mirror of https://github.com/pret/pokecrystal.git
730 lines
11 KiB
NASM
730 lines
11 KiB
NASM
AddPhoneNumber::
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call _CheckCellNum
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jr c, .cant_add
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call Phone_FindOpenSlot
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jr nc, .cant_add
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ld [hl], c
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xor a
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ret
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.cant_add
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scf
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ret
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DelCellNum::
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call _CheckCellNum
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jr nc, .not_in_list
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xor a
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ld [hl], a
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ret
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.not_in_list
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scf
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ret
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CheckCellNum::
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jp _CheckCellNum ; useless
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_CheckCellNum:
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ld hl, wPhoneList
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ld b, CONTACT_LIST_SIZE
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.loop
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ld a, [hli]
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cp c
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jr z, .got_it
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dec b
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jr nz, .loop
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xor a
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ret
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.got_it
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dec hl
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scf
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ret
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Phone_FindOpenSlot:
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call GetRemainingSpaceInPhoneList
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ld b, a
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ld hl, wPhoneList
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.loop
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ld a, [hli]
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and a
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jr z, .FoundOpenSpace
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dec b
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jr nz, .loop
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xor a
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ret
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.FoundOpenSpace:
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dec hl
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scf
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ret
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GetRemainingSpaceInPhoneList:
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xor a
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ld [wBuffer1], a
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ld hl, PermanentNumbers
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.loop
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ld a, [hli]
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cp -1
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jr z, .done
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cp c
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jr z, .continue
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push bc
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push hl
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ld c, a
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call _CheckCellNum
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jr c, .permanent
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ld hl, wBuffer1
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inc [hl]
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.permanent
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pop hl
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pop bc
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.continue
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jr .loop
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.done
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ld a, CONTACT_LIST_SIZE
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ld hl, wBuffer1
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sub [hl]
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ret
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INCLUDE "data/phone/permanent_numbers.asm"
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FarPlaceString:
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ldh a, [hROMBank]
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push af
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ld a, b
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rst Bankswitch
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call PlaceString
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pop af
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rst Bankswitch
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ret
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CheckPhoneCall::
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; Check if the phone is ringing in the overworld.
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call CheckStandingOnEntrance
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jr z, .no_call
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call .timecheck
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nop
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jr nc, .no_call
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call Random
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ld b, a
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and 50 percent
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cp b
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jr nz, .no_call
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call GetMapPhoneService
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and a
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jr nz, .no_call
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call GetAvailableCallers
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call ChooseRandomCaller
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jr nc, .no_call
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ld e, a
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call LoadCallerScript
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ld a, BANK(Script_ReceivePhoneCall)
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ld hl, Script_ReceivePhoneCall
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call CallScript
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scf
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ret
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.no_call
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xor a
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ret
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.timecheck
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farcall CheckReceiveCallTimer
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ret
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CheckPhoneContactTimeOfDay:
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push hl
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push bc
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push de
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push af
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farcall CheckTime
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pop af
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and ANYTIME
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and c
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pop de
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pop bc
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pop hl
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ret
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ChooseRandomCaller:
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; If no one is available to call, don't return anything.
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ld a, [wNumAvailableCallers]
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and a
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jr z, .NothingToSample
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; Store the number of available callers in c.
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ld c, a
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; Sample a random number between 0 and 31.
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call Random
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ldh a, [hRandomAdd]
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swap a
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and $1f
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; Compute that number modulo the number of available callers.
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call SimpleDivide
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; Return the caller ID you just sampled.
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ld c, a
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ld b, 0
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ld hl, wAvailableCallers
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add hl, bc
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ld a, [hl]
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scf
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ret
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.NothingToSample:
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xor a
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ret
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GetAvailableCallers:
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farcall CheckTime
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ld a, c
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ld [wCheckedTime], a
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ld hl, wNumAvailableCallers
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ld bc, CONTACT_LIST_SIZE + 1
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xor a
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call ByteFill
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ld de, wPhoneList
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ld a, CONTACT_LIST_SIZE
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.loop
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ld [wPhoneListIndex], a
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ld a, [de]
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and a
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jr z, .not_good_for_call
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ld hl, PhoneContacts + PHONE_CONTACT_SCRIPT2_TIME
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ld bc, PHONE_CONTACT_SIZE
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call AddNTimes
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ld a, [wCheckedTime]
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and [hl]
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jr z, .not_good_for_call
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ld bc, PHONE_CONTACT_MAP_GROUP - PHONE_CONTACT_SCRIPT2_TIME
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add hl, bc
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ld a, [wMapGroup]
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cp [hl]
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jr nz, .different_map
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inc hl
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ld a, [wMapNumber]
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cp [hl]
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jr z, .not_good_for_call
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.different_map
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ld a, [wNumAvailableCallers]
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ld c, a
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ld b, $0
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inc a
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ld [wNumAvailableCallers], a
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ld hl, wAvailableCallers
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add hl, bc
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ld a, [de]
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ld [hl], a
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.not_good_for_call
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inc de
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ld a, [wPhoneListIndex]
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dec a
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jr nz, .loop
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ret
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CheckSpecialPhoneCall::
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ld a, [wSpecialPhoneCallID]
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and a
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jr z, .NoPhoneCall
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dec a
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ld c, a
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ld b, 0
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ld hl, SpecialPhoneCallList
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ld a, 6
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call AddNTimes
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ld a, [hli]
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ld h, [hl]
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ld l, a
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call _hl_
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jr nc, .NoPhoneCall
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call .DoSpecialPhoneCall
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inc hl
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inc hl
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ld a, [hli]
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ld e, a
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push hl
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call LoadCallerScript
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pop hl
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ld de, wCallerContact + PHONE_CONTACT_SCRIPT2_BANK
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ld a, [hli]
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ld [de], a
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inc de
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ld a, [hli]
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ld [de], a
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inc de
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ld a, [hli]
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ld [de], a
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ld a, BANK(.script)
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ld hl, .script
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call CallScript
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scf
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ret
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.NoPhoneCall:
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xor a
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ret
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.script
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pause 30
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sjump Script_ReceivePhoneCall
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.DoSpecialPhoneCall:
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ld a, [wSpecialPhoneCallID]
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dec a
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ld c, a
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ld b, 0
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ld hl, SpecialPhoneCallList
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ld a, 6
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call AddNTimes
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ret
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SpecialCallOnlyWhenOutside:
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ld a, [wEnvironment]
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cp TOWN
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jr z, .outside
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cp ROUTE
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jr z, .outside
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xor a
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ret
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.outside
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scf
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ret
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SpecialCallWhereverYouAre:
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scf
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ret
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MakePhoneCallFromPokegear:
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; Don't do the call if you're in a link communication
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ld a, [wLinkMode]
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and a
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jr nz, .OutOfArea
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; If you're in an area without phone service, don't do the call
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call GetMapPhoneService
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and a
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jr nz, .OutOfArea
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; If the person can't take a call at that time, don't do the call
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ld a, b
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ld [wCurCaller], a
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ld hl, PhoneContacts
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ld bc, PHONE_CONTACT_SIZE
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call AddNTimes
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ld d, h
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ld e, l
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ld hl, PHONE_CONTACT_SCRIPT1_TIME
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add hl, de
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ld a, [hl]
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call CheckPhoneContactTimeOfDay
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jr z, .OutOfArea
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; If we're in the same map as the person we're calling,
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; use the "Just talk to that person" script.
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ld hl, PHONE_CONTACT_MAP_GROUP
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add hl, de
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ld a, [wMapGroup]
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cp [hl]
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jr nz, .GetPhoneScript
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ld hl, PHONE_CONTACT_MAP_NUMBER
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add hl, de
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ld a, [wMapNumber]
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cp [hl]
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jr nz, .GetPhoneScript
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ld b, BANK(PhoneScript_JustTalkToThem)
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ld hl, PhoneScript_JustTalkToThem
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jr .DoPhoneCall
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.GetPhoneScript:
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ld hl, PHONE_CONTACT_SCRIPT1_BANK
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add hl, de
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ld b, [hl]
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ld hl, PHONE_CONTACT_SCRIPT1_ADDR
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add hl, de
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ld a, [hli]
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ld h, [hl]
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ld l, a
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jr .DoPhoneCall
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.OutOfArea:
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ld b, BANK(LoadOutOfAreaScript)
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ld de, LoadOutOfAreaScript
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call ExecuteCallbackScript
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ret
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.DoPhoneCall:
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ld a, b
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ld [wPhoneScriptBank], a
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ld a, l
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ld [wPhoneCaller], a
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ld a, h
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ld [wPhoneCaller + 1], a
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ld b, BANK(LoadPhoneScriptBank)
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ld de, LoadPhoneScriptBank
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call ExecuteCallbackScript
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ret
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LoadPhoneScriptBank:
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memcall wPhoneScriptBank
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endcallback
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LoadOutOfAreaScript:
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scall PhoneOutOfAreaScript
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endcallback
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LoadCallerScript:
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nop
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nop
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ld a, e
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ld [wCurCaller], a
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and a
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jr nz, .actualcaller
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ld a, BANK(WrongNumber)
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ld hl, WrongNumber
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jr .proceed
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.actualcaller
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ld hl, PhoneContacts
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ld bc, PHONE_CONTACT_SIZE
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ld a, e
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call AddNTimes
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ld a, BANK(PhoneContacts)
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.proceed
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ld de, wCallerContact
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ld bc, PHONE_CONTACT_SIZE
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call FarCopyBytes
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ret
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WrongNumber:
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db TRAINER_NONE, PHONE_00
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dba .script
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.script
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writetext .PhoneWrongNumberText
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end
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.PhoneWrongNumberText:
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text_far _PhoneWrongNumberText
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text_end
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Script_ReceivePhoneCall:
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refreshscreen
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callasm RingTwice_StartCall
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memcall wCallerContact + PHONE_CONTACT_SCRIPT2_BANK
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waitbutton
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callasm HangUp
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closetext
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callasm InitCallReceiveDelay
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end
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Script_SpecialBillCall::
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callasm .LoadBillScript
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sjump Script_ReceivePhoneCall
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.LoadBillScript:
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ld e, PHONE_BILL
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jp LoadCallerScript
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LoadElmCallScript:
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callasm .LoadElmScript
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pause 30
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sjump Script_ReceivePhoneCall
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.LoadElmScript:
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ld e, PHONE_ELM
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jp LoadCallerScript
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RingTwice_StartCall:
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call .Ring
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call .Ring
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farcall StubbedTrainerRankings_PhoneCalls
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ret
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.Ring:
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call Phone_StartRinging
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call Phone_Wait20Frames
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call Phone_CallerTextboxWithName
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call Phone_Wait20Frames
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call Phone_CallerTextbox
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call Phone_Wait20Frames
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call Phone_CallerTextboxWithName
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ret
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Phone_CallerTextboxWithName:
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ld a, [wCurCaller]
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ld b, a
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call Phone_TextboxWithName
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ret
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PhoneCall::
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ld a, b
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ld [wPhoneScriptBank], a
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ld a, e
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ld [wPhoneCaller], a
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ld a, d
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ld [wPhoneCaller + 1], a
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call Phone_FirstOfTwoRings
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call Phone_FirstOfTwoRings
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farcall StubbedTrainerRankings_PhoneCalls
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ret
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Phone_FirstOfTwoRings:
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call Phone_StartRinging
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call Phone_Wait20Frames
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call Phone_CallerTextboxWithName2
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call Phone_Wait20Frames
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call Phone_CallerTextbox
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call Phone_Wait20Frames
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call Phone_CallerTextboxWithName2
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ret
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Phone_CallerTextboxWithName2:
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call Phone_CallerTextbox
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hlcoord 1, 2
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ld [hl], "☎"
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inc hl
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inc hl
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ld a, [wPhoneScriptBank]
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ld b, a
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ld a, [wPhoneCaller]
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ld e, a
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ld a, [wPhoneCaller + 1]
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ld d, a
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call FarPlaceString
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ret
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Phone_NoSignal:
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ld de, SFX_NO_SIGNAL
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call PlaySFX
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jr Phone_CallEnd
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HangUp::
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call HangUp_Beep
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call HangUp_Wait20Frames
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Phone_CallEnd:
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call HangUp_BoopOn
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call HangUp_Wait20Frames
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call HangUp_BoopOff
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call HangUp_Wait20Frames
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call HangUp_BoopOn
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call HangUp_Wait20Frames
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call HangUp_BoopOff
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call HangUp_Wait20Frames
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call HangUp_BoopOn
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call HangUp_Wait20Frames
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call HangUp_BoopOff
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call HangUp_Wait20Frames
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ret
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HangUp_ShutDown: ; unreferenced
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ld de, SFX_SHUT_DOWN_PC
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call PlaySFX
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ret
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HangUp_Beep:
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ld hl, PhoneClickText
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call PrintText
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ld de, SFX_HANG_UP
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call PlaySFX
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ret
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PhoneClickText:
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text_far _PhoneClickText
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text_end
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HangUp_BoopOn:
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ld hl, PhoneEllipseText
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call PrintText
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ret
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PhoneEllipseText:
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text_far _PhoneEllipseText
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text_end
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HangUp_BoopOff:
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call SpeechTextbox
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ret
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Phone_StartRinging:
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call WaitSFX
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ld de, SFX_CALL
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call PlaySFX
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call Phone_CallerTextbox
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call UpdateSprites
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farcall PhoneRing_CopyTilemapAtOnce
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ret
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HangUp_Wait20Frames:
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jr Phone_Wait20Frames
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Phone_Wait20Frames:
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ld c, 20
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call DelayFrames
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farcall PhoneRing_CopyTilemapAtOnce
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ret
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Phone_TextboxWithName:
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push bc
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call Phone_CallerTextbox
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hlcoord 1, 1
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ld [hl], "☎"
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inc hl
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inc hl
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ld d, h
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ld e, l
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pop bc
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call GetCallerClassAndName
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ret
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Phone_CallerTextbox:
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hlcoord 0, 0
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ld b, 2
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ld c, SCREEN_WIDTH - 2
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call Textbox
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ret
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GetCallerClassAndName:
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ld h, d
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ld l, e
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ld a, b
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call GetCallerTrainerClass
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call GetCallerName
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ret
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CheckCanDeletePhoneNumber:
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ld a, c
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call GetCallerTrainerClass
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ld a, c
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; and a
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ret nz
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ld a, b
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cp PHONECONTACT_MOM
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ret z
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cp PHONECONTACT_ELM
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ret z
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ld c, $1
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ret
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GetCallerTrainerClass:
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push hl
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ld hl, PhoneContacts + PHONE_CONTACT_TRAINER_CLASS
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ld bc, PHONE_CONTACT_SIZE
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call AddNTimes
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ld a, [hli]
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ld b, [hl]
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ld c, a
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pop hl
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ret
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GetCallerName:
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ld a, c
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and a
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jr z, .NotTrainer
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call Phone_GetTrainerName
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push hl
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push bc
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call PlaceString
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ld a, ":"
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ld [bc], a
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pop bc
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pop hl
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ld de, SCREEN_WIDTH + 3
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add hl, de
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call Phone_GetTrainerClassName
|
|
call PlaceString
|
|
ret
|
|
|
|
.NotTrainer:
|
|
push hl
|
|
ld c, b
|
|
ld b, 0
|
|
ld hl, NonTrainerCallerNames
|
|
add hl, bc
|
|
add hl, bc
|
|
ld a, [hli]
|
|
ld e, a
|
|
ld d, [hl]
|
|
pop hl
|
|
call PlaceString
|
|
ret
|
|
|
|
INCLUDE "data/phone/non_trainer_names.asm"
|
|
|
|
Phone_GetTrainerName:
|
|
push hl
|
|
push bc
|
|
farcall GetTrainerName
|
|
pop bc
|
|
pop hl
|
|
ret
|
|
|
|
Phone_GetTrainerClassName:
|
|
push hl
|
|
push bc
|
|
farcall GetTrainerClassName
|
|
pop bc
|
|
pop hl
|
|
ret
|
|
|
|
GetCallerLocation:
|
|
ld a, [wCurCaller]
|
|
call GetCallerTrainerClass
|
|
ld d, c
|
|
ld e, b
|
|
push de
|
|
ld a, [wCurCaller]
|
|
ld hl, PhoneContacts + PHONE_CONTACT_MAP_GROUP
|
|
ld bc, PHONE_CONTACT_SIZE
|
|
call AddNTimes
|
|
ld b, [hl]
|
|
inc hl
|
|
ld c, [hl]
|
|
push bc
|
|
call GetWorldMapLocation
|
|
ld e, a
|
|
farcall GetLandmarkName
|
|
pop bc
|
|
pop de
|
|
ret
|
|
|
|
INCLUDE "data/phone/phone_contacts.asm"
|
|
|
|
INCLUDE "data/phone/special_calls.asm"
|
|
|
|
PhoneOutOfAreaScript:
|
|
writetext PhoneOutOfAreaText
|
|
end
|
|
|
|
PhoneOutOfAreaText:
|
|
text_far _PhoneOutOfAreaText
|
|
text_end
|
|
|
|
PhoneScript_JustTalkToThem:
|
|
writetext PhoneJustTalkToThemText
|
|
end
|
|
|
|
PhoneJustTalkToThemText:
|
|
text_far _PhoneJustTalkToThemText
|
|
text_end
|
|
|
|
PhoneThankYouTextScript:
|
|
writetext PhoneThankYouText
|
|
end
|
|
|
|
PhoneThankYouText:
|
|
text_far _PhoneThankYouText
|
|
text_end
|