mirror of https://github.com/pret/pokecrystal.git
85 lines
1.5 KiB
Markdown
85 lines
1.5 KiB
Markdown
# Movement Commands
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Defined in [macros/scripts/movement.asm](/macros/scripts/movement.asm) and [engine/movement.asm:MovementPointers](/engine/movement.asm).
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## `$00`−`$03`: `turn_head` *direction*
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## `$04`−`$07`: `turn_step` *direction*
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## `$08`−`$0B`: `slow_step` *direction*
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## `$0C`−`$0F`: `step` *direction*
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## `$10`−`$13`: `big_step` *direction*
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## `$14`−`$17`: `slow_slide_step` *direction*
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## `$18`−`$1B`: `slide_step` *direction*
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## `$1C`−`$1F`: `fast_slide_step` *direction*
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## `$20`−`$23`: `turn_away` *direction*
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## `$24`−`$27`: `turn_in` *direction*
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## `$28`−`$2B`: `turn_waterfall` *direction*
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## `$2C`−`$2F`: `slow_jump_step` *direction*
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## `$30`−`$33`: `jump_step` *direction*
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## `$34`−`$37`: `fast_jump_step` *direction*
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## `$38`: `remove_sliding`
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## `$39`: `set_sliding`
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## `$3A`: `remove_fixed_facing`
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## `$3B`: `fix_facing`
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## `$3C`: `show_person`
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## `$3D`: `hide_person`
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## `$3E`−`$46`: `step_sleep` *length*
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## `$47`: `step_end`
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## `$48`: `step_48` *param*
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## `$49`: `remove_person`
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## `$4A`: `step_loop`
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## `$4B`: `step_4b`
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## `$4C`: `teleport_from`
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## `$4D`: `teleport_to`
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## `$4E`: `skyfall`
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## `$4F`: `step_dig` *length*
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## `$50`: `step_bump`
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## `$51`: `fish_got_bite`
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## `$52`: `fish_cast_rod`
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## `$53`: `hide_emote`
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## `$54`: `show_emote`
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## `$55`: `step_shake` *displacement*
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## `$56`: `tree_shake`
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## `$57`: `rock_smash` *length*
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## `$58`: `return_dig` *length*
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## `$59`: `skyfall_top`
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