pokecrystal/data
Adelaide Walter 51106cccd0 Scrub WRAM addresses from comments & use WRAM1_Begin where appropriate. 2018-01-03 00:19:54 -05:00
..
battle_anims endm -> ENDM 2017-12-28 22:31:16 +01:00
decorations Move more decoration data to data/ 2017-12-27 11:56:03 -05:00
items Uppercase MACRO and EQU(S) according to the style guide 2017-12-28 13:23:44 +01:00
maps Consistent (x, y) coordinate formatting in map scripts 2017-12-28 14:31:25 -05:00
mobile Odds and ends in bank 45 (and more ascii incbins). 2015-02-06 00:19:36 -08:00
moves Fix anim_obj x/y values 2017-12-29 13:43:17 -05:00
palettes endm -> ENDM 2017-12-28 22:31:16 +01:00
pokemon Remove redundant data/ filename prefixes 2017-12-27 01:29:15 -05:00
sprite_anims Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00
time_capsule More consistent data tables 2017-12-11 22:59:30 -05:00
trainers Remove redundant data/ filename prefixes 2017-12-27 01:29:15 -05:00
wild endm -> ENDM 2017-12-28 22:31:16 +01:00
battle_command_pointers.asm Remove redundant data/ filename prefixes 2017-12-27 01:29:15 -05:00
battle_tower.asm Move all misc/ and unknown/ files to meaningful directories 2017-12-15 13:21:47 -05:00
battle_tower_2.asm Rename several script commands 2015-11-25 10:16:29 -05:00
bug_contest_winners.asm Move more data tables into data/ files. 2017-12-11 15:20:32 -05:00
collision_permissions.asm Define constants for collision types 2017-12-12 16:15:58 -05:00
collision_stdscripts.asm Define constants for collision types 2017-12-12 16:15:58 -05:00
credits_script.asm Copy pokered's organization some more, with further constant and data files 2017-12-15 17:22:52 -05:00
credits_strings.asm Copy pokered's organization some more, with further constant and data files 2017-12-15 17:22:52 -05:00
default_names.asm event/ → events/, and move some appropriate engine/ files there 2017-12-26 21:55:57 -05:00
default_options.asm Scrub WRAM addresses from comments & use WRAM1_Begin where appropriate. 2018-01-03 00:19:54 -05:00
emotes.asm Lowercase v for VRAM addresses 2017-12-28 13:32:33 +01:00
engine_flags.asm Prefix engine_flags wram addresses with w 2017-12-28 13:15:46 +01:00
facings.asm Move lots of data tables into individual data/ files 2017-12-11 14:23:18 -05:00
field_move_blocks.asm Better file name 2017-12-11 17:13:38 -05:00
growth_rates.asm Move pic animation documentation to docs/ 2017-12-11 23:44:29 -05:00
happiness_changes.asm Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
icon_pointers.asm Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00
mail_input_chars.asm Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
map_objects.asm endm -> ENDM 2017-12-28 22:31:16 +01:00
mystery_gift_decos.asm Split battle/ into data/ and engine/ components 2017-12-26 17:47:05 -05:00
mystery_gift_items.asm Split battle/ into data/ and engine/ components 2017-12-26 17:47:05 -05:00
name_input_chars.asm Move more data tables into data/ files. 2017-12-11 15:20:32 -05:00
npc_trades.asm Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
odd_eggs.asm endm -> ENDM 2017-12-28 22:31:16 +01:00
phone_contacts.asm endm -> ENDM 2017-12-28 22:31:16 +01:00
phone_special.asm endm -> ENDM 2017-12-28 22:31:16 +01:00
sgb_border_map.asm Clean up color/palette code 2017-12-25 12:41:31 -05:00
sprite_mons.asm Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
sprites.asm Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers 2017-12-26 12:50:32 -05:00
text_buffers.asm Move some more main.asm routines into individual files 2017-12-16 19:00:50 -05:00
type_matchups.asm Various cleanup 2017-12-26 20:33:41 -05:00
type_names.asm Split battle/ into data/ and engine/ components 2017-12-26 17:47:05 -05:00
unown_words.asm endm -> ENDM 2017-12-28 22:31:16 +01:00