Disassembly of Pokémon Crystal
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yenatch 94052ab5b9 prequeue: dont initialize a new preprocessor for each file 2013-12-09 01:40:04 -05:00
audio dump the music again 2013-11-07 01:18:50 -05:00
battle comment some battle animation asm 2013-12-04 02:33:46 -05:00
constants enumerate move constants 2013-12-01 15:56:51 -05:00
engine YesNoBox 2013-12-04 03:07:58 -05:00
event YesNoBox 2013-12-04 03:07:58 -05:00
extras@3dac619f2d bump pokemontools for 1bpp 2013-11-18 21:07:04 -05:00
gfx gfx/pics.o 2013-11-29 02:11:40 -05:00
home YesNoBox 2013-12-04 03:07:58 -05:00
items YesNoBox 2013-12-04 03:07:58 -05:00
lib/mobile * fixed call and jump labels in home bank 2013-10-02 07:11:54 +02:00
maps more 3pt macro labels; shorten 3pt macros to take just a label 2013-12-02 14:18:03 -05:00
menu move mon icons into menu/mon_icons.asm 2013-09-18 20:58:32 -04:00
misc audio.o and misc/crystal_misc.o 2013-11-29 01:51:27 -05:00
predef * more callab/callba macros 2013-10-02 02:47:54 +02:00
stats maps.o and stats/pokedex/entries.o 2013-11-27 14:45:42 -05:00
text buena text 2013-11-22 05:38:52 -05:00
tilesets split out tileset headers from main into tilesets/tileset_headers.asm 2013-09-01 14:43:25 -04:00
trainers split out trainer dvs 2013-09-03 17:32:54 -04:00
.gitattributes hexdump for binary diffs 2013-06-13 14:24:45 -04:00
.gitignore generated mapfile and symfile in gitignore 2013-11-20 04:11:17 -05:00
.gitmodules Move extras/ into a git submodule. 2013-08-03 13:44:03 -05:00
INSTALL.md Merge branch 'master' into remove-extras 2013-08-27 10:51:30 -05:00
Makefile Makefile: %.bin and %.pal targets 2013-12-02 23:29:38 -05:00
README.md remove stray newline from README 2013-08-03 13:46:27 -05:00
audio.asm audio.o and misc/crystal_misc.o 2013-11-29 01:51:27 -05:00
compare.sh Disassemble Kris's PC. 2013-05-22 01:11:07 -06:00
constants.asm redone landmarks, now with constants 2013-11-28 03:54:21 -05:00
contents.asm gfx/pics.o 2013-11-29 02:11:40 -05:00
gbhw.asm some oam constants 2013-12-01 16:40:56 -05:00
home.asm more battle animation labels 2013-12-08 16:22:35 -05:00
hram.asm serial hram constants 2013-08-28 04:28:45 -04:00
includes.asm proper section names and bank constants 2013-11-26 04:29:47 -05:00
interrupts.asm split out hardware interrupts 2013-09-03 17:57:47 -04:00
macros.asm constant enumeration 2013-11-27 14:45:43 -05:00
main.asm more battle animation labels 2013-12-08 16:22:35 -05:00
maps.asm maps.o and stats/pokedex/entries.o 2013-11-27 14:45:42 -05:00
maps_crystal.asm maps.o and stats/pokedex/entries.o 2013-11-27 14:45:42 -05:00
pokecrystal.asm forgot the new pokecrystal.asm 2013-11-23 14:49:37 -05:00
preprocessor.py prequeue: dont initialize a new preprocessor for each file 2013-12-09 01:40:04 -05:00
prequeue.py prequeue: dont initialize a new preprocessor for each file 2013-12-09 01:40:04 -05:00
rst.asm split out rst vectors 2013-09-03 18:17:33 -04:00
scan_includes.py rewrite scan_includes to skip duplicates 2013-12-02 23:31:16 -05:00
wram.asm more battle animation labels 2013-12-08 16:22:35 -05:00

README.md

Pokémon Crystal

This is a hand-crafted disassembly of Pokémon Crystal.

The source code in this project successfully converts back into a ROM image. All source code is meticulously commented.

Base ROM

The following rom is required for compiling:

Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
md5: 9f2922b235a5eeb78d65594e82ef5dde

Eventually this will not be necessary.

What can I do?

  • Are we missing something? Make a pull request! Contributions are welcome.

  • Take a look at some of the disasm tools in extras/. Most of the scripts are generalized enough to take apart other Game Boy games.

  • Tackle some issues!

See also