pokecrystal/macros/map.asm

67 lines
841 B
NASM

map: MACRO
; This is a silly hack to get around an rgbds bug.
; Ideally:
; db GROUP_\1, MAP_\1
\1\@ EQUS "GROUP_\1"
\1\@2 EQUS "MAP_\1"
db \1\@, \1\@2
ENDM
roam_map: MACRO
; A map and an arbitrary number of some more maps.
map \1
db \2
rept \2
map \3
shift
endr
db 0
ENDM
person_event: macro
db \1 ; sprite
db \2 ; y
db \3 ; x
db \4 ; facing
db \5 ; movement
db \6 ; clock_hour
db \7 ; clock_daytime
db \8 ; color_function
db \9 ; sight_range
shift
dw \9 ; pointer
shift
dw \9 ; event flag
endm
signpost: macro
db \1 ; y
db \2 ; x
db \3 ; function
dw \4 ; pointer
endm
xy_trigger: macro
db \1 ; number
db \2 ; y
db \3 ; x
db \4 ; unknown1
dw \5 ; script
db \6 ; unknown2
db \7 ; unknown3
endm
warp_def: macro
db \1 ; y
db \2 ; x
db \3 ; warp_to
db \4 ; map group
db \5 ; map number
endm