pokecrystal/maps/OlivineLighthouse4F.asm

111 lines
2.2 KiB
NASM

const_value set 2
const OLIVINELIGHTHOUSE4F_SAILOR
const OLIVINELIGHTHOUSE4F_LASS
OlivineLighthouse4F_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
TrainerLassConnie:
trainer EVENT_BEAT_LASS_CONNIE, LASS, CONNIE1, LassConnie1SeenText, LassConnie1BeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext LassConnie1AfterBattleText
waitbutton
closetext
end
TrainerSailorKent:
trainer EVENT_BEAT_SAILOR_KENT, SAILOR, KENT, SailorKentSeenText, SailorKentBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext SailorKentAfterBattleText
waitbutton
closetext
end
SailorKentSeenText:
text "JASMINE must be"
line "worried sick about"
cont "the #MON here."
para "She won't even"
line "smile these days."
done
SailorKentBeatenText:
text "I can't manage a"
line "smile either…"
done
SailorKentAfterBattleText:
text "Speaking of sick,"
line "I've heard there's"
para "a good PHARMACY in"
line "CIANWOOD."
done
LassConnie1SeenText:
text "JASMINE is this"
line "city's GYM LEADER."
para "I mean to bring"
line "her back with me."
para "Nobody had better"
line "get in my way!"
done
LassConnie1BeatenText:
text "Aaack! My #MON!"
done
LassConnie1AfterBattleText:
text "Right. Anybody"
line "would be worried"
cont "if his or her own"
cont "#MON were hurt."
para "I'll pray for the"
line "#MON here, so"
para "JASMINE can come"
line "back to the GYM."
done
OlivineLighthouse4F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 10
warp_def $3, $d, 1, OLIVINE_LIGHTHOUSE_3F
warp_def $5, $3, 2, OLIVINE_LIGHTHOUSE_5F
warp_def $7, $9, 3, OLIVINE_LIGHTHOUSE_5F
warp_def $5, $9, 3, OLIVINE_LIGHTHOUSE_3F
warp_def $9, $10, 6, OLIVINE_LIGHTHOUSE_3F
warp_def $9, $11, 7, OLIVINE_LIGHTHOUSE_3F
warp_def $3, $8, 8, OLIVINE_LIGHTHOUSE_3F
warp_def $3, $9, 9, OLIVINE_LIGHTHOUSE_3F
warp_def $7, $10, 4, OLIVINE_LIGHTHOUSE_5F
warp_def $7, $11, 5, OLIVINE_LIGHTHOUSE_5F
.CoordEvents:
db 0
.BGEvents:
db 0
.ObjectEvents:
db 2
object_event SPRITE_SAILOR, 14, 7, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerSailorKent, -1
object_event SPRITE_LASS, 2, 11, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerLassConnie, -1