pokecrystal/maps/VermilionGym.asm

302 lines
6.6 KiB
NASM

const_value set 2
const VERMILIONGYM_SURGE
const VERMILIONGYM_GENTLEMAN
const VERMILIONGYM_ROCKER
const VERMILIONGYM_SUPER_NERD
const VERMILIONGYM_GYM_GUY
VermilionGym_MapScriptHeader:
.MapTriggers:
db 0
.MapCallbacks:
db 0
SurgeScript_0x1920a5:
faceplayer
opentext
checkflag ENGINE_THUNDERBADGE
iftrue .FightDone
writetext UnknownText_0x192142
waitbutton
closetext
winlosstext UnknownText_0x192238, 0
loadtrainer LT_SURGE, 1
startbattle
reloadmapafterbattle
setevent EVENT_BEAT_LTSURGE
setevent EVENT_BEAT_GENTLEMAN_GREGORY
setevent EVENT_BEAT_GUITARIST_VINCENT
setevent EVENT_BEAT_JUGGLER_HORTON
opentext
writetext UnknownText_0x192277
playsound SFX_GET_BADGE
waitsfx
setflag ENGINE_THUNDERBADGE
writetext UnknownText_0x192291
waitbutton
closetext
end
.FightDone:
writetext UnknownText_0x192303
waitbutton
closetext
end
TrainerGentlemanGregory:
trainer EVENT_BEAT_GENTLEMAN_GREGORY, GENTLEMAN, GREGORY, GentlemanGregorySeenText, GentlemanGregoryBeatenText, 0, GentlemanGregoryScript
GentlemanGregoryScript:
end_if_just_battled
opentext
writetext GentlemanGregoryAfterBattleText
waitbutton
closetext
end
TrainerGuitaristVincent:
trainer EVENT_BEAT_GUITARIST_VINCENT, GUITARIST, VINCENT, GuitaristVincentSeenText, GuitaristVincentBeatenText, 0, GuitaristVincentScript
GuitaristVincentScript:
end_if_just_battled
opentext
writetext GuitaristVincentAfterBattleText
waitbutton
closetext
end
TrainerJugglerHorton:
trainer EVENT_BEAT_JUGGLER_HORTON, JUGGLER, HORTON, JugglerHortonSeenText, JugglerHortonBeatenText, 0, JugglerHortonScript
JugglerHortonScript:
end_if_just_battled
opentext
writetext JugglerHortonAfterBattleText
waitbutton
closetext
end
VermilionGymGuyScript:
faceplayer
opentext
checkevent EVENT_BEAT_LTSURGE
iftrue .VermilionGymGuyWinScript
writetext VermilionGymGuyText
waitbutton
closetext
end
.VermilionGymGuyWinScript:
writetext VermilionGymGuyWinText
waitbutton
closetext
end
MapVermilionGymSignpost14Script:
jumptext UnknownText_0x19261e
VermilionGymStatue:
checkflag ENGINE_THUNDERBADGE
iftrue .Beaten
jumpstd gymstatue1
.Beaten:
trainertotext LT_SURGE, 1, $1
jumpstd gymstatue2
UnknownText_0x192142:
text "SURGE: Hey, you"
line "little tyke!"
para "I have to hand it"
line "to you. It may not"
para "be very smart to"
line "challenge me, but"
cont "it takes guts!"
para "When it comes to"
line "electric #MON,"
cont "I'm number one!"
para "I've never lost on"
line "the battlefield."
para "I'll zap you just"
line "like I did my"
cont "enemies in war!"
done
UnknownText_0x192238:
text "SURGE: Arrrgh!"
line "You are strong!"
para "OK, kid. You get"
line "THUNDERBADGE!"
done
UnknownText_0x192277:
text "<PLAYER> received"
line "THUNDERBADGE."
done
UnknownText_0x192291:
text "SURGE: THUNDER-"
line "BADGE increases"
cont "#MON's speed. "
para "Consider it proof"
line "that you defeated"
para "me. You wear it"
line "proudly, hear?"
done
UnknownText_0x192303:
text "SURGE: Hey, kid!"
line "Still slugging and"
cont "chugging away?"
para "My #MON and I"
line "are still at it!"
done
GentlemanGregorySeenText:
text "You're here to"
line "defeat LT.SURGE?"
para "Not if I can help"
line "it!"
done
GentlemanGregoryBeatenText:
text "Sorry I failed"
line "you, LT.SURGE,"
cont "sir!"
done
GentlemanGregoryAfterBattleText:
text "When I was still"
line "in the army, LT."
para "SURGE saved my"
line "life."
done
GuitaristVincentSeenText:
text "LT.SURGE recog-"
line "nized my potential"
para "with electric"
line "#MON."
para "Think you can beat"
line "me?"
done
GuitaristVincentBeatenText:
text "Ooh, how shocking!"
done
GuitaristVincentAfterBattleText:
text "If the GYM's traps"
line "were working, you"
para "would have been"
line "toast…"
done
JugglerHortonSeenText:
text "I'm going to take"
line "you down! Prepare"
cont "to be shocked!"
done
JugglerHortonBeatenText:
text "Gwaaah!"
line "I was overpowered…"
done
JugglerHortonAfterBattleText:
text "Don't get too com-"
line "fortable about"
para "beating me…"
line "LT.SURGE is tough."
done
VermilionGymGuyText:
text "Yo! CHAMP in"
line "making!"
para "You lucked out"
line "this time."
para "LT.SURGE is very"
line "cautious. He has"
para "traps set all over"
line "the GYM."
para "But--he-heh--the"
line "traps aren't"
cont "active right now."
para "You'll have no"
line "problem getting to"
cont "LT.SURGE."
done
VermilionGymGuyWinText:
text "Whew! That was an"
line "electrifying bout!"
para "It sure made me"
line "nervous."
done
UnknownText_0x19261e:
text "Nope! Nothing here"
line "but trash."
done
VermilionGym_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def $11, $4, 7, VERMILION_CITY
warp_def $11, $5, 7, VERMILION_CITY
.XYTriggers:
db 0
.Signposts:
db 17
signpost 7, 1, SIGNPOST_READ, MapVermilionGymSignpost14Script
signpost 7, 3, SIGNPOST_READ, MapVermilionGymSignpost14Script
signpost 7, 5, SIGNPOST_READ, MapVermilionGymSignpost14Script
signpost 7, 7, SIGNPOST_READ, MapVermilionGymSignpost14Script
signpost 7, 9, SIGNPOST_READ, MapVermilionGymSignpost14Script
signpost 9, 1, SIGNPOST_READ, MapVermilionGymSignpost14Script
signpost 9, 3, SIGNPOST_READ, MapVermilionGymSignpost14Script
signpost 9, 5, SIGNPOST_READ, MapVermilionGymSignpost14Script
signpost 9, 7, SIGNPOST_READ, MapVermilionGymSignpost14Script
signpost 9, 9, SIGNPOST_READ, MapVermilionGymSignpost14Script
signpost 11, 1, SIGNPOST_READ, MapVermilionGymSignpost14Script
signpost 11, 3, SIGNPOST_READ, MapVermilionGymSignpost14Script
signpost 11, 5, SIGNPOST_READ, MapVermilionGymSignpost14Script
signpost 11, 7, SIGNPOST_READ, MapVermilionGymSignpost14Script
signpost 11, 9, SIGNPOST_READ, MapVermilionGymSignpost14Script
signpost 15, 3, SIGNPOST_READ, VermilionGymStatue
signpost 15, 6, SIGNPOST_READ, VermilionGymStatue
.PersonEvents:
db 5
person_event SPRITE_SURGE, 2, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, PERSONTYPE_SCRIPT, 0, SurgeScript_0x1920a5, -1
person_event SPRITE_GENTLEMAN, 8, 8, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_TRAINER, 4, TrainerGentlemanGregory, -1
person_event SPRITE_ROCKER, 7, 4, SPRITEMOVEDATA_STANDING_DOWN, 0, 3, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_TRAINER, 3, TrainerGuitaristVincent, -1
person_event SPRITE_SUPER_NERD, 10, 0, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_TRAINER, 4, TrainerJugglerHorton, -1
person_event SPRITE_GYM_GUY, 15, 7, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 1, VermilionGymGuyScript, -1