pokecrystal/home/text.asm

1184 lines
16 KiB
NASM

BORDER_WIDTH EQU 2
TEXTBOX_WIDTH EQU SCREEN_WIDTH
TEXTBOX_INNERW EQU TEXTBOX_WIDTH - BORDER_WIDTH
TEXTBOX_HEIGHT EQU 6
TEXTBOX_INNERH EQU TEXTBOX_HEIGHT - BORDER_WIDTH
TEXTBOX_X EQU 0
TEXTBOX_INNERX EQU TEXTBOX_X + 1
TEXTBOX_Y EQU SCREEN_HEIGHT - TEXTBOX_HEIGHT
TEXTBOX_INNERY EQU TEXTBOX_Y + 2
TEXTBOX_PAL EQU 7
ClearBox:: ; fb6
; Fill a c*b box at hl with blank tiles.
ld a, " "
FillBoxWithByte::
.row
push bc
push hl
.col
ld [hli], a
dec c
jr nz, .col
pop hl
ld bc, SCREEN_WIDTH
add hl, bc
pop bc
dec b
jr nz, .row
ret
; fc8
ClearTileMap:: ; fc8
; Fill TileMap with blank tiles.
hlcoord 0, 0
ld a, " "
ld bc, TileMapEnd - TileMap
call ByteFill
; Update the BG Map.
ld a, [rLCDC]
bit 7, a
ret z
jp WaitBGMap
; fdb
ClearScreen:: ; fdb
ld a, TEXTBOX_PAL
hlcoord 0, 0, AttrMap
ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
call ByteFill
jr ClearTileMap
; fe8
TextBox:: ; fe8
; Draw a text box at hl with room for
; b lines of c characters each.
; Places a border around the textbox,
; then switches the palette to the
; text black-and-white scheme.
push bc
push hl
call TextBoxBorder
pop hl
pop bc
jr TextBoxPalette
; ff1
TextBoxBorder:: ; ff1
; Top
push hl
ld a, "┌"
ld [hli], a
inc a ; "─"
call .PlaceChars
inc a ; "┐"
ld [hl], a
pop hl
; Middle
ld de, SCREEN_WIDTH
add hl, de
.row
push hl
ld a, "│"
ld [hli], a
ld a, " "
call .PlaceChars
ld [hl], "│"
pop hl
ld de, SCREEN_WIDTH
add hl, de
dec b
jr nz, .row
; Bottom
ld a, "└"
ld [hli], a
ld a, "─"
call .PlaceChars
ld [hl], "┘"
ret
; 101e
.PlaceChars: ; 101e
; Place char a c times.
ld d, c
.loop
ld [hli], a
dec d
jr nz, .loop
ret
; 1024
TextBoxPalette:: ; 1024
; Fill text box width c height b at hl with pal 7
ld de, AttrMap - TileMap
add hl, de
rept 2
inc b
endr
rept 2
inc c
endr
ld a, TEXTBOX_PAL
.col
push bc
push hl
.row
ld [hli], a
dec c
jr nz, .row
pop hl
ld de, SCREEN_WIDTH
add hl, de
pop bc
dec b
jr nz, .col
ret
; 103e
SpeechTextBox:: ; 103e
; Standard textbox.
hlcoord TEXTBOX_X, TEXTBOX_Y
ld b, TEXTBOX_INNERH
ld c, TEXTBOX_INNERW
jp TextBox
; 1048
TestText:: ; 1048
text "ゲームフりーク!"
done
; 1052
RadioTerminator:: ; 1052
ld hl, .stop
ret
.stop db "@"
; 1057
PrintText:: ; 1057
call SetUpTextBox
BuenaPrintText:: ; 105a
push hl
hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY
lb bc, TEXTBOX_INNERH - 1, TEXTBOX_INNERW
call ClearBox
pop hl
PrintTextBoxText:: ; 1065
bccoord TEXTBOX_INNERX, TEXTBOX_INNERY
call PlaceWholeStringInBoxAtOnce
ret
; 106c
SetUpTextBox:: ; 106c
push hl
call SpeechTextBox
call UpdateSprites
call Function321c
pop hl
ret
; 1078
PlaceString:: ; 1078
push hl
PlaceNextChar:: ; 1079
ld a, [de]
cp "@"
jr nz, CheckDict
ld b, h
ld c, l
pop hl
ret
pop de
NextChar:: ; 1083
inc de
jp PlaceNextChar
CheckDict:: ; 1087
dict: macro
if \1 == 0
and a
else
cp \1
endc
jp z, \2
endm
dict2: macro
if \1 == 0
and a
else
cp \1
endc
jr nz, \@
ld a, \2
\@:
endm
dict3: macro
if \1 == 0
and a
else
cp \1
endc
jr z, \2
endm
dict "<DAY>", Char15
dict "<LINE>", LineChar
dict "<NEXT>", NextLineChar
dict TX_FAR, TextFar
dict $00, NullChar
dict $4c, Char4C
dict $4b, Char4B
dict "<PARA>", Paragraph
dict "<MOM>", PrintMomsName
dict "<PLAYER>", PrintPlayerName
dict "<RIVAL>", PrintRivalName
dict $35, Char35
dict $36, Char36
dict $37, Char37
dict "<RED>", PrintRedsName
dict "<GREEN>", PrintGreensName
dict "#", PlacePOKe
dict "<PC>", PCChar
dict "<ROCKET>", RocketChar
dict "<TM>", TMChar
dict "<TRNER>", TrainerChar
dict $23, PlaceKougeki
dict "<LNBRK>", Char22
dict "<CONT>", ContText
dict "<......>", SixDotsChar
dict "<DONE>", DoneText
dict "<PROMPT>", PromptText
dict "<PKMN>", PlacePKMN
dict "<POKE>", PlacePOKE
dict $25, NextChar
dict2 $1f, " "
dict "<DEXEND>", PlaceDexEnd
dict "<TARGET>", PlaceMoveTargetsName
dict "<USER>", PlaceMoveUsersName
dict "<ENEMY>", PlaceEnemysName
dict "<PLAY_G>", PlaceGenderedPlayerName
dict3 $e4, .place
dict3 $e5, .place
jr .nope
ld b, a
call Diacritic
jp NextChar
.nope
cp $60
jr nc, .place
cp $40
jr nc, .handakuten
.dakuten
cp $20
jr nc, .daku1
add $80
jr .daku2
.daku1
add $90
.daku2
ld b, $e5 ; dakuten
call Diacritic
jr .place
.handakuten
cp "ぱ"
jr nc, .han1
add "ハ" - "パ"
jr .han2
.han1
add "は" - "ぱ"
.han2
ld b, $e4 ; handakuten
call Diacritic
.place
ld [hli], a
call PrintLetterDelay
jp NextChar
; 0x117b
Char15:: ; 117b
ld c, l
ld b, h
callba Function17f036
jp PlaceNextChar
; 1186
print_name: macro
push de
ld de, \1
jp PlaceCommandCharacter
endm
PrintMomsName: print_name MomsName ; 1186
PrintPlayerName: print_name PlayerName ; 118d
PrintRivalName: print_name RivalName ; 1194
PrintRedsName: print_name RedsName ; 119b
PrintGreensName: print_name GreensName ; 11a2
TrainerChar: print_name TrainerCharText ; 11a9
TMChar: print_name TMCharText ; 11b0
PCChar: print_name PCCharText ; 11b7
RocketChar: print_name RocketCharText ; 11be
PlacePOKe: print_name PlacePOKeText ; 11c5
PlaceKougeki: print_name KougekiText ; 11cc
SixDotsChar: print_name SixDotsCharText ; 11d3
PlacePKMN: print_name PlacePKMNText ; 11da
PlacePOKE: print_name PlacePOKEText ; 11e1
Char35: print_name Char35Text ; 11e8
Char36: print_name Char36Text ; 11ef
Char37: print_name Char37Text ; 11f6
PlaceMoveTargetsName:: ; 11fd
ld a, [hBattleTurn]
xor 1
jr PlaceMoveTargetsName_5A
PlaceMoveUsersName:: ; 1203
ld a, [hBattleTurn]
PlaceMoveTargetsName_5A: ; 1205
push de
and a
jr nz, .enemy
ld de, BattleMonNick
jr PlaceCommandCharacter
.enemy
ld de, EnemyText ; Enemy
call PlaceString
ld h, b
ld l, c
ld de, EnemyMonNick
jr PlaceCommandCharacter
PlaceEnemysName:: ; 121b
push de
ld a, [wLinkMode]
and a
jr nz, .linkbattle
ld a, [TrainerClass]
cp RIVAL1
jr z, .rival
cp RIVAL2
jr z, .rival
ld de, OTName
call PlaceString
ld h, b
ld l, c
ld de, String12a2
call PlaceString
push bc
callab Battle_GetTrainerName
pop hl
ld de, StringBuffer1
jr PlaceCommandCharacter
.rival
ld de, RivalName
jr PlaceCommandCharacter
.linkbattle
ld de, OTName
jr PlaceCommandCharacter
PlaceGenderedPlayerName:: ; 1252
push de
ld de, PlayerName
call PlaceString
ld h, b
ld l, c
ld a, [PlayerGender]
bit 0, a
ld de, String_kun
jr z, PlaceCommandCharacter
ld de, String_chan
jr PlaceCommandCharacter
PlaceCommandCharacter:: ; 126a
call PlaceString
ld h, b
ld l, c
pop de
jp NextChar
; 0x1273
TMCharText:: db "TM@" ; 1273
TrainerCharText:: db "TRAINER@" ; 1276
PCCharText:: db "PC@" ; 127e
RocketCharText:: db "ROCKET@" ; 1281
PlacePOKeText:: db "POKé@" ; 1288
KougekiText:: db "こうげき@" ; 128d
SixDotsCharText:: db "……@" ; 1292
EnemyText:: db "Enemy @" ; 1295
PlacePKMNText:: db "<PK><MN>@" ; PK MN ; 129c
PlacePOKEText:: db "<PO><KE>@" ; PO KE ; 129f
String12a2:: db " @" ; 12a2
Char35Text::
Char36Text::
Char37Text:: db "@" ; 12a4
String_kun:: db "@" ; 12a5
String_chan:: db "@" ; 12a6
; 12a7
NextLineChar:: ; 12a7
pop hl
ld bc, SCREEN_WIDTH * 2
add hl, bc
push hl
jp NextChar
; 12b0
Char22:: ; 12b0
pop hl
ld bc, SCREEN_WIDTH
add hl, bc
push hl
jp NextChar
; 12b9
TextFar:: ; 12b9
pop hl
push de
ld bc, -TileMap + $10000
add hl, bc
ld de, -SCREEN_WIDTH
ld c, 1
.loop
ld a, h
and a
jr nz, .next
ld a, l
cp SCREEN_WIDTH
jr c, .done
.next
add hl, de
inc c
jr .loop
.done
hlcoord 0, 0
ld de, SCREEN_WIDTH
ld a, c
.loop2
and a
jr z, .done2
add hl, de
dec a
jr .loop2
.done2
pop de
inc de
ld a, [de]
ld c, a
ld b, 0
add hl, bc
push hl
jp NextChar
; 12ea
LineChar:: ; 12ea
pop hl
hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2
push hl
jp NextChar
; 0x12f2
Paragraph:: ; 12f2
push de
ld a, [wLinkMode]
cp LINK_COLOSSEUM
jr z, .linkbattle
cp LINK_MOBILE
jr z, .linkbattle
call LoadBlinkingCursor
.linkbattle
call Function13b6
call KeepTextOpen
hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY
lb bc, TEXTBOX_INNERH - 1, TEXTBOX_INNERW
call ClearBox
call UnloadBlinkingCursor
ld c, 20
call DelayFrames
hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY
pop de
jp NextChar
; 131f
Char4B:: ; 131f
ld a, [wLinkMode]
or a
jr nz, .communication
call LoadBlinkingCursor
.communication
call Function13b6
push de
call KeepTextOpen
pop de
ld a, [wLinkMode]
or a
call z, UnloadBlinkingCursor
Char4C:: ; 1337
push de
call TextScroll
call TextScroll
hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2
pop de
jp NextChar
; 1345
ContText:: ; 1345
push de
ld de, .cont
ld b, h
ld c, l
call PlaceString
ld h, b
ld l, c
pop de
jp NextChar
.cont db $4b, "@"
; 1356
PlaceDexEnd:: ; 1356
; Legacy: ends a Pokédex entry (Red).
; Dex entries are now regular strings.
ld [hl], "."
pop hl
ret
; 135a
PromptText:: ; 135a
ld a, [wLinkMode]
cp LINK_COLOSSEUM
jr z, .ok
cp LINK_MOBILE
jr z, .ok
call LoadBlinkingCursor
.ok
call Function13b6
call KeepTextOpen
ld a, [wLinkMode]
cp LINK_COLOSSEUM
jr z, DoneText
cp LINK_MOBILE
jr z, DoneText
call UnloadBlinkingCursor
DoneText:: ; 137c
pop hl
ld de, .stop
dec de
ret
.stop db "@"
; 1383
NullChar:: ; 1383
ld a, "?"
ld [hli], a
call PrintLetterDelay
jp NextChar
; 138c
TextScroll:: ; 138c
hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY
decoord TEXTBOX_INNERX, TEXTBOX_INNERY - 1
ld a, TEXTBOX_INNERH - 1
.col
push af
ld c, TEXTBOX_INNERW
.row
ld a, [hli]
ld [de], a
inc de
dec c
jr nz, .row
rept 2
inc de
endr
rept 2
inc hl
endr
pop af
dec a
jr nz, .col
hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2
ld a, " "
ld bc, TEXTBOX_INNERW
call ByteFill
ld c, 5
call DelayFrames
ret
; 13b6
Function13b6:: ; 13b6
push bc
ld a, [hOAMUpdate]
push af
ld a, 1
ld [hOAMUpdate], a
call WaitBGMap
pop af
ld [hOAMUpdate], a
pop bc
ret
; 13c6
Diacritic:: ; 13c6
ret
; 13c7
LoadBlinkingCursor:: ; 13c7
ld a, "▼"
ldcoord_a 18, 17
ret
; 13cd
UnloadBlinkingCursor:: ; 13cd
lda_coord 17, 17
ldcoord_a 18, 17
ret
; 13d4
FarString:: ; 13d4
ld b, a
ld a, [hROMBank]
push af
ld a, b
rst Bankswitch
call PlaceString
pop af
rst Bankswitch
ret
; 13e0
Function13e0:: ; 13e0
ld hl, .stop
ret
.stop db "@"
; 13e5
PlaceWholeStringInBoxAtOnce:: ; 13e5
ld a, [TextBoxFrame + 1]
push af
set 1, a
ld [TextBoxFrame + 1], a
call DoTextUntilTerminator
pop af
ld [TextBoxFrame + 1], a
ret
; 13f6
DoTextUntilTerminator:: ; 13f6
ld a, [hli]
cp "@"
ret z
call .TextCommand
jr DoTextUntilTerminator
.TextCommand:
push hl
push bc
ld c, a
ld b, 0
ld hl, TextCommands
rept 2
add hl, bc
endr
ld e, [hl]
inc hl
ld d, [hl]
pop bc
pop hl
; jp de
push de
ret
; 1410
TextCommands:: ; 1410
dw Text_TX
dw Text_TX_RAM
dw Text_TX_BCD
dw Text_TX_MOVE
dw Text_TX_BOX
dw Text_TX_LOW
dw Text_WAIT_BUTTON
dw Text_TX_SCROLL
dw Text_START_ASM
dw Text_TX_NUM
dw Text_TX_EXIT
dw Text_PlaySound ; $0b
dw Text_TX_DOTS
dw Text_0D
dw Text_PlaySound ; $0e
dw Text_PlaySound ; $0f
dw Text_PlaySound ; $10
dw Text_PlaySound ; $11
dw Text_PlaySound ; $12
dw Text_PlaySound ; $13
dw Text_TX_STRINGBUFFER
dw Text_TX_DAY
dw Text_TX_FAR
; 143e
Text_TX:: ; 143e
; TX
; write text until "@"
; [$00]["...@"]
ld d, h
ld e, l
ld h, b
ld l, c
call PlaceString
ld h, d
ld l, e
inc hl
ret
; 1449
Text_TX_RAM:: ; 1449
; text_from_ram
; write text from a ram address
; little endian
; [$01][addr]
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
push hl
ld h, b
ld l, c
call PlaceString
pop hl
ret
; 1455
Text_TX_FAR:: ; 1455
; text_jump
; write text from a different bank
; little endian
; [$16][addr][bank]
ld a, [hROMBank]
push af
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
ld [hROMBank], a
ld [MBC3RomBank], a
push hl
ld h, d
ld l, e
call DoTextUntilTerminator
pop hl
pop af
ld [hROMBank], a
ld [MBC3RomBank], a
ret
; 1470
Text_TX_BCD:: ; 1470
; TX_BCD
; write bcd from address, typically ram
; [$02][addr][flags]
; flags: see PrintBCDNumber
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
push hl
ld h, b
ld l, c
ld c, a
call PrintBCDNumber
ld b, h
ld c, l
pop hl
ret
; 1480
Text_TX_MOVE:: ; 1480
; TX_MOVE
; move to a new tile
; [$03][addr]
ld a, [hli]
ld [wd0e4 + 2], a
ld c, a
ld a, [hli]
ld [wd0e4 + 2 + 1], a
ld b, a
ret
; 148b
Text_TX_BOX:: ; 148b
; TX_BOX
; draw a box
; little endian
; [$04][addr][height][width]
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
ld b, a
ld a, [hli]
ld c, a
push hl
ld h, d
ld l, e
call TextBox
pop hl
ret
; 149b
Text_TX_LOW:: ; 149b
; TX_LOW
; write text at (1,16)
; [$05]
bccoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2
ret
; 149f
Text_WAIT_BUTTON:: ; 149f
; TX_WAITBUTTON
; wait for button press
; show arrow
; [06]
ld a, [wLinkMode]
cp LINK_COLOSSEUM
jp z, Text_0D
cp LINK_MOBILE
jp z, Text_0D
push hl
call LoadBlinkingCursor
push bc
call KeepTextOpen
pop bc
call UnloadBlinkingCursor
pop hl
ret
; 14ba
Text_TX_SCROLL:: ; 14ba
; pushes text up two lines and sets the BC cursor to the border tile
; below the first character column of the text box.
push hl
call UnloadBlinkingCursor
call TextScroll
call TextScroll
pop hl
bccoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2
ret
; 14c9
Text_START_ASM:: ; 14c9
; TX_ASM
bit 7, h
jr nz, .not_rom
jp [hl]
.not_rom
ld a, "@"
ld [hl], a
ret
; 14d2
Text_TX_NUM:: ; 14d2
; TX_NUM
; [$09][addr][hi:bytes lo:digits]
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
push hl
ld h, b
ld l, c
ld b, a
and $f
ld c, a
ld a, b
and $f0
swap a
set PRINTNUM_RIGHTALIGN_F, a
ld b, a
call PrintNum
ld b, h
ld c, l
pop hl
ret
; 14ed
Text_TX_EXIT:: ; 14ed
push hl
push bc
call GetJoypad
ld a, [hJoyDown]
and A_BUTTON | B_BUTTON
jr nz, .done
ld c, 30
call DelayFrames
.done
pop bc
pop hl
ret
; 1500
Text_PlaySound:: ; 1500
; chars:
; $0b, $0e, $0f, $10, $11, $12, $13
; see TextSFX
push bc
dec hl
ld a, [hli]
ld b, a
push hl
ld hl, TextSFX
.loop
ld a, [hli]
cp -1
jr z, .done
cp b
jr z, .play
rept 2
inc hl
endr
jr .loop
.play
push de
ld e, [hl]
inc hl
ld d, [hl]
call PlaySFX
call WaitSFX
pop de
.done
pop hl
pop bc
ret
; 1522
Function1522:: ; 1522
push de
ld e, [hl]
inc hl
ld d, [hl]
call PlayCry
pop de
pop hl
pop bc
ret
; 152d
TextSFX:: ; 152d
dbw TX_SOUND_0B, SFX_DEX_FANFARE_50_79
dbw TX_SOUND_12, SFX_FANFARE
dbw TX_SOUND_0E, SFX_DEX_FANFARE_20_49
dbw TX_SOUND_0F, SFX_ITEM
dbw TX_SOUND_10, SFX_CAUGHT_MON
dbw TX_SOUND_11, SFX_DEX_FANFARE_80_109
dbw TX_SOUND_13, SFX_SLOT_MACHINE_START
db -1
; 1543
Text_TX_DOTS:: ; 1543
; [$0C][num]
ld a, [hli]
ld d, a
push hl
ld h, b
ld l, c
.loop
push de
ld a, "…"
ld [hli], a
call GetJoypad
ld a, [hJoyDown]
and A_BUTTON | B_BUTTON
jr nz, .next
ld c, 10
call DelayFrames
.next
pop de
dec d
jr nz, .loop
ld b, h
ld c, l
pop hl
ret
; 1562
Text_0D:: ; 1562
; wait for key down
; display arrow
push hl
push bc
call KeepTextOpen
pop bc
pop hl
ret
; 156a
Text_TX_STRINGBUFFER:: ; 156a
; Print a string from one of the following:
; 0: StringBuffer3
; 1: StringBuffer4
; 2: StringBuffer5
; 3: StringBuffer2
; 4: StringBuffer1
; 5: EnemyMonNick
; 6: BattleMonNick
; [$14][id]
ld a, [hli]
push hl
ld e, a
ld d, 0
ld hl, StringBufferPointers
rept 2
add hl, de
endr
ld a, BANK(StringBufferPointers)
call GetFarHalfword
ld d, h
ld e, l
ld h, b
ld l, c
call PlaceString
pop hl
ret
; 1582
Text_TX_DAY:: ; 1582
; TX_DAY
call GetWeekday
push hl
push bc
ld c, a
ld b, 0
ld hl, .Days
rept 2
add hl, bc
endr
ld a, [hli]
ld h, [hl]
ld l, a
ld d, h
ld e, l
pop hl
call PlaceString
ld h, b
ld l, c
ld de, .Day
call PlaceString
pop hl
ret
.Days ; 15a2
dw .Sun
dw .Mon
dw .Tues
dw .Wednes
dw .Thurs
dw .Fri
dw .Satur
.Sun db "SUN@"
.Mon db "MON@"
.Tues db "TUES@"
.Wednes db "WEDNES@"
.Thurs db "THURS@"
.Fri db "FRI@"
.Satur db "SATUR@"
.Day db "DAY@"
; 15d8