mirror of https://github.com/pret/pokecrystal.git
595127ba65
For some reason I thought BattleAnim_Ret was never used, due to how the battle anim loop would be exited early from. It seems I was wrong. Removing commands before anim_ret without it being part of the `enum` seems to break things. |
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.. | ||
scripts | ||
code.asm | ||
coords.asm | ||
data.asm | ||
enum.asm | ||
gfx.asm | ||
legacy.asm | ||
predef.asm | ||
rst.asm | ||
wram.asm |