:: db
wNewBarkTownSceneID:: db
wElmsLabSceneID:: db
wPlayersHouse1FSceneID:: db
wRoute29SceneID:: db
wCherrygroveCitySceneID:: db
wMrPokemonsHouseSceneID:: db
wRoute32SceneID:: db
wRoute35NationalParkGateSceneID:: db
wRoute36SceneID:: db
wRoute36NationalParkGateSceneID:: db
wAzaleaTownSceneID:: db
wGoldenrodGymSceneID:: db
wGoldenrodMagnetTrainStationSceneID:: db
wGoldenrodPokecenter1FSceneID:: db
wOlivineCitySceneID:: db
wRoute34SceneID:: db
wRoute34IlexForestGateSceneID:: db
wEcruteakTinTowerEntranceSceneID:: db
wWiseTriosRoomSceneID:: db
wEcruteakPokecenter1FSceneID:: db
wEcruteakGymSceneID:: db
wMahoganyTownSceneID:: db
wRoute42SceneID:: db
wCianwoodCitySceneID:: db
wBattleTower1FSceneID:: db
wBattleTowerBattleRoomSceneID:: db
wBattleTowerElevatorSceneID:: db
wBattleTowerHallwaySceneID:: db
wBattleTowerOutsideSceneID:: db
wRoute43GateSceneID:: db
wMountMoonSceneID:: db
wSproutTower3FSceneID:: db
wTinTower1FSceneID:: db
wBurnedTower1FSceneID:: db
wBurnedTowerB1FSceneID:: db
wRadioTower5FSceneID:: db
wRuinsOfAlphOutsideSceneID:: db
wRuinsOfAlphResearchCenterSceneID:: db
wRuinsOfAlphHoOhChamberSceneID:: db
wRuinsOfAlphKabutoChamberSceneID:: db
wRuinsOfAlphOmanyteChamberSceneID:: db
wRuinsOfAlphAerodactylChamberSceneID:: db
wRuinsOfAlphInnerChamberSceneID:: db
wMahoganyMart1FSceneID:: db
wTeamRocketBaseB1FSceneID:: db
wTeamRocketBaseB2FSceneID:: db
wTeamRocketBaseB3FSceneID:: db
wGoldenrodUndergroundSwitchRoomEntrancesSceneID:: db
wSilverCaveRoom3SceneID:: db
wVictoryRoadSceneID:: db
wDragonsDenB1FSceneID:: db
wDragonShrineSceneID:: db
wOlivinePortSceneID:: db
wVermilionPortSceneID:: db
wFastShip1FSceneID:: db
wFastShipB1FSceneID:: db
wMountMoonSquareSceneID:: db
wMobileTradeRoomSceneID:: db
wMobileBattleRoomSceneID:: db
ds 49
; fight counts
wJackFightCount:: db
wBeverlyFightCount:: db ; unused
wHueyFightCount:: db
wGavenFightCount:: db
wBethFightCount:: db
wJoseFightCount:: db
wReenaFightCount:: db
wJoeyFightCount:: db
wWadeFightCount:: db
wRalphFightCount:: db
wLizFightCount:: db
wAnthonyFightCount:: db
wToddFightCount:: db
wGinaFightCount:: db
wIrwinFightCount:: db ; unused
wArnieFightCount:: db
wAlanFightCount:: db
wDanaFightCount:: db
wChadFightCount:: db
wDerekFightCount:: db ; unused
wTullyFightCount:: db
wBrentFightCount:: db
wTiffanyFightCount:: db
wVanceFightCount:: db
wWiltonFightCount:: db
wKenjiFightCount:: db ; unused
wParryFightCount:: db
wErinFightCount:: db
ds 100
wEventFlags:: flag_array NUM_EVENTS
wCurBox:: db
ds 2
; 8 chars + $50
wBoxNames:: ds BOX_NAME_LENGTH * NUM_BOXES
wCelebiEvent::
; bit 2: forest is restless
db
ds 1
wBikeFlags::
; bit 0: using strength
; bit 1: always on bike
; bit 2: downhill
db
ds 1 ; cleared along with wBikeFlags by ResetBikeFlags
wCurMapSceneScriptPointer:: dw
wCurCaller:: dw
wCurMapWarpCount:: db
wCurMapWarpsPointer:: dw
wCurMapCoordEventCount:: db
wCurMapCoordEventsPointer:: dw
wCurMapBGEventCount:: db
wCurMapBGEventsPointer:: dw
wCurMapObjectEventCount:: db
wCurMapObjectEventsPointer:: dw
wCurMapSceneScriptCount:: db
wCurMapSceneScriptsPointer:: dw
wCurMapCallbackCount:: db
wCurMapCallbacksPointer:: dw
ds 2
; Sprite id of each decoration
wDecoBed:: db
wDecoCarpet:: db
wDecoPlant:: db
wDecoPoster:: db
wDecoConsole:: db
wDecoLeftOrnament:: db
wDecoRightOrnament:: db
wDecoBigDoll:: db
; Items bought from Mom
wWhichMomItem:: db
wWhichMomItemSet:: db
wMomItemTriggerBalance:: ds 3
wDailyResetTimer:: dw
wDailyFlags1:: db
wDailyFlags2:: db
wSwarmFlags:: db
ds 2
wTimerEventStartDay:: db
ds 3
wFruitTreeFlags:: flag_array NUM_FRUIT_TREES
ds 2
wLuckyNumberDayBuffer:: dw
ds 2
wSpecialPhoneCallID:: db
ds 3
wBugContestStartTime:: ds 4 ; day, hour, min, sec
wUnusedTwoDayTimerOn:: db
wUnusedTwoDayTimer:: db
wUnusedTwoDayTimerStartDate:: db
ds 4
wMobileOrCable_LastSelection:: db
wdc41:: ds 1
wdc42:: ds 8
wBuenasPassword:: db
wBlueCardBalance:: db
wDailyRematchFlags:: ds 4
wDailyPhoneItemFlags:: ds 4
wDailyPhoneTimeOfDayFlags:: ds 4
wKenjiBreakTimer:: ds 2 ; Kenji
wYanmaMapGroup:: db
wYanmaMapNumber:: db
wPlayerMonSelection:: ds 3
wdc5f:: db
wdc60:: db
ds 18
wStepCount:: db
wPoisonStepCount:: db
ds 2
wHappinessStepCount:: db
ds 1
wParkBallsRemaining::
wSafariBallsRemaining:: db
wSafariTimeRemaining:: dw
wPhoneList:: ds CONTACT_LIST_SIZE + 1
ds 22
wLuckyNumberShowFlag:: db
ds 1
wLuckyIDNumber:: dw
wRepelEffect:: db ; If a Repel is in use, it contains the nr of steps it's still active
wBikeStep:: dw
wKurtApricornQuantity:: db
wPlayerDataEnd::
wCurMapData::
wVisitedSpawns:: flag_array NUM_SPAWNS
wDigWarpNumber:: db
wDigMapGroup:: db
wDigMapNumber:: db
; used on maps like second floor pokécenter, which are reused, so we know which
; map to return to
wBackupWarpNumber:: db
wBackupMapGroup:: db
wBackupMapNumber:: db
ds 3
wLastSpawnMapGroup:: db
wLastSpawnMapNumber:: db
wWarpNumber:: db
wMapGroup:: db
wMapNumber:: db
wYCoord:: db
wXCoord:: db
wScreenSave:: ds SCREEN_META_WIDTH * SCREEN_META_HEIGHT
wCurMapDataEnd::
SECTION "Party", WRAMX
wPokemonData::
wPartyCount:: db
wPartySpecies:: ds PARTY_LENGTH
wPartyEnd:: db ; older code doesn't check wPartyCount
wPartyMons::
wPartyMon1:: party_struct wPartyMon1
wPartyMon2:: party_struct wPartyMon2
wPartyMon3:: party_struct wPartyMon3
wPartyMon4:: party_struct wPartyMon4
wPartyMon5:: party_struct wPartyMon5
wPartyMon6:: party_struct wPartyMon6
wPartyMonOT:: ds NAME_LENGTH * PARTY_LENGTH
wPartyMonNicknames:: ds MON_NAME_LENGTH * PARTY_LENGTH
wPartyMonNicknamesEnd::
ds 22
wPokedexCaught:: flag_array NUM_POKEMON
wEndPokedexCaught::
wPokedexSeen:: flag_array NUM_POKEMON
wEndPokedexSeen::
wUnownDex:: ds NUM_UNOWN
wUnlockedUnowns:: db
wFirstUnownSeen:: db
wDayCareMan::
; bit 7: active
; bit 6: egg ready
; bit 5: monsters are compatible
; bit 0: monster 1 in day-care
db
wBreedMon1::
wBreedMon1Nick:: ds MON_NAME_LENGTH
wBreedMon1OT:: ds NAME_LENGTH
wBreedMon1Stats:: box_struct wBreedMon1
wDayCareLady::
; bit 7: active
; bit 0: monster 2 in day-care
db
wStepsToEgg::
db
wBreedMotherOrNonDitto::
; z: yes
; nz: no
db
wBreedMon2::
wBreedMon2Nick:: ds MON_NAME_LENGTH
wBreedMon2OT:: ds NAME_LENGTH
wBreedMon2Stats:: box_struct wBreedMon2
wEggNick:: ds MON_NAME_LENGTH
wEggOT:: ds NAME_LENGTH
wEggMon:: box_struct wEggMon
wBugContestSecondPartySpecies:: db
wContestMon:: party_struct wContestMon
wDunsparceMapGroup:: db
wDunsparceMapNumber:: db
wFishingSwarmFlag:: db
wRoamMon1:: roam_struct wRoamMon1
wRoamMon2:: roam_struct wRoamMon2
wRoamMon3:: roam_struct wRoamMon3
wRoamMons_CurMapNumber:: db
wRoamMons_CurMapGroup:: db
wRoamMons_LastMapNumber:: db
wRoamMons_LastMapGroup:: db
wBestMagikarpLengthFeet:: db
wBestMagikarpLengthInches:: db
wMagikarpRecordHoldersName:: ds NAME_LENGTH
wPokemonDataEnd::
wGameDataEnd::
SECTION "Pic Animations", WRAMX
wTempTilemap::
; 20x18 grid of 8x8 tiles
ds SCREEN_WIDTH * SCREEN_HEIGHT
; PokeAnim data
wPokeAnimStruct::
wPokeAnimSceneIndex:: db
wPokeAnimPointer:: dw
wPokeAnimSpecies:: db
wPokeAnimUnownLetter:: db
wPokeAnimSpeciesOrUnown:: db
wPokeAnimGraphicStartTile:: db
wPokeAnimCoord:: dw
wPokeAnimFrontpicHeight:: db
wPokeAnimIdleFlag:: db
wPokeAnimSpeed:: db
wPokeAnimPointerBank:: db
wPokeAnimPointerAddr:: dw
wPokeAnimFramesBank:: db
wPokeAnimFramesAddr:: dw
wPokeAnimBitmaskBank:: db
wPokeAnimBitmaskAddr:: dw
wPokeAnimFrame:: db
wPokeAnimJumptableIndex:: db
wPokeAnimRepeatTimer:: db
wPokeAnimCurBitmask:: db
wPokeAnimWaitCounter:: db
wPokeAnimCommand:: db
wPokeAnimParameter:: db
ds 1
wPokeAnimBitmaskCurCol:: db
wPokeAnimBitmaskCurRow:: db
wPokeAnimBitmaskCurBit:: db
wPokeAnimBitmaskBuffer:: ds 7
ds 2
wPokeAnimStructEnd::
SECTION "Battle Tower RAM", WRAMX
w3_d000:: ds 1
w3_d001:: ds 1
w3_d002:: ds 16
w3_d012:: ds $6e
w3_d080:: ds 1
w3_d081:: ds $f
w3_d090:: ds $70
w3_d100::
wBT_OTTrainer:: battle_tower_struct wBT_OT
ds $20
wBT_TrainerTextIndex:: db
ds 1
w3_d202:: battle_tower_struct w3_d202
w3_d2e2:: battle_tower_struct w3_d2e2
w3_d3c2:: battle_tower_struct w3_d3c2
w3_d4a2:: battle_tower_struct w3_d4a2
w3_d582:: battle_tower_struct w3_d582
w3_d662:: battle_tower_struct w3_d662
UNION
w3_d742:: battle_tower_struct w3_d742
NEXTU
ds $be
w3_d800:: ds BG_MAP_WIDTH * SCREEN_HEIGHT
NEXTU
ds $be
wBTChoiceOfLvlGroup:: db
ds $1
w3_d802:: ds 12
w3_d80e:: db
ds $1
w3_d810::
ds $59
w3_d869:: ds $17
w3_d880:: ds 1
w3_d881:: ds 8
w3_d889:: ds 1
w3_d88a:: ds 4
w3_d88e:: ds 1
w3_d88f:: ds 4
w3_d893:: ds 1
w3_d894:: ds 1
w3_d895:: ds 11
w3_d8a0:: ds 1
w3_d8a1:: ds 1
w3_d8a2:: ds 1
w3_d8a3:: ds 1
ENDU
ds $1c0
w3_dc00:: ds SCREEN_WIDTH * SCREEN_HEIGHT
UNION
w3_dd68:: ds SCREEN_WIDTH * SCREEN_HEIGHT
ds $11c
w3_dfec:: ds $10
w3_dffc:: ds 4
NEXTU
ds $98
w3_de00:: ds $200
ENDU
SECTION "GBC Video", WRAMX, ALIGN[8]
; LCD expects wLYOverrides to have an alignment of $100
; eight 4-color palettes each
wGBCPalettes:: ; used only for BANK(wGBCPalettes)
wBGPals1:: ds 8 palettes
wOBPals1:: ds 8 palettes
wBGPals2:: ds 8 palettes
wOBPals2:: ds 8 palettes
wLYOverrides:: ds SCREEN_HEIGHT_PX
wLYOverridesEnd::
ds 1
wMagnetTrain:: ; used only for BANK(wMagnetTrain)
wMagnetTrainDirection:: db
wMagnetTrainInitPosition:: db
wMagnetTrainHoldPosition:: db
wMagnetTrainFinalPosition:: db
wMagnetTrainPlayerSpriteInitX:: db
ds 106
wLYOverridesBackup:: ds SCREEN_HEIGHT_PX
wLYOverridesBackupEnd::
SECTION "Battle Animations", WRAMX
wBattleAnimTileDict:: ds 10
wActiveAnimObjects::
wAnimObject01:: battle_anim_struct wAnimObject01
wAnimObject02:: battle_anim_struct wAnimObject02
wAnimObject03:: battle_anim_struct wAnimObject03
wAnimObject04:: battle_anim_struct wAnimObject04
wAnimObject05:: battle_anim_struct wAnimObject05
wAnimObject06:: battle_anim_struct wAnimObject06
wAnimObject07:: battle_anim_struct wAnimObject07
wAnimObject08:: battle_anim_struct wAnimObject08
wAnimObject09:: battle_anim_struct wAnimObject09
wAnimObject10:: battle_anim_struct wAnimObject10
wActiveAnimObjectsEnd::
wActiveBGEffects::
wBGEffect1:: battle_bg_effect wBGEffect1
wBGEffect2:: battle_bg_effect wBGEffect2
wBGEffect3:: battle_bg_effect wBGEffect3
wBGEffect4:: battle_bg_effect wBGEffect4
wBGEffect5:: battle_bg_effect wBGEffect5
wActiveBGEffectsEnd::
wLastAnimObjectIndex:: db
wBattleAnimFlags:: db
wBattleAnimAddress:: dw
wBattleAnimDelay:: db
wBattleAnimParent:: dw
wBattleAnimLoops:: db
wBattleAnimVar:: db
wBattleAnimByte:: db
wBattleAnimOAMPointerLo:: db
UNION
; unidentified
wBattleAnimTemp0:: db
wBattleAnimTemp1:: db
wBattleAnimTemp2:: db
wBattleAnimTemp3:: db
NEXTU
wBattleObjectTempID:: db
wBattleObjectTempXCoord:: db
wBattleObjectTempYCoord:: db
wBattleObjectTempParam:: db
NEXTU
wBattleAnimTempOAMFlags:: db
wBattleAnimTempFixY:: db
wBattleAnimTempTileID:: db
wBattleAnimTempXCoord:: db
wBattleAnimTempYCoord:: db
wBattleAnimTempXOffset:: db
wBattleAnimTempYOffset:: db
wBattleAnimTempFrameOAMFlags:: db
wBattleAnimTempPalette:: db
ENDU
UNION
ds $32
wBattleAnimEnd::
NEXTU
wSurfWaveBGEffect:: ds $40
wSurfWaveBGEffectEnd::
ENDU
SECTION "Mobile RAM", WRAMX
w5_d800:: ds $200
w5_da00:: ds $200
w5_dc00:: ds $d
w5_dc0d:: ds 4
w5_dc11:: ds 9
w5_MobileOpponentBattleMessages:: ds $c
w5_MobileOpponentBattleStartMessage:: ds $c
w5_MobileOpponentBattleWinMessage:: ds $c
w5_MobileOpponentBattleLossMessage:: ds $c
SECTION "Scratch RAM", WRAMX
UNION
wScratchTilemap:: ds BG_MAP_WIDTH * BG_MAP_HEIGHT
wScratchAttrmap:: ds BG_MAP_WIDTH * BG_MAP_HEIGHT
NEXTU
wDecompressScratch:: ds $80 tiles
wDecompressEnemyFrontpic:: ds $80 tiles
NEXTU
; unidentified uses
w6_d000:: ds $1000
ENDU
SECTION "Stack RAM", WRAMX
wWindowStack:: ds $1000 - 1
wWindowStackBottom:: ds 1
INCLUDE "sram.asm"
INCLUDE "hram.asm"