mirror of https://github.com/pret/pokecrystal.git
406 lines
8.9 KiB
NASM
406 lines
8.9 KiB
NASM
object_const_def
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const OLIVINEPORT_SAILOR1
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const OLIVINEPORT_SAILOR2
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const OLIVINEPORT_SAILOR3
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const OLIVINEPORT_FISHING_GURU1
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const OLIVINEPORT_FISHING_GURU2
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const OLIVINEPORT_YOUNGSTER
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const OLIVINEPORT_COOLTRAINER_F
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OlivinePort_MapScripts:
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def_scene_scripts
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scene_script .DummyScene0 ; SCENE_DEFAULT
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scene_script .LeaveFastShip ; SCENE_OLIVINEPORT_LEAVE_SHIP
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def_callbacks
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.DummyScene0:
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end
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.LeaveFastShip:
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prioritysjump .LeaveFastShipScript
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end
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.LeaveFastShipScript:
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applymovement PLAYER, MovementData_0x74a32
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appear OLIVINEPORT_SAILOR1
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setscene SCENE_DEFAULT
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setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
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blackoutmod OLIVINE_CITY
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end
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OlivinePortSailorAtGangwayScript:
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faceplayer
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opentext
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checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
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iftrue OlivinePortAlreadyRodeScript
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writetext OlivinePortSailorGetOnBoardText
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waitbutton
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closetext
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turnobject OLIVINEPORT_SAILOR1, DOWN
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pause 10
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playsound SFX_EXIT_BUILDING
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disappear OLIVINEPORT_SAILOR1
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waitsfx
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applymovement PLAYER, MovementData_0x74a30
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playsound SFX_EXIT_BUILDING
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special FadeOutPalettes
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waitsfx
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checkevent EVENT_FAST_SHIP_FIRST_TIME
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iffalse .FirstTime
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clearevent EVENT_FAST_SHIP_PASSENGERS_EASTBOUND
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setevent EVENT_FAST_SHIP_PASSENGERS_WESTBOUND
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clearevent EVENT_BEAT_COOLTRAINERM_SEAN
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clearevent EVENT_BEAT_COOLTRAINERF_CAROL
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clearevent EVENT_BEAT_GENTLEMAN_EDWARD
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clearevent EVENT_BEAT_BEAUTY_CASSIE
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clearevent EVENT_BEAT_PSYCHIC_RODNEY
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clearevent EVENT_BEAT_SUPER_NERD_SHAWN
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clearevent EVENT_BEAT_SAILOR_GARRETT
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clearevent EVENT_BEAT_FISHER_JONAH
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clearevent EVENT_BEAT_BLACKBELT_WAI
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.FirstTime:
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clearevent EVENT_FAST_SHIP_DESTINATION_OLIVINE
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appear OLIVINEPORT_SAILOR1
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setmapscene FAST_SHIP_1F, SCENE_FASTSHIP1F_ENTER_SHIP
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warp FAST_SHIP_1F, 25, 1
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end
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OlivinePortAlreadyRodeScript:
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writetext OlivinePortCantBoardText
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waitbutton
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closetext
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end
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OlivinePortWalkUpToShipScript:
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turnobject OLIVINEPORT_SAILOR3, RIGHT
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checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
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iftrue .skip
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checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
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iftrue .skip
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turnobject PLAYER, LEFT
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opentext
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checkevent EVENT_FAST_SHIP_FIRST_TIME
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iffalse .FirstTime
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readvar VAR_WEEKDAY
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ifequal SUNDAY, .NextShipMonday
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ifequal SATURDAY, .NextShipMonday
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ifequal TUESDAY, .NextShipFriday
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ifequal WEDNESDAY, .NextShipFriday
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ifequal THURSDAY, .NextShipFriday
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.FirstTime:
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writetext OlivinePortAskBoardText
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yesorno
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iffalse OlivinePortNotRidingMoveAwayScript
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writetext OlivinePortAskTicketText
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promptbutton
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checkitem S_S_TICKET
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iffalse .NoTicket
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writetext OlivinePortFlashTicketText
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waitbutton
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closetext
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setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
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applymovement PLAYER, MovementData_0x74a37
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sjump OlivinePortSailorAtGangwayScript
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.NoTicket:
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writetext OlivinePortNoTicketText
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waitbutton
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closetext
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applymovement PLAYER, MovementData_0x74a34
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end
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.NextShipMonday:
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writetext OlivinePortMondayShipText
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waitbutton
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closetext
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applymovement PLAYER, MovementData_0x74a34
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end
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.NextShipFriday:
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writetext OlivinePortFridayShipText
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waitbutton
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closetext
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applymovement PLAYER, MovementData_0x74a34
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end
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.skip:
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end
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OlivinePortNotRidingScript:
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writetext OlivinePortComeAgainText
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waitbutton
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closetext
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end
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OlivinePortNotRidingMoveAwayScript:
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writetext OlivinePortComeAgainText
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waitbutton
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closetext
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applymovement PLAYER, MovementData_0x74a34
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end
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OlivinePortSailorAfterHOFScript:
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faceplayer
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opentext
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checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
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iftrue OlivinePortAlreadyRodeScript
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checkevent EVENT_FAST_SHIP_FIRST_TIME
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iffalse .FirstTime
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readvar VAR_WEEKDAY
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ifequal SUNDAY, .NextShipMonday
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ifequal SATURDAY, .NextShipMonday
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ifequal TUESDAY, .NextShipFriday
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ifequal WEDNESDAY, .NextShipFriday
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ifequal THURSDAY, .NextShipFriday
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.FirstTime:
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writetext OlivinePortAskBoardText
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yesorno
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iffalse OlivinePortNotRidingScript
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writetext OlivinePortAskTicketText
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promptbutton
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checkitem S_S_TICKET
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iffalse .NoTicket
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writetext OlivinePortFlashTicketText
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waitbutton
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closetext
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setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
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readvar VAR_FACING
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ifequal RIGHT, .Right
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applymovement PLAYER, MovementData_0x74a3f
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sjump OlivinePortSailorAtGangwayScript
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.Right:
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applymovement PLAYER, MovementData_0x74a49
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sjump OlivinePortSailorAtGangwayScript
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.NoTicket:
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writetext OlivinePortNoTicketText
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waitbutton
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closetext
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end
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.NextShipMonday:
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writetext OlivinePortMondayShipText
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waitbutton
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closetext
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end
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.NextShipFriday:
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writetext OlivinePortFridayShipText
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waitbutton
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closetext
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end
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OlivinePortSailorBeforeHOFScript:
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jumptextfaceplayer OlivinePortSailorBeforeHOFText
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OlivinePortFishingGuru1Script:
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faceplayer
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opentext
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writetext OlivinePortFishingGuru1Text
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waitbutton
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closetext
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turnobject OLIVINEPORT_FISHING_GURU1, UP
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end
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OlivinePortFishingGuru2Script:
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faceplayer
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opentext
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writetext OlivinePortFishingGuru2Text
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waitbutton
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closetext
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turnobject OLIVINEPORT_FISHING_GURU2, UP
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end
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OlivinePortYoungsterScript:
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faceplayer
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opentext
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writetext OlivinePortYoungsterText
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waitbutton
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closetext
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turnobject OLIVINEPORT_YOUNGSTER, DOWN
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end
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OlivinePortCooltrainerFScript:
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faceplayer
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opentext
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writetext OlivinePortCooltrainerFText
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waitbutton
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closetext
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turnobject OLIVINEPORT_COOLTRAINER_F, DOWN
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end
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OlivinePortHiddenProtein:
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hiddenitem PROTEIN, EVENT_OLIVINE_PORT_HIDDEN_PROTEIN
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MovementData_0x74a30:
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step DOWN
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step_end
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MovementData_0x74a32:
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step UP
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step_end
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MovementData_0x74a34:
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step RIGHT
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turn_head LEFT
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step_end
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MovementData_0x74a37:
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step DOWN
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step DOWN
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step DOWN
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step DOWN
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step DOWN
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step DOWN
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step DOWN
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step_end
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MovementData_0x74a3f:
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step RIGHT
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step DOWN
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step DOWN
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step DOWN
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step DOWN
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step DOWN
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step DOWN
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step DOWN
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step DOWN
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step_end
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MovementData_0x74a49:
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step UP
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step RIGHT
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step RIGHT
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step DOWN
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step DOWN
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step DOWN
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step DOWN
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step DOWN
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step DOWN
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step DOWN
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step DOWN
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step_end
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OlivinePortSailorGetOnBoardText:
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text "We're departing"
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line "soon. Please get"
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cont "on board."
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done
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OlivinePortCantBoardText:
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text "Sorry. You can't"
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line "board now."
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done
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OlivinePortAskBoardText:
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text "Welcome to FAST"
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line "SHIP S.S.AQUA."
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para "Will you be board-"
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line "ing today?"
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done
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OlivinePortAskTicketText:
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text "May I see your"
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line "S.S.TICKET?"
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done
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OlivinePortComeAgainText:
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text "We hope to see you"
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line "again!"
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done
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OlivinePortFlashTicketText:
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text "<PLAYER> flashed"
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line "the S.S.TICKET."
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para "That's it."
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line "Thank you!"
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done
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OlivinePortNoTicketText:
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text "<PLAYER> tried to"
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line "show the S.S."
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cont "TICKET…"
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para "…But no TICKET!"
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para "Sorry!"
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line "You may board only"
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para "if you have an"
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line "S.S.TICKET."
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done
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OlivinePortMondayShipText:
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text "The FAST SHIP will"
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line "sail next Monday."
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done
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OlivinePortFridayShipText:
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text "The FAST SHIP will"
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line "sail next Friday."
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done
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OlivinePortFishingGuru1Text:
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text "SHELLDER are easy"
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line "to catch here."
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para "They're kind of"
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line "rare elsewhere."
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done
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OlivinePortFishingGuru2Text:
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text "How many RODS do"
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line "you have?"
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para "Different RODS"
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line "catch different"
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cont "#MON."
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done
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OlivinePortYoungsterText:
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text "S.S.AQUA uses jets"
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line "to skim over the"
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cont "waves!"
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done
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OlivinePortCooltrainerFText:
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text "There are lots of"
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line "#MON in KANTO."
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para "I wish I could go…"
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done
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OlivinePortSailorBeforeHOFText:
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text "We don't want you"
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line "to fall into the"
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para "sea, so you're not"
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line "allowed in."
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done
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OlivinePort_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 11, 7, OLIVINE_PORT_PASSAGE, 5
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warp_event 7, 23, FAST_SHIP_1F, 1
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def_coord_events
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coord_event 7, 15, SCENE_DEFAULT, OlivinePortWalkUpToShipScript
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def_bg_events
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bg_event 1, 22, BGEVENT_ITEM, OlivinePortHiddenProtein
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def_object_events
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object_event 7, 23, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivinePortSailorAtGangwayScript, EVENT_OLIVINE_PORT_SAILOR_AT_GANGWAY
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object_event 7, 15, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivinePortSailorBeforeHOFScript, EVENT_OLIVINE_PORT_SPRITES_BEFORE_HALL_OF_FAME
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object_event 6, 15, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivinePortSailorAfterHOFScript, EVENT_OLIVINE_PORT_SPRITES_AFTER_HALL_OF_FAME
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object_event 4, 14, SPRITE_FISHING_GURU, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivinePortFishingGuru1Script, EVENT_OLIVINE_PORT_SPRITES_BEFORE_HALL_OF_FAME
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object_event 13, 14, SPRITE_FISHING_GURU, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivinePortFishingGuru2Script, EVENT_OLIVINE_PORT_SPRITES_BEFORE_HALL_OF_FAME
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object_event 4, 15, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivinePortYoungsterScript, EVENT_OLIVINE_PORT_SPRITES_AFTER_HALL_OF_FAME
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object_event 11, 15, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivinePortCooltrainerFScript, EVENT_OLIVINE_PORT_SPRITES_AFTER_HALL_OF_FAME
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