pokecrystal/maps/RedsHouse2F.asm

46 lines
655 B
NASM

RedsHouse2F_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
RedsHouse2FN64Script:
jumptext RedsHouse2FN64Text
RedsHouse2FPCScript:
jumptext RedsHouse2FPCText
RedsHouse2FN64Text:
text "<PLAYER> played the"
line "N64."
para "Better get going--"
line "no time to lose!"
done
RedsHouse2FPCText:
text "It looks like it"
line "hasn't been used"
cont "in a long time…"
done
RedsHouse2F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 1
warp_def 7, 0, 3, REDS_HOUSE_1F
.CoordEvents:
db 0
.BGEvents:
db 2
bg_event 3, 5, BGEVENT_READ, RedsHouse2FN64Script
bg_event 0, 1, BGEVENT_READ, RedsHouse2FPCScript
.ObjectEvents:
db 0