mirror of https://github.com/pret/pokecrystal.git
48 lines
880 B
NASM
48 lines
880 B
NASM
CeladonDeptStoreElevator_MapScriptHeader:
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.SceneScripts:
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db 0
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.MapCallbacks:
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db 0
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CeladonDeptStoreElevatorScript:
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opentext
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elevator CeladonDeptStoreElevatorData
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closetext
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iffalse .Done
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pause 5
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playsound SFX_ELEVATOR
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earthquake 60
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waitsfx
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.Done:
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end
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CeladonDeptStoreElevatorData:
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db 6 ; floors
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elevfloor FLOOR_1F, 4, CELADON_DEPT_STORE_1F
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elevfloor FLOOR_2F, 3, CELADON_DEPT_STORE_2F
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elevfloor FLOOR_3F, 3, CELADON_DEPT_STORE_3F
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elevfloor FLOOR_4F, 3, CELADON_DEPT_STORE_4F
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elevfloor FLOOR_5F, 3, CELADON_DEPT_STORE_5F
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elevfloor FLOOR_6F, 2, CELADON_DEPT_STORE_6F
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db $ff ; end
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CeladonDeptStoreElevator_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 2
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warp_def 1, 3, -1, CELADON_DEPT_STORE_1F
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warp_def 2, 3, -1, CELADON_DEPT_STORE_1F
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.CoordEvents:
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db 0
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.BGEvents:
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db 1
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bg_event 3, 0, BGEVENT_READ, CeladonDeptStoreElevatorScript
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.ObjectEvents:
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db 0
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