pokecrystal/gfx/pics/031/frames.asm

32 lines
804 B
NASM

dw .frame1
dw .frame2
dw .frame3
dw .frame4
dw .frame5
dw .frame6
.frame1
db $00 ; bitmask
db $31, $32, $33, $34, $35, $36, $37, $38, $39, $3a, $3b, $3c
db $00, $3d, $3e
.frame2
db $01 ; bitmask
db $00, $00, $00, $3f, $40, $41, $42, $43, $44, $45, $46, $47
db $48, $49, $4a, $36, $37, $00, $00, $4b, $4c, $3a, $3b, $3c
db $00, $00, $00, $3e
.frame3
db $02 ; bitmask
db $00, $00, $00, $3f, $40, $41, $42, $43, $44, $45, $46, $47
db $48, $49, $4d, $00, $00, $4b, $4c, $00, $00, $00
.frame4
db $03 ; bitmask
db $00, $00, $00, $3f, $40, $4e, $4f, $42, $43, $44, $50, $51
db $45, $46, $47, $52, $48, $49, $4d, $53, $00, $00, $4b, $4c
db $00, $00, $00
.frame5
db $04 ; bitmask
db $54, $4f, $50, $51, $52, $53
.frame6
db $05 ; bitmask
db $31, $32, $33, $34, $38, $39, $00, $3d
; 0xd4857