pokecrystal/home/serial.asm

416 lines
5.4 KiB
NASM

Serial:: ; 6ef
; The serial interrupt.
push af
push bc
push de
push hl
ld a, [hMobileReceive]
and a
jr nz, .mobile
ld a, [wPrinterConnectionOpen]
bit 0, a
jr nz, .printer
ld a, [hLinkPlayerNumber]
inc a ; is it equal to -1?
jr z, .init_player_number
ld a, [rSB]
ld [hSerialReceive], a
ld a, [hSerialSend]
ld [rSB], a
ld a, [hLinkPlayerNumber]
cp $2
jr z, .player2
ld a, 0 << rSC_ON
ld [rSC], a
ld a, 1 << rSC_ON
ld [rSC], a
jr .player2
.mobile
call MobileReceive
jr .end
.printer
call PrinterReceive
jr .end
.init_player_number
ld a, [rSB]
cp $1
jr z, .player1
cp $2
jr nz, .player2
.player1
ld [hSerialReceive], a
ld [hLinkPlayerNumber], a
cp $2
jr z, ._player2
xor a
ld [rSB], a
ld a, $3
ld [rDIV], a
.wait_bit_7
ld a, [rDIV]
bit 7, a
jr nz, .wait_bit_7
ld a, 0 << rSC_ON
ld [rSC], a
ld a, 1 << rSC_ON
ld [rSC], a
jr .player2
._player2
xor a
ld [rSB], a
.player2
ld a, $1
ld [hFFCA], a
ld a, $fe
ld [hSerialSend], a
.end
pop hl
pop de
pop bc
pop af
reti
; 75f
Function75f:: ; 75f
ld a, $1
ld [hFFCC], a
.loop
ld a, [hl]
ld [hSerialSend], a
call Function78a
push bc
ld b, a
inc hl
ld a, $30
.wait
dec a
jr nz, .wait
ld a, [hFFCC]
and a
ld a, b
pop bc
jr z, .load
dec hl
cp $fd
jr nz, .loop
xor a
ld [hFFCC], a
jr .loop
.load
ld [de], a
inc de
dec bc
ld a, b
or c
jr nz, .loop
ret
; 78a
Function78a:: ; 78a
.loop
xor a
ld [hFFCA], a
ld a, [hLinkPlayerNumber]
cp $2
jr nz, .not_player_2
ld a, $1
ld [rSC], a
ld a, $81
ld [rSC], a
.not_player_2
.loop2
ld a, [hFFCA]
and a
jr nz, .reset_ffca
ld a, [hLinkPlayerNumber]
cp $1
jr nz, .not_player_1_or_wLinkTimeoutFrames_zero
call CheckwLinkTimeoutFramesNonzero
jr z, .not_player_1_or_wLinkTimeoutFrames_zero
call .delay_15_cycles
push hl
ld hl, wLinkTimeoutFrames + 1
inc [hl]
jr nz, .no_rollover_up
dec hl
inc [hl]
.no_rollover_up
pop hl
call CheckwLinkTimeoutFramesNonzero
jr nz, .loop2
jp SerialDisconnected
.not_player_1_or_wLinkTimeoutFrames_zero
ld a, [rIE]
and $f
cp $8
jr nz, .loop2
ld a, [wcf5d]
dec a
ld [wcf5d], a
jr nz, .loop2
ld a, [wcf5d + 1]
dec a
ld [wcf5d + 1], a
jr nz, .loop2
ld a, [hLinkPlayerNumber]
cp $1
jr z, .reset_ffca
ld a, 255
.delay_255_cycles
dec a
jr nz, .delay_255_cycles
.reset_ffca
xor a
ld [hFFCA], a
ld a, [rIE]
and $f
sub $8
jr nz, .rIE_not_equal_8
ld [wcf5d], a
ld a, $50
ld [wcf5d + 1], a
.rIE_not_equal_8
ld a, [hSerialReceive]
cp $fe
ret nz
call CheckwLinkTimeoutFramesNonzero
jr z, .wLinkTimeoutFrames_zero
push hl
ld hl, wLinkTimeoutFrames + 1
ld a, [hl]
dec a
ld [hld], a
inc a
jr nz, .no_rollover
dec [hl]
.no_rollover
pop hl
call CheckwLinkTimeoutFramesNonzero
jr z, SerialDisconnected
.wLinkTimeoutFrames_zero
ld a, [rIE]
and $f
cp $8
ld a, $fe
ret z
ld a, [hl]
ld [hSerialSend], a
call DelayFrame
jp .loop
.delay_15_cycles
ld a, 15
.delay_cycles
dec a
jr nz, .delay_cycles
ret
; 82b
CheckwLinkTimeoutFramesNonzero:: ; 82b
push hl
ld hl, wLinkTimeoutFrames
ld a, [hli]
or [hl]
pop hl
ret
; 833
SerialDisconnected:: ; 833
dec a
ld [wLinkTimeoutFrames], a
ld [wLinkTimeoutFrames + 1], a
ret
; 83b
Function83b:: ; 83b
ld hl, wPlayerLinkAction
ld de, wOtherPlayerLinkMode
ld c, $2
ld a, $1
ld [hFFCC], a
.asm_847
call DelayFrame
ld a, [hl]
ld [hSerialSend], a
call Function78a
ld b, a
inc hl
ld a, [hFFCC]
and a
ld a, $0
ld [hFFCC], a
jr nz, .asm_847
ld a, b
ld [de], a
inc de
dec c
jr nz, .asm_847
ret
; 862
Function862:: ; 862
call LoadTileMapToTempTileMap
callfar PlaceWaitingText
call WaitLinkTransfer
jp Call_LoadTempTileMapToTileMap
; 871
Function871:: ; 871
call LoadTileMapToTempTileMap
callfar PlaceWaitingText
jp WaitLinkTransfer
; 87d
; One "giant" leap for machinekind
WaitLinkTransfer:: ; 87d
ld a, $ff
ld [wOtherPlayerLinkAction], a
.loop
call LinkTransfer
call DelayFrame
call CheckwLinkTimeoutFramesNonzero
jr z, .check
push hl
ld hl, wLinkTimeoutFrames + 1
dec [hl]
jr nz, .skip
dec hl
dec [hl]
jr nz, .skip
; We might be disconnected
pop hl
xor a
jp SerialDisconnected
.skip
pop hl
.check
ld a, [wOtherPlayerLinkAction]
inc a
jr z, .loop
ld b, 10
.receive
call DelayFrame
call LinkTransfer
dec b
jr nz, .receive
ld b, 10
.acknowledge
call DelayFrame
call LinkDataReceived
dec b
jr nz, .acknowledge
ld a, [wOtherPlayerLinkAction]
ld [wOtherPlayerLinkMode], a
ret
; 8c1
LinkTransfer:: ; 8c1
push bc
ld b, SERIAL_TIMECAPSULE
ld a, [wLinkMode]
cp LINK_TIMECAPSULE
jr z, .got_high_nybble
ld b, SERIAL_TIMECAPSULE
jr c, .got_high_nybble
cp LINK_TRADECENTER
ld b, SERIAL_TRADECENTER
jr z, .got_high_nybble
ld b, SERIAL_BATTLE
.got_high_nybble
call .Receive
ld a, [wPlayerLinkAction]
add b
ld [hSerialSend], a
ld a, [hLinkPlayerNumber]
cp $2
jr nz, .player_1
ld a, $1
ld [rSC], a
ld a, $81
ld [rSC], a
.player_1
call .Receive
pop bc
ret
; 8f3
.Receive: ; 8f3
ld a, [hSerialReceive]
ld [wOtherPlayerLinkMode], a
and $f0
cp b
ret nz
xor a
ld [hSerialReceive], a
ld a, [wOtherPlayerLinkMode]
and $f
ld [wOtherPlayerLinkAction], a
ret
; 908
LinkDataReceived:: ; 908
; Let the other system know that the data has been received.
xor a
ld [hSerialSend], a
ld a, [hLinkPlayerNumber]
cp $2
ret nz
ld a, $1
ld [rSC], a
ld a, $81
ld [rSC], a
ret
; 919
Function919:: ; 919
; XXX
ld a, [wLinkMode]
and a
ret nz
ld a, $2
ld [rSB], a
xor a
ld [hSerialReceive], a
ld a, $0
ld [rSC], a
ld a, $80
ld [rSC], a
ret
; 92e