pokecrystal/macros
mid-kid 595127ba65 anim_ret_command is an index in a table after all
For some reason I thought BattleAnim_Ret was never used, due to how the
battle anim loop would be exited early from. It seems I was wrong.
Removing commands before anim_ret without it being part of the `enum`
seems to break things.
2018-07-28 12:14:04 +02:00
..
scripts anim_ret_command is an index in a table after all 2018-07-28 12:14:04 +02:00
code.asm Remove extra parentheses 2018-07-08 16:29:46 -04:00
coords.asm 'rept' is not indented 2018-05-06 12:16:57 -04:00
data.asm Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
enum.asm Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
gfx.asm PALETTE_SIZE 2018-01-22 19:57:35 -05:00
legacy.asm Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
predef.asm Long lists of db/dw series with struct-defining macros belong in data/ 2018-01-15 14:11:11 -05:00
rst.asm Similar formatting for similar WRAM areas 2018-02-02 21:15:15 -05:00
wram.asm Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00