mirror of https://github.com/pret/pokecrystal.git
314 lines
6.5 KiB
NASM
314 lines
6.5 KiB
NASM
const_def 2 ; object constants
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const FASTSHIP1F_SAILOR1
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const FASTSHIP1F_SAILOR2
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const FASTSHIP1F_SAILOR3
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const FASTSHIP1F_GENTLEMAN
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FastShip1F_MapScripts:
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db 3 ; scene scripts
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scene_script .DummyScene0 ; SCENE_DEFAULT
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scene_script .EnterFastShip ; SCENE_FASTSHIP1F_ENTER_SHIP
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scene_script .DummyScene2 ; SCENE_FASTSHIP1F_MEET_GRANDPA
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db 0 ; callbacks
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.DummyScene0:
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end
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.EnterFastShip:
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priorityjump .EnterFastShipScript
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end
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.DummyScene2:
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end
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.EnterFastShipScript:
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applymovement FASTSHIP1F_SAILOR1, MovementData_0x7520e
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applymovement PLAYER, MovementData_0x75217
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applymovement FASTSHIP1F_SAILOR1, MovementData_0x75211
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pause 30
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playsound SFX_BOAT
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earthquake 30
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blackoutmod FAST_SHIP_CABINS_SW_SSW_NW
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clearevent EVENT_FAST_SHIP_HAS_ARRIVED
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checkevent EVENT_FAST_SHIP_FIRST_TIME
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iftrue .SkipGrandpa
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setscene SCENE_FASTSHIP1F_MEET_GRANDPA
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end
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.SkipGrandpa:
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setscene SCENE_DEFAULT
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end
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FastShip1FSailor1Script:
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faceplayer
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opentext
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checkevent EVENT_FAST_SHIP_HAS_ARRIVED
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iftrue .Arrived
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checkevent EVENT_FAST_SHIP_DESTINATION_OLIVINE
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iftrue .Olivine
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writetext FastShip1FSailor1Text_ToVermilion
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waitbutton
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closetext
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end
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.Olivine:
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writetext FastShip1FSailor1Text_ToOlivine
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waitbutton
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closetext
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end
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.Arrived:
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checkevent EVENT_FAST_SHIP_DESTINATION_OLIVINE
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iftrue ._Olivine
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writetext FastShip1FSailor1Text_InVermilion
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waitbutton
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closetext
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scall .LetThePlayerOut
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playsound SFX_EXIT_BUILDING
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special FadeOutPalettes
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waitsfx
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setevent EVENT_VERMILION_PORT_SAILOR_AT_GANGWAY
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setmapscene VERMILION_PORT, SCENE_VERMILIONPORT_LEAVE_SHIP
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warp VERMILION_PORT, 7, 17
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end
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._Olivine:
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writetext FastShip1FSailor1Text_InOlivine
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waitbutton
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closetext
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scall .LetThePlayerOut
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playsound SFX_EXIT_BUILDING
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special FadeOutPalettes
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waitsfx
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setevent EVENT_OLIVINE_PORT_SAILOR_AT_GANGWAY
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setmapscene OLIVINE_PORT, SCENE_OLIVINEPORT_LEAVE_SHIP
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warp OLIVINE_PORT, 7, 23
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end
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.LetThePlayerOut:
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checkcode VAR_FACING
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ifequal RIGHT, .YouAreFacingRight
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applymovement FASTSHIP1F_SAILOR1, MovementData_0x7520e
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applymovement PLAYER, MovementData_0x75235
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end
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.YouAreFacingRight:
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applymovement FASTSHIP1F_SAILOR1, MovementData_0x75214
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applymovement PLAYER, MovementData_0x75238
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end
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FastShip1FSailor2Script:
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faceplayer
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opentext
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checkevent EVENT_FAST_SHIP_FIRST_TIME
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iftrue .Vermilion
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writetext FastShip1FSailor2Text_FirstTime
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waitbutton
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closetext
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end
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.Vermilion:
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writetext FastShip1FSailor2Text
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waitbutton
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closetext
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end
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FastShip1FSailor3Script:
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jumptextfaceplayer FastShip1FSailor3Text
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WorriedGrandpaSceneRight:
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moveobject FASTSHIP1F_GENTLEMAN, 20, 6
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WorriedGrandpaSceneLeft:
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appear FASTSHIP1F_GENTLEMAN
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applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x7521b
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playsound SFX_TACKLE
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applymovement PLAYER, MovementData_0x7522e
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applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x75220
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opentext
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writetext UnknownText_0x75412
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waitbutton
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closetext
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turnobject PLAYER, RIGHT
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applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x75222
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disappear FASTSHIP1F_GENTLEMAN
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setscene SCENE_DEFAULT
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end
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MovementData_0x7520e:
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slow_step LEFT
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turn_head RIGHT
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step_end
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MovementData_0x75211:
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slow_step RIGHT
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turn_head DOWN
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step_end
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MovementData_0x75214:
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slow_step DOWN
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turn_head UP
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step_end
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MovementData_0x75217:
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step DOWN
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step DOWN
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turn_head DOWN
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step_end
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MovementData_0x7521b:
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big_step RIGHT
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big_step RIGHT
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big_step RIGHT
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big_step RIGHT
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step_end
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MovementData_0x75220:
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step RIGHT
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step_end
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MovementData_0x75222:
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big_step DOWN
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big_step RIGHT
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big_step RIGHT
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big_step RIGHT
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big_step RIGHT
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big_step RIGHT
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big_step RIGHT
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big_step DOWN
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big_step DOWN
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big_step DOWN
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big_step DOWN
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step_end
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MovementData_0x7522e:
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big_step RIGHT
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turn_head LEFT
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step_end
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MovementData_0x75231:
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step UP
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step_end
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MovementData_0x75233:
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step DOWN
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step_end
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MovementData_0x75235:
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step UP
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step UP
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step_end
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MovementData_0x75238:
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step RIGHT
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step UP
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step_end
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FastShip1FSailor1Text_ToVermilion:
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text "FAST SHIP S.S.AQUA"
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line "is en route to"
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cont "VERMILION CITY."
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para "We will make an"
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line "announcement when"
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cont "we arrive."
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done
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FastShip1FSailor1Text_ToOlivine:
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text "FAST SHIP S.S.AQUA"
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line "is en route to"
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cont "OLIVINE CITY."
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para "We will make an"
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line "announcement when"
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cont "we arrive."
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done
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FastShip1FSailor2Text_FirstTime:
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text "Here's your cabin."
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para "If your #MON"
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line "are hurt, take a"
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cont "nap in the bed."
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para "That will heal"
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line "them."
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done
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FastShip1FSailor2Text:
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text "Here's your cabin."
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para "You can heal your"
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line "#MON by taking"
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cont "a nap in the bed."
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para "The ship will"
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line "arrive while"
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cont "you're sleeping."
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done
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FastShip1FSailor3Text:
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text "The passengers are"
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line "all trainers."
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para "They're all itch-"
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line "ing to battle in"
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cont "their cabins."
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done
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UnknownText_0x75412:
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text "Whoa! Excuse me."
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line "I was in a hurry!"
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para "My granddaughter"
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line "is missing!"
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para "She's just a wee"
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line "girl. If you see"
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para "her, please let me"
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line "know!"
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done
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FastShip1FSailor1Text_InOlivine:
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text "FAST SHIP S.S.AQUA"
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line "has arrived in"
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cont "OLIVINE CITY."
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done
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FastShip1FSailor1Text_InVermilion:
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text "FAST SHIP S.S.AQUA"
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line "has arrived in"
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cont "VERMILION CITY."
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done
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FastShip1F_MapEvents:
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db 0, 0 ; filler
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db 12 ; warp events
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warp_event 25, 1, FAST_SHIP_1F, -1
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warp_event 27, 8, FAST_SHIP_CABINS_NNW_NNE_NE, 1
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warp_event 23, 8, FAST_SHIP_CABINS_NNW_NNE_NE, 2
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warp_event 19, 8, FAST_SHIP_CABINS_NNW_NNE_NE, 3
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warp_event 15, 8, FAST_SHIP_CABINS_SW_SSW_NW, 1
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warp_event 15, 15, FAST_SHIP_CABINS_SW_SSW_NW, 2
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warp_event 19, 15, FAST_SHIP_CABINS_SW_SSW_NW, 4
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warp_event 23, 15, FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN, 1
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warp_event 27, 15, FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN, 3
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warp_event 3, 13, FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN, 5
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warp_event 6, 12, FAST_SHIP_B1F, 1
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warp_event 30, 14, FAST_SHIP_B1F, 2
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db 2 ; coord events
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coord_event 24, 6, SCENE_FASTSHIP1F_MEET_GRANDPA, WorriedGrandpaSceneLeft
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coord_event 25, 6, SCENE_FASTSHIP1F_MEET_GRANDPA, WorriedGrandpaSceneRight
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db 0 ; bg events
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db 4 ; object events
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object_event 25, 2, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, FastShip1FSailor1Script, -1
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object_event 14, 7, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, FastShip1FSailor2Script, -1
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object_event 22, 17, SPRITE_SAILOR, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, FastShip1FSailor3Script, -1
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object_event 19, 6, SPRITE_GENTLEMAN, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_FAST_SHIP_1F_GENTLEMAN
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