pokecrystal/macros/scripts/move_anim.asm

295 lines
4.8 KiB
NASM

anim_wait: macro
if \1 >= $d0
flip out
endc
db \1
endm
; BattleAnimCommands indexes (see battle/anim_commands.asm)
enum_start $d0
enum anim_obj_command ; $d0
anim_obj: macro
db anim_obj_command
db \1 ; obj
db (\2 << 3) + \3 ; x
db (\4 << 3) + \5 ; y
db \6 ; param
endm
enum anim_1gfx_command ; $d1
anim_1gfx: macro
db anim_1gfx_command
db \1 ; gfx1
endm
enum anim_2gfx_command ; $d2
anim_2gfx: macro
db anim_2gfx_command
db \1 ; gfx1
db \2 ; gfx2
endm
enum anim_3gfx_command ; $d3
anim_3gfx: macro
db anim_3gfx_command
db \1 ; gfx1
db \2 ; gfx2
db \3 ; gfx3
endm
enum anim_4gfx_command ; $d4
anim_4gfx: macro
db anim_4gfx_command
db \1 ; gfx1
db \2 ; gfx2
db \3 ; gfx3
db \4 ; gfx4
endm
enum anim_5gfx_command ; $d5
anim_5gfx: macro
db anim_5gfx_command
db \1 ; gfx1
db \2 ; gfx2
db \3 ; gfx3
db \4 ; gfx4
db \5 ; gfx5
endm
enum anim_incobj_command ; $d6
anim_incobj: macro
db anim_incobj_command
db \1 ; id
endm
enum anim_setobj_command ; $d7
anim_setobj: macro
db anim_setobj_command
db \1 ; id
db \2 ; obj
endm
enum anim_incbgeffect_command ; $d8
anim_incbgeffect: macro
db anim_incbgeffect_command
db \1 ; effect
endm
enum anim_enemyfeetobj_command ; $d9
anim_enemyfeetobj: macro
db anim_enemyfeetobj_command
endm
enum anim_playerheadobj_command ; $da
anim_playerheadobj: macro
db anim_playerheadobj_command
endm
enum anim_checkpokeball_command ; $db
anim_checkpokeball: macro
db anim_checkpokeball_command
endm
enum anim_transform_command ; $dc
anim_transform: macro
db anim_transform_command
endm
enum anim_raisesub_command ; $dd
anim_raisesub: macro
db anim_raisesub_command
endm
enum anim_dropsub_command ; $de
anim_dropsub: macro
db anim_dropsub_command
endm
enum anim_resetobp0_command ; $df
anim_resetobp0: macro
db anim_resetobp0_command
endm
enum anim_sound_command ; $e0
anim_sound: macro
db anim_sound_command
db (\1 << 2) | \2 ; duration, tracks
db \3 ; id
endm
enum anim_cry_command ; $e1
anim_cry: macro
db anim_cry_command
db \1 ; pitch
endm
enum anim_minimizeopp_command ; $e2
anim_minimizeopp: macro
db anim_minimizeopp_command
endm
enum anim_oamon_command ; $e3
anim_oamon: macro
db anim_oamon_command
endm
enum anim_oamoff_command ; $e4
anim_oamoff: macro
db anim_oamoff_command
endm
enum anim_clearobjs_command ; $e5
anim_clearobjs: macro
db anim_clearobjs_command
endm
enum anim_beatup_command ; $e6
anim_beatup: macro
db anim_beatup_command
endm
enum anim_0xe7_command ; $e7
anim_0xe7: macro
db anim_0xe7_command
endm
enum anim_updateactorpic_command ; $e8
anim_updateactorpic: macro
db anim_updateactorpic_command
endm
enum anim_minimize_command ; $e9
anim_minimize: macro
db anim_minimize_command
endm
enum anim_0xea_command ; $ea
anim_0xea: macro
db anim_0xea_command
endm
enum anim_0xeb_command ; $eb
anim_0xeb: macro
db anim_0xeb_command
endm
enum anim_0xec_command ; $ec
anim_0xec: macro
db anim_0xec_command
endm
enum anim_0xed_command ; $ed
anim_0xed: macro
db anim_0xed_command
endm
enum anim_if_param_and_command ; $ee
anim_if_param_and: macro
db anim_if_param_and_command
db \1 ; value
dw \2 ; address
endm
enum anim_jumpuntil_command ; $ef
anim_jumpuntil: macro
db anim_jumpuntil_command
dw \1 ; address
endm
enum anim_bgeffect_command ; $f0
anim_bgeffect: macro
db anim_bgeffect_command
db \1 ; effect
db \2 ; unknown
db \3 ; unknown
db \4 ; unknown
endm
enum anim_bgp_command ; $f1
anim_bgp: macro
db anim_bgp_command
db \1 ; colors
endm
enum anim_obp0_command ; $f2
anim_obp0: macro
db anim_obp0_command
db \1 ; colors
endm
enum anim_obp1_command ; $f3
anim_obp1: macro
db anim_obp1_command
db \1 ; colors
endm
enum anim_clearsprites_command ; $f4
anim_clearsprites: macro
db anim_clearsprites_command
endm
enum anim_0xf5_command ; $f5
anim_0xf5: macro
db anim_0xf5_command
endm
enum anim_0xf6_command ; $f6
anim_0xf6: macro
db anim_0xf6_command
endm
enum anim_0xf7_command ; $f7
anim_0xf7: macro
db anim_0xf7_command
endm
enum anim_if_param_equal_command ; $f8
anim_if_param_equal: macro
db anim_if_param_equal_command
db \1 ; value
dw \2 ; address
endm
enum anim_setvar_command ; $f9
anim_setvar: macro
db anim_setvar_command
db \1 ; value
endm
enum anim_incvar_command ; $fa
anim_incvar: macro
db anim_incvar_command
endm
enum anim_if_var_equal_command ; $fb
anim_if_var_equal: macro
db anim_if_var_equal_command
db \1 ; value
dw \2 ; address
endm
enum anim_jump_command ; $fc
anim_jump: macro
db anim_jump_command
dw \1 ; address
endm
enum anim_loop_command ; $fd
anim_loop: macro
db anim_loop_command
db \1 ; count
dw \2 ; address
endm
enum anim_call_command ; $fe
anim_call: macro
db anim_call_command
dw \1 ; address
endm
enum anim_ret_command ; $ff
anim_ret: macro
db anim_ret_command
endm