mirror of https://github.com/pret/pokecrystal.git
46 lines
655 B
NASM
46 lines
655 B
NASM
RedsHouse2F_MapScriptHeader:
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.SceneScripts:
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db 0
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.MapCallbacks:
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db 0
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RedsHouse2FN64Script:
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jumptext RedsHouse2FN64Text
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RedsHouse2FPCScript:
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jumptext RedsHouse2FPCText
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RedsHouse2FN64Text:
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text "<PLAYER> played the"
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line "N64."
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para "Better get going--"
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line "no time to lose!"
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done
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RedsHouse2FPCText:
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text "It looks like it"
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line "hasn't been used"
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cont "in a long time…"
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done
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RedsHouse2F_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 1
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warp_def 7, 0, 3, REDS_HOUSE_1F
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.CoordEvents:
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db 0
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.BGEvents:
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db 2
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bg_event 3, 5, BGEVENT_READ, RedsHouse2FN64Script
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bg_event 0, 1, BGEVENT_READ, RedsHouse2FPCScript
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.ObjectEvents:
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db 0
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