pokecrystal/maps/RuinsOfAlphKabutoChamber.asm

279 lines
6.2 KiB
NASM

object_const_def
const RUINSOFALPHKABUTOCHAMBER_RECEPTIONIST
const RUINSOFALPHKABUTOCHAMBER_SCIENTIST
RuinsOfAlphKabutoChamber_MapScripts:
def_scene_scripts
scene_script .CheckWall ; SCENE_DEFAULT
scene_script .DummyScene ; SCENE_FINISHED
def_callbacks
callback MAPCALLBACK_TILES, .HiddenDoors
.CheckWall:
checkevent EVENT_WALL_OPENED_IN_KABUTO_CHAMBER
iftrue .OpenWall
end
.OpenWall:
prioritysjump .WallOpenScript
end
.DummyScene:
end
.HiddenDoors:
checkevent EVENT_WALL_OPENED_IN_KABUTO_CHAMBER
iftrue .WallOpen
changeblock 4, 0, $2e ; closed wall
.WallOpen:
checkevent EVENT_SOLVED_KABUTO_PUZZLE
iffalse .FloorClosed
endcallback
.FloorClosed:
changeblock 2, 2, $01 ; left floor
changeblock 4, 2, $02 ; right floor
endcallback
.WallOpenScript:
pause 30
earthquake 30
showemote EMOTE_SHOCK, PLAYER, 20
pause 30
playsound SFX_STRENGTH
changeblock 4, 0, $30 ; open wall
reloadmappart
earthquake 50
setscene SCENE_FINISHED
closetext
end
RuinsOfAlphKabutoChamberReceptionistScript:
jumptextfaceplayer RuinsOfAlphKabutoChamberReceptionistText
RuinsOfAlphKabutoChamberPuzzle:
refreshscreen
setval UNOWNPUZZLE_KABUTO
special UnownPuzzle
closetext
iftrue .PuzzleComplete
end
.PuzzleComplete:
setevent EVENT_RUINS_OF_ALPH_INNER_CHAMBER_TOURISTS
setevent EVENT_SOLVED_KABUTO_PUZZLE
setflag ENGINE_UNLOCKED_UNOWNS_A_TO_K
setevent EVENT_RUINS_OF_ALPH_KABUTO_CHAMBER_RECEPTIONIST
setmapscene RUINS_OF_ALPH_INNER_CHAMBER, SCENE_RUINSOFALPHINNERCHAMBER_STRANGE_PRESENCE
earthquake 30
showemote EMOTE_SHOCK, PLAYER, 15
changeblock 2, 2, $18 ; left hole
changeblock 4, 2, $19 ; right hole
reloadmappart
playsound SFX_STRENGTH
earthquake 80
applymovement PLAYER, RuinsOfAlphKabutoChamberSkyfallTopMovement
playsound SFX_KINESIS
waitsfx
pause 20
warpcheck
end
RuinsOfAlphKabutoChamberScientistScript:
faceplayer
opentext
readvar VAR_UNOWNCOUNT
ifequal NUM_UNOWN, .AllUnownCaught
checkevent EVENT_WALL_OPENED_IN_KABUTO_CHAMBER
iftrue .WallOpen
checkevent EVENT_SOLVED_KABUTO_PUZZLE
iffalse .PuzzleIncomplete
writetext RuinsOfAlphKabutoChamberScientistTremorText
promptbutton
.PuzzleIncomplete:
writetext RuinsOfAlphKabutoChamberScientistCrypticText
waitbutton
closetext
turnobject RUINSOFALPHKABUTOCHAMBER_SCIENTIST, UP
end
.WallOpen:
writetext RuinsOfAlphKabutoChamberScientistHoleText
waitbutton
closetext
end
.AllUnownCaught:
writetext RuinsOfAlphResearchCenterScientist1Text_GotAllUnown
waitbutton
closetext
end
RuinsOfAlphKabutoChamberAncientReplica:
jumptext RuinsOfAlphKabutoChamberAncientReplicaText
RuinsOfAlphKabutoChamberDescriptionSign:
jumptext RuinsOfAlphKabutoChamberDescriptionText
RuinsOfAlphKabutoChamberWallPatternLeft:
opentext
writetext RuinsOfAlphKabutoChamberWallPatternLeftText
setval UNOWNWORDS_ESCAPE
special DisplayUnownWords
closetext
end
RuinsOfAlphKabutoChamberWallPatternRight:
checkevent EVENT_WALL_OPENED_IN_KABUTO_CHAMBER
iftrue .WallOpen
opentext
writetext RuinsOfAlphKabutoChamberWallPatternRightText
setval UNOWNWORDS_ESCAPE
special DisplayUnownWords
closetext
end
.WallOpen:
opentext
writetext RuinsOfAlphKabutoChamberWallHoleText
waitbutton
closetext
end
RuinsOfAlphKabutoChamberSkyfallTopMovement:
skyfall_top
step_end
RuinsOfAlphKabutoChamberReceptionistText:
text "Welcome to this"
line "chamber."
para "There are sliding"
line "panels that depict"
para "a #MON drawn by"
line "the ancients."
para "Slide the panels"
line "around to form the"
cont "picture."
para "To the right is a"
line "description of the"
cont "#MON."
para "Scientists in the"
line "back are examining"
para "some newly found"
line "patterns."
done
RuinsOfAlphKabutoChamberScientistCrypticText:
text "Recently, strange,"
line "cryptic patterns"
cont "have appeared."
para "It's odd. They"
line "weren't here a"
cont "little while ago…"
para "You should take a"
line "look at the walls."
done
RuinsOfAlphKabutoChamberScientistHoleText:
text "Ah! Here's another"
line "huge hole!"
para "It's big enough to"
line "go through!"
done
RuinsOfAlphKabutoChamberScientistTremorText:
text "That tremor was"
line "pretty scary!"
para "But I'm more"
line "concerned about"
cont "this wall here…"
done
RuinsOfAlphKabutoChamberUnusedText:
; unused
text "The patterns on"
line "the wall appear to"
cont "be words!"
para "And those sliding"
line "stone panels seem"
para "to be signals of"
line "some kind."
para "I think they make"
line "#MON appear,"
para "but it's not clear"
line "yet…"
done
RuinsOfAlphKabutoChamberWallPatternLeftText:
text "Patterns appeared"
line "on the walls…"
done
RuinsOfAlphKabutoChamberUnownText:
; unused
text "It's UNOWN text!"
done
RuinsOfAlphKabutoChamberWallPatternRightText:
text "Patterns appeared"
line "on the walls…"
done
RuinsOfAlphKabutoChamberWallHoleText:
text "There's a big hole"
line "in the wall!"
done
RuinsOfAlphKabutoChamberAncientReplicaText:
text "It's a replica of"
line "an ancient #-"
cont "MON."
done
RuinsOfAlphKabutoChamberDescriptionText:
text "A #MON that hid"
line "on the sea floor."
para "Eyes on its back"
line "scanned the area."
done
RuinsOfAlphKabutoChamber_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 3, 9, RUINS_OF_ALPH_OUTSIDE, 2
warp_event 4, 9, RUINS_OF_ALPH_OUTSIDE, 2
warp_event 3, 3, RUINS_OF_ALPH_INNER_CHAMBER, 4
warp_event 4, 3, RUINS_OF_ALPH_INNER_CHAMBER, 5
warp_event 4, 0, RUINS_OF_ALPH_KABUTO_ITEM_ROOM, 1
def_coord_events
def_bg_events
bg_event 2, 3, BGEVENT_READ, RuinsOfAlphKabutoChamberAncientReplica
bg_event 5, 3, BGEVENT_READ, RuinsOfAlphKabutoChamberAncientReplica
bg_event 3, 2, BGEVENT_UP, RuinsOfAlphKabutoChamberPuzzle
bg_event 4, 2, BGEVENT_UP, RuinsOfAlphKabutoChamberDescriptionSign
bg_event 3, 0, BGEVENT_UP, RuinsOfAlphKabutoChamberWallPatternLeft
bg_event 4, 0, BGEVENT_UP, RuinsOfAlphKabutoChamberWallPatternRight
def_object_events
object_event 5, 5, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RuinsOfAlphKabutoChamberReceptionistScript, EVENT_RUINS_OF_ALPH_KABUTO_CHAMBER_RECEPTIONIST
object_event 3, 1, SPRITE_SCIENTIST, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, RuinsOfAlphKabutoChamberScientistScript, -1