Disassembly of Pokémon Crystal
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yenatch a082f314b3 evolution animation 2013-11-18 20:48:00 -05:00
audio dump the music again 2013-11-07 01:18:50 -05:00
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text split type strings and related asm out into text/types.asm 2013-09-07 23:24:22 -04:00
tilesets split out tileset headers from main into tilesets/tileset_headers.asm 2013-09-01 14:43:25 -04:00
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gbhw.asm gbhw: flag constants for interrupts and timer registers 2013-08-27 23:37:24 -04:00
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macros.asm rework note macro 2013-11-07 01:11:42 -05:00
main.asm evolution animation 2013-11-18 20:48:00 -05:00
pokecrystal.asm include globals.asm in pokecrystal.asm 2013-09-11 20:28:31 -04:00
preprocessor.py import some new sound classes from pokemontools 2013-11-07 01:15:20 -05:00
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wram.asm * added index comments to pointer lists 2013-10-05 04:03:34 +02:00

README.md

Pokémon Crystal

This is a hand-crafted disassembly of Pokémon Crystal.

The source code in this project successfully converts back into a ROM image. All source code is meticulously commented.

Base ROM

The following rom is required for compiling:

Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
md5: 9f2922b235a5eeb78d65594e82ef5dde

Eventually this will not be necessary.

What can I do?

  • Are we missing something? Make a pull request! Contributions are welcome.

  • Take a look at some of the disasm tools in extras/. Most of the scripts are generalized enough to take apart other Game Boy games.

  • Tackle some issues!

See also