pokecrystal/maps/TeamRocketBaseB3F.asm

607 lines
14 KiB
NASM

object_const_def
const TEAMROCKETBASEB3F_LANCE
const TEAMROCKETBASEB3F_ROCKET1
const TEAMROCKETBASEB3F_MOLTRES
const TEAMROCKETBASEB3F_ROCKET_GIRL
const TEAMROCKETBASEB3F_ROCKET2
const TEAMROCKETBASEB3F_SCIENTIST1
const TEAMROCKETBASEB3F_SCIENTIST2
const TEAMROCKETBASEB3F_ROCKET3
const TEAMROCKETBASEB3F_RIVAL
const TEAMROCKETBASEB3F_POKE_BALL1
const TEAMROCKETBASEB3F_POKE_BALL2
const TEAMROCKETBASEB3F_POKE_BALL3
const TEAMROCKETBASEB3F_POKE_BALL4
const TEAMROCKETBASEB3F_POKE_BALL5
TeamRocketBaseB3F_MapScripts:
def_scene_scripts
scene_script TeamRocketBaseB3FLanceGetsPasswordScene, SCENE_TEAMROCKETBASEB3F_LANCE_GETS_PASSWORD
scene_script TeamRocketBaseB3FNoop1Scene, SCENE_TEAMROCKETBASEB3F_RIVAL_ENCOUNTER
scene_script TeamRocketBaseB3FNoop2Scene, SCENE_TEAMROCKETBASEB3F_ROCKET_BOSS
scene_script TeamRocketBaseB3FNoop3Scene, SCENE_TEAMROCKETBASEB3F_NOOP
def_callbacks
callback MAPCALLBACK_TILES, TeamRocketBaseB3FCheckGiovanniDoorCallback
TeamRocketBaseB3FLanceGetsPasswordScene:
sdefer LanceGetPasswordScript
end
TeamRocketBaseB3FNoop1Scene:
end
TeamRocketBaseB3FNoop2Scene:
end
TeamRocketBaseB3FNoop3Scene:
end
TeamRocketBaseB3FCheckGiovanniDoorCallback:
checkevent EVENT_OPENED_DOOR_TO_GIOVANNIS_OFFICE
iftrue .OpenSesame
endcallback
.OpenSesame:
changeblock 10, 8, $07 ; floor
endcallback
LanceGetPasswordScript:
turnobject PLAYER, LEFT
pause 5
turnobject TEAMROCKETBASEB3F_MOLTRES, RIGHT
pause 20
applymovement TEAMROCKETBASEB3F_LANCE, RocketBaseLanceApproachesPlayerMovement
opentext
writetext LanceGetPasswordText
waitbutton
closetext
applymovement TEAMROCKETBASEB3F_LANCE, RocketBaseLanceLeavesMovement
disappear TEAMROCKETBASEB3F_LANCE
setscene SCENE_TEAMROCKETBASEB3F_RIVAL_ENCOUNTER
end
RocketBaseRival:
turnobject PLAYER, LEFT
showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic
appear TEAMROCKETBASEB3F_RIVAL
applymovement TEAMROCKETBASEB3F_RIVAL, RocketBaseRivalEnterMovement
turnobject PLAYER, LEFT
playmusic MUSIC_RIVAL_ENCOUNTER
opentext
writetext RocketBaseRivalText
waitbutton
closetext
playsound SFX_TACKLE
applymovement PLAYER, RocketBaseRivalShovesPlayerMovement
applymovement TEAMROCKETBASEB3F_RIVAL, RocketBaseRivalLeavesMovement
disappear TEAMROCKETBASEB3F_RIVAL
setscene SCENE_TEAMROCKETBASEB3F_ROCKET_BOSS
special RestartMapMusic
end
TeamRocketBaseB3FRocketScript:
jumptextfaceplayer TeamRocketBaseB3FRocketText
RocketBaseBossLeft:
applymovement PLAYER, RocketBasePlayerApproachesBossLeftMovement
sjump RocketBaseBoss
RocketBaseBossRight:
applymovement PLAYER, RocketBasePlayerApproachesBossRightMovement
RocketBaseBoss:
pause 30
showemote EMOTE_SHOCK, TEAMROCKETBASEB3F_ROCKET1, 15
playmusic MUSIC_ROCKET_ENCOUNTER
turnobject TEAMROCKETBASEB3F_ROCKET1, DOWN
opentext
writetext ExecutiveM4BeforeText
waitbutton
closetext
applymovement TEAMROCKETBASEB3F_ROCKET1, RocketBaseBossApproachesPlayerMovement
winlosstext ExecutiveM4BeatenText, 0
setlasttalked TEAMROCKETBASEB3F_ROCKET1
loadtrainer EXECUTIVEM, EXECUTIVEM_4
startbattle
reloadmapafterbattle
setevent EVENT_BEAT_ROCKET_EXECUTIVEM_4
opentext
writetext ExecutiveM4AfterText
waitbutton
closetext
applymovement TEAMROCKETBASEB3F_ROCKET1, RocketBaseBossHitsTableMovement
playsound SFX_TACKLE
applymovement TEAMROCKETBASEB3F_ROCKET1, RocketBaseBossLeavesMovement
disappear TEAMROCKETBASEB3F_ROCKET1
setscene SCENE_TEAMROCKETBASEB3F_NOOP
end
RocketBaseMurkrow:
opentext
writetext RocketBaseMurkrowText
waitbutton
closetext
setevent EVENT_LEARNED_HAIL_GIOVANNI
end
SlowpokeTailGrunt:
trainer GRUNTF, GRUNTF_5, EVENT_BEAT_ROCKET_GRUNTF_5, GruntF5SeenText, GruntF5BeatenText, 0, GruntF5Script
GruntF5Script:
endifjustbattled
opentext
writetext GruntF5AfterBattleText
waitbutton
closetext
setevent EVENT_LEARNED_SLOWPOKETAIL
end
RaticateTailGrunt:
trainer GRUNTM, GRUNTM_28, EVENT_BEAT_ROCKET_GRUNTM_28, GruntM28SeenText, GruntM28BeatenText, 0, GruntM28Script
GruntM28Script:
endifjustbattled
opentext
writetext GruntM28AfterBattleText
waitbutton
closetext
setevent EVENT_LEARNED_RATICATE_TAIL
end
TrainerScientistRoss:
trainer SCIENTIST, ROSS, EVENT_BEAT_SCIENTIST_ROSS, ScientistRossSeenText, ScientistRossBeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext ScientistRossAfterBattleText
waitbutton
closetext
end
TrainerScientistMitch:
trainer SCIENTIST, MITCH, EVENT_BEAT_SCIENTIST_MITCH, ScientistMitchSeenText, ScientistMitchBeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext ScientistMitchAfterBattleText
waitbutton
closetext
end
TeamRocketBaseB3FLockedDoor:
conditional_event EVENT_OPENED_DOOR_TO_GIOVANNIS_OFFICE, .Script
.Script:
opentext
checkevent EVENT_LEARNED_SLOWPOKETAIL
iffalse .NeedsPassword
checkevent EVENT_LEARNED_RATICATE_TAIL
iffalse .NeedsPassword
sjump .OpenSesame
.NeedsPassword:
writetext TeamRocketBaseB3FLockedDoorNeedsPasswordText
waitbutton
closetext
end
.OpenSesame:
writetext TeamRocketBaseB3FLockedDoorOpenSesameText
waitbutton
playsound SFX_ENTER_DOOR
changeblock 10, 8, $07 ; floor
refreshmap
closetext
setevent EVENT_OPENED_DOOR_TO_GIOVANNIS_OFFICE
waitsfx
end
TeamRocketBaseB3FOathScript:
jumpstd TeamRocketOathScript
TeamRocketBaseB3FProtein:
itemball PROTEIN
TeamRocketBaseB3FXSpecial:
itemball X_SPECIAL
TeamRocketBaseB3FFullHeal:
itemball FULL_HEAL
TeamRocketBaseB3FIceHeal:
itemball ICE_HEAL
TeamRocketBaseB3FUltraBall:
itemball ULTRA_BALL
RocketBaseLanceApproachesPlayerMovement:
step RIGHT
step_end
RocketBaseLanceLeavesMovement:
step DOWN
step LEFT
step LEFT
step LEFT
step LEFT
step LEFT
step_end
RocketBasePlayerApproachesBossLeftMovement:
step UP
step UP
step UP
step LEFT
step LEFT
turn_head UP
step_end
RocketBasePlayerApproachesBossRightMovement:
step UP
step UP
step LEFT
step UP
step LEFT
step LEFT
turn_head UP
step_end
RocketBaseBossApproachesPlayerMovement:
step DOWN
step_end
RocketBaseBossHitsTableMovement:
big_step RIGHT
big_step RIGHT
step_end
RocketBaseBossLeavesMovement:
fix_facing
fast_jump_step LEFT
remove_fixed_facing
step_sleep 8
step_sleep 8
slow_step RIGHT
big_step DOWN
big_step DOWN
big_step DOWN
big_step RIGHT
big_step DOWN
big_step DOWN
big_step DOWN
big_step LEFT
big_step LEFT
big_step LEFT
big_step LEFT
big_step LEFT
big_step UP
big_step UP
big_step UP
big_step UP
big_step UP
big_step UP
big_step UP
big_step UP
big_step LEFT
big_step LEFT
step_end
RocketBaseRivalEnterMovement:
step DOWN
step DOWN
step DOWN
step DOWN
step DOWN
step RIGHT
step RIGHT
step RIGHT
step_end
RocketBaseRivalLeavesMovement:
step LEFT
step LEFT
step UP
step UP
step UP
step UP
step UP
step_end
RocketBaseRivalShovesPlayerMovement:
fix_facing
big_step RIGHT
remove_fixed_facing
step_end
LanceGetPasswordText:
text "LANCE: It takes"
line "two passwords to"
para "get into the"
line "boss's quarters."
para "Those passwords"
line "are known only to"
cont "a few ROCKETS."
para "That ROCKET there"
line "very graciously"
cont "told me so."
para "<PLAY_G>, let's go"
line "get the passwords."
done
TeamRocketBaseB3FRocketText:
text "Urrggh… The guy"
line "in the cape is"
cont "incredibly tough…"
done
RocketBaseRivalText:
text "…"
para "Didn't I tell you"
line "that I was going"
para "to destroy TEAM"
line "ROCKET?"
para "…Tell me, who was"
line "the guy in the"
para "cape who used"
line "dragon #MON?"
para "My #MON were no"
line "match at all."
para "I don't care that"
line "I lost. I can beat"
para "him by getting"
line "stronger #MON."
para "It's what he said"
line "that bothers me…"
para "He told me that"
line "I don't love and"
para "trust my #MON"
line "enough."
para "I'm furious that I"
line "lost to a bleeding"
cont "heart like him."
para "…Humph! I don't"
line "have the time for"
cont "the likes of you!"
done
ExecutiveM4BeforeText:
text "What? Who are you?"
line "This is the office"
para "of our leader,"
line "GIOVANNI."
para "Since disbanding"
line "TEAM ROCKET three"
para "years ago, he has"
line "been in training."
para "But we're certain"
line "he will be back"
para "some day to assume"
line "command again."
para "That's why we're"
line "standing guard."
para "I won't let any-"
line "one disturb this"
cont "place!"
done
ExecutiveM4BeatenText:
text "I… I couldn't do a"
line "thing…"
para "GIOVANNI, please"
line "forgive me…"
done
ExecutiveM4AfterText:
text "No, I can't let"
line "this affect me."
para "I have to inform"
line "the others…"
done
RocketBaseMurkrowText:
text "MURKROW: The"
line "password is…"
para "HAIL GIOVANNI."
done
GruntF5SeenText:
text "Do I know the"
line "password?"
para "Maybe."
para "But no weakling's"
line "going to get it!"
done
GruntF5BeatenText:
text "All right. Stop."
line "I'll tell you."
done
GruntF5AfterBattleText:
text "The password to"
line "the boss's room is"
para "SLOWPOKETAIL."
para "But it's useless"
line "unless you have"
cont "two passwords."
done
GruntM28SeenText:
text "Hyuck-hyuck-hyuck!"
para "You're challenging"
line "me to a battle?"
para "Hah! You're nuts,"
line "but you have guts!"
para "I like that!"
para "If you can beat"
line "me, I'll tell you"
para "a password to the"
line "boss's room!"
done
GruntM28BeatenText:
text "Hyuck-hyuck-hyuck!"
line "You're good!"
done
GruntM28AfterBattleText:
text "Hyuck-hyuck-hyuck!"
para "The password to"
line "the boss's room…"
para "Uh…, I think it is"
line "RATICATE TAIL."
done
ScientistRossSeenText:
text "I used to work for"
line "SILPH, but now I"
para "run research for"
line "TEAM ROCKET."
para "A meddlesome child"
line "like you needs to"
cont "be punished."
done
ScientistRossBeatenText:
text "A mere tactical"
line "error cost me…"
done
ScientistRossAfterBattleText:
text "A radio signal"
line "that drives #-"
cont "MON mad…"
para "My experiment is a"
line "complete success."
para "My promotion is"
line "assured. This loss"
para "means absolutely"
line "nothing."
done
ScientistMitchSeenText:
text "I don't care that"
line "#MON are hurt"
cont "by our experiment."
done
ScientistMitchBeatenText:
text "Thinking is my"
line "strong suit, not"
cont "battling."
done
ScientistMitchAfterBattleText:
text "If we turn up the"
line "power of our radio"
para "signal for broad-"
line "cast nationwide…"
para "The very thought"
line "excites me!"
done
TeamRocketBaseB3FLockedDoorNeedsPasswordText:
text "The door's closed…"
para "It needs two"
line "passwords to open."
done
TeamRocketBaseB3FLockedDoorOpenSesameText:
text "The door's closed…"
para "<PLAYER> entered"
line "the two passwords."
para "The door opened!"
done
TeamRocketBaseB3F_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 3, 2, TEAM_ROCKET_BASE_B2F, 2
warp_event 27, 2, TEAM_ROCKET_BASE_B2F, 3
warp_event 3, 6, TEAM_ROCKET_BASE_B2F, 4
warp_event 27, 14, TEAM_ROCKET_BASE_B2F, 5
def_coord_events
coord_event 10, 8, SCENE_TEAMROCKETBASEB3F_ROCKET_BOSS, RocketBaseBossLeft
coord_event 11, 8, SCENE_TEAMROCKETBASEB3F_ROCKET_BOSS, RocketBaseBossRight
coord_event 8, 10, SCENE_TEAMROCKETBASEB3F_RIVAL_ENCOUNTER, RocketBaseRival
def_bg_events
bg_event 10, 9, BGEVENT_IFNOTSET, TeamRocketBaseB3FLockedDoor
bg_event 11, 9, BGEVENT_IFNOTSET, TeamRocketBaseB3FLockedDoor
bg_event 10, 1, BGEVENT_READ, TeamRocketBaseB3FOathScript
bg_event 11, 1, BGEVENT_READ, TeamRocketBaseB3FOathScript
bg_event 12, 1, BGEVENT_READ, TeamRocketBaseB3FOathScript
bg_event 13, 1, BGEVENT_READ, TeamRocketBaseB3FOathScript
bg_event 4, 13, BGEVENT_READ, TeamRocketBaseB3FOathScript
bg_event 5, 13, BGEVENT_READ, TeamRocketBaseB3FOathScript
bg_event 6, 13, BGEVENT_READ, TeamRocketBaseB3FOathScript
bg_event 7, 13, BGEVENT_READ, TeamRocketBaseB3FOathScript
def_object_events
object_event 25, 14, SPRITE_LANCE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, LanceGetPasswordScript, EVENT_TEAM_ROCKET_BASE_B3F_LANCE_PASSWORDS
object_event 8, 3, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_TEAM_ROCKET_BASE_B3F_EXECUTIVE
object_event 7, 2, SPRITE_MOLTRES, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, RocketBaseMurkrow, EVENT_TEAM_ROCKET_BASE_POPULATION
object_event 21, 7, SPRITE_ROCKET_GIRL, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 0, SlowpokeTailGrunt, EVENT_TEAM_ROCKET_BASE_POPULATION
object_event 5, 14, SPRITE_ROCKET, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, RaticateTailGrunt, EVENT_TEAM_ROCKET_BASE_POPULATION
object_event 23, 11, SPRITE_SCIENTIST, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 0, TrainerScientistRoss, EVENT_TEAM_ROCKET_BASE_POPULATION
object_event 11, 15, SPRITE_SCIENTIST, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerScientistMitch, EVENT_TEAM_ROCKET_BASE_POPULATION
object_event 24, 14, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TeamRocketBaseB3FRocketScript, EVENT_TEAM_ROCKET_BASE_POPULATION
object_event 4, 5, SPRITE_RIVAL, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_RIVAL_TEAM_ROCKET_BASE
object_event 1, 12, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TeamRocketBaseB3FProtein, EVENT_TEAM_ROCKET_BASE_B3F_PROTEIN
object_event 3, 12, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TeamRocketBaseB3FXSpecial, EVENT_TEAM_ROCKET_BASE_B3F_X_SPECIAL
object_event 28, 9, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TeamRocketBaseB3FFullHeal, EVENT_TEAM_ROCKET_BASE_B3F_FULL_HEAL
object_event 17, 2, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TeamRocketBaseB3FIceHeal, EVENT_TEAM_ROCKET_BASE_B3F_ICE_HEAL
object_event 14, 10, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TeamRocketBaseB3FUltraBall, EVENT_TEAM_ROCKET_BASE_B3F_ULTRA_BALL