pokecrystal/maps/Route33.asm

210 lines
4.0 KiB
NASM

const_value set 2 ; object constants
const ROUTE33_POKEFAN_M
const ROUTE33_LASS
const ROUTE33_FRUIT_TREE
Route33_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
Route33LassScript:
jumptextfaceplayer Route33LassText
TrainerHikerAnthony:
trainer HIKER, ANTHONY2, EVENT_BEAT_HIKER_ANTHONY, HikerAnthony2SeenText, HikerAnthony2BeatenText, 0, .Script
.Script:
writecode VAR_CALLERID, PHONE_HIKER_ANTHONY
end_if_just_battled
opentext
checkflag ENGINE_ANTHONY
iftrue .Rematch
checkflag ENGINE_DUNSPARCE_SWARM
iftrue .Swarm
checkcellnum PHONE_HIKER_ANTHONY
iftrue .NumberAccepted
checkevent EVENT_ANTHONY_ASKED_FOR_PHONE_NUMBER
iftrue .AskAgain
writetext HikerAnthony2AfterText
buttonsound
setevent EVENT_ANTHONY_ASKED_FOR_PHONE_NUMBER
scall .AskNumber1
jump .AskForPhoneNumber
.AskAgain:
scall .AskNumber2
.AskForPhoneNumber:
askforphonenumber PHONE_HIKER_ANTHONY
if_equal PHONE_CONTACTS_FULL, .PhoneFull
if_equal PHONE_CONTACT_REFUSED, .NumberDeclined
trainertotext HIKER, ANTHONY2, MEM_BUFFER_0
scall .RegisteredNumber
jump .NumberAccepted
.Rematch:
scall .RematchStd
winlosstext HikerAnthony2BeatenText, 0
copybytetovar wAnthonyFightCount
if_equal 4, .Fight4
if_equal 3, .Fight3
if_equal 2, .Fight2
if_equal 1, .Fight1
if_equal 0, .LoadFight0
.Fight4:
checkevent EVENT_RESTORED_POWER_TO_KANTO
iftrue .LoadFight4
.Fight3:
checkevent EVENT_BEAT_ELITE_FOUR
iftrue .LoadFight3
.Fight2:
checkevent EVENT_CLEARED_RADIO_TOWER
iftrue .LoadFight2
.Fight1:
checkflag ENGINE_FLYPOINT_OLIVINE
iftrue .LoadFight1
.LoadFight0:
loadtrainer HIKER, ANTHONY2
startbattle
reloadmapafterbattle
loadvar wAnthonyFightCount, 1
clearflag ENGINE_ANTHONY
end
.LoadFight1:
loadtrainer HIKER, ANTHONY1
startbattle
reloadmapafterbattle
loadvar wAnthonyFightCount, 2
clearflag ENGINE_ANTHONY
end
.LoadFight2:
loadtrainer HIKER, ANTHONY3
startbattle
reloadmapafterbattle
loadvar wAnthonyFightCount, 3
clearflag ENGINE_ANTHONY
end
.LoadFight3:
loadtrainer HIKER, ANTHONY4
startbattle
reloadmapafterbattle
loadvar wAnthonyFightCount, 4
clearflag ENGINE_ANTHONY
end
.LoadFight4:
loadtrainer HIKER, ANTHONY5
startbattle
reloadmapafterbattle
clearflag ENGINE_ANTHONY
end
.Swarm:
writetext HikerAnthonyDunsparceText
waitbutton
closetext
end
.AskNumber1:
jumpstd asknumber1m
end
.AskNumber2:
jumpstd asknumber2m
end
.RegisteredNumber:
jumpstd registerednumberm
end
.NumberAccepted:
jumpstd numberacceptedm
end
.NumberDeclined:
jumpstd numberdeclinedm
end
.PhoneFull:
jumpstd phonefullm
end
.RematchStd:
jumpstd rematchm
end
Route33Sign:
jumptext Route33SignText
Route33FruitTreeScript:
fruittree FRUITTREE_ROUTE_33
HikerAnthony2SeenText:
text "I came through the"
line "tunnel, but I"
para "still have plenty"
line "of energy left."
done
HikerAnthony2BeatenText:
text "Whoa! You've got"
line "more zip than me!"
done
HikerAnthony2AfterText:
text "We HIKERS are at"
line "our best in the"
cont "mountains."
done
HikerAnthonyDunsparceText:
text "Hey, did you get a"
line "DUNSPARCE?"
para "I caught one too."
para "Take a look at it"
line "in the light. It's"
cont "got a funny face!"
done
Route33LassText:
text "Pant, pant…"
para "I finally got"
line "through that cave."
para "It was much bigger"
line "than I'd expected."
para "I got too tired to"
line "explore the whole"
para "thing, so I came"
line "outside."
done
Route33SignText:
text "ROUTE 33"
done
Route33_MapEvents:
db 0, 0 ; filler
db 1 ; warp events
warp_event 11, 9, 3, UNION_CAVE_1F
db 0 ; coord events
db 1 ; bg events
bg_event 11, 11, BGEVENT_READ, Route33Sign
db 3 ; object events
object_event 6, 13, SPRITE_POKEFAN_M, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 2, TrainerHikerAnthony, -1
object_event 13, 16, SPRITE_LASS, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Route33LassScript, -1
object_event 14, 16, SPRITE_FRUIT_TREE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route33FruitTreeScript, -1