mirror of https://github.com/pret/pokecrystal.git
790 lines
20 KiB
NASM
790 lines
20 KiB
NASM
const_def 2 ; object constants
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const TEAMROCKETBASEB1F_ROCKET1
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const TEAMROCKETBASEB1F_ROCKET2
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const TEAMROCKETBASEB1F_SCIENTIST
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const TEAMROCKETBASEB1F_POKE_BALL1
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const TEAMROCKETBASEB1F_POKE_BALL2
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const TEAMROCKETBASEB1F_POKE_BALL3
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TeamRocketBaseB1F_MapScripts:
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db 1 ; scene scripts
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scene_script .DummyScene ; SCENE_DEFAULT
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db 1 ; callbacks
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callback MAPCALLBACK_OBJECTS, .HideSecurityGrunt
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.DummyScene:
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end
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.HideSecurityGrunt:
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disappear TEAMROCKETBASEB1F_ROCKET1
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return
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SecurityCamera1a:
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checkevent EVENT_SECURITY_CAMERA_1
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iftrue NoSecurityCamera
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scall PlaySecurityCameraSounds
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checkevent EVENT_TEAM_ROCKET_BASE_POPULATION
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iftrue NoSecurityCamera
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showemote EMOTE_SHOCK, PLAYER, 15
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playmusic MUSIC_ROCKET_ENCOUNTER
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moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 2
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appear TEAMROCKETBASEB1F_ROCKET1
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turnobject PLAYER, LEFT
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applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
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scall TrainerCameraGrunt1
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ifequal TRUE, NoSecurityCamera
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scall PlaySecurityCameraSounds
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showemote EMOTE_SHOCK, PLAYER, 15
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playmusic MUSIC_ROCKET_ENCOUNTER
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moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 2
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appear TEAMROCKETBASEB1F_ROCKET1
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applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
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scall TrainerCameraGrunt2
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ifequal TRUE, NoSecurityCamera
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setevent EVENT_SECURITY_CAMERA_1
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end
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SecurityCamera1b:
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checkevent EVENT_SECURITY_CAMERA_1
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iftrue NoSecurityCamera
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scall PlaySecurityCameraSounds
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checkevent EVENT_TEAM_ROCKET_BASE_POPULATION
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iftrue NoSecurityCamera
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showemote EMOTE_SHOCK, PLAYER, 15
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playmusic MUSIC_ROCKET_ENCOUNTER
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moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 3
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appear TEAMROCKETBASEB1F_ROCKET1
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turnobject PLAYER, LEFT
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applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
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scall TrainerCameraGrunt1
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ifequal TRUE, NoSecurityCamera
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scall PlaySecurityCameraSounds
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showemote EMOTE_SHOCK, PLAYER, 15
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playmusic MUSIC_ROCKET_ENCOUNTER
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moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 3
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appear TEAMROCKETBASEB1F_ROCKET1
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applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
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scall TrainerCameraGrunt2
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ifequal TRUE, NoSecurityCamera
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setevent EVENT_SECURITY_CAMERA_1
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end
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SecurityCamera2a:
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checkevent EVENT_SECURITY_CAMERA_2
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iftrue NoSecurityCamera
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scall PlaySecurityCameraSounds
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checkevent EVENT_TEAM_ROCKET_BASE_POPULATION
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iftrue NoSecurityCamera
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showemote EMOTE_SHOCK, PLAYER, 15
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playmusic MUSIC_ROCKET_ENCOUNTER
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moveobject TEAMROCKETBASEB1F_ROCKET1, 4, 7
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appear TEAMROCKETBASEB1F_ROCKET1
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turnobject PLAYER, LEFT
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applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement2
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scall TrainerCameraGrunt1
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ifequal TRUE, NoSecurityCamera
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scall PlaySecurityCameraSounds
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showemote EMOTE_SHOCK, PLAYER, 15
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playmusic MUSIC_ROCKET_ENCOUNTER
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turnobject PLAYER, RIGHT
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moveobject TEAMROCKETBASEB1F_ROCKET1, 12, 5
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appear TEAMROCKETBASEB1F_ROCKET1
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applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement3
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scall TrainerCameraGrunt2
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ifequal TRUE, NoSecurityCamera
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setevent EVENT_SECURITY_CAMERA_2
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end
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SecurityCamera2b:
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checkevent EVENT_SECURITY_CAMERA_2
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iftrue NoSecurityCamera
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scall PlaySecurityCameraSounds
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checkevent EVENT_TEAM_ROCKET_BASE_POPULATION
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iftrue NoSecurityCamera
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showemote EMOTE_SHOCK, PLAYER, 15
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playmusic MUSIC_ROCKET_ENCOUNTER
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moveobject TEAMROCKETBASEB1F_ROCKET1, 4, 8
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appear TEAMROCKETBASEB1F_ROCKET1
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turnobject PLAYER, LEFT
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applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement4
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scall TrainerCameraGrunt1
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ifequal TRUE, NoSecurityCamera
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scall PlaySecurityCameraSounds
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showemote EMOTE_SHOCK, PLAYER, 15
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playmusic MUSIC_ROCKET_ENCOUNTER
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turnobject PLAYER, RIGHT
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moveobject TEAMROCKETBASEB1F_ROCKET1, 12, 5
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appear TEAMROCKETBASEB1F_ROCKET1
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applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement5
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scall TrainerCameraGrunt2
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ifequal TRUE, NoSecurityCamera
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setevent EVENT_SECURITY_CAMERA_2
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end
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SecurityCamera3a:
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checkevent EVENT_SECURITY_CAMERA_3
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iftrue NoSecurityCamera
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scall PlaySecurityCameraSounds
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checkevent EVENT_TEAM_ROCKET_BASE_POPULATION
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iftrue NoSecurityCamera
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showemote EMOTE_SHOCK, PLAYER, 15
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playmusic MUSIC_ROCKET_ENCOUNTER
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moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 6
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appear TEAMROCKETBASEB1F_ROCKET1
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turnobject PLAYER, LEFT
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applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
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scall TrainerCameraGrunt1
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ifequal TRUE, NoSecurityCamera
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scall PlaySecurityCameraSounds
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showemote EMOTE_SHOCK, PLAYER, 15
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playmusic MUSIC_ROCKET_ENCOUNTER
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turnobject PLAYER, RIGHT
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moveobject TEAMROCKETBASEB1F_ROCKET1, 25, 11
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appear TEAMROCKETBASEB1F_ROCKET1
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applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement6
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scall TrainerCameraGrunt2
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ifequal TRUE, NoSecurityCamera
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setevent EVENT_SECURITY_CAMERA_3
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end
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SecurityCamera3b:
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checkevent EVENT_SECURITY_CAMERA_3
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iftrue NoSecurityCamera
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scall PlaySecurityCameraSounds
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checkevent EVENT_TEAM_ROCKET_BASE_POPULATION
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iftrue NoSecurityCamera
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showemote EMOTE_SHOCK, PLAYER, 15
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playmusic MUSIC_ROCKET_ENCOUNTER
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moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 7
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appear TEAMROCKETBASEB1F_ROCKET1
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turnobject PLAYER, LEFT
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applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
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scall TrainerCameraGrunt1
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ifequal TRUE, NoSecurityCamera
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scall PlaySecurityCameraSounds
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showemote EMOTE_SHOCK, PLAYER, 15
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playmusic MUSIC_ROCKET_ENCOUNTER
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turnobject PLAYER, RIGHT
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moveobject TEAMROCKETBASEB1F_ROCKET1, 25, 12
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appear TEAMROCKETBASEB1F_ROCKET1
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applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement7
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scall TrainerCameraGrunt2
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ifequal TRUE, NoSecurityCamera
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setevent EVENT_SECURITY_CAMERA_3
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end
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SecurityCamera4:
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checkevent EVENT_SECURITY_CAMERA_4
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iftrue NoSecurityCamera
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scall PlaySecurityCameraSounds
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checkevent EVENT_TEAM_ROCKET_BASE_POPULATION
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iftrue NoSecurityCamera
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showemote EMOTE_SHOCK, PLAYER, 15
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playmusic MUSIC_ROCKET_ENCOUNTER
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moveobject TEAMROCKETBASEB1F_ROCKET1, 17, 16
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appear TEAMROCKETBASEB1F_ROCKET1
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turnobject PLAYER, LEFT
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applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
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scall TrainerCameraGrunt1
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ifequal TRUE, NoSecurityCamera
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scall PlaySecurityCameraSounds
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showemote EMOTE_SHOCK, PLAYER, 15
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playmusic MUSIC_ROCKET_ENCOUNTER
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turnobject PLAYER, RIGHT
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moveobject TEAMROCKETBASEB1F_ROCKET1, 25, 11
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appear TEAMROCKETBASEB1F_ROCKET1
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applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement8
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scall TrainerCameraGrunt2
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ifequal TRUE, NoSecurityCamera
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setevent EVENT_SECURITY_CAMERA_4
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end
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SecurityCamera5:
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checkevent EVENT_SECURITY_CAMERA_5
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iftrue NoSecurityCamera
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scall PlaySecurityCameraSounds
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checkevent EVENT_TEAM_ROCKET_BASE_POPULATION
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iftrue NoSecurityCamera
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showemote EMOTE_SHOCK, PLAYER, 15
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playmusic MUSIC_ROCKET_ENCOUNTER
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moveobject TEAMROCKETBASEB1F_ROCKET1, 3, 16
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appear TEAMROCKETBASEB1F_ROCKET1
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turnobject PLAYER, LEFT
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applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
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scall TrainerCameraGrunt1
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ifequal TRUE, NoSecurityCamera
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scall PlaySecurityCameraSounds
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showemote EMOTE_SHOCK, PLAYER, 15
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playmusic MUSIC_ROCKET_ENCOUNTER
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turnobject PLAYER, RIGHT
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moveobject TEAMROCKETBASEB1F_ROCKET1, 14, 16
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appear TEAMROCKETBASEB1F_ROCKET1
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applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement9
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scall TrainerCameraGrunt2
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ifequal TRUE, NoSecurityCamera
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setevent EVENT_SECURITY_CAMERA_5
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end
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NoSecurityCamera:
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end
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TrainerCameraGrunt1:
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opentext
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writetext CameraGrunt1SeenText
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waitbutton
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closetext
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winlosstext CameraGrunt1BeatenText, 0
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setlasttalked TEAMROCKETBASEB1F_ROCKET1
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loadtrainer GRUNTM, GRUNTM_20
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startbattle
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disappear TEAMROCKETBASEB1F_ROCKET1
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reloadmapafterbattle
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end
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TrainerCameraGrunt2:
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opentext
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writetext CameraGrunt2SeenText
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waitbutton
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closetext
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winlosstext CameraGrunt2BeatenText, 0
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setlasttalked TEAMROCKETBASEB1F_ROCKET1
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loadtrainer GRUNTM, GRUNTM_21
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startbattle
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disappear TEAMROCKETBASEB1F_ROCKET1
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reloadmapafterbattle
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end
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PlaySecurityCameraSounds:
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playsound SFX_LICK
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pause 10
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playsound SFX_LICK
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pause 10
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playsound SFX_LICK
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pause 10
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playsound SFX_LICK
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pause 10
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playsound SFX_LICK
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pause 10
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playsound SFX_LICK
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end
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ExplodingTrap1:
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checkevent EVENT_EXPLODING_TRAP_1
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iftrue NoExplodingTrap
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scall KoffingExplodingTrap
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reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_1
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end
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ExplodingTrap2:
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checkevent EVENT_EXPLODING_TRAP_2
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iftrue NoExplodingTrap
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scall VoltorbExplodingTrap
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reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_2
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end
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ExplodingTrap3:
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checkevent EVENT_EXPLODING_TRAP_3
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iftrue NoExplodingTrap
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scall GeodudeExplodingTrap
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reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_3
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end
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ExplodingTrap4:
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checkevent EVENT_EXPLODING_TRAP_4
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iftrue NoExplodingTrap
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scall VoltorbExplodingTrap
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reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_4
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end
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ExplodingTrap5:
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checkevent EVENT_EXPLODING_TRAP_5
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iftrue NoExplodingTrap
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scall GeodudeExplodingTrap
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reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_5
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end
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ExplodingTrap6:
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checkevent EVENT_EXPLODING_TRAP_6
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iftrue NoExplodingTrap
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scall KoffingExplodingTrap
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reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_6
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end
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ExplodingTrap7:
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checkevent EVENT_EXPLODING_TRAP_7
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iftrue NoExplodingTrap
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scall VoltorbExplodingTrap
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reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_7
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end
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ExplodingTrap8:
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checkevent EVENT_EXPLODING_TRAP_8
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iftrue NoExplodingTrap
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scall KoffingExplodingTrap
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reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_8
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end
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ExplodingTrap9:
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checkevent EVENT_EXPLODING_TRAP_9
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iftrue NoExplodingTrap
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scall KoffingExplodingTrap
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reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_9
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end
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ExplodingTrap10:
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checkevent EVENT_EXPLODING_TRAP_10
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iftrue NoExplodingTrap
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scall VoltorbExplodingTrap
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reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_10
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end
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ExplodingTrap11:
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checkevent EVENT_EXPLODING_TRAP_11
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iftrue NoExplodingTrap
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scall GeodudeExplodingTrap
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reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_11
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end
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ExplodingTrap12:
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checkevent EVENT_EXPLODING_TRAP_12
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iftrue NoExplodingTrap
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scall GeodudeExplodingTrap
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reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_12
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end
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ExplodingTrap13:
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checkevent EVENT_EXPLODING_TRAP_13
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iftrue NoExplodingTrap
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scall GeodudeExplodingTrap
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reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_13
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end
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ExplodingTrap14:
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checkevent EVENT_EXPLODING_TRAP_14
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iftrue NoExplodingTrap
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scall KoffingExplodingTrap
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reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_14
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end
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ExplodingTrap15:
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checkevent EVENT_EXPLODING_TRAP_15
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iftrue NoExplodingTrap
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scall VoltorbExplodingTrap
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reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_15
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end
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ExplodingTrap16:
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checkevent EVENT_EXPLODING_TRAP_16
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iftrue NoExplodingTrap
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scall KoffingExplodingTrap
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reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_16
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end
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ExplodingTrap17:
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checkevent EVENT_EXPLODING_TRAP_17
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iftrue NoExplodingTrap
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scall VoltorbExplodingTrap
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reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_17
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end
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ExplodingTrap18:
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checkevent EVENT_EXPLODING_TRAP_18
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iftrue NoExplodingTrap
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scall GeodudeExplodingTrap
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reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_18
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end
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ExplodingTrap19:
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checkevent EVENT_EXPLODING_TRAP_19
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iftrue NoExplodingTrap
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scall GeodudeExplodingTrap
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reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_19
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end
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ExplodingTrap20:
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checkevent EVENT_EXPLODING_TRAP_20
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iftrue NoExplodingTrap
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scall VoltorbExplodingTrap
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reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_20
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end
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ExplodingTrap21:
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checkevent EVENT_EXPLODING_TRAP_21
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iftrue NoExplodingTrap
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scall KoffingExplodingTrap
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reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_21
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end
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ExplodingTrap22:
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checkevent EVENT_EXPLODING_TRAP_22
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iftrue NoExplodingTrap
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scall VoltorbExplodingTrap
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reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_22
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end
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VoltorbExplodingTrap:
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special FadeOutPalettes
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cry VOLTORB
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special FadeInPalettes
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setlasttalked -1
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writecode VAR_BATTLETYPE, BATTLETYPE_TRAP
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loadwildmon VOLTORB, 23
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startbattle
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end
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GeodudeExplodingTrap:
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special FadeOutPalettes
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cry GEODUDE
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special FadeInPalettes
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setlasttalked -1
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writecode VAR_BATTLETYPE, BATTLETYPE_TRAP
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loadwildmon GEODUDE, 21
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startbattle
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end
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KoffingExplodingTrap:
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special FadeOutPalettes
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cry KOFFING
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special FadeInPalettes
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setlasttalked -1
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writecode VAR_BATTLETYPE, BATTLETYPE_TRAP
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loadwildmon KOFFING, 21
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startbattle
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end
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NoExplodingTrap:
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end
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TrainerScientistJed:
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trainer SCIENTIST, JED, EVENT_BEAT_SCIENTIST_JED, ScientistJedSeenText, ScientistJedBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext ScientistJedAfterBattleText
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waitbutton
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closetext
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end
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TrainerGruntM16:
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trainer GRUNTM, GRUNTM_16, EVENT_BEAT_ROCKET_GRUNTM_16, GruntM16SeenText, GruntM16BeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext GruntM16AfterBattleText
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waitbutton
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closetext
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end
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TeamRocketBaseB1FSecurityCamera:
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jumptext TeamRocketBaseB1FSecurityCameraText
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TeamRocketBaseB1FBookshelf:
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jumpstd teamrocketoath
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TeamRocketBaseB1FSecretSwitch:
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opentext
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checkevent EVENT_TURNED_OFF_SECURITY_CAMERAS
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iftrue .SecretSwitchOff
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writetext TeamRocketBaseB1FSecretSwitchText
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playsound SFX_TALLY
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waitbutton
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closetext
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setevent EVENT_TURNED_OFF_SECURITY_CAMERAS
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setevent EVENT_SECURITY_CAMERA_1
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setevent EVENT_SECURITY_CAMERA_2
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setevent EVENT_SECURITY_CAMERA_3
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setevent EVENT_SECURITY_CAMERA_4
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setevent EVENT_SECURITY_CAMERA_5
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end
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.SecretSwitchOff:
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writetext TeamRocketBaseB1FSwitchOffText
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waitbutton
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closetext
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end
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TeamRocketBaseB1FHyperPotion:
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itemball HYPER_POTION
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TeamRocketBaseB1FNugget:
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itemball NUGGET
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TeamRocketBaseB1FGuardSpec:
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itemball GUARD_SPEC
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TeamRocketBaseB1FHiddenRevive:
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hiddenitem REVIVE, EVENT_TEAM_ROCKET_BASE_B1F_HIDDEN_REVIVE
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SecurityCameraMovement1:
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big_step RIGHT
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big_step RIGHT
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big_step RIGHT
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big_step RIGHT
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step_end
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SecurityCameraMovement2:
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big_step UP
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big_step RIGHT
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big_step UP
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big_step UP
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big_step UP
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big_step UP
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turn_head RIGHT
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step_end
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SecurityCameraMovement3:
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big_step LEFT
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big_step LEFT
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big_step LEFT
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big_step UP
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big_step UP
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big_step UP
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big_step LEFT
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big_step LEFT
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step_end
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SecurityCameraMovement4:
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; he jumps over a trap
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jump_step UP
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big_step RIGHT
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big_step UP
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big_step UP
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big_step UP
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turn_head RIGHT
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step_end
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SecurityCameraMovement5:
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big_step LEFT
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big_step LEFT
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big_step LEFT
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big_step UP
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big_step UP
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big_step LEFT
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big_step LEFT
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step_end
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SecurityCameraMovement6:
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big_step UP
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big_step UP
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big_step RIGHT
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big_step UP
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big_step UP
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big_step UP
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big_step LEFT
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step_end
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SecurityCameraMovement7:
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big_step UP
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big_step UP
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big_step UP
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big_step RIGHT
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big_step UP
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big_step UP
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big_step LEFT
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step_end
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SecurityCameraMovement8:
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big_step DOWN
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big_step DOWN
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big_step RIGHT
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big_step DOWN
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big_step DOWN
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big_step DOWN
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big_step LEFT
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big_step LEFT
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big_step LEFT
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step_end
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SecurityCameraMovement9:
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big_step LEFT
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big_step LEFT
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big_step LEFT
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big_step LEFT
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big_step LEFT
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step_end
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CameraGrunt1SeenText:
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text "Hey!"
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line "Intruder alert!"
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done
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CameraGrunt1BeatenText:
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text "Dang… I failed…"
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done
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CameraGrunt2SeenText:
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text "It's my turn!"
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line "There's no escape!"
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done
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CameraGrunt2BeatenText:
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text "Surveillance cams"
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line "are in the #MON"
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cont "statues."
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para "We'll keep appear-"
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line "ing until you trip"
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cont "a secret switch."
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done
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ScientistJedSeenText:
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text "This was once a"
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line "ninja hideout."
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para "There are traps to"
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line "confound intruders"
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cont "like you."
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done
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ScientistJedBeatenText:
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text "I get it…"
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done
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ScientistJedAfterBattleText:
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text "All right. I'll"
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line "divulge a secret"
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cont "about our hideout."
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para "That thing on the"
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line "floor up ahead is"
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cont "a warp panel."
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para "If you step on it,"
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line "you'll be warped"
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para "back to the en-"
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line "trance."
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done
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GruntM16SeenText:
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text "Heheh. Feeling"
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line "lucky, punk?"
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para "Go ahead, take"
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line "another step."
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para "We've got traps"
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line "set in the floor!"
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done
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GruntM16BeatenText:
|
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text "Kaboom!"
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done
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GruntM16AfterBattleText:
|
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text "I don't even know"
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line "where the traps"
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cont "are planted."
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para "You'll just have"
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line "to collect your"
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cont "courage and walk."
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done
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TeamRocketBaseB1FSecurityCameraText:
|
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text "It's a PERSIAN"
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line "statue…"
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para "Its eyes are oddly"
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line "shiny."
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done
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TeamRocketBaseB1FSecretSwitchText:
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text "A secret switch!"
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line "Better press it."
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done
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TeamRocketBaseB1FSwitchOffText:
|
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text "The switch is"
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line "turned off."
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done
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TeamRocketBaseB1F_MapEvents:
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db 0, 0 ; filler
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db 4 ; warp events
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warp_event 27, 2, MAHOGANY_MART_1F, 3
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warp_event 3, 14, TEAM_ROCKET_BASE_B2F, 1
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warp_event 5, 15, TEAM_ROCKET_BASE_B1F, 4
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warp_event 25, 2, TEAM_ROCKET_BASE_B1F, 3
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db 30 ; coord events
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; There are five security cameras in the base.
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; Walking in front of one triggers two Rocket Grunts.
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coord_event 24, 2, SCENE_DEFAULT, SecurityCamera1a
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coord_event 24, 3, SCENE_DEFAULT, SecurityCamera1b
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coord_event 6, 2, SCENE_DEFAULT, SecurityCamera2a
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coord_event 6, 3, SCENE_DEFAULT, SecurityCamera2b
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coord_event 24, 6, SCENE_DEFAULT, SecurityCamera3a
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coord_event 24, 7, SCENE_DEFAULT, SecurityCamera3b
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coord_event 22, 16, SCENE_DEFAULT, SecurityCamera4
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coord_event 8, 16, SCENE_DEFAULT, SecurityCamera5
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; There are spots on the floor that trigger a Pokémon battle.
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; Each Pokémon (Voltorb, Koffing, Geodude) knows Selfdestruct.
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coord_event 2, 7, SCENE_DEFAULT, ExplodingTrap1
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coord_event 3, 7, SCENE_DEFAULT, ExplodingTrap2
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coord_event 4, 7, SCENE_DEFAULT, ExplodingTrap3
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coord_event 1, 8, SCENE_DEFAULT, ExplodingTrap4
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|
coord_event 3, 8, SCENE_DEFAULT, ExplodingTrap5
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coord_event 5, 8, SCENE_DEFAULT, ExplodingTrap6
|
|
coord_event 3, 9, SCENE_DEFAULT, ExplodingTrap7
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coord_event 4, 9, SCENE_DEFAULT, ExplodingTrap8
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|
coord_event 1, 10, SCENE_DEFAULT, ExplodingTrap9
|
|
coord_event 2, 10, SCENE_DEFAULT, ExplodingTrap10
|
|
coord_event 3, 10, SCENE_DEFAULT, ExplodingTrap11
|
|
coord_event 5, 10, SCENE_DEFAULT, ExplodingTrap12
|
|
coord_event 2, 11, SCENE_DEFAULT, ExplodingTrap13
|
|
coord_event 4, 11, SCENE_DEFAULT, ExplodingTrap14
|
|
coord_event 1, 12, SCENE_DEFAULT, ExplodingTrap15
|
|
coord_event 2, 12, SCENE_DEFAULT, ExplodingTrap16
|
|
coord_event 4, 12, SCENE_DEFAULT, ExplodingTrap17
|
|
coord_event 5, 12, SCENE_DEFAULT, ExplodingTrap18
|
|
coord_event 1, 13, SCENE_DEFAULT, ExplodingTrap19
|
|
coord_event 3, 13, SCENE_DEFAULT, ExplodingTrap20
|
|
coord_event 4, 13, SCENE_DEFAULT, ExplodingTrap21
|
|
coord_event 5, 13, SCENE_DEFAULT, ExplodingTrap22
|
|
|
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db 9 ; bg events
|
|
bg_event 19, 11, BGEVENT_READ, TeamRocketBaseB1FSecretSwitch
|
|
bg_event 24, 1, BGEVENT_UP, TeamRocketBaseB1FSecurityCamera
|
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bg_event 6, 1, BGEVENT_UP, TeamRocketBaseB1FSecurityCamera
|
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bg_event 8, 15, BGEVENT_UP, TeamRocketBaseB1FSecurityCamera
|
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bg_event 22, 15, BGEVENT_UP, TeamRocketBaseB1FSecurityCamera
|
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bg_event 24, 5, BGEVENT_UP, TeamRocketBaseB1FSecurityCamera
|
|
bg_event 20, 11, BGEVENT_READ, TeamRocketBaseB1FBookshelf
|
|
bg_event 21, 11, BGEVENT_READ, TeamRocketBaseB1FBookshelf
|
|
bg_event 3, 11, BGEVENT_ITEM, TeamRocketBaseB1FHiddenRevive
|
|
|
|
db 6 ; object events
|
|
object_event 0, 0, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_TEAM_ROCKET_BASE_SECURITY_GRUNTS
|
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object_event 2, 4, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM16, EVENT_TEAM_ROCKET_BASE_POPULATION
|
|
object_event 18, 12, SPRITE_SCIENTIST, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerScientistJed, EVENT_TEAM_ROCKET_BASE_POPULATION
|
|
object_event 27, 6, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TeamRocketBaseB1FHyperPotion, EVENT_TEAM_ROCKET_BASE_B1F_HYPER_POTION
|
|
object_event 14, 15, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TeamRocketBaseB1FNugget, EVENT_TEAM_ROCKET_BASE_B1F_NUGGET
|
|
object_event 21, 12, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TeamRocketBaseB1FGuardSpec, EVENT_TEAM_ROCKET_BASE_B1F_GUARD_SPEC
|