mirror of https://github.com/pret/pokecrystal.git
825 lines
22 KiB
NASM
825 lines
22 KiB
NASM
SATOSHI_TAJIRI EQU 00
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JUNICHI_MASUDA EQU 01
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TETSUYA_WATANABE EQU 02
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SHIGEKI_MORIMOTO EQU 03
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SOUSUKE_TAMADA EQU 04
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TAKENORI_OOTA EQU 05
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KEN_SUGIMORI EQU 06
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MOTOFUMI_FUJIWARA EQU 07
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ATSUKO_NISHIDA EQU 08
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MUNEO_SAITO EQU 09
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SATOSHI_OOTA EQU 10
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RENA_YOSHIKAWA EQU 11
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JUN_OKUTANI EQU 12
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HIRONOBU_YOSHIDA EQU 13
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ASUKA_IWASHITA EQU 14
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GO_ICHINOSE EQU 15
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MORIKAZU_AOKI EQU 16
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KOHJI_NISHINO EQU 17
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KENJI_MATSUSHIMA EQU 18
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TOSHINOBU_MATSUMIYA EQU 19
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SATORU_IWATA EQU 20
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NOBUHIRO_SEYA EQU 21
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KAZUHITO_SEKINE EQU 22
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TETSUJI_OOTA EQU 23
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NCL_SUPER_MARIO_CLUB EQU 24
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SARUGAKUCHO EQU 25
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AKITO_MORI EQU 26
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TAKAHIRO_HARADA EQU 27
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TOHRU_HASHIMOTO EQU 28
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NOBORU_MATSUMOTO EQU 29
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TAKEHIRO_IZUSHI EQU 30
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TAKASHI_KAWAGUCHI EQU 31
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TSUNEKAZU_ISHIHARA EQU 32
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HIROSHI_YAMAUCHI EQU 33
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KENJI_SAIKI EQU 34
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ATSUSHI_TADA EQU 35
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NAOKO_KAWAKAMI EQU 36
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HIROYUKI_ZINNAI EQU 37
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KUNIMI_KAWAMURA EQU 38
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HISASHI_SOGABE EQU 39
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KEITA_KAGAYA EQU 40
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YOSHINORI_MATSUDA EQU 41
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HITOMI_SATO EQU 42
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TORU_OSAWA EQU 43
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TAKAO_OHARA EQU 44
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YUICHIRO_ITO EQU 45
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TAKAO_SHIMIZU EQU 46
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PLANNING EQU 47
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KEITA_NAKAMURA EQU 48
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HIROTAKA_UEMURA EQU 49
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HIROAKI_TAMURA EQU 50
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NORIAKI_SAKAGUCHI EQU 51
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MIYUKI_SATO EQU 52
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GAKUZI_NOMOTO EQU 53
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AI_MASHIMA EQU 54
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MIKIHIRO_ISHIKAWA EQU 55
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HIDEYUKI_HASHIMOTO EQU 56
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SATOSHI_YAMATO EQU 57
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SHIGERU_MIYAMOTO EQU 58
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GAIL_TILDEN EQU 59
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NOB_OGASAWARA EQU 60
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SETH_MCMAHILL EQU 61
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HIROTO_ALEXANDER EQU 62
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TERESA_LILLYGREN EQU 63
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THOMAS_HERTZOG EQU 64
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ERIK_JOHNSON EQU 65
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HIRO_NAKAMURA EQU 66
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TERUKI_MURAKAWA EQU 67
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KAZUYOSHI_OSAWA EQU 68
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KIMIKO_NAKAMICHI EQU 69
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END EQU 70
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CREDITS_UNKNOWN EQU 71
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STAFF EQU 72
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DIRECTOR EQU 73
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CODIRECTOR EQU 74
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PROGRAMMERS EQU 75
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GRAPHICS_DIRECTOR EQU 76
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MONSTER_DESIGN EQU 77
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GRAPHICS_DESIGN EQU 78
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MUSIC EQU 79
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SOUND_EFFECTS EQU 80
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GAME_DESIGN EQU 81
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GAME_SCENARIO EQU 82
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TOOL_PROGRAMMING EQU 83
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PARAMETRIC_DESIGN EQU 84
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SCRIPT_DESIGN EQU 85
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MAP_DATA_DESIGN EQU 86
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MAP_DESIGN EQU 87
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PRODUCT_TESTING EQU 88
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SPECIAL_THANKS EQU 89
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PRODUCERS EQU 90
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EXECUTIVE_PRODUCER EQU 91
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POKEMON_ANIMATION EQU 92
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POKEDEX_TEXT EQU 93
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MOBILE_PRJ_LEADER EQU 94
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MOBILE_SYSTEM_AD EQU 95
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MOBILE_STADIUM_DIR EQU 96
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COORDINATION EQU 97
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COPYRIGHT EQU 98
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US_VERSION_STAFF EQU 99
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US_COORDINATION EQU 100
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TEXT_TRANSLATION EQU 101
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PAAD_TESTING EQU 102
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CREDITS_THEEND EQU $f9
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CREDITS_WAIT2 EQU $fa
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CREDITS_MUSIC EQU $fb
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CREDITS_CLEAR EQU $fc
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CREDITS_SCENE EQU $fd
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CREDITS_WAIT EQU $fe
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ParseCredits: ; 1099aa
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ld hl, $cf63
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bit 7, [hl]
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jp nz, .done
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; Wait until the timer has run out to parse the next command.
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ld hl, CreditsTimer
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ld a, [hl]
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and a
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jr z, .parse
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; One tick has passed.
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dec [hl]
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jp .done
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.parse
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; First, let's clear the current text display,
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; starting from line 5.
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xor a
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ld [$ffd4], a
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hlcoord 0, 5
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ld bc, 20 * 12
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ld a, " "
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call ByteFill
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; Then read the script.
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.loop
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call .get
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; Commands:
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cp $ff
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jp z, .end
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cp CREDITS_WAIT
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jr z, .wait
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cp CREDITS_SCENE
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jr z, .scene
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cp CREDITS_CLEAR
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jr z, .clear
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cp CREDITS_MUSIC
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jr z, .music
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cp CREDITS_WAIT2
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jr z, .wait2
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cp CREDITS_THEEND
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jr z, .theend
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; If it's not a command, it's a string identifier.
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push af
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ld e, a
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ld d, 0
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ld hl, CreditsStrings
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add hl, de
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add hl, de
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ld a, [hli]
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ld d, [hl]
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ld e, a
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pop af
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; Strings spanning multiple lines have special cases.
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cp COPYRIGHT
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jr z, .copyright
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cp STAFF
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jr c, .staff
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; The rest start from line 6.
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hlcoord 0, 6
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jr .print
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.copyright
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hlcoord 2, 6
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jr .print
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.staff
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hlcoord 0, 6
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.print
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; Print strings spaced every two lines.
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call .get
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ld bc, 20 * 2
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call AddNTimes
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call PlaceString
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jr .loop
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.theend
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; Display "The End" graphic.
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call $5c11
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jr .loop
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.scene
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; Update the scene number and corresponding palette.
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call .get
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ld [$cf65], a ; scene
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xor a
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ld [$cf64], a ; frame
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call GetCreditsPalette
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call $32f9 ; update hw pal registers
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jr .loop
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.clear
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; Clear the banner.
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ld a, $ff
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ld [$cf64], a ; frame
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jr .loop
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.music
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; Play the credits music.
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ld de, MUSIC_CREDITS
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push de
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ld de, MUSIC_NONE
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call StartMusic
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call DelayFrame
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pop de
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call StartMusic
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jp .loop
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.wait2
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; Wait for some amount of ticks.
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call .get
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ld [CreditsTimer], a
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jr .done
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.wait
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; Wait for some amount of ticks, and do something else.
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call .get
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ld [CreditsTimer], a
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xor a
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ld [$ffd5], a
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ld a, 1
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ld [$ffd4], a
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.done
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jp $5951
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.end
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; Stop execution.
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ld hl, $cf63
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set 7, [hl]
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ld a, $20
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ld [$c2a7], a
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ld a, $5c
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ld [$c2a9], a
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ld a, $00
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ld [$c2aa], a
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ret
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.get
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; Get byte CreditsPos from CreditsScript
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push hl
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push de
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ld a, [CreditsPos]
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ld e, a
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ld a, [CreditsPos+1]
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ld d, a
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ld hl, CreditsScript
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add hl, de
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inc de
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ld a, e
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ld [CreditsPos], a
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ld a, d
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ld [CreditsPos+1], a
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ld a, [hl]
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pop de
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pop hl
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ret
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; 109a95
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INCBIN "baserom.gbc", $109a95, $109b2c - $109a95
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GetCreditsPalette: ; 109b2c
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call .GetPalAddress
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push hl
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ld a, 0
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call .UpdatePals
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pop hl
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ret
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.GetPalAddress
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; Each set of palette data is 24 bytes long.
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ld a, [$cf65] ; scene
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and 3
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add a
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add a ; * 8
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add a
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ld e, a
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ld d, 0
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ld hl, .CreditsPalettes
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add hl, de
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add hl, de ; * 3
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add hl, de
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ret
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.UpdatePals
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; Update the first three colors in both palette buffers.
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push af
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push hl
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add $00 ; lo($d000)
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ld e, a
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ld a, 0
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adc $d0 ; hi($d000)
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ld d, a
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ld bc, 24
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call CopyBytes
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pop hl
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pop af
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add $80 ; lo($d080)
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ld e, a
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ld a, 0
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adc $d0 ; hi($d080)
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ld d, a
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ld bc, 24
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call CopyBytes
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ret
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.CreditsPalettes
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INCBIN "baserom.gbc",$109b6a,$18 ; pichu.pal
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INCBIN "baserom.gbc",$109b82,$18 ; smoochum.pal
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INCBIN "baserom.gbc",$109b9a,$18 ; ditto.pal
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INCBIN "baserom.gbc",$109bb2,$18 ; igglybuff.pal
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; 109bca
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INCBIN "baserom.gbc", $109bca, $109c24 - $109bca
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CreditsGFX:
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INCBIN "gfx/credits/border.2bpp"
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INCBIN "gfx/credits/pichu.2bpp"
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INCBIN "gfx/credits/smoochum.2bpp"
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INCBIN "gfx/credits/ditto.2bpp"
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INCBIN "gfx/credits/igglybuff.2bpp"
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CreditsScript: ; 10acb4
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; Clear the banner.
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db CREDITS_CLEAR
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; Pokemon Crystal Version Staff
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db STAFF, 01
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db CREDITS_WAIT, 08
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; Play the credits music.
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db CREDITS_MUSIC
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db CREDITS_WAIT2, 10
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db CREDITS_WAIT, 01
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; Update the banner.
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db CREDITS_SCENE, 00 ; Pichu
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db DIRECTOR, 01
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db SATOSHI_TAJIRI, 02
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db CREDITS_WAIT, 12
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db CODIRECTOR, 01
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db JUNICHI_MASUDA, 02
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db CREDITS_WAIT, 12
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db PROGRAMMERS, 00
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db SOUSUKE_TAMADA, 01
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db HISASHI_SOGABE, 02
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db KEITA_KAGAYA, 03
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db YOSHINORI_MATSUDA, 04
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db CREDITS_WAIT, 12
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db PROGRAMMERS, 00
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db SHIGEKI_MORIMOTO, 01
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db TETSUYA_WATANABE, 02
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db TAKENORI_OOTA, 03
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db CREDITS_WAIT, 12
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db GRAPHICS_DIRECTOR, 01
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db KEN_SUGIMORI, 02
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db CREDITS_WAIT, 12
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db MONSTER_DESIGN, 00
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db KEN_SUGIMORI, 01
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db MOTOFUMI_FUJIWARA, 02
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db SHIGEKI_MORIMOTO, 03
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db HIRONOBU_YOSHIDA, 04
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db SATOSHI_OOTA, 05
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db CREDITS_WAIT, 12
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db MONSTER_DESIGN, 00
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db ATSUKO_NISHIDA, 01
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db MUNEO_SAITO, 02
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db RENA_YOSHIKAWA, 03
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db CREDITS_WAIT, 12
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db POKEMON_ANIMATION, 01
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db HIRONOBU_YOSHIDA, 02
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db JUN_OKUTANI, 03
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db CREDITS_WAIT, 12
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; Clear the banner.
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db CREDITS_CLEAR
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db CREDITS_WAIT, 01
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; Update the banner.
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db CREDITS_SCENE, 01 ; Smoochum
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db GRAPHICS_DESIGN, 00
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db HIRONOBU_YOSHIDA, 01
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db JUN_OKUTANI, 02
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db ASUKA_IWASHITA, 03
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db TETSUYA_WATANABE, 04
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db CREDITS_WAIT, 12
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db MUSIC, 00
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db JUNICHI_MASUDA, 01
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db MORIKAZU_AOKI, 02
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db GO_ICHINOSE, 03
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db CREDITS_WAIT, 12
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db SOUND_EFFECTS, 00
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db MORIKAZU_AOKI, 01
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db JUNICHI_MASUDA, 02
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db TETSUYA_WATANABE, 03
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db CREDITS_WAIT, 12
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db GAME_DESIGN, 00
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db JUNICHI_MASUDA, 01
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db SHIGEKI_MORIMOTO, 02
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db KOHJI_NISHINO, 03
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db CREDITS_WAIT, 12
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db GAME_DESIGN, 00
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db TETSUJI_OOTA, 01
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db HITOMI_SATO, 02
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db KENJI_MATSUSHIMA, 03
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db CREDITS_WAIT, 12
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db GAME_SCENARIO, 00
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db JUNICHI_MASUDA, 01
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db KOHJI_NISHINO, 02
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db TOSHINOBU_MATSUMIYA, 03
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db KENJI_MATSUSHIMA, 04
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db CREDITS_WAIT, 12
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db POKEDEX_TEXT, 01
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db TOSHINOBU_MATSUMIYA, 02
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db CREDITS_WAIT, 12
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db TOOL_PROGRAMMING, 01
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db SOUSUKE_TAMADA, 02
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db TAKENORI_OOTA, 03
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db CREDITS_WAIT, 12
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db PARAMETRIC_DESIGN, 01
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db KOHJI_NISHINO, 02
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db CREDITS_WAIT, 12
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; Clear the banner.
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db CREDITS_CLEAR
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db CREDITS_WAIT, 01
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; Update the banner.
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db CREDITS_SCENE, 02 ; Ditto
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db SCRIPT_DESIGN, 01
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db TETSUJI_OOTA, 02
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db NOBUHIRO_SEYA, 03
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db CREDITS_WAIT, 12
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db MAP_DATA_DESIGN, 01
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db TETSUJI_OOTA, 02
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db KAZUHITO_SEKINE, 03
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db CREDITS_WAIT, 12
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db MAP_DESIGN, 00
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db TETSUJI_OOTA, 01
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db KOHJI_NISHINO, 02
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db NOBUHIRO_SEYA, 03
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db CREDITS_WAIT, 12
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db COORDINATION, 01
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db HIROYUKI_ZINNAI, 02
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db CREDITS_WAIT, 12
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db PRODUCERS, 00
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db SATORU_IWATA, 01
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db SATOSHI_YAMATO, 02
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db SHIGERU_MIYAMOTO, 03
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db CREDITS_WAIT, 12
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db PRODUCERS, 01
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db TSUNEKAZU_ISHIHARA, 02
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db CREDITS_WAIT, 12
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; Clear the banner.
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db CREDITS_CLEAR
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db CREDITS_WAIT, 01
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; Update the banner.
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db CREDITS_SCENE, 03 ; Igglybuff
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db US_VERSION_STAFF, 02
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db CREDITS_WAIT, 09
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db US_COORDINATION, 01
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db GAIL_TILDEN, 02
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db HIRO_NAKAMURA, 03
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db CREDITS_WAIT, 12
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db US_COORDINATION, 01
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db JUNICHI_MASUDA, 02
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db SETH_MCMAHILL, 03
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db CREDITS_WAIT, 12
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db US_COORDINATION, 01
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db HIROTO_ALEXANDER, 02
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db TERESA_LILLYGREN, 03
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db CREDITS_WAIT, 12
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db TEXT_TRANSLATION, 01
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db NOB_OGASAWARA, 02
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db CREDITS_WAIT, 12
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db PROGRAMMERS, 01
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db TERUKI_MURAKAWA, 02
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db KAZUYOSHI_OSAWA, 03
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db CREDITS_WAIT, 12
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db PAAD_TESTING, 01
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db THOMAS_HERTZOG, 02
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db ERIK_JOHNSON, 03
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db CREDITS_WAIT, 12
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db PRODUCT_TESTING, 00
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db PLANNING, 01
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db CREDITS_WAIT, 12
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db PRODUCT_TESTING, 00
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db KEITA_NAKAMURA, 01
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db HIROTAKA_UEMURA, 02
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db HIROAKI_TAMURA, 03
|
|
db NORIAKI_SAKAGUCHI, 04
|
|
db CREDITS_WAIT, 12
|
|
|
|
db PRODUCT_TESTING, 00
|
|
db NCL_SUPER_MARIO_CLUB, 01
|
|
db KENJI_SAIKI, 02
|
|
db ATSUSHI_TADA, 03
|
|
db MIYUKI_SATO, 04
|
|
db CREDITS_WAIT, 12
|
|
|
|
db SPECIAL_THANKS, 00
|
|
db KIMIKO_NAKAMICHI, 01
|
|
db AKITO_MORI, 02
|
|
db CREDITS_WAIT, 12
|
|
|
|
db SPECIAL_THANKS, 00
|
|
db GAKUZI_NOMOTO, 01
|
|
db AI_MASHIMA, 02
|
|
db KUNIMI_KAWAMURA, 03
|
|
db CREDITS_WAIT, 12
|
|
|
|
db SPECIAL_THANKS, 00
|
|
db MIKIHIRO_ISHIKAWA, 01
|
|
db HIDEYUKI_HASHIMOTO, 02
|
|
db CREDITS_WAIT, 12
|
|
|
|
db EXECUTIVE_PRODUCER, 01
|
|
db HIROSHI_YAMAUCHI, 02
|
|
db CREDITS_WAIT, 12
|
|
|
|
db COPYRIGHT, 01
|
|
db CREDITS_WAIT, 09
|
|
|
|
; Display "The End" graphic.
|
|
db CREDITS_THEEND
|
|
|
|
db CREDITS_WAIT, 20
|
|
|
|
db $ff ; end
|
|
; 10ae13
|
|
|
|
|
|
CreditsStrings:
|
|
dw .SatoshiTajiri
|
|
dw .JunichiMasuda
|
|
dw .TetsuyaWatanabe
|
|
dw .ShigekiMorimoto
|
|
dw .SousukeTamada
|
|
dw .TakenoriOota
|
|
dw .KenSugimori
|
|
dw .MotofumiFujiwara
|
|
dw .AtsukoNishida
|
|
dw .MuneoSaito
|
|
dw .SatoshiOota
|
|
dw .RenaYoshikawa
|
|
dw .JunOkutani
|
|
dw .HironobuYoshida
|
|
dw .AsukaIwashita
|
|
dw .GoIchinose
|
|
dw .MorikazuAoki
|
|
dw .KohjiNishino
|
|
dw .KenjiMatsushima
|
|
dw .ToshinobuMatsumiya
|
|
dw .SatoruIwata
|
|
dw .NobuhiroSeya
|
|
dw .KazuhitoSekine
|
|
dw .TetsujiOota
|
|
dw .NclSuperMarioClub
|
|
dw .Sarugakucho
|
|
dw .AkitoMori
|
|
dw .TakahiroHarada
|
|
dw .TohruHashimoto
|
|
dw .NoboruMatsumoto
|
|
dw .TakehiroIzushi
|
|
dw .TakashiKawaguchi
|
|
dw .TsunekazuIshihara
|
|
dw .HiroshiYamauchi
|
|
dw .KenjiSaiki
|
|
dw .AtsushiTada
|
|
dw .NaokoKawakami
|
|
dw .HiroyukiZinnai
|
|
dw .KunimiKawamura
|
|
dw .HisashiSogabe
|
|
dw .KeitaKagaya
|
|
dw .YoshinoriMatsuda
|
|
dw .HitomiSato
|
|
dw .ToruOsawa
|
|
dw .TakaoOhara
|
|
dw .YuichiroIto
|
|
dw .TakaoShimizu
|
|
dw .Planning
|
|
dw .KeitaNakamura
|
|
dw .HirotakaUemura
|
|
dw .HiroakiTamura
|
|
dw .NoriakiSakaguchi
|
|
dw .MiyukiSato
|
|
dw .GakuziNomoto
|
|
dw .AiMashima
|
|
dw .MikihiroIshikawa
|
|
dw .HideyukiHashimoto
|
|
dw .SatoshiYamato
|
|
dw .ShigeruMiyamoto
|
|
dw .GailTilden
|
|
dw .NobOgasawara
|
|
dw .SethMcMahill
|
|
dw .HirotoAlexander
|
|
dw .TeresaLillygren
|
|
dw .ThomasHertzog
|
|
dw .ErikJohnson
|
|
dw .HiroNakamura
|
|
dw .TerukiMurakawa
|
|
dw .KazuyoshiOsawa
|
|
dw .KimikoNakamichi
|
|
dw .End
|
|
dw .Unknown
|
|
dw .Staff
|
|
dw .Director
|
|
dw .CoDirector
|
|
dw .Programmers
|
|
dw .GraphicsDirector
|
|
dw .MonsterDesign
|
|
dw .GraphicsDesign
|
|
dw .Music
|
|
dw .SoundEffects
|
|
dw .GameDesign
|
|
dw .GameScenario
|
|
dw .ToolProgramming
|
|
dw .ParametricDesign
|
|
dw .ScriptDesign
|
|
dw .MapDataDesign
|
|
dw .MapDesign
|
|
dw .ProductTesting
|
|
dw .SpecialThanks
|
|
dw .Producers
|
|
dw .ExecutiveProducer
|
|
dw .PokemonAnimation
|
|
dw .PokedexText
|
|
dw .MobilePrjLeader
|
|
dw .MobileSystemAd
|
|
dw .MobileStadiumDir
|
|
dw .Coordination
|
|
dw .Copyright
|
|
dw .UsVersionStaff
|
|
dw .UsCoordination
|
|
dw .TextTranslation
|
|
dw .PaadTesting
|
|
|
|
.SatoshiTajiri: db " SATOSHI TAJIRI@" ; "たじり さとし@"
|
|
.JunichiMasuda: db " JUNICHI MASUDA@" ; "ますだ じゅんいち@"
|
|
.TetsuyaWatanabe: db " TETSUYA WATANABE@" ; "わたなべ てつや@"
|
|
.ShigekiMorimoto: db " SHIGEKI MORIMOTO@" ; "もりもと しげき@"
|
|
.SousukeTamada: db " SOUSUKE TAMADA@" ; "たまだ そうすけ@"
|
|
.TakenoriOota: db " TAKENORI OOTA@" ; "おおた たけのり@"
|
|
.KenSugimori: db " KEN SUGIMORI@" ; "すぎもり けん@"
|
|
.MotofumiFujiwara: db " MOTOFUMI FUJIWARA@" ; "ふじわら もとふみ@"
|
|
.AtsukoNishida: db " ATSUKO NISHIDA@" ; "にしだ あつこ@"
|
|
.MuneoSaito: db " MUNEO SAITO@" ; "さいとう むねお@"
|
|
.SatoshiOota: db " SATOSHI OOTA@" ; "おおた さとし@"
|
|
.RenaYoshikawa: db " RENA YOSHIKAWA@" ; "よしかわ れな@"
|
|
.JunOkutani: db " JUN OKUTANI@" ; "おくたに じゅん@"
|
|
.HironobuYoshida: db " HIRONOBU YOSHIDA@" ; "よしだ ひろのぶ@"
|
|
.AsukaIwashita: db " ASUKA IWASHITA@" ; "いわした あすか@"
|
|
.GoIchinose: db " GO ICHINOSE@" ; "いちのせ ごう@"
|
|
.MorikazuAoki: db " MORIKAZU AOKI@" ; "あおき もりかず@"
|
|
.KohjiNishino: db " KOHJI NISHINO@" ; "にしの こうじ@"
|
|
.KenjiMatsushima: db " KENJI MATSUSHIMA@" ; "まつしま けんじ@"
|
|
.ToshinobuMatsumiya: db "TOSHINOBU MATSUMIYA@" ; "まつみや としのぶ@"
|
|
.SatoruIwata: db " SATORU IWATA@" ; "いわた さとる@"
|
|
.NobuhiroSeya: db " NOBUHIRO SEYA@" ; "せや のぶひろ@"
|
|
.KazuhitoSekine: db " KAZUHITO SEKINE@" ; "せきね かずひと@"
|
|
.TetsujiOota: db " TETSUJI OOTA@" ; "おおた てつじ@"
|
|
.NclSuperMarioClub: db "NCL SUPER MARIO CLUB@" ; "スーパーマりォクラブ@"
|
|
.Sarugakucho: db " SARUGAKUCHO@" ; "さるがくちょう@"
|
|
.AkitoMori: db " AKITO MORI@" ; "もり あきと@"
|
|
.TakahiroHarada: db " TAKAHIRO HARADA@" ; "はらだ たかひろ@"
|
|
.TohruHashimoto: db " TOHRU HASHIMOTO@" ; "はしもと とおる@"
|
|
.NoboruMatsumoto: db " NOBORU MATSUMOTO@" ; "まつもと のぼる@"
|
|
.TakehiroIzushi: db " TAKEHIRO IZUSHI@" ; "いずし たけひろ@"
|
|
.TakashiKawaguchi: db " TAKASHI KAWAGUCHI@" ; "かわぐち たかし@"
|
|
.TsunekazuIshihara: db " TSUNEKAZU ISHIHARA@" ; "いしはら つねかず@"
|
|
.HiroshiYamauchi: db " HIROSHI YAMAUCHI@" ; "やまうち ひろし@"
|
|
.KenjiSaiki: db " KENJI SAIKI@" ; "さいき けんじ@"
|
|
.AtsushiTada: db " ATSUSHI TADA@" ; "ただ あつし@"
|
|
.NaokoKawakami: db " NAOKO KAWAKAMI@" ; "かわかみ なおこ@"
|
|
.HiroyukiZinnai: db " HIROYUKI ZINNAI@" ; "じんない ひろゆき@"
|
|
.KunimiKawamura: db " KUNIMI KAWAMURA@" ; "かわむら くにみ@"
|
|
.HisashiSogabe: db " HISASHI SOGABE@" ; "そがべ ひさし@"
|
|
.KeitaKagaya: db " KEITA KAGAYA@" ; "かがや けいた@"
|
|
.YoshinoriMatsuda: db " YOSHINORI MATSUDA@" ; "まつだ よしのり@"
|
|
.HitomiSato: db " HITOMI SATO@" ; "さとう ひとみ@"
|
|
.ToruOsawa: db " TORU OSAWA@" ; "おおさわ とおる@"
|
|
.TakaoOhara: db " TAKAO OHARA@" ; "おおはら たかお@"
|
|
.YuichiroIto: db " YUICHIRO ITO@" ; "いとう ゆういちろう@"
|
|
.TakaoShimizu: db " TAKAO SHIMIZU@" ; "しみず たかお@"
|
|
.Planning: db " SPECIAL PRODUCTION", $4e
|
|
db " PLANNING", $4e ; "きかくかいはつぶ@"
|
|
db " & DEVELOPMENT DEPT.@"
|
|
.KeitaNakamura: db " KEITA NAKAMURA@" ; "なかむら けいた@"
|
|
.HirotakaUemura: db " HIROTAKA UEMURA@" ; "うえむら ひろたか@"
|
|
.HiroakiTamura: db " HIROAKI TAMURA@" ; "たむら ひろあき@"
|
|
.NoriakiSakaguchi: db " NORIAKI SAKAGUCHI@" ; "さかぐち のりあき@"
|
|
.MiyukiSato: db " MIYUKI SATO@" ; "さとう みゆき@"
|
|
.GakuziNomoto: db " GAKUZI NOMOTO@" ; "のもと がくじ@"
|
|
.AiMashima: db " AI MASHIMA@" ; "ましま あい@"
|
|
.MikihiroIshikawa: db " MIKIHIRO ISHIKAWA@" ; "いしかわ みきひろ@"
|
|
.HideyukiHashimoto: db " HIDEYUKI HASHIMOTO@" ; "はしもと ひでゆき@"
|
|
.SatoshiYamato: db " SATOSHI YAMATO@" ; "やまと さとし@"
|
|
.ShigeruMiyamoto: db " SHIGERU MIYAMOTO@" ; "みやもと しげる@"
|
|
.End: db " END@" ; "おしまい@"
|
|
.Unknown: db " ????????@" ; "????????@"
|
|
.GailTilden: db " GAIL TILDEN@"
|
|
.NobOgasawara: db " NOB OGASAWARA@"
|
|
.SethMcMahill: db " SETH McMAHILL@"
|
|
.HirotoAlexander: db " HIROTO ALEXANDER@"
|
|
.TeresaLillygren: db " TERESA LILLYGREN@"
|
|
.ThomasHertzog: db " THOMAS HERTZOG@"
|
|
.ErikJohnson: db " ERIK JOHNSON@"
|
|
.HiroNakamura: db " HIRO NAKAMURA@"
|
|
.TerukiMurakawa: db " TERUKI MURAKAWA@"
|
|
.KazuyoshiOsawa: db " KAZUYOSHI OSAWA@"
|
|
.KimikoNakamichi: db " KIMIKO NAKAMICHI@"
|
|
.Staff: db " #MON", $4e ; "ポケットモンスター", $4e
|
|
db " CRYSTAL VERSION", $4e ; " クりスタル バージョン", $4e
|
|
db " STAFF@" ; " スタッフ@"
|
|
.Director: db " DIRECTOR@" ; "エグゼクティブ ディレクター@"
|
|
.CoDirector: db " CO-DIRECTOR@" ; "ディレクター@"
|
|
.Programmers: db " PROGRAMMERS@" ; "プログラム@"
|
|
.GraphicsDirector: db " GRAPHICS DIRECTOR@" ; "グラフィック ディレクター@"
|
|
.MonsterDesign: db " MONSTER DESIGN@" ; "# デザイン@"
|
|
.GraphicsDesign: db " GRAPHICS DESIGN@" ; "グラフィック デザイン@"
|
|
.Music: db " MUSIC@" ; "おんがく@"
|
|
.SoundEffects: db " SOUND EFFECTS@" ; "サウンド エフ→クト@"
|
|
.GameDesign: db " GAME DESIGN@" ; "ゲームデザイン@"
|
|
.GameScenario: db " GAME SCENARIO@" ; "シナりォ@"
|
|
.ToolProgramming: db " TOOL PROGRAMMING@" ; "ツール プログラム@"
|
|
.ParametricDesign: db " PARAMETRIC DESIGN@" ; "パラメーター せってい@"
|
|
.ScriptDesign: db " SCRIPT DESIGN@" ; "スクりプト せってい@"
|
|
.MapDataDesign: db " MAP DATA DESIGN@" ; "マップデータ せってい@"
|
|
.MapDesign: db " MAP DESIGN@" ; "マップ デザイン@"
|
|
.ProductTesting: db " PRODUCT TESTING@" ; "デバッグプレイ@"
|
|
.SpecialThanks: db " SPECIAL THANKS@" ; "スぺシャルサンクス@"
|
|
.Producers: db " PRODUCERS@" ; "プロデューサー@"
|
|
.ExecutiveProducer: db " EXECUTIVE PRODUCER@" ; "エグゼクティブ プロデューサー@"
|
|
.PokemonAnimation: db " #MON ANIMATION@" ; "# アニメーション@"
|
|
.PokedexText: db " #DEX TEXT@" ; "ずかん テキスト@"
|
|
.MobilePrjLeader: db " MOBILE PRJ. LEADER@" ; "モバイルプロジ→クト りーダー@"
|
|
.MobileSystemAd: db " MOBILE SYSTEM AD.@" ; "モバイル システムアドバイザー@"
|
|
.MobileStadiumDir: db "MOBILE STADIUM DIR.@" ; "モバイルスタジアム ディレクター@"
|
|
.Coordination: db " COORDINATION@" ; "コーディネーター@"
|
|
.UsVersionStaff: db " US VERSION STAFF@"
|
|
.UsCoordination: db " US COORDINATION@"
|
|
.TextTranslation: db " TEXT TRANSLATION@"
|
|
.PaadTesting: db " PAAD TESTING@"
|
|
|
|
.Copyright:
|
|
; (C) 1 9 9 5 - 2 0 0 1 N i n t e n d o
|
|
db $60,$61,$62,$63,$64,$65,$66, $67, $68, $69, $6a, $6b, $6c, $4e
|
|
; (C) 1 9 9 5 - 2 0 0 1 C r e a t u r e s i n c .
|
|
db $60,$61,$62,$63,$64,$65,$66, $6d, $6e, $6f, $70, $71, $72, $7a, $7b, $7c, $4e
|
|
; (C) 1 9 9 5 - 2 0 0 1 G A M E F R E A K i n c .
|
|
db $60,$61,$62,$63,$64,$65,$66, $73, $74, $75, $76, $77, $78, $79, $7a, $7b, $7c, "@"
|
|
|