pokecrystal/maps/FastShip1F.asm

356 lines
7.0 KiB
NASM

FastShip1F_MapScriptHeader: ; 0x75127
; trigger count
db 3
; triggers
dw UnknownScript_0x75135, $0000
dw UnknownScript_0x75136, $0000
dw UnknownScript_0x7513a, $0000
; callback count
db 0
; 0x75135
UnknownScript_0x75135: ; 0x75135
end
; 0x75136
UnknownScript_0x75136: ; 0x75136
priorityjump UnknownScript_0x7513b
end
; 0x7513a
UnknownScript_0x7513a: ; 0x7513a
end
; 0x7513b
UnknownScript_0x7513b: ; 0x7513b
applymovement $2, MovementData_0x7520e
applymovement $0, MovementData_0x75217
applymovement $2, MovementData_0x75211
pause 30
playsound SFX_BOAT
earthquake 30
blackoutmod GROUP_FAST_SHIP_CABINS_SW_SSW_NW, MAP_FAST_SHIP_CABINS_SW_SSW_NW
clearevent $0031
checkevent $0030
iftrue UnknownScript_0x7515d
dotrigger $2
end
; 0x7515d
UnknownScript_0x7515d: ; 0x7515d
dotrigger $0
end
; 0x75160
SailorScript_0x75160: ; 0x75160
faceplayer
loadfont
checkevent $0031
iftrue UnknownScript_0x7517a
checkevent $002f
iftrue UnknownScript_0x75174
writetext UnknownText_0x7523b
closetext
loadmovesprites
end
; 0x75174
UnknownScript_0x75174: ; 0x75174
writetext UnknownText_0x7529b
closetext
loadmovesprites
end
; 0x7517a
UnknownScript_0x7517a: ; 0x7517a
checkevent $002f
iftrue UnknownScript_0x7519c
writetext UnknownText_0x754be
closetext
loadmovesprites
scall UnknownScript_0x751b8
playsound SFX_EXIT_BUILDING
special $002e
waitbutton
setevent $072b
domaptrigger GROUP_VERMILION_PORT, MAP_VERMILION_PORT, $1
warp GROUP_VERMILION_PORT, MAP_VERMILION_PORT, $7, $11
end
; 0x7519c
UnknownScript_0x7519c: ; 0x7519c
writetext UnknownText_0x7548d
closetext
loadmovesprites
scall UnknownScript_0x751b8
playsound SFX_EXIT_BUILDING
special $002e
waitbutton
setevent $072a
domaptrigger GROUP_OLIVINE_PORT, MAP_OLIVINE_PORT, $1
warp GROUP_OLIVINE_PORT, MAP_OLIVINE_PORT, $7, $17
end
; 0x751b8
UnknownScript_0x751b8: ; 0x751b8
checkcode $9
if_equal $3, UnknownScript_0x751c7
applymovement $2, MovementData_0x7520e
applymovement $0, MovementData_0x75235
end
; 0x751c7
UnknownScript_0x751c7: ; 0x751c7
applymovement $2, MovementData_0x75214
applymovement $0, MovementData_0x75238
end
; 0x751d0
SailorScript_0x751d0: ; 0x751d0
faceplayer
loadfont
checkevent $0030
iftrue UnknownScript_0x751de
writetext UnknownText_0x752f9
closetext
loadmovesprites
end
; 0x751de
UnknownScript_0x751de: ; 0x751de
writetext UnknownText_0x7534f
closetext
loadmovesprites
end
; 0x751e4
SailorScript_0x751e4: ; 0x751e4
jumptextfaceplayer UnknownText_0x753c0
; 0x751e7
UnknownScript_0x751e7: ; 0x751e7
moveperson $5, $14, $6
; 0x751eb
UnknownScript_0x751eb: ; 0x751eb
appear $5
applymovement $5, MovementData_0x7521b
playsound SFX_TACKLE
applymovement $0, MovementData_0x7522e
applymovement $5, MovementData_0x75220
loadfont
writetext UnknownText_0x75412
closetext
loadmovesprites
spriteface $0, $3
applymovement $5, MovementData_0x75222
disappear $5
dotrigger $0
end
; 0x7520e
MovementData_0x7520e: ; 0x7520e
slow_step_left
turn_head_right
step_end
; 0x75211
MovementData_0x75211: ; 0x75211
slow_step_right
turn_head_down
step_end
; 0x75214
MovementData_0x75214: ; 0x75214
slow_step_down
turn_head_up
step_end
; 0x75217
MovementData_0x75217: ; 0x75217
step_down
step_down
turn_head_down
step_end
; 0x7521b
MovementData_0x7521b: ; 0x7521b
big_step_right
big_step_right
big_step_right
big_step_right
step_end
; 0x75220
MovementData_0x75220: ; 0x75220
step_right
step_end
; 0x75222
MovementData_0x75222: ; 0x75222
big_step_down
big_step_right
big_step_right
big_step_right
big_step_right
big_step_right
big_step_right
big_step_down
big_step_down
big_step_down
big_step_down
step_end
; 0x7522e
MovementData_0x7522e: ; 0x7522e
big_step_right
turn_head_left
step_end
; 0x75231
MovementData_0x75231: ; 0x75231
step_up
step_end
; 0x75233
MovementData_0x75233: ; 0x75233
step_down
step_end
; 0x75235
MovementData_0x75235: ; 0x75235
step_up
step_up
step_end
; 0x75238
MovementData_0x75238: ; 0x75238
step_right
step_up
step_end
; 0x7523b
UnknownText_0x7523b: ; 0x7523b
text "FAST SHIP S.S.AQUA"
line "is en route to"
cont "VERMILION CITY."
para "We will make an"
line "announcement when"
cont "we arrive."
done
; 0x7529b
UnknownText_0x7529b: ; 0x7529b
text "FAST SHIP S.S.AQUA"
line "is en route to"
cont "OLIVINE CITY."
para "We will make an"
line "announcement when"
cont "we arrive."
done
; 0x752f9
UnknownText_0x752f9: ; 0x752f9
text "Here's your cabin."
para "If your #MON"
line "are hurt, take a"
cont "nap in the bed."
para "That will heal"
line "them."
done
; 0x7534f
UnknownText_0x7534f: ; 0x7534f
text "Here's your cabin."
para "You can heal your"
line "#MON by taking"
cont "a nap in the bed."
para "The ship will"
line "arrive while"
cont "you're sleeping."
done
; 0x753c0
UnknownText_0x753c0: ; 0x753c0
text "The passengers are"
line "all trainers."
para "They're all itch-"
line "ing to battle in"
cont "their cabins."
done
; 0x75412
UnknownText_0x75412: ; 0x75412
text "Whoa! Excuse me."
line "I was in a hurry!"
para "My granddaughter"
line "is missing!"
para "She's just a wee"
line "girl. If you see"
para "her, please let me"
line "know!"
done
; 0x7548d
UnknownText_0x7548d: ; 0x7548d
text "FAST SHIP S.S.AQUA"
line "has arrived in"
cont "OLIVINE CITY."
done
; 0x754be
UnknownText_0x754be: ; 0x754be
text "FAST SHIP S.S.AQUA"
line "has arrived in"
cont "VERMILION CITY."
done
; 0x754f1
FastShip1F_MapEventHeader: ; 0x754f1
; filler
db 0, 0
; warps
db 12
warp_def $1, $19, 255, GROUP_FAST_SHIP_1F, MAP_FAST_SHIP_1F
warp_def $8, $1b, 1, GROUP_FAST_SHIP_CABINS_NNW_NNE_NE, MAP_FAST_SHIP_CABINS_NNW_NNE_NE
warp_def $8, $17, 2, GROUP_FAST_SHIP_CABINS_NNW_NNE_NE, MAP_FAST_SHIP_CABINS_NNW_NNE_NE
warp_def $8, $13, 3, GROUP_FAST_SHIP_CABINS_NNW_NNE_NE, MAP_FAST_SHIP_CABINS_NNW_NNE_NE
warp_def $8, $f, 1, GROUP_FAST_SHIP_CABINS_SW_SSW_NW, MAP_FAST_SHIP_CABINS_SW_SSW_NW
warp_def $f, $f, 2, GROUP_FAST_SHIP_CABINS_SW_SSW_NW, MAP_FAST_SHIP_CABINS_SW_SSW_NW
warp_def $f, $13, 4, GROUP_FAST_SHIP_CABINS_SW_SSW_NW, MAP_FAST_SHIP_CABINS_SW_SSW_NW
warp_def $f, $17, 1, GROUP_FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN, MAP_FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN
warp_def $f, $1b, 3, GROUP_FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN, MAP_FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN
warp_def $d, $3, 5, GROUP_FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN, MAP_FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN
warp_def $c, $6, 1, GROUP_FAST_SHIP_B1F, MAP_FAST_SHIP_B1F
warp_def $e, $1e, 2, GROUP_FAST_SHIP_B1F, MAP_FAST_SHIP_B1F
; xy triggers
db 2
xy_trigger 2, $6, $18, $0, UnknownScript_0x751eb, $0, $0
xy_trigger 2, $6, $19, $0, UnknownScript_0x751e7, $0, $0
; signposts
db 0
; people-events
db 4
person_event SPRITE_SAILOR, 6, 29, $6, $0, 255, 255, $0, 0, SailorScript_0x75160, $ffff
person_event SPRITE_SAILOR, 11, 18, $9, $0, 255, 255, $0, 0, SailorScript_0x751d0, $ffff
person_event SPRITE_SAILOR, 21, 26, $5, $2, 255, 255, $0, 0, SailorScript_0x751e4, $ffff
person_event SPRITE_GENTLEMAN, 10, 23, $9, $0, 255, 255, $0, 0, ObjectEvent, $072c
; 0x75577