mirror of https://github.com/pret/pokecrystal.git
281 lines
5.4 KiB
NASM
281 lines
5.4 KiB
NASM
const_value set 2
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const OLIVINELIGHTHOUSE6F_JASMINE
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const OLIVINELIGHTHOUSE6F_MONSTER
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const OLIVINELIGHTHOUSE6F_POKE_BALL
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OlivineLighthouse6F_MapScriptHeader:
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.SceneScripts:
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db 0
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.MapCallbacks:
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db 0
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JasmineScript_0x60b91:
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faceplayer
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opentext
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checkitem SECRETPOTION
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iftrue UnknownScript_0x60bab
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checkevent EVENT_JASMINE_EXPLAINED_AMPHYS_SICKNESS
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iftrue UnknownScript_0x60ba5
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writetext UnknownText_0x60c81
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buttonsound
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setevent EVENT_JASMINE_EXPLAINED_AMPHYS_SICKNESS
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UnknownScript_0x60ba5:
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writetext UnknownText_0x60d64
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waitbutton
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closetext
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end
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UnknownScript_0x60bab:
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writetext UnknownText_0x60d99
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yesorno
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iffalse UnknownScript_0x60c25
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writetext UnknownText_0x60dc3
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buttonsound
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takeitem SECRETPOTION
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writetext UnknownText_0x60dea
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waitbutton
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closetext
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spriteface OLIVINELIGHTHOUSE6F_JASMINE, RIGHT
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pause 15
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spriteface OLIVINELIGHTHOUSE6F_MONSTER, LEFT
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opentext
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playmusic MUSIC_HEAL
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writetext UnknownText_0x60e44
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pause 60
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buttonsound
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closetext
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special RestartMapMusic
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cry AMPHAROS
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special FadeOutPalettes
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pause 10
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special FadeInPalettes
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opentext
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writetext UnknownText_0x60f3d
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waitbutton
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closetext
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spriteface OLIVINELIGHTHOUSE6F_MONSTER, RIGHT
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pause 10
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spriteface OLIVINELIGHTHOUSE6F_MONSTER, LEFT
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pause 10
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spriteface OLIVINELIGHTHOUSE6F_MONSTER, RIGHT
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pause 10
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spriteface OLIVINELIGHTHOUSE6F_MONSTER, LEFT
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pause 10
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faceplayer
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opentext
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writetext UnknownText_0x60e6c
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waitbutton
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closetext
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setevent EVENT_JASMINE_RETURNED_TO_GYM
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clearevent EVENT_OLIVINE_GYM_JASMINE
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checkcode VAR_FACING
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if_equal DOWN, UnknownScript_0x60c17
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if_equal RIGHT, UnknownScript_0x60c1e
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applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c68
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disappear OLIVINELIGHTHOUSE6F_JASMINE
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end
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UnknownScript_0x60c17:
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applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c70
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disappear OLIVINELIGHTHOUSE6F_JASMINE
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end
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UnknownScript_0x60c1e:
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applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c79
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disappear OLIVINELIGHTHOUSE6F_JASMINE
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end
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UnknownScript_0x60c25:
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writetext UnknownText_0x60edf
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waitbutton
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closetext
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spriteface OLIVINELIGHTHOUSE6F_JASMINE, RIGHT
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pause 15
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spriteface OLIVINELIGHTHOUSE6F_MONSTER, LEFT
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opentext
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writetext UnknownText_0x60ef1
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waitbutton
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closetext
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end
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UnknownScript_0x60c39:
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end
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MonsterScript_0x60c3a:
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faceplayer
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opentext
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checkevent EVENT_JASMINE_RETURNED_TO_GYM
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iftrue UnknownScript_0x60c51
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writetext UnknownText_0x60f03
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writebyte AMPHAROS
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special PlaySlowCry
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buttonsound
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writetext UnknownText_0x60f19
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waitbutton
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closetext
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end
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UnknownScript_0x60c51:
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writetext UnknownText_0x60f3d
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cry AMPHAROS
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waitbutton
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closetext
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special FadeOutPalettes
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special FadeInPalettes
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special FadeOutPalettes
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special FadeInPalettes
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end
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OlivineLighthouse6FSuperPotion:
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itemball SUPER_POTION
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MovementData_0x60c68:
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slow_step UP
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slow_step UP
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slow_step RIGHT
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slow_step UP
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slow_step UP
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step_sleep 8
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step_sleep 8
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step_end
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MovementData_0x60c70:
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slow_step DOWN
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slow_step RIGHT
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slow_step RIGHT
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slow_step RIGHT
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slow_step UP
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slow_step RIGHT
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slow_step RIGHT
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slow_step RIGHT
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step_end
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MovementData_0x60c79:
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slow_step UP
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slow_step UP
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slow_step RIGHT
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slow_step UP
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slow_step UP
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slow_step UP
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step_sleep 8
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step_end
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UnknownText_0x60c81:
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text "JASMINE: … This"
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line "#MON always"
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para "kept the sea lit"
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line "at night."
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para "…But it suddenly"
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line "got sick… It's"
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cont "gasping for air…"
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para "…I understand"
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line "that there is a"
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para "wonderful PHARMACY"
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line "in CIANWOOD…"
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para "But that's across"
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line "the sea…"
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para "And I can't leave"
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line "AMPHY unattended…"
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done
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UnknownText_0x60d64:
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text "…May I ask you to"
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line "get some medicine"
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cont "for me? Please?"
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done
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UnknownText_0x60d99:
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text "JASMINE: …Will"
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line "that medicine cure"
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cont "AMPHY?"
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done
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UnknownText_0x60dc3:
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text "<PLAYER> handed the"
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line "SECRETPOTION to"
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cont "JASMINE."
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done
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UnknownText_0x60dea:
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text "JASMINE: …Um,"
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line "please don't be"
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cont "offended…"
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para "…AMPHY will not"
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line "take anything from"
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cont "anyone but me…"
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done
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UnknownText_0x60e44:
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text "JASMINE: …"
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para "AMPHY, how are you"
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line "feeling?"
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done
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UnknownText_0x60e6c:
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text "JASMINE: …Oh, I'm"
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line "so relieved…"
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para "This is just so"
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line "wonderful…"
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para "Thank you so very,"
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line "very much."
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para "…I will return to"
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line "the GYM…"
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done
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UnknownText_0x60edf:
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text "JASMINE: …I see…"
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done
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UnknownText_0x60ef1:
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text "…AMPHY, hang on!"
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done
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UnknownText_0x60f03:
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text "AMPHY: …"
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line "…Pa… paloo…"
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done
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UnknownText_0x60f19:
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text "Its breathing is"
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line "terribly labored…"
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done
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UnknownText_0x60f3d:
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text "AMPHY: Palu!"
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line "Palulu!"
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done
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OlivineLighthouse6F_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 3
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warp_def $f, $9, 1, OLIVINE_LIGHTHOUSE_5F
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warp_def $5, $10, 6, OLIVINE_LIGHTHOUSE_5F
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warp_def $5, $11, 7, OLIVINE_LIGHTHOUSE_5F
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.CoordEvents:
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db 0
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.BGEvents:
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db 0
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.ObjectEvents:
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db 3
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object_event SPRITE_JASMINE, 8, 8, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, JasmineScript_0x60b91, EVENT_OLIVINE_LIGHTHOUSE_JASMINE
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object_event SPRITE_MONSTER, 8, 9, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, MonsterScript_0x60c3a, -1
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object_event SPRITE_POKE_BALL, 4, 3, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, OlivineLighthouse6FSuperPotion, EVENT_OLIVINE_LIGHTHOUSE_6F_SUPER_POTION
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