pokecrystal/engine/overworld/scripting.asm

2363 lines
39 KiB
NASM

; Event scripting commands.
EnableScriptMode::
push af
ld a, SCRIPT_READ
ld [wScriptMode], a
pop af
ret
ScriptEvents::
call StartScript
.loop
ld a, [wScriptMode]
ld hl, .modes
rst JumpTable
call CheckScript
jr nz, .loop
ret
.modes
dw EndScript
dw RunScriptCommand
dw WaitScriptMovement
dw WaitScript
EndScript:
call StopScript
ret
WaitScript:
call StopScript
ld hl, wScriptDelay
dec [hl]
ret nz
farcall UnfreezeAllObjects
ld a, SCRIPT_READ
ld [wScriptMode], a
call StartScript
ret
WaitScriptMovement:
call StopScript
ld hl, wVramState
bit 7, [hl]
ret nz
farcall UnfreezeAllObjects
ld a, SCRIPT_READ
ld [wScriptMode], a
call StartScript
ret
RunScriptCommand:
call GetScriptByte
ld hl, ScriptCommandTable
rst JumpTable
ret
ScriptCommandTable:
; entries correspond to *_command constants (see macros/scripts/events.asm)
dw Script_scall ; 00
dw Script_farscall ; 01
dw Script_memcall ; 02
dw Script_sjump ; 03
dw Script_farsjump ; 04
dw Script_memjump ; 05
dw Script_ifequal ; 06
dw Script_ifnotequal ; 07
dw Script_iffalse ; 08
dw Script_iftrue ; 09
dw Script_ifgreater ; 0a
dw Script_ifless ; 0b
dw Script_jumpstd ; 0c
dw Script_callstd ; 0d
dw Script_callasm ; 0e
dw Script_special ; 0f
dw Script_memcallasm ; 10
dw Script_checkmapscene ; 11
dw Script_setmapscene ; 12
dw Script_checkscene ; 13
dw Script_setscene ; 14
dw Script_setval ; 15
dw Script_addval ; 16
dw Script_random ; 17
dw Script_checkver ; 18
dw Script_readmem ; 19
dw Script_writemem ; 1a
dw Script_loadmem ; 1b
dw Script_readvar ; 1c
dw Script_writevar ; 1d
dw Script_loadvar ; 1e
dw Script_giveitem ; 1f
dw Script_takeitem ; 20
dw Script_checkitem ; 21
dw Script_givemoney ; 22
dw Script_takemoney ; 23
dw Script_checkmoney ; 24
dw Script_givecoins ; 25
dw Script_takecoins ; 26
dw Script_checkcoins ; 27
dw Script_addcellnum ; 28
dw Script_delcellnum ; 29
dw Script_checkcellnum ; 2a
dw Script_checktime ; 2b
dw Script_checkpoke ; 2c
dw Script_givepoke ; 2d
dw Script_giveegg ; 2e
dw Script_givepokemail ; 2f
dw Script_checkpokemail ; 30
dw Script_checkevent ; 31
dw Script_clearevent ; 32
dw Script_setevent ; 33
dw Script_checkflag ; 34
dw Script_clearflag ; 35
dw Script_setflag ; 36
dw Script_wildon ; 37
dw Script_wildoff ; 38
dw Script_xycompare ; 39
dw Script_warpmod ; 3a
dw Script_blackoutmod ; 3b
dw Script_warp ; 3c
dw Script_getmoney ; 3d
dw Script_getcoins ; 3e
dw Script_getnum ; 3f
dw Script_getmonname ; 40
dw Script_getitemname ; 41
dw Script_getcurlandmarkname ; 42
dw Script_gettrainername ; 43
dw Script_getstring ; 44
dw Script_itemnotify ; 45
dw Script_pocketisfull ; 46
dw Script_opentext ; 47
dw Script_refreshscreen ; 48
dw Script_closetext ; 49
dw Script_writeunusedbytebuffer ; 4a
dw Script_farwritetext ; 4b
dw Script_writetext ; 4c
dw Script_repeattext ; 4d
dw Script_yesorno ; 4e
dw Script_loadmenu ; 4f
dw Script_closewindow ; 50
dw Script_jumptextfaceplayer ; 51
dw Script_farjumptext ; 52
dw Script_jumptext ; 53
dw Script_waitbutton ; 54
dw Script_promptbutton ; 55
dw Script_pokepic ; 56
dw Script_closepokepic ; 57
dw Script__2dmenu ; 58
dw Script_verticalmenu ; 59
dw Script_loadpikachudata ; 5a
dw Script_randomwildmon ; 5b
dw Script_loadtemptrainer ; 5c
dw Script_loadwildmon ; 5d
dw Script_loadtrainer ; 5e
dw Script_startbattle ; 5f
dw Script_reloadmapafterbattle ; 60
dw Script_catchtutorial ; 61
dw Script_trainertext ; 62
dw Script_trainerflagaction ; 63
dw Script_winlosstext ; 64
dw Script_scripttalkafter ; 65
dw Script_endifjustbattled ; 66
dw Script_checkjustbattled ; 67
dw Script_setlasttalked ; 68
dw Script_applymovement ; 69
dw Script_applymovementlasttalked ; 6a
dw Script_faceplayer ; 6b
dw Script_faceobject ; 6c
dw Script_variablesprite ; 6d
dw Script_disappear ; 6e
dw Script_appear ; 6f
dw Script_follow ; 70
dw Script_stopfollow ; 71
dw Script_moveobject ; 72
dw Script_writeobjectxy ; 73
dw Script_loademote ; 74
dw Script_showemote ; 75
dw Script_turnobject ; 76
dw Script_follownotexact ; 77
dw Script_earthquake ; 78
dw Script_changemapblocks ; 79
dw Script_changeblock ; 7a
dw Script_reloadmap ; 7b
dw Script_reloadmappart ; 7c
dw Script_writecmdqueue ; 7d
dw Script_delcmdqueue ; 7e
dw Script_playmusic ; 7f
dw Script_encountermusic ; 80
dw Script_musicfadeout ; 81
dw Script_playmapmusic ; 82
dw Script_dontrestartmapmusic ; 83
dw Script_cry ; 84
dw Script_playsound ; 85
dw Script_waitsfx ; 86
dw Script_warpsound ; 87
dw Script_specialsound ; 88
dw Script_autoinput ; 89
dw Script_newloadmap ; 8a
dw Script_pause ; 8b
dw Script_deactivatefacing ; 8c
dw Script_prioritysjump ; 8d
dw Script_warpcheck ; 8e
dw Script_stopandsjump ; 8f
dw Script_endcallback ; 90
dw Script_end ; 91
dw Script_reloadend ; 92
dw Script_endall ; 93
dw Script_pokemart ; 94
dw Script_elevator ; 95
dw Script_trade ; 96
dw Script_askforphonenumber ; 97
dw Script_phonecall ; 98
dw Script_hangup ; 99
dw Script_describedecoration ; 9a
dw Script_fruittree ; 9b
dw Script_specialphonecall ; 9c
dw Script_checkphonecall ; 9d
dw Script_verbosegiveitem ; 9e
dw Script_verbosegiveitemvar ; 9f
dw Script_swarm ; a0
dw Script_halloffame ; a1
dw Script_credits ; a2
dw Script_warpfacing ; a3
dw Script_battletowertext ; a4
dw Script_getlandmarkname ; a5
dw Script_gettrainerclassname ; a6
dw Script_getname ; a7
dw Script_wait ; a8
dw Script_checksave ; a9
StartScript:
ld hl, wScriptFlags
set SCRIPT_RUNNING, [hl]
ret
CheckScript:
ld hl, wScriptFlags
bit SCRIPT_RUNNING, [hl]
ret
StopScript:
ld hl, wScriptFlags
res SCRIPT_RUNNING, [hl]
ret
Script_callasm:
call GetScriptByte
ld b, a
call GetScriptByte
ld l, a
call GetScriptByte
ld h, a
ld a, b
rst FarCall
ret
Script_special:
call GetScriptByte
ld e, a
call GetScriptByte
ld d, a
farcall Special
ret
Script_memcallasm:
call GetScriptByte
ld l, a
call GetScriptByte
ld h, a
ld b, [hl]
inc hl
ld a, [hli]
ld h, [hl]
ld l, a
ld a, b
rst FarCall
ret
Script_jumptextfaceplayer:
ld a, [wScriptBank]
ld [wScriptTextBank], a
call GetScriptByte
ld [wScriptTextAddr], a
call GetScriptByte
ld [wScriptTextAddr + 1], a
ld b, BANK(JumpTextFacePlayerScript)
ld hl, JumpTextFacePlayerScript
jp ScriptJump
Script_jumptext:
ld a, [wScriptBank]
ld [wScriptTextBank], a
call GetScriptByte
ld [wScriptTextAddr], a
call GetScriptByte
ld [wScriptTextAddr + 1], a
ld b, BANK(JumpTextScript)
ld hl, JumpTextScript
jp ScriptJump
JumpTextFacePlayerScript:
faceplayer
JumpTextScript:
opentext
repeattext -1, -1
waitbutton
closetext
end
Script_farjumptext:
call GetScriptByte
ld [wScriptTextBank], a
call GetScriptByte
ld [wScriptTextAddr], a
call GetScriptByte
ld [wScriptTextAddr + 1], a
ld b, BANK(JumpTextScript)
ld hl, JumpTextScript
jp ScriptJump
Script_writetext:
call GetScriptByte
ld l, a
call GetScriptByte
ld h, a
ld a, [wScriptBank]
ld b, a
call MapTextbox
ret
Script_farwritetext:
call GetScriptByte
ld b, a
call GetScriptByte
ld l, a
call GetScriptByte
ld h, a
call MapTextbox
ret
Script_repeattext:
call GetScriptByte
ld l, a
call GetScriptByte
ld h, a
cp -1
jr nz, .done
ld a, l
cp -1
jr nz, .done
ld hl, wScriptTextBank
ld a, [hli]
ld b, a
ld a, [hli]
ld h, [hl]
ld l, a
call MapTextbox
ret
.done
ret
Script_waitbutton:
jp WaitButton
Script_promptbutton:
ldh a, [hOAMUpdate]
push af
ld a, $1
ldh [hOAMUpdate], a
call WaitBGMap
call PromptButton
pop af
ldh [hOAMUpdate], a
ret
Script_yesorno:
call YesNoBox
ld a, FALSE
jr c, .no
ld a, TRUE
.no
ld [wScriptVar], a
ret
Script_loadmenu:
call GetScriptByte
ld l, a
call GetScriptByte
ld h, a
ld de, LoadMenuHeader
ld a, [wScriptBank]
call Call_a_de
call UpdateSprites
ret
Script_closewindow:
call CloseWindow
call UpdateSprites
ret
Script_pokepic:
call GetScriptByte
and a
jr nz, .ok
ld a, [wScriptVar]
.ok
ld [wCurPartySpecies], a
farcall Pokepic
ret
Script_closepokepic:
farcall ClosePokepic
ret
Script_verticalmenu:
ld a, [wScriptBank]
ld hl, VerticalMenu
rst FarCall
ld a, [wMenuCursorY]
jr nc, .ok
xor a
.ok
ld [wScriptVar], a
ret
Script__2dmenu:
ld a, [wScriptBank]
ld hl, _2DMenu
rst FarCall
ld a, [wMenuCursorBuffer]
jr nc, .ok
xor a
.ok
ld [wScriptVar], a
ret
Script_battletowertext:
call SetUpTextbox
call GetScriptByte
ld c, a
farcall BattleTowerText
ret
Script_verbosegiveitem:
call Script_giveitem
call CurItemName
ld de, wStringBuffer1
ld a, STRING_BUFFER_4
call CopyConvertedText
ld b, BANK(GiveItemScript)
ld de, GiveItemScript
jp ScriptCall
ret_96f76:
ret
GiveItemScript:
callasm ret_96f76
writetext .ReceivedItemText
iffalse .Full
waitsfx
specialsound
waitbutton
itemnotify
end
.Full:
promptbutton
pocketisfull
end
.ReceivedItemText:
text_far _ReceivedItemText
text_end
Script_verbosegiveitemvar:
call GetScriptByte
cp ITEM_FROM_MEM
jr nz, .ok
ld a, [wScriptVar]
.ok
ld [wCurItem], a
call GetScriptByte
call GetVarAction
ld a, [de]
ld [wItemQuantityChangeBuffer], a
ld hl, wNumItems
call ReceiveItem
ld a, TRUE
jr c, .ok2
xor a
.ok2
ld [wScriptVar], a
call CurItemName
ld de, wStringBuffer1
ld a, STRING_BUFFER_4
call CopyConvertedText
ld b, BANK(GiveItemScript)
ld de, GiveItemScript
jp ScriptCall
Script_itemnotify:
call GetPocketName
call CurItemName
ld b, BANK(PutItemInPocketText)
ld hl, PutItemInPocketText
call MapTextbox
ret
Script_pocketisfull:
call GetPocketName
call CurItemName
ld b, BANK(PocketIsFullText)
ld hl, PocketIsFullText
call MapTextbox
ret
Script_specialsound:
farcall CheckItemPocket
ld a, [wItemAttributeParamBuffer]
cp TM_HM
ld de, SFX_GET_TM
jr z, .play
ld de, SFX_ITEM
.play
call PlaySFX
call WaitSFX
ret
GetPocketName:
farcall CheckItemPocket
ld a, [wItemAttributeParamBuffer]
dec a
ld hl, ItemPocketNames
maskbits NUM_POCKETS
add a
ld e, a
ld d, 0
add hl, de
ld a, [hli]
ld d, [hl]
ld e, a
ld hl, wStringBuffer3
call CopyName2
ret
INCLUDE "data/items/pocket_names.asm"
CurItemName:
ld a, [wCurItem]
ld [wNamedObjectIndexBuffer], a
call GetItemName
ret
PutItemInPocketText:
text_far _PutItemInPocketText
text_end
PocketIsFullText:
text_far _PocketIsFullText
text_end
Script_pokemart:
call GetScriptByte
ld c, a
call GetScriptByte
ld e, a
call GetScriptByte
ld d, a
ld a, [wScriptBank]
ld b, a
farcall OpenMartDialog
ret
Script_elevator:
xor a
ld [wScriptVar], a
call GetScriptByte
ld e, a
call GetScriptByte
ld d, a
ld a, [wScriptBank]
ld b, a
farcall Elevator
ret c
ld a, TRUE
ld [wScriptVar], a
ret
Script_trade:
call GetScriptByte
ld e, a
farcall NPCTrade
ret
Script_phonecall:
call GetScriptByte
ld e, a
call GetScriptByte
ld d, a
ld a, [wScriptBank]
ld b, a
farcall PhoneCall
ret
Script_hangup:
farcall HangUp
ret
Script_askforphonenumber:
call YesNoBox
jr c, .refused
call GetScriptByte
ld c, a
farcall AddPhoneNumber
jr c, .phonefull
xor a ; PHONE_CONTACT_GOT
jr .done
.phonefull
ld a, PHONE_CONTACTS_FULL
jr .done
.refused
call GetScriptByte
ld a, PHONE_CONTACT_REFUSED
.done
ld [wScriptVar], a
ret
Script_describedecoration:
call GetScriptByte
ld b, a
farcall DescribeDecoration
ld h, d
ld l, e
jp ScriptJump
Script_fruittree:
call GetScriptByte
ld [wCurFruitTree], a
ld b, BANK(FruitTreeScript)
ld hl, FruitTreeScript
jp ScriptJump
Script_swarm:
call GetScriptByte
ld c, a
call GetScriptByte
ld d, a
call GetScriptByte
ld e, a
farcall StoreSwarmMapIndices
ret
Script_trainertext:
call GetScriptByte
ld c, a
ld b, 0
ld hl, wSeenTextPointer
add hl, bc
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [wSeenTrainerBank]
ld b, a
call MapTextbox
ret
Script_scripttalkafter:
ld hl, wScriptAfterPointer
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [wSeenTrainerBank]
ld b, a
jp ScriptJump
Script_trainerflagaction:
xor a
ld [wScriptVar], a
ld hl, wTempTrainerEventFlag
ld e, [hl]
inc hl
ld d, [hl]
call GetScriptByte
ld b, a
call EventFlagAction
ld a, c
and a
ret z
ld a, TRUE
ld [wScriptVar], a
ret
Script_winlosstext:
ld hl, wWinTextPointer
call GetScriptByte
ld [hli], a
call GetScriptByte
ld [hli], a
ld hl, wLossTextPointer
call GetScriptByte
ld [hli], a
call GetScriptByte
ld [hli], a
ret
Script_endifjustbattled:
ld a, [wRunningTrainerBattleScript]
and a
ret z
jp Script_end
Script_checkjustbattled:
ld a, TRUE
ld [wScriptVar], a
ld a, [wRunningTrainerBattleScript]
and a
ret nz
xor a
ld [wScriptVar], a
ret
Script_encountermusic:
ld a, [wOtherTrainerClass]
ld e, a
farcall PlayTrainerEncounterMusic
ret
Script_playmapmusic:
call PlayMapMusic
ret
Script_playmusic:
ld de, MUSIC_NONE
call PlayMusic
xor a
ld [wMusicFade], a
call MaxVolume
call GetScriptByte
ld e, a
call GetScriptByte
ld d, a
call PlayMusic
ret
Script_musicfadeout:
call GetScriptByte
ld [wMusicFadeID], a
call GetScriptByte
ld [wMusicFadeID + 1], a
call GetScriptByte
and $ff ^ (1 << MUSIC_FADE_IN_F)
ld [wMusicFade], a
ret
Script_playsound:
call GetScriptByte
ld e, a
call GetScriptByte
ld d, a
call PlaySFX
ret
Script_waitsfx:
call WaitSFX
ret
Script_warpsound:
farcall GetWarpSFX
call PlaySFX
ret
Script_cry:
call GetScriptByte
push af
call GetScriptByte
pop af
and a
jr nz, .ok
ld a, [wScriptVar]
.ok
call PlayMonCry
ret
GetScriptObject:
and a ; PLAYER?
ret z
cp LAST_TALKED
ret z
dec a
ret
Script_setlasttalked:
call GetScriptByte
call GetScriptObject
ldh [hLastTalked], a
ret
Script_applymovement:
call GetScriptByte
call GetScriptObject
ld c, a
ApplyMovement:
push bc
ld a, c
farcall FreezeAllOtherObjects
pop bc
push bc
call UnfreezeFollowerObject
pop bc
call GetScriptByte
ld l, a
call GetScriptByte
ld h, a
ld a, [wScriptBank]
ld b, a
call GetMovementData
ret c
ld a, SCRIPT_WAIT_MOVEMENT
ld [wScriptMode], a
call StopScript
ret
UnfreezeFollowerObject:
farcall _UnfreezeFollowerObject
ret
Script_applymovementlasttalked:
; apply movement to last talked
ldh a, [hLastTalked]
ld c, a
jp ApplyMovement
Script_faceplayer:
ldh a, [hLastTalked]
and a
ret z
ld d, $0
ldh a, [hLastTalked]
ld e, a
farcall GetRelativeFacing
ld a, d
add a
add a
ld e, a
ldh a, [hLastTalked]
ld d, a
call ApplyObjectFacing
ret
Script_faceobject:
call GetScriptByte
call GetScriptObject
cp LAST_TALKED
jr c, .ok
ldh a, [hLastTalked]
.ok
ld e, a
call GetScriptByte
call GetScriptObject
cp LAST_TALKED
jr nz, .ok2
ldh a, [hLastTalked]
.ok2
ld d, a
push de
farcall GetRelativeFacing
pop bc
ret c
ld a, d
add a
add a
ld e, a
ld d, c
call ApplyObjectFacing
ret
Script_turnobject:
call GetScriptByte
call GetScriptObject
cp LAST_TALKED
jr nz, .ok
ldh a, [hLastTalked]
.ok
ld d, a
call GetScriptByte
add a
add a
ld e, a
call ApplyObjectFacing
ret
ApplyObjectFacing:
ld a, d
push de
call CheckObjectVisibility
jr c, .not_visible
ld hl, OBJECT_SPRITE
add hl, bc
ld a, [hl]
push bc
call DoesSpriteHaveFacings
pop bc
jr c, .not_visible ; STILL_SPRITE
ld hl, OBJECT_FLAGS1
add hl, bc
bit FIXED_FACING_F, [hl]
jr nz, .not_visible
pop de
ld a, e
call SetSpriteDirection
ld hl, wVramState
bit 6, [hl]
jr nz, .text_state
call .DisableTextTiles
.text_state
call UpdateSprites
ret
.not_visible
pop de
scf
ret
.DisableTextTiles:
call LoadMapPart
hlcoord 0, 0
ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
.loop
res 7, [hl]
inc hl
dec bc
ld a, b
or c
jr nz, .loop
ret
Script_variablesprite:
call GetScriptByte
ld e, a
ld d, $0
ld hl, wVariableSprites
add hl, de
call GetScriptByte
ld [hl], a
ret
Script_appear:
call GetScriptByte
call GetScriptObject
call UnmaskCopyMapObjectStruct
ldh a, [hMapObjectIndexBuffer]
ld b, 0 ; clear
call ApplyEventActionAppearDisappear
ret
Script_disappear:
call GetScriptByte
call GetScriptObject
cp LAST_TALKED
jr nz, .ok
ldh a, [hLastTalked]
.ok
call DeleteObjectStruct
ldh a, [hMapObjectIndexBuffer]
ld b, 1 ; set
call ApplyEventActionAppearDisappear
farcall _UpdateSprites
ret
ApplyEventActionAppearDisappear:
push bc
call GetMapObject
ld hl, MAPOBJECT_EVENT_FLAG
add hl, bc
pop bc
ld e, [hl]
inc hl
ld d, [hl]
ld a, -1
cp e
jr nz, .okay
cp d
jr nz, .okay
xor a
ret
.okay
call EventFlagAction
ret
Script_follow:
call GetScriptByte
call GetScriptObject
ld b, a
call GetScriptByte
call GetScriptObject
ld c, a
farcall StartFollow
ret
Script_stopfollow:
farcall StopFollow
ret
Script_moveobject:
call GetScriptByte
call GetScriptObject
ld b, a
call GetScriptByte
add 4
ld d, a
call GetScriptByte
add 4
ld e, a
farcall CopyDECoordsToMapObject
ret
Script_writeobjectxy:
call GetScriptByte
call GetScriptObject
cp LAST_TALKED
jr nz, .ok
ldh a, [hLastTalked]
.ok
ld b, a
farcall WriteObjectXY
ret
Script_follownotexact:
call GetScriptByte
call GetScriptObject
ld b, a
call GetScriptByte
call GetScriptObject
ld c, a
farcall FollowNotExact
ret
Script_loademote:
call GetScriptByte
cp EMOTE_FROM_MEM
jr nz, .not_var_emote
ld a, [wScriptVar]
.not_var_emote
ld c, a
farcall LoadEmote
ret
Script_showemote:
call GetScriptByte
ld [wScriptVar], a
call GetScriptByte
call GetScriptObject
cp LAST_TALKED
jr z, .ok
ldh [hLastTalked], a
.ok
call GetScriptByte
ld [wScriptDelay], a
ld b, BANK(ShowEmoteScript)
ld de, ShowEmoteScript
jp ScriptCall
ShowEmoteScript:
loademote EMOTE_FROM_MEM
applymovementlasttalked .Show
pause 0
applymovementlasttalked .Hide
end
.Show:
show_emote
step_sleep 1
step_end
.Hide:
hide_emote
step_sleep 1
step_end
Script_earthquake:
ld hl, EarthquakeMovement
ld de, wEarthquakeMovementDataBuffer
ld bc, EarthquakeMovement.End - EarthquakeMovement
call CopyBytes
call GetScriptByte
ld [wEarthquakeMovementDataBuffer + 1], a
and %00111111
ld [wEarthquakeMovementDataBuffer + 3], a
ld b, BANK(.script)
ld de, .script
jp ScriptCall
.script
applymovement PLAYER, wEarthquakeMovementDataBuffer
end
EarthquakeMovement:
step_shake 16 ; the 16 gets overwritten with the script byte
step_sleep 16 ; the 16 gets overwritten with the lower 6 bits of the script byte
step_end
.End
Script_loadpikachudata:
ld a, PIKACHU
ld [wTempWildMonSpecies], a
ld a, 5
ld [wCurPartyLevel], a
ret
Script_randomwildmon:
xor a
ld [wBattleScriptFlags], a
ret
Script_loadtemptrainer:
ld a, (1 << 7) | 1
ld [wBattleScriptFlags], a
ld a, [wTempTrainerClass]
ld [wOtherTrainerClass], a
ld a, [wTempTrainerID]
ld [wOtherTrainerID], a
ret
Script_loadwildmon:
ld a, (1 << 7)
ld [wBattleScriptFlags], a
call GetScriptByte
ld [wTempWildMonSpecies], a
call GetScriptByte
ld [wCurPartyLevel], a
ret
Script_loadtrainer:
ld a, (1 << 7) | 1
ld [wBattleScriptFlags], a
call GetScriptByte
ld [wOtherTrainerClass], a
call GetScriptByte
ld [wOtherTrainerID], a
ret
Script_startbattle:
call BufferScreen
predef StartBattle
ld a, [wBattleResult]
and $ff ^ BATTLERESULT_BITMASK
ld [wScriptVar], a
ret
Script_catchtutorial:
call GetScriptByte
ld [wBattleType], a
call BufferScreen
farcall CatchTutorial
jp Script_reloadmap
Script_reloadmapafterbattle:
ld hl, wBattleScriptFlags
ld d, [hl]
ld [hl], 0
ld a, [wBattleResult]
and $ff ^ BATTLERESULT_BITMASK
cp LOSE
jr nz, .notblackedout
ld b, BANK(Script_BattleWhiteout)
ld hl, Script_BattleWhiteout
jp ScriptJump
.notblackedout
bit 0, d
jr z, .was_wild
farcall MomTriesToBuySomething
jr .done
.was_wild
ld a, [wBattleResult]
bit BATTLERESULT_BOX_FULL, a
jr z, .done
ld b, BANK(Script_SpecialBillCall)
ld de, Script_SpecialBillCall
farcall LoadScriptBDE
.done
jp Script_reloadmap
Script_reloadmap:
xor a
ld [wBattleScriptFlags], a
ld a, MAPSETUP_RELOADMAP
ldh [hMapEntryMethod], a
ld a, MAPSTATUS_ENTER
call LoadMapStatus
call StopScript
ret
Script_scall:
ld a, [wScriptBank]
ld b, a
call GetScriptByte
ld e, a
call GetScriptByte
ld d, a
jr ScriptCall
Script_farscall:
call GetScriptByte
ld b, a
call GetScriptByte
ld e, a
call GetScriptByte
ld d, a
jr ScriptCall
Script_memcall:
call GetScriptByte
ld l, a
call GetScriptByte
ld h, a
ld b, [hl]
inc hl
ld e, [hl]
inc hl
ld d, [hl]
; fallthrough
ScriptCall:
; Bug: The script stack has a capacity of 5 scripts, yet there is
; nothing to stop you from pushing a sixth script. The high part
; of the script address can then be overwritten by modifications
; to wScriptDelay, causing the script to return to the rst/interrupt
; space.
push de
ld hl, wScriptStackSize
ld e, [hl]
inc [hl]
ld d, 0
ld hl, wScriptStack
add hl, de
add hl, de
add hl, de
pop de
ld a, [wScriptBank]
ld [hli], a
ld a, [wScriptPos]
ld [hli], a
ld a, [wScriptPos + 1]
ld [hl], a
ld a, b
ld [wScriptBank], a
ld a, e
ld [wScriptPos], a
ld a, d
ld [wScriptPos + 1], a
ret
CallCallback::
ld a, [wScriptBank]
or $80
ld [wScriptBank], a
jp ScriptCall
Script_sjump:
call GetScriptByte
ld l, a
call GetScriptByte
ld h, a
ld a, [wScriptBank]
ld b, a
jp ScriptJump
Script_farsjump:
call GetScriptByte
ld b, a
call GetScriptByte
ld l, a
call GetScriptByte
ld h, a
jp ScriptJump
Script_memjump:
call GetScriptByte
ld l, a
call GetScriptByte
ld h, a
ld b, [hl]
inc hl
ld a, [hli]
ld h, [hl]
ld l, a
jp ScriptJump
Script_iffalse:
ld a, [wScriptVar]
and a
jp nz, SkipTwoScriptBytes
jp Script_sjump
Script_iftrue:
ld a, [wScriptVar]
and a
jp nz, Script_sjump
jp SkipTwoScriptBytes
Script_ifequal:
call GetScriptByte
ld hl, wScriptVar
cp [hl]
jr z, Script_sjump
jr SkipTwoScriptBytes
Script_ifnotequal:
call GetScriptByte
ld hl, wScriptVar
cp [hl]
jr nz, Script_sjump
jr SkipTwoScriptBytes
Script_ifgreater:
ld a, [wScriptVar]
ld b, a
call GetScriptByte
cp b
jr c, Script_sjump
jr SkipTwoScriptBytes
Script_ifless:
call GetScriptByte
ld b, a
ld a, [wScriptVar]
cp b
jr c, Script_sjump
jr SkipTwoScriptBytes
Script_jumpstd:
call StdScript
jr ScriptJump
Script_callstd:
call StdScript
ld d, h
ld e, l
jp ScriptCall
StdScript:
call GetScriptByte
ld e, a
call GetScriptByte
ld d, a
ld hl, StdScripts
add hl, de
add hl, de
add hl, de
ld a, BANK(StdScripts)
call GetFarByte
ld b, a
inc hl
ld a, BANK(StdScripts)
call GetFarHalfword
ret
SkipTwoScriptBytes:
call GetScriptByte
call GetScriptByte
ret
ScriptJump:
ld a, b
ld [wScriptBank], a
ld a, l
ld [wScriptPos], a
ld a, h
ld [wScriptPos + 1], a
ret
Script_prioritysjump:
ld a, [wScriptBank]
ld [wPriorityScriptBank], a
call GetScriptByte
ld [wPriorityScriptAddr], a
call GetScriptByte
ld [wPriorityScriptAddr + 1], a
ld hl, wScriptFlags
set 3, [hl]
ret
Script_checkscene:
call CheckScenes
jr z, .no_scene
ld [wScriptVar], a
ret
.no_scene
ld a, $ff
ld [wScriptVar], a
ret
Script_checkmapscene:
call GetScriptByte
ld b, a
call GetScriptByte
ld c, a
call GetMapSceneID
ld a, d
or e
jr z, .no_scene
ld a, [de]
ld [wScriptVar], a
ret
.no_scene
ld a, $ff
ld [wScriptVar], a
ret
Script_setscene:
ld a, [wMapGroup]
ld b, a
ld a, [wMapNumber]
ld c, a
jr DoScene
Script_setmapscene:
call GetScriptByte
ld b, a
call GetScriptByte
ld c, a
DoScene:
call GetMapSceneID
ld a, d
or e
jr z, .no_scene
call GetScriptByte
ld [de], a
.no_scene
ret
Script_readmem:
call GetScriptByte
ld l, a
call GetScriptByte
ld h, a
ld a, [hl]
ld [wScriptVar], a
ret
Script_writemem:
call GetScriptByte
ld l, a
call GetScriptByte
ld h, a
ld a, [wScriptVar]
ld [hl], a
ret
Script_loadmem:
call GetScriptByte
ld l, a
call GetScriptByte
ld h, a
call GetScriptByte
ld [hl], a
ret
Script_setval:
call GetScriptByte
ld [wScriptVar], a
ret
Script_addval:
call GetScriptByte
ld hl, wScriptVar
add [hl]
ld [hl], a
ret
Script_random:
call GetScriptByte
ld [wScriptVar], a
and a
ret z
ld c, a
call .Divide256byC
and a
jr z, .no_restriction ; 256 % b == 0
ld b, a
xor a
sub b
ld b, a
.loop
push bc
call Random
pop bc
ldh a, [hRandomAdd]
cp b
jr nc, .loop
jr .finish
.no_restriction
push bc
call Random
pop bc
ldh a, [hRandomAdd]
.finish
push af
ld a, [wScriptVar]
ld c, a
pop af
call SimpleDivide
ld [wScriptVar], a
ret
.Divide256byC:
xor a
ld b, a
sub c
.mod_loop
inc b
sub c
jr nc, .mod_loop
dec b
add c
ret
Script_readvar:
call GetScriptByte
call GetVarAction
ld a, [de]
ld [wScriptVar], a
ret
Script_writevar:
call GetScriptByte
call GetVarAction
ld a, [wScriptVar]
ld [de], a
ret
Script_loadvar:
call GetScriptByte
call GetVarAction
call GetScriptByte
ld [de], a
ret
GetVarAction:
ld c, a
farcall _GetVarAction
ret
Script_checkver:
ld a, [.gs_version]
ld [wScriptVar], a
ret
.gs_version:
db GS_VERSION
Script_getmonname:
call GetScriptByte
and a
jr nz, .gotit
ld a, [wScriptVar]
.gotit
ld [wNamedObjectIndexBuffer], a
call GetPokemonName
ld de, wStringBuffer1
GetStringBuffer:
call GetScriptByte
cp NUM_STRING_BUFFERS
jr c, .ok
xor a
.ok
CopyConvertedText:
ld hl, wStringBuffer3
ld bc, wStringBuffer4 - wStringBuffer3
call AddNTimes
call CopyName2
ret
Script_getitemname:
call GetScriptByte
and a ; USE_SCRIPT_VAR
jr nz, .ok
ld a, [wScriptVar]
.ok
ld [wNamedObjectIndexBuffer], a
call GetItemName
ld de, wStringBuffer1
jr GetStringBuffer
Script_getcurlandmarkname:
ld a, [wMapGroup]
ld b, a
ld a, [wMapNumber]
ld c, a
call GetWorldMapLocation
ConvertLandmarkToText:
ld e, a
farcall GetLandmarkName
ld de, wStringBuffer1
jp GetStringBuffer
Script_getlandmarkname:
call GetScriptByte
jr ConvertLandmarkToText
Script_gettrainername:
call GetScriptByte
ld c, a
call GetScriptByte
ld b, a
farcall GetTrainerName
jr GetStringBuffer
Script_getname:
call GetScriptByte
ld [wNamedObjectTypeBuffer], a
ContinueToGetName:
call GetScriptByte
ld [wCurSpecies], a
call GetName
ld de, wStringBuffer1
jp GetStringBuffer
Script_gettrainerclassname:
ld a, TRAINER_NAME
ld [wNamedObjectTypeBuffer], a
jr ContinueToGetName
Script_getmoney:
call ResetStringBuffer1
call GetMoneyAccount
ld hl, wStringBuffer1
lb bc, PRINTNUM_LEFTALIGN | 3, 6
call PrintNum
ld de, wStringBuffer1
jp GetStringBuffer
Script_getcoins:
call ResetStringBuffer1
ld hl, wStringBuffer1
ld de, wCoins
lb bc, PRINTNUM_LEFTALIGN | 2, 6
call PrintNum
ld de, wStringBuffer1
jp GetStringBuffer
Script_getnum:
call ResetStringBuffer1
ld de, wScriptVar
ld hl, wStringBuffer1
lb bc, PRINTNUM_LEFTALIGN | 1, 3
call PrintNum
ld de, wStringBuffer1
jp GetStringBuffer
ResetStringBuffer1:
ld hl, wStringBuffer1
ld bc, NAME_LENGTH
ld a, "@"
call ByteFill
ret
Script_getstring:
call GetScriptByte
ld e, a
call GetScriptByte
ld d, a
ld a, [wScriptBank]
ld hl, CopyName1
rst FarCall
ld de, wStringBuffer2
jp GetStringBuffer
Script_givepokemail:
call GetScriptByte
ld l, a
call GetScriptByte
ld h, a
ld a, [wScriptBank]
call GetFarByte
ld b, a
push bc
inc hl
ld bc, MAIL_MSG_LENGTH
ld de, wd002
ld a, [wScriptBank]
call FarCopyBytes
pop bc
farcall GivePokeMail
ret
Script_checkpokemail:
call GetScriptByte
ld e, a
call GetScriptByte
ld d, a
ld a, [wScriptBank]
ld b, a
farcall CheckPokeMail
ret
Script_giveitem:
call GetScriptByte
cp ITEM_FROM_MEM
jr nz, .ok
ld a, [wScriptVar]
.ok
ld [wCurItem], a
call GetScriptByte
ld [wItemQuantityChangeBuffer], a
ld hl, wNumItems
call ReceiveItem
jr nc, .full
ld a, TRUE
ld [wScriptVar], a
ret
.full
xor a
ld [wScriptVar], a
ret
Script_takeitem:
xor a
ld [wScriptVar], a
call GetScriptByte
ld [wCurItem], a
call GetScriptByte
ld [wItemQuantityChangeBuffer], a
ld a, -1
ld [wCurItemQuantity], a
ld hl, wNumItems
call TossItem
ret nc
ld a, TRUE
ld [wScriptVar], a
ret
Script_checkitem:
xor a
ld [wScriptVar], a
call GetScriptByte
ld [wCurItem], a
ld hl, wNumItems
call CheckItem
ret nc
ld a, TRUE
ld [wScriptVar], a
ret
Script_givemoney:
call GetMoneyAccount
call LoadMoneyAmountToMem
farcall GiveMoney
ret
Script_takemoney:
call GetMoneyAccount
call LoadMoneyAmountToMem
farcall TakeMoney
ret
Script_checkmoney:
call GetMoneyAccount
call LoadMoneyAmountToMem
farcall CompareMoney
CompareMoneyAction:
jr c, .less
jr z, .exact
ld a, HAVE_MORE
jr .done
.exact
ld a, HAVE_AMOUNT
jr .done
.less
ld a, HAVE_LESS
.done
ld [wScriptVar], a
ret
GetMoneyAccount:
call GetScriptByte
and a
ld de, wMoney ; YOUR_MONEY
ret z
ld de, wMomsMoney ; MOMS_MONEY
ret
LoadMoneyAmountToMem:
ld bc, hMoneyTemp
push bc
call GetScriptByte
ld [bc], a
inc bc
call GetScriptByte
ld [bc], a
inc bc
call GetScriptByte
ld [bc], a
pop bc
ret
Script_givecoins:
call LoadCoinAmountToMem
farcall GiveCoins
ret
Script_takecoins:
call LoadCoinAmountToMem
farcall TakeCoins
ret
Script_checkcoins:
call LoadCoinAmountToMem
farcall CheckCoins
jr CompareMoneyAction
LoadCoinAmountToMem:
call GetScriptByte
ldh [hMoneyTemp + 1], a
call GetScriptByte
ldh [hMoneyTemp], a
ld bc, hMoneyTemp
ret
Script_checktime:
xor a
ld [wScriptVar], a
farcall CheckTime
call GetScriptByte
and c
ret z
ld a, TRUE
ld [wScriptVar], a
ret
Script_checkpoke:
xor a
ld [wScriptVar], a
call GetScriptByte
ld hl, wPartySpecies
ld de, 1
call IsInArray
ret nc
ld a, TRUE
ld [wScriptVar], a
ret
Script_addcellnum:
xor a
ld [wScriptVar], a
call GetScriptByte
ld c, a
farcall AddPhoneNumber
ret nc
ld a, TRUE
ld [wScriptVar], a
ret
Script_delcellnum:
xor a
ld [wScriptVar], a
call GetScriptByte
ld c, a
farcall DelCellNum
ret nc
ld a, TRUE
ld [wScriptVar], a
ret
Script_checkcellnum:
; returns false if the cell number is not in your phone
xor a
ld [wScriptVar], a
call GetScriptByte
ld c, a
farcall CheckCellNum
ret nc
ld a, TRUE
ld [wScriptVar], a
ret
Script_specialphonecall:
call GetScriptByte
ld [wSpecialPhoneCallID], a
call GetScriptByte
ld [wSpecialPhoneCallID + 1], a
ret
Script_checkphonecall:
; returns false if no special phone call is stored
ld a, [wSpecialPhoneCallID]
and a
jr z, .ok
ld a, TRUE
.ok
ld [wScriptVar], a
ret
Script_givepoke:
call GetScriptByte
ld [wCurPartySpecies], a
call GetScriptByte
ld [wCurPartyLevel], a
call GetScriptByte
ld [wCurItem], a
call GetScriptByte
and a
ld b, a
jr z, .ok
ld hl, wScriptPos
ld e, [hl]
inc hl
ld d, [hl]
call GetScriptByte
call GetScriptByte
call GetScriptByte
call GetScriptByte
.ok
farcall GivePoke
ld a, b
ld [wScriptVar], a
ret
Script_giveegg:
; if no room in the party, return 0 in wScriptVar; else, return 2
xor a ; PARTYMON
ld [wScriptVar], a
ld [wMonType], a
call GetScriptByte
ld [wCurPartySpecies], a
call GetScriptByte
ld [wCurPartyLevel], a
farcall GiveEgg
ret nc
ld a, 2
ld [wScriptVar], a
ret
Script_setevent:
call GetScriptByte
ld e, a
call GetScriptByte
ld d, a
ld b, SET_FLAG
call EventFlagAction
ret
Script_clearevent:
call GetScriptByte
ld e, a
call GetScriptByte
ld d, a
ld b, RESET_FLAG
call EventFlagAction
ret
Script_checkevent:
call GetScriptByte
ld e, a
call GetScriptByte
ld d, a
ld b, CHECK_FLAG
call EventFlagAction
ld a, c
and a
jr z, .false
ld a, TRUE
.false
ld [wScriptVar], a
ret
Script_setflag:
call GetScriptByte
ld e, a
call GetScriptByte
ld d, a
ld b, SET_FLAG
call _EngineFlagAction
ret
Script_clearflag:
call GetScriptByte
ld e, a
call GetScriptByte
ld d, a
ld b, RESET_FLAG
call _EngineFlagAction
ret
Script_checkflag:
call GetScriptByte
ld e, a
call GetScriptByte
ld d, a
ld b, CHECK_FLAG
call _EngineFlagAction
ld a, c
and a
jr z, .false
ld a, TRUE
.false
ld [wScriptVar], a
ret
_EngineFlagAction:
farcall EngineFlagAction
ret
Script_wildoff:
ld hl, wStatusFlags
set STATUSFLAGS_NO_WILD_ENCOUNTERS_F, [hl]
ret
Script_wildon:
ld hl, wStatusFlags
res STATUSFLAGS_NO_WILD_ENCOUNTERS_F, [hl]
ret
Script_xycompare:
call GetScriptByte
ld [wXYComparePointer], a
call GetScriptByte
ld [wXYComparePointer + 1], a
ret
Script_warpfacing:
call GetScriptByte
maskbits NUM_DIRECTIONS
ld c, a
ld a, [wPlayerSpriteSetupFlags]
set PLAYERSPRITESETUP_CUSTOM_FACING_F, a
or c
ld [wPlayerSpriteSetupFlags], a
; fallthrough
Script_warp:
; This seems to be some sort of error handling case.
call GetScriptByte
and a
jr z, .not_ok
ld [wMapGroup], a
call GetScriptByte
ld [wMapNumber], a
call GetScriptByte
ld [wXCoord], a
call GetScriptByte
ld [wYCoord], a
ld a, SPAWN_N_A
ld [wDefaultSpawnpoint], a
ld a, MAPSETUP_WARP
ldh [hMapEntryMethod], a
ld a, MAPSTATUS_ENTER
call LoadMapStatus
call StopScript
ret
.not_ok
call GetScriptByte
call GetScriptByte
call GetScriptByte
ld a, SPAWN_N_A
ld [wDefaultSpawnpoint], a
ld a, MAPSETUP_BADWARP
ldh [hMapEntryMethod], a
ld a, MAPSTATUS_ENTER
call LoadMapStatus
call StopScript
ret
Script_warpmod:
call GetScriptByte
ld [wBackupWarpNumber], a
call GetScriptByte
ld [wBackupMapGroup], a
call GetScriptByte
ld [wBackupMapNumber], a
ret
Script_blackoutmod:
call GetScriptByte
ld [wLastSpawnMapGroup], a
call GetScriptByte
ld [wLastSpawnMapNumber], a
ret
Script_dontrestartmapmusic:
ld a, TRUE
ld [wDontPlayMapMusicOnReload], a
ret
Script_writecmdqueue:
call GetScriptByte
ld e, a
call GetScriptByte
ld d, a
ld a, [wScriptBank]
ld b, a
farcall WriteCmdQueue ; no need to farcall
ret
Script_delcmdqueue:
xor a
ld [wScriptVar], a
call GetScriptByte
ld b, a
farcall DelCmdQueue ; no need to farcall
ret c
ld a, TRUE
ld [wScriptVar], a
ret
Script_changemapblocks:
call GetScriptByte
ld [wMapBlocksBank], a
call GetScriptByte
ld [wMapBlocksPointer], a
call GetScriptByte
ld [wMapBlocksPointer + 1], a
call ChangeMap
call BufferScreen
ret
Script_changeblock:
call GetScriptByte
add 4
ld d, a
call GetScriptByte
add 4
ld e, a
call GetBlockLocation
call GetScriptByte
ld [hl], a
call BufferScreen
ret
Script_reloadmappart::
xor a
ldh [hBGMapMode], a
call OverworldTextModeSwitch
call GetMovementPermissions
farcall ReloadMapPart
call UpdateSprites
ret
Script_warpcheck:
call WarpCheck
ret nc
farcall EnableEvents
ret
Script_enableevents:
; unused
farcall EnableEvents
ret
Script_newloadmap:
call GetScriptByte
ldh [hMapEntryMethod], a
ld a, MAPSTATUS_ENTER
call LoadMapStatus
call StopScript
ret
Script_reloadend:
call Script_newloadmap
jp Script_end
Script_opentext:
call OpenText
ret
Script_refreshscreen:
call RefreshScreen
call GetScriptByte
ret
Script_writeunusedbytebuffer:
call GetScriptByte
ld [wUnusedScriptByteBuffer], a
ret
db closetext_command ; unused
Script_closetext:
call _OpenAndCloseMenu_HDMATransferTilemapAndAttrmap
call CloseText
ret
Script_autoinput:
call GetScriptByte
push af
call GetScriptByte
ld l, a
call GetScriptByte
ld h, a
pop af
call StartAutoInput
ret
Script_pause:
call GetScriptByte
and a
jr z, .loop
ld [wScriptDelay], a
.loop
ld c, 2
call DelayFrames
ld hl, wScriptDelay
dec [hl]
jr nz, .loop
ret
Script_deactivatefacing:
call GetScriptByte
and a
jr z, .no_time
ld [wScriptDelay], a
.no_time
ld a, SCRIPT_WAIT
ld [wScriptMode], a
call StopScript
ret
Script_stopandsjump:
call StopScript
jp Script_sjump
Script_end:
call ExitScriptSubroutine
jr c, .resume
ret
.resume
xor a
ld [wScriptRunning], a
ld a, SCRIPT_OFF
ld [wScriptMode], a
ld hl, wScriptFlags
res 0, [hl]
call StopScript
ret
Script_endcallback:
call ExitScriptSubroutine
jr c, .dummy
.dummy
ld hl, wScriptFlags
res 0, [hl]
call StopScript
ret
ExitScriptSubroutine:
; Return carry if there's no parent to return to.
ld hl, wScriptStackSize
ld a, [hl]
and a
jr z, .done
dec [hl]
ld e, [hl]
ld d, $0
ld hl, wScriptStack
add hl, de
add hl, de
add hl, de
ld a, [hli]
ld b, a
and $7f
ld [wScriptBank], a
ld a, [hli]
ld e, a
ld [wScriptPos], a
ld a, [hl]
ld d, a
ld [wScriptPos + 1], a
and a
ret
.done
scf
ret
Script_endall:
xor a
ld [wScriptStackSize], a
ld [wScriptRunning], a
ld a, SCRIPT_OFF
ld [wScriptMode], a
ld hl, wScriptFlags
res 0, [hl]
call StopScript
ret
Script_halloffame:
ld hl, wGameTimerPause
res GAMETIMERPAUSE_TIMER_PAUSED_F, [hl]
farcall StubbedTrainerRankings_HallOfFame
farcall StubbedTrainerRankings_HallOfFame2
farcall HallOfFame
ld hl, wGameTimerPause
set GAMETIMERPAUSE_TIMER_PAUSED_F, [hl]
jr ReturnFromCredits
Script_credits:
farcall RedCredits
ReturnFromCredits:
call Script_endall
ld a, MAPSTATUS_DONE
call LoadMapStatus
call StopScript
ret
Script_wait:
push bc
call GetScriptByte
.loop
push af
ld c, 6
call DelayFrames
pop af
dec a
jr nz, .loop
pop bc
ret
Script_checksave:
farcall CheckSave
ld a, c
ld [wScriptVar], a
ret
; unused
ld a, [.gs_version]
ld [wScriptVar], a
ret
.gs_version
db GS_VERSION