mirror of https://github.com/pret/pokecrystal.git
110 lines
2.2 KiB
NASM
110 lines
2.2 KiB
NASM
const_value set 2
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const SPROUTTOWER2F_SAGE1
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const SPROUTTOWER2F_SAGE2
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const SPROUTTOWER2F_POKE_BALL
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SproutTower2F_MapScriptHeader:
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.SceneScripts:
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db 0
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.MapCallbacks:
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db 0
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TrainerSageNico:
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trainer EVENT_BEAT_SAGE_NICO, SAGE, NICO, SageNicoSeenText, SageNicoBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext SageNicoAfterBattleText
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waitbutton
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closetext
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end
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TrainerSageEdmond:
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trainer EVENT_BEAT_SAGE_EDMOND, SAGE, EDMOND, SageEdmondSeenText, SageEdmondBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext SageEdmondAfterBattleText
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waitbutton
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closetext
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end
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MapSproutTower2FSignpost0Script:
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jumptext UnknownText_0x1848c8
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SproutTower2FXAccuracy:
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itemball X_ACCURACY
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SageNicoSeenText:
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text "However hard we"
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line "battle, the TOWER"
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cont "will stand strong."
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done
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SageNicoBeatenText:
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text "I fought hard but"
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line "I'm too weak."
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done
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SageNicoAfterBattleText:
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text "The flexible pil-"
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line "lar protects the"
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para "TOWER, even from"
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line "earthquakes."
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done
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SageEdmondSeenText:
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text "…Sway like leaves"
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line "in the wind…"
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done
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SageEdmondBeatenText:
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text "Oh, I'm weak!"
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done
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SageEdmondAfterBattleText:
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text "I tried to copy"
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line "BELLSPROUT's"
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para "gentle movements"
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line "for battle…"
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para "But I didn't train"
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line "well enough."
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done
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UnknownText_0x1848c8:
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text "A #MON statue…"
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para "It looks very"
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line "distinguished."
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done
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SproutTower2F_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 4
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warp_def $4, $6, 3, SPROUT_TOWER_1F
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warp_def $6, $2, 4, SPROUT_TOWER_1F
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warp_def $3, $11, 5, SPROUT_TOWER_1F
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warp_def $e, $a, 1, SPROUT_TOWER_3F
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.CoordEvents:
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db 0
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.BGEvents:
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db 1
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bg_event 15, 12, BGEVENT_READ, MapSproutTower2FSignpost0Script
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.ObjectEvents:
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db 3
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object_event SPRITE_SAGE, 3, 12, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerSageNico, -1
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object_event SPRITE_SAGE, 14, 9, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 5, TrainerSageEdmond, -1
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object_event SPRITE_POKE_BALL, 1, 3, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, SproutTower2FXAccuracy, EVENT_SPROUT_TOWER2F_X_ACCURACY
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