pokecrystal/engine/movie/trade_animation.asm

1451 lines
27 KiB
NASM

TRADEANIM_RIGHT_ARROW EQU "▶" ; $ed
TRADEANIM_LEFT_ARROW EQU "▼" ; $ee
; TradeAnim_TubeAnimJumptable.Jumptable indexes
const_def
const TRADEANIMSTATE_0 ; 0
const TRADEANIMSTATE_1 ; 1
const TRADEANIMSTATE_2 ; 2
const TRADEANIMSTATE_3 ; 3
TRADEANIMJUMPTABLE_LENGTH EQU const_value
add_tradeanim: MACRO
\1_TradeCmd:
dw \1
ENDM
tradeanim: MACRO
db (\1_TradeCmd - DoTradeAnimation.JumpTable) / 2
ENDM
TradeAnimation:
xor a
ld [wcf66], a
ld hl, wPlayerTrademonSenderName
ld de, wOTTrademonSenderName
call LinkTradeAnim_LoadTradePlayerNames
ld hl, wPlayerTrademonSpecies
ld de, wOTTrademonSpecies
call LinkTradeAnim_LoadTradeMonSpecies
ld de, .script
jr RunTradeAnimScript
.script
tradeanim TradeAnim_SetupGivemonScroll
tradeanim TradeAnim_ShowGivemonData
tradeanim TradeAnim_DoGivemonScroll
tradeanim TradeAnim_Wait80
tradeanim TradeAnim_Wait96
tradeanim TradeAnim_Poof
tradeanim TradeAnim_RockingBall
tradeanim TradeAnim_EnterLinkTube1
tradeanim TradeAnim_WaitAnim
tradeanim TradeAnim_BulgeThroughTube
tradeanim TradeAnim_WaitAnim
tradeanim TradeAnim_TextboxScrollStart
tradeanim TradeAnim_GiveTrademonSFX
tradeanim TradeAnim_TubeToOT1
tradeanim TradeAnim_SentToOTText
tradeanim TradeAnim_ScrollOutRight
tradeanim TradeAnim_OTSendsText1
tradeanim TradeAnim_OTBidsFarewell
tradeanim TradeAnim_Wait40
tradeanim TradeAnim_ScrollOutRight
tradeanim TradeAnim_GetTrademonSFX
tradeanim TradeAnim_TubeToPlayer1
tradeanim TradeAnim_EnterLinkTube1
tradeanim TradeAnim_DropBall
tradeanim TradeAnim_ExitLinkTube
tradeanim TradeAnim_WaitAnim
tradeanim TradeAnim_ShowGetmonData
tradeanim TradeAnim_Poof
tradeanim TradeAnim_WaitAnim
tradeanim TradeAnim_FrontpicScrollStart
tradeanim TradeAnim_AnimateFrontpic
tradeanim TradeAnim_Wait80IfOTEgg
tradeanim TradeAnim_TextboxScrollStart
tradeanim TradeAnim_TakeCareOfText
tradeanim TradeAnim_ScrollOutRight
tradeanim TradeAnim_End
TradeAnimationPlayer2:
xor a
ld [wcf66], a
ld hl, wOTTrademonSenderName
ld de, wPlayerTrademonSenderName
call LinkTradeAnim_LoadTradePlayerNames
ld hl, wOTTrademonSpecies
ld de, wPlayerTrademonSpecies
call LinkTradeAnim_LoadTradeMonSpecies
ld de, .script
jr RunTradeAnimScript
.script
tradeanim TradeAnim_OTSendsText2
tradeanim TradeAnim_OTBidsFarewell
tradeanim TradeAnim_Wait40
tradeanim TradeAnim_ScrollOutRight
tradeanim TradeAnim_GetTrademonSFX
tradeanim TradeAnim_TubeToOT1
tradeanim TradeAnim_EnterLinkTube1
tradeanim TradeAnim_DropBall
tradeanim TradeAnim_ExitLinkTube
tradeanim TradeAnim_WaitAnim
tradeanim TradeAnim_ShowGetmonData
tradeanim TradeAnim_Poof
tradeanim TradeAnim_WaitAnim
tradeanim TradeAnim_FrontpicScrollStart
tradeanim TradeAnim_AnimateFrontpic
tradeanim TradeAnim_Wait180IfOTEgg
tradeanim TradeAnim_TextboxScrollStart
tradeanim TradeAnim_TakeCareOfText
tradeanim TradeAnim_ScrollOutRight
tradeanim TradeAnim_SetupGivemonScroll
tradeanim TradeAnim_ShowGivemonData
tradeanim TradeAnim_DoGivemonScroll
tradeanim TradeAnim_Wait40
tradeanim TradeAnim_Poof
tradeanim TradeAnim_RockingBall
tradeanim TradeAnim_EnterLinkTube1
tradeanim TradeAnim_WaitAnim
tradeanim TradeAnim_BulgeThroughTube
tradeanim TradeAnim_WaitAnim
tradeanim TradeAnim_TextboxScrollStart
tradeanim TradeAnim_GiveTrademonSFX
tradeanim TradeAnim_TubeToPlayer1
tradeanim TradeAnim_SentToOTText
tradeanim TradeAnim_ScrollOutRight
tradeanim TradeAnim_End
RunTradeAnimScript:
ld hl, wTradeAnimAddress
ld [hl], e
inc hl
ld [hl], d
ldh a, [hMapAnims]
push af
xor a
ldh [hMapAnims], a
ld hl, wVramState
ld a, [hl]
push af
res 0, [hl]
ld hl, wOptions
ld a, [hl]
push af
set NO_TEXT_SCROLL, [hl]
call .TradeAnimLayout
ld a, [wcf66]
and a
jr nz, .anim_loop
ld de, MUSIC_EVOLUTION
call PlayMusic2
.anim_loop
call DoTradeAnimation
jr nc, .anim_loop
pop af
ld [wOptions], a
pop af
ld [wVramState], a
pop af
ldh [hMapAnims], a
ret
.TradeAnimLayout:
xor a
ld [wJumptableIndex], a
call ClearBGPalettes
call ClearSprites
call ClearTilemap
call DisableLCD
call LoadFontsBattleExtra
callfar ClearSpriteAnims
ldh a, [hCGB]
and a
jr z, .NotCGB
ld a, $1
ldh [rVBK], a
ld hl, vTiles0
ld bc, sScratch - vTiles0
xor a
call ByteFill
ld a, $0
ldh [rVBK], a
.NotCGB:
hlbgcoord 0, 0
ld bc, sScratch - vBGMap0
ld a, " "
call ByteFill
ld hl, TradeGameBoyLZ
ld de, vTiles2 tile $31
call Decompress
ld hl, TradeArrowRightGFX
ld de, vTiles0 tile TRADEANIM_RIGHT_ARROW
ld bc, 1 tiles
ld a, BANK(TradeArrowRightGFX)
call FarCopyBytes
ld hl, TradeArrowLeftGFX
ld de, vTiles0 tile TRADEANIM_LEFT_ARROW
ld bc, 1 tiles
ld a, BANK(TradeArrowLeftGFX)
call FarCopyBytes
xor a
ldh [hSCX], a
ldh [hSCY], a
ld a, $7
ldh [hWX], a
ld a, $90
ldh [hWY], a
farcall GetTrademonFrontpic
call EnableLCD
call LoadTradeBallAndCableGFX
ld a, [wPlayerTrademonSpecies]
ld hl, wPlayerTrademonDVs
ld de, vTiles0
call TradeAnim_GetFrontpic
ld a, [wOTTrademonSpecies]
ld hl, wOTTrademonDVs
ld de, vTiles0 tile $31
call TradeAnim_GetFrontpic
ld a, [wPlayerTrademonSpecies]
ld de, wPlayerTrademonSpeciesName
call TradeAnim_GetNickname
ld a, [wOTTrademonSpecies]
ld de, wOTTrademonSpeciesName
call TradeAnim_GetNickname
call TradeAnim_NormalPals
ret
DoTradeAnimation:
ld a, [wJumptableIndex]
bit 7, a
jr nz, .finished
call .DoTradeAnimCommand
callfar PlaySpriteAnimations
ld hl, wcf65
inc [hl]
call DelayFrame
and a
ret
.finished
call LoadStandardFont
scf
ret
.DoTradeAnimCommand:
jumptable .JumpTable, wJumptableIndex
.JumpTable:
add_tradeanim TradeAnim_AdvanceScriptPointer ; 00
add_tradeanim TradeAnim_ShowGivemonData ; 01
add_tradeanim TradeAnim_ShowGetmonData ; 02
add_tradeanim TradeAnim_EnterLinkTube1 ; 03
add_tradeanim TradeAnim_EnterLinkTube2 ; 04
add_tradeanim TradeAnim_ExitLinkTube ; 05
add_tradeanim TradeAnim_TubeToOT1 ; 06
add_tradeanim TradeAnim_TubeToOT2 ; 07
add_tradeanim TradeAnim_TubeToOT3 ; 08
add_tradeanim TradeAnim_TubeToOT4 ; 09
add_tradeanim TradeAnim_TubeToOT5 ; 0a
add_tradeanim TradeAnim_TubeToOT6 ; 0b
add_tradeanim TradeAnim_TubeToOT7 ; 0c
add_tradeanim TradeAnim_TubeToOT8 ; 0d
add_tradeanim TradeAnim_TubeToPlayer1 ; 0e
add_tradeanim TradeAnim_TubeToPlayer2 ; 0f
add_tradeanim TradeAnim_TubeToPlayer3 ; 10
add_tradeanim TradeAnim_TubeToPlayer4 ; 11
add_tradeanim TradeAnim_TubeToPlayer5 ; 12
add_tradeanim TradeAnim_TubeToPlayer6 ; 13
add_tradeanim TradeAnim_TubeToPlayer7 ; 14
add_tradeanim TradeAnim_TubeToPlayer8 ; 15
add_tradeanim TradeAnim_SentToOTText ; 16
add_tradeanim TradeAnim_OTBidsFarewell ; 17
add_tradeanim TradeAnim_TakeCareOfText ; 18
add_tradeanim TradeAnim_OTSendsText1 ; 19
add_tradeanim TradeAnim_OTSendsText2 ; 1a
add_tradeanim TradeAnim_SetupGivemonScroll ; 1b
add_tradeanim TradeAnim_DoGivemonScroll ; 1c
add_tradeanim TradeAnim_FrontpicScrollStart ; 1d
add_tradeanim TradeAnim_TextboxScrollStart ; 1e
add_tradeanim TradeAnim_ScrollOutRight ; 1f
add_tradeanim TradeAnim_ScrollOutRight2 ; 20
add_tradeanim TradeAnim_Wait80 ; 21
add_tradeanim TradeAnim_Wait40 ; 22
add_tradeanim TradeAnim_RockingBall ; 23
add_tradeanim TradeAnim_DropBall ; 24
add_tradeanim TradeAnim_WaitAnim ; 25
add_tradeanim TradeAnim_WaitAnim2 ; 26
add_tradeanim TradeAnim_Poof ; 27
add_tradeanim TradeAnim_BulgeThroughTube ; 28
add_tradeanim TradeAnim_GiveTrademonSFX ; 29
add_tradeanim TradeAnim_GetTrademonSFX ; 2a
add_tradeanim TradeAnim_End ; 2b
add_tradeanim TradeAnim_AnimateFrontpic ; 2c
add_tradeanim TradeAnim_Wait96 ; 2d
add_tradeanim TradeAnim_Wait80IfOTEgg ; 2e
add_tradeanim TradeAnim_Wait180IfOTEgg ; 2f
TradeAnim_IncrementJumptableIndex:
ld hl, wJumptableIndex
inc [hl]
ret
TradeAnim_AdvanceScriptPointer:
ld hl, wTradeAnimAddress
ld e, [hl]
inc hl
ld d, [hl]
ld a, [de]
ld [wJumptableIndex], a
inc de
ld [hl], d
dec hl
ld [hl], e
ret
TradeAnim_End:
ld hl, wJumptableIndex
set 7, [hl]
ret
TradeAnim_TubeToOT1:
ld a, TRADEANIM_RIGHT_ARROW
call TradeAnim_PlaceTrademonStatsOnTubeAnim
ld a, [wLinkTradeSendmonSpecies]
ld [wTempIconSpecies], a
xor a
depixel 5, 11, 4, 0
ld b, $0
jr TradeAnim_InitTubeAnim
TradeAnim_TubeToPlayer1:
ld a, TRADEANIM_LEFT_ARROW
call TradeAnim_PlaceTrademonStatsOnTubeAnim
ld a, [wLinkTradeGetmonSpecies]
ld [wTempIconSpecies], a
ld a, TRADEANIMSTATE_2
depixel 9, 18, 4, 4
ld b, $4
TradeAnim_InitTubeAnim:
push bc
push de
push bc
push de
push af
call DisableLCD
callfar ClearSpriteAnims
hlbgcoord 20, 3
ld bc, 12
ld a, $60
call ByteFill
pop af
call TradeAnim_TubeAnimJumptable
xor a
ldh [hSCX], a
ld a, $7
ldh [hWX], a
ld a, $70
ldh [hWY], a
call EnableLCD
call LoadTradeBubbleGFX
pop de
ld a, SPRITE_ANIM_INDEX_TRADEMON_ICON
call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
add hl, bc
pop bc
ld [hl], b
pop de
ld a, SPRITE_ANIM_INDEX_TRADEMON_BUBBLE
call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
add hl, bc
pop bc
ld [hl], b
call WaitBGMap
ld b, SCGB_TRADE_TUBE
call GetSGBLayout
ld a, %11100100 ; 3,2,1,0
call DmgToCgbBGPals
ld a, %11010000
call DmgToCgbObjPal0
call TradeAnim_IncrementJumptableIndex
ld a, 92
ld [wFrameCounter], a
ret
TradeAnim_TubeToOT2:
call TradeAnim_FlashBGPals
ldh a, [hSCX]
add $2
ldh [hSCX], a
cp $50
ret nz
ld a, TRADEANIMSTATE_1
call TradeAnim_TubeAnimJumptable
call TradeAnim_IncrementJumptableIndex
ret
TradeAnim_TubeToOT3:
call TradeAnim_FlashBGPals
ldh a, [hSCX]
add $2
ldh [hSCX], a
cp $a0
ret nz
ld a, TRADEANIMSTATE_2
call TradeAnim_TubeAnimJumptable
call TradeAnim_IncrementJumptableIndex
ret
TradeAnim_TubeToOT4:
call TradeAnim_FlashBGPals
ldh a, [hSCX]
add $2
ldh [hSCX], a
and a
ret nz
call TradeAnim_IncrementJumptableIndex
ret
TradeAnim_TubeToPlayer3:
call TradeAnim_FlashBGPals
ldh a, [hSCX]
sub $2
ldh [hSCX], a
cp $b0
ret nz
ld a, TRADEANIMSTATE_1
call TradeAnim_TubeAnimJumptable
call TradeAnim_IncrementJumptableIndex
ret
TradeAnim_TubeToPlayer4:
call TradeAnim_FlashBGPals
ldh a, [hSCX]
sub $2
ldh [hSCX], a
cp $60
ret nz
xor a ; TRADEANIMSTATE_0
call TradeAnim_TubeAnimJumptable
call TradeAnim_IncrementJumptableIndex
ret
TradeAnim_TubeToPlayer5:
call TradeAnim_FlashBGPals
ldh a, [hSCX]
sub $2
ldh [hSCX], a
and a
ret nz
call TradeAnim_IncrementJumptableIndex
ret
TradeAnim_TubeToOT6:
TradeAnim_TubeToPlayer6:
ld a, 128
ld [wFrameCounter], a
call TradeAnim_IncrementJumptableIndex
ret
TradeAnim_TubeToOT8:
TradeAnim_TubeToPlayer8:
call ClearBGPalettes
call ClearTilemap
call ClearSprites
call DisableLCD
callfar ClearSpriteAnims
hlbgcoord 0, 0
ld bc, sScratch - vBGMap0
ld a, " "
call ByteFill
xor a
ldh [hSCX], a
ld a, $90
ldh [hWY], a
call EnableLCD
call LoadTradeBallAndCableGFX
call WaitBGMap
call TradeAnim_NormalPals
call TradeAnim_AdvanceScriptPointer
ret
TradeAnim_TubeToOT5:
TradeAnim_TubeToOT7:
TradeAnim_TubeToPlayer2:
TradeAnim_TubeToPlayer7:
call TradeAnim_FlashBGPals
ld hl, wFrameCounter
ld a, [hl]
and a
jr z, .done
dec [hl]
ret
.done
call TradeAnim_IncrementJumptableIndex
ret
TradeAnim_GiveTrademonSFX:
call TradeAnim_AdvanceScriptPointer
ld de, SFX_GIVE_TRADEMON
call PlaySFX
ret
TradeAnim_GetTrademonSFX:
call TradeAnim_AdvanceScriptPointer
ld de, SFX_GET_TRADEMON
call PlaySFX
ret
TradeAnim_TubeAnimJumptable:
maskbits TRADEANIMJUMPTABLE_LENGTH
ld e, a
ld d, 0
ld hl, .Jumptable
add hl, de
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
jp hl
.Jumptable:
; entries correspond to TRADEANIMSTATE_* constants
dw .Zero
dw .One
dw .Two
dw .Three
.Zero:
.Three:
call TradeAnim_BlankTilemap
hlcoord 9, 3
ld [hl], $5b
inc hl
ld bc, 10
ld a, $60
call ByteFill
hlcoord 3, 2
call TradeAnim_CopyTradeGameBoyTilemap
ret
.One:
call TradeAnim_BlankTilemap
hlcoord 0, 3
ld bc, SCREEN_WIDTH
ld a, $60
call ByteFill
ret
.Two:
call TradeAnim_BlankTilemap
hlcoord 0, 3
ld bc, $11
ld a, $60
call ByteFill
hlcoord 17, 3
ld a, $5d
ld [hl], a
ld a, $61
ld de, SCREEN_WIDTH
ld c, $3
.loop
add hl, de
ld [hl], a
dec c
jr nz, .loop
add hl, de
ld a, $5f
ld [hld], a
ld a, $5b
ld [hl], a
hlcoord 10, 6
call TradeAnim_CopyTradeGameBoyTilemap
ret
TradeAnim_CopyTradeGameBoyTilemap:
ld de, TradeGameBoyTilemap
lb bc, 8, 6
call TradeAnim_CopyBoxFromDEtoHL
ret
TradeAnim_PlaceTrademonStatsOnTubeAnim:
push af
call ClearBGPalettes
call WaitTop
ld a, HIGH(vBGMap1)
ldh [hBGMapAddress + 1], a
call ClearTilemap
hlcoord 0, 0
ld bc, SCREEN_WIDTH
ld a, "─"
call ByteFill
hlcoord 0, 1
ld de, wLinkPlayer1Name
call PlaceString
ld hl, wLinkPlayer2Name
ld de, 0
.find_name_end_loop
ld a, [hli]
cp "@"
jr z, .done
dec de
jr .find_name_end_loop
.done
hlcoord 0, 4
add hl, de
ld de, wLinkPlayer2Name
call PlaceString
hlcoord 7, 2
ld bc, 6
pop af
call ByteFill
call WaitBGMap
call WaitTop
ld a, HIGH(vBGMap0)
ldh [hBGMapAddress + 1], a
call ClearTilemap
ret
TradeAnim_EnterLinkTube1:
call ClearTilemap
call WaitTop
ld a, $a0
ldh [hSCX], a
call DelayFrame
hlcoord 8, 2
ld de, TradeLinkTubeTilemap
lb bc, 3, 12
call TradeAnim_CopyBoxFromDEtoHL
call WaitBGMap
ld b, SCGB_TRADE_TUBE
call GetSGBLayout
ld a, %11100100 ; 3,2,1,0
call DmgToCgbBGPals
lb de, %11100100, %11100100 ; 3,2,1,0, 3,2,1,0
call DmgToCgbObjPals
ld de, SFX_POTION
call PlaySFX
call TradeAnim_IncrementJumptableIndex
ret
TradeAnim_EnterLinkTube2:
ldh a, [hSCX]
and a
jr z, .done
add $4
ldh [hSCX], a
ret
.done
ld c, 80
call DelayFrames
call TradeAnim_AdvanceScriptPointer
ret
TradeAnim_ExitLinkTube:
ldh a, [hSCX]
cp $a0
jr z, .done
sub $4
ldh [hSCX], a
ret
.done
call ClearTilemap
xor a
ldh [hSCX], a
call TradeAnim_AdvanceScriptPointer
ret
TradeAnim_SetupGivemonScroll:
ld a, $8f
ldh [hWX], a
ld a, $88
ldh [hSCX], a
ld a, $50
ldh [hWY], a
call TradeAnim_AdvanceScriptPointer
ret
TradeAnim_DoGivemonScroll:
ldh a, [hWX]
cp $7
jr z, .done
sub $4
ldh [hWX], a
ldh a, [hSCX]
sub $4
ldh [hSCX], a
ret
.done
ld a, $7
ldh [hWX], a
xor a
ldh [hSCX], a
call TradeAnim_AdvanceScriptPointer
ret
TradeAnim_FrontpicScrollStart:
ld a, $7
ldh [hWX], a
ld a, $50
ldh [hWY], a
call TradeAnim_AdvanceScriptPointer
ret
TradeAnim_TextboxScrollStart:
ld a, $7
ldh [hWX], a
ld a, $90
ldh [hWY], a
call TradeAnim_AdvanceScriptPointer
ret
TradeAnim_ScrollOutRight:
call WaitTop
ld a, HIGH(vBGMap1)
ldh [hBGMapAddress + 1], a
call WaitBGMap
ld a, $7
ldh [hWX], a
xor a
ldh [hWY], a
call DelayFrame
call WaitTop
ld a, HIGH(vBGMap0)
ldh [hBGMapAddress + 1], a
call ClearTilemap
call TradeAnim_IncrementJumptableIndex
ret
TradeAnim_ScrollOutRight2:
ldh a, [hWX]
cp $a1
jr nc, .done
add $4
ldh [hWX], a
ret
.done
ld a, HIGH(vBGMap1)
ldh [hBGMapAddress + 1], a
call WaitBGMap
ld a, $7
ldh [hWX], a
ld a, $90
ldh [hWY], a
ld a, HIGH(vBGMap0)
ldh [hBGMapAddress + 1], a
call TradeAnim_AdvanceScriptPointer
ret
TradeAnim_ShowGivemonData:
call ShowPlayerTrademonStats
ld a, [wPlayerTrademonSpecies]
ld [wCurPartySpecies], a
ld a, [wPlayerTrademonDVs]
ld [wTempMonDVs], a
ld a, [wPlayerTrademonDVs + 1]
ld [wTempMonDVs + 1], a
ld b, SCGB_PLAYER_OR_MON_FRONTPIC_PALS
call GetSGBLayout
ld a, %11100100 ; 3,2,1,0
call DmgToCgbBGPals
call TradeAnim_ShowGivemonFrontpic
ld a, [wPlayerTrademonSpecies]
call GetCryIndex
jr c, .skip_cry
ld e, c
ld d, b
call PlayCry
.skip_cry
call TradeAnim_AdvanceScriptPointer
ret
TradeAnim_ShowGetmonData:
call ShowOTTrademonStats
ld a, [wOTTrademonSpecies]
ld [wCurPartySpecies], a
ld a, [wOTTrademonDVs]
ld [wTempMonDVs], a
ld a, [wOTTrademonDVs + 1]
ld [wTempMonDVs + 1], a
ld b, SCGB_PLAYER_OR_MON_FRONTPIC_PALS
call GetSGBLayout
ld a, %11100100 ; 3,2,1,0
call DmgToCgbBGPals
call TradeAnim_ShowGetmonFrontpic
call TradeAnim_AdvanceScriptPointer
ret
TradeAnim_AnimateFrontpic:
farcall AnimateTrademonFrontpic
call TradeAnim_AdvanceScriptPointer
ret
TradeAnim_GetFrontpic:
push de
push af
predef GetUnownLetter
pop af
ld [wCurPartySpecies], a
ld [wCurSpecies], a
call GetBaseData
pop de
predef GetMonFrontpic
ret
TradeAnim_GetNickname:
push de
ld [wNamedObjectIndexBuffer], a
call GetPokemonName
ld hl, wStringBuffer1
pop de
ld bc, NAME_LENGTH
call CopyBytes
ret
TradeAnim_ShowGivemonFrontpic:
ld de, vTiles0
jr TradeAnim_ShowFrontpic
TradeAnim_ShowGetmonFrontpic:
ld de, vTiles0 tile $31
TradeAnim_ShowFrontpic:
call DelayFrame
ld hl, vTiles2
lb bc, 10, $31
call Request2bpp
call WaitTop
call TradeAnim_BlankTilemap
hlcoord 7, 2
xor a
ldh [hGraphicStartTile], a
lb bc, 7, 7
predef PlaceGraphic
call WaitBGMap
ret
TradeAnim_Wait80:
ld c, 80
call DelayFrames
call TradeAnim_AdvanceScriptPointer
ret
TradeAnim_Wait40:
ld c, 40
call DelayFrames
call TradeAnim_AdvanceScriptPointer
ret
TradeAnim_Wait96:
ld c, 96
call DelayFrames
call TradeAnim_AdvanceScriptPointer
ret
TradeAnim_Wait80IfOTEgg:
call IsOTTrademonEgg
ret nz
ld c, 80
call DelayFrames
ret
TradeAnim_Wait180IfOTEgg:
call IsOTTrademonEgg
ret nz
ld c, 180
call DelayFrames
ret
IsOTTrademonEgg:
call TradeAnim_AdvanceScriptPointer
ld a, [wOTTrademonSpecies]
cp EGG
ret
ShowPlayerTrademonStats:
ld de, wPlayerTrademonSpecies
ld a, [de]
cp EGG
jr z, TrademonStats_Egg
call TrademonStats_MonTemplate
ld de, wPlayerTrademonSpecies
call TrademonStats_PrintSpeciesNumber
ld de, wPlayerTrademonSpeciesName
call TrademonStats_PrintSpeciesName
ld a, [wPlayerTrademonCaughtData]
ld de, wPlayerTrademonOTName
call TrademonStats_PrintOTName
ld de, wPlayerTrademonID
call TrademonStats_PrintTrademonID
call TrademonStats_WaitBGMap
ret
ShowOTTrademonStats:
ld de, wOTTrademonSpecies
ld a, [de]
cp EGG
jr z, TrademonStats_Egg
call TrademonStats_MonTemplate
ld de, wOTTrademonSpecies
call TrademonStats_PrintSpeciesNumber
ld de, wOTTrademonSpeciesName
call TrademonStats_PrintSpeciesName
ld a, [wOTTrademonCaughtData]
ld de, wOTTrademonOTName
call TrademonStats_PrintOTName
ld de, wOTTrademonID
call TrademonStats_PrintTrademonID
call TrademonStats_WaitBGMap
ret
TrademonStats_MonTemplate:
call WaitTop
call TradeAnim_BlankTilemap
ld a, HIGH(vBGMap1)
ldh [hBGMapAddress + 1], a
hlcoord 3, 0
ld b, $6
ld c, $d
call Textbox
hlcoord 4, 0
ld de, .OTMonData
call PlaceString
ret
.OTMonData:
db "─── №."
next ""
next "OT/"
next "<ID>№.@"
TrademonStats_Egg:
call WaitTop
call TradeAnim_BlankTilemap
ld a, HIGH(vBGMap1)
ldh [hBGMapAddress + 1], a
hlcoord 3, 0
ld b, 6
ld c, 13
call Textbox
hlcoord 4, 2
ld de, .EggData
call PlaceString
call TrademonStats_WaitBGMap
ret
.EggData:
db "EGG"
next "OT/?????"
next "<ID>№.?????@"
TrademonStats_WaitBGMap:
call WaitBGMap
call WaitTop
ld a, HIGH(vBGMap0)
ldh [hBGMapAddress + 1], a
ret
TrademonStats_PrintSpeciesNumber:
hlcoord 10, 0
lb bc, PRINTNUM_LEADINGZEROS | 1, 3
call PrintNum
ld [hl], " "
ret
TrademonStats_PrintSpeciesName:
hlcoord 4, 2
call PlaceString
ret
TrademonStats_PrintOTName:
cp 3
jr c, .caught_gender_okay
xor a
.caught_gender_okay
push af
hlcoord 7, 4
call PlaceString
inc bc
pop af
ld hl, .Gender
ld d, 0
ld e, a
add hl, de
ld a, [hl]
ld [bc], a
ret
.Gender:
db " ", "♂", "♀"
TrademonStats_PrintTrademonID:
hlcoord 7, 6
lb bc, PRINTNUM_LEADINGZEROS | 2, 5
call PrintNum
ret
TradeAnim_RockingBall:
depixel 10, 11, 4, 0
ld a, SPRITE_ANIM_INDEX_TRADE_POKE_BALL
call InitSpriteAnimStruct
call TradeAnim_AdvanceScriptPointer
ld a, 32
ld [wFrameCounter], a
ret
TradeAnim_DropBall:
depixel 10, 11, 4, 0
ld a, SPRITE_ANIM_INDEX_TRADE_POKE_BALL
call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
add hl, bc
ld [hl], $1
ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], $dc
call TradeAnim_AdvanceScriptPointer
ld a, 56
ld [wFrameCounter], a
ret
TradeAnim_Poof:
depixel 10, 11, 4, 0
ld a, SPRITE_ANIM_INDEX_TRADE_POOF
call InitSpriteAnimStruct
call TradeAnim_AdvanceScriptPointer
ld a, 16
ld [wFrameCounter], a
ld de, SFX_BALL_POOF
call PlaySFX
ret
TradeAnim_BulgeThroughTube:
ld a, %11100100 ; 3,2,1,0
call DmgToCgbObjPal0
depixel 5, 11
ld a, SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE
call InitSpriteAnimStruct
call TradeAnim_AdvanceScriptPointer
ld a, 64
ld [wFrameCounter], a
ret
TradeAnim_AnimateTrademonInTube:
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
add hl, bc
ld e, [hl]
ld d, 0
ld hl, .Jumptable
add hl, de
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
jp hl
.Jumptable:
dw .InitTimer
dw .WaitTimer1
dw .MoveRight
dw .MoveDown
dw .MoveUp
dw .MoveLeft
dw .WaitTimer2
.JumptableNext:
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
add hl, bc
inc [hl]
ret
.InitTimer:
call .JumptableNext
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld [hl], $80
ret
.WaitTimer1:
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hl]
dec [hl]
and a
ret nz
call .JumptableNext
.MoveRight:
ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
ld a, [hl]
cp $94
jr nc, .done_move_right
inc [hl]
ret
.done_move_right
call .JumptableNext
.MoveDown:
ld hl, SPRITEANIMSTRUCT_YCOORD
add hl, bc
ld a, [hl]
cp $4c
jr nc, .done_move_down
inc [hl]
ret
.done_move_down
ld hl, SPRITEANIMSTRUCT_INDEX
add hl, bc
ld [hl], $0
ret
.MoveUp:
ld hl, SPRITEANIMSTRUCT_YCOORD
add hl, bc
ld a, [hl]
cp $2c
jr z, .done_move_up
dec [hl]
ret
.done_move_up
call .JumptableNext
.MoveLeft:
ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
ld a, [hl]
cp $58
jr z, .done_move_left
dec [hl]
ret
.done_move_left
call .JumptableNext
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld [hl], $80
ret
.WaitTimer2:
ld hl, SPRITEANIMSTRUCT_VAR1
add hl, bc
ld a, [hl]
dec [hl]
and a
ret nz
ld hl, SPRITEANIMSTRUCT_INDEX
add hl, bc
ld [hl], $0
ret
TradeAnim_SentToOTText:
ld a, [wLinkMode]
cp LINK_TIMECAPSULE
jr z, .time_capsule
ld hl, .MonNameSentToText
call PrintText
ld c, 189
call DelayFrames
ld hl, .MonWasSentToText
call PrintText
call TradeAnim_Wait80Frames
ld c, 128
call DelayFrames
call TradeAnim_AdvanceScriptPointer
ret
.time_capsule
ld hl, .MonWasSentToText
call PrintText
call TradeAnim_Wait80Frames
call TradeAnim_AdvanceScriptPointer
ret
.MonWasSentToText:
text_far _MonWasSentToText
text_end
.MonNameSentToText:
text_far _MonNameSentToText
text_end
TradeAnim_OTBidsFarewell:
ld hl, .BidsFarewellToMonText
call PrintText
call TradeAnim_Wait80Frames
ld hl, .MonNameBidsFarewellText
call PrintText
call TradeAnim_Wait80Frames
call TradeAnim_AdvanceScriptPointer
ret
.BidsFarewellToMonText:
text_far _BidsFarewellToMonText
text_end
.MonNameBidsFarewellText:
text_far _MonNameBidsFarewellText
text_end
TradeAnim_TakeCareOfText:
call WaitTop
hlcoord 0, 10
ld bc, 8 * SCREEN_WIDTH
ld a, " "
call ByteFill
call WaitBGMap
ld hl, .TakeGoodCareOfMonText
call PrintText
call TradeAnim_Wait80Frames
call TradeAnim_AdvanceScriptPointer
ret
.TakeGoodCareOfMonText:
text_far _TakeGoodCareOfMonText
text_end
TradeAnim_OTSendsText1:
ld hl, .ForYourMonSendsText
call PrintText
call TradeAnim_Wait80Frames
ld hl, .OTSendsText
call PrintText
call TradeAnim_Wait80Frames
ld c, 14
call DelayFrames
call TradeAnim_AdvanceScriptPointer
ret
.ForYourMonSendsText:
text_far _ForYourMonSendsText
text_end
.OTSendsText:
text_far _OTSendsText
text_end
TradeAnim_OTSendsText2:
ld hl, .WillTradeText
call PrintText
call TradeAnim_Wait80Frames
ld hl, .ForYourMonWillTradeText
call PrintText
call TradeAnim_Wait80Frames
ld c, 14
call DelayFrames
call TradeAnim_AdvanceScriptPointer
ret
.WillTradeText:
text_far _WillTradeText
text_end
.ForYourMonWillTradeText:
text_far _ForYourMonWillTradeText
text_end
TradeAnim_Wait80Frames:
ld c, 80
call DelayFrames
ret
TradeAnim_BlankTilemap:
hlcoord 0, 0
ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
ld a, " "
call ByteFill
ret
TradeAnim_CopyBoxFromDEtoHL:
.row
push bc
push hl
.col
ld a, [de]
inc de
ld [hli], a
dec c
jr nz, .col
pop hl
ld bc, SCREEN_WIDTH
add hl, bc
pop bc
dec b
jr nz, .row
ret
TradeAnim_NormalPals:
ldh a, [hSGB]
and a
ld a, %11100100 ; 3,2,1,0
jr z, .not_sgb
ld a, $f0
.not_sgb
call DmgToCgbObjPal0
ld a, %11100100 ; 3,2,1,0
call DmgToCgbBGPals
ret
LinkTradeAnim_LoadTradePlayerNames:
push de
ld de, wLinkPlayer1Name
ld bc, NAME_LENGTH
call CopyBytes
pop hl
ld de, wLinkPlayer2Name
ld bc, NAME_LENGTH
call CopyBytes
ret
LinkTradeAnim_LoadTradeMonSpecies:
ld a, [hl]
ld [wLinkTradeSendmonSpecies], a
ld a, [de]
ld [wLinkTradeGetmonSpecies], a
ret
TradeAnim_FlashBGPals:
ld a, [wcf65]
and $7
ret nz
ldh a, [rBGP]
xor %00111100
call DmgToCgbBGPals
ret
LoadTradeBallAndCableGFX:
call DelayFrame
ld de, TradeBallGFX
ld hl, vTiles0 tile $62
lb bc, BANK(TradeBallGFX), 6
call Request2bpp
ld de, TradePoofGFX
ld hl, vTiles0 tile $68
lb bc, BANK(TradePoofGFX), 12
call Request2bpp
ld de, TradeCableGFX
ld hl, vTiles0 tile $74
lb bc, BANK(TradeCableGFX), 4
call Request2bpp
xor a
ld hl, wSpriteAnimDict
ld [hli], a
ld [hl], $62
ret
LoadTradeBubbleGFX:
call DelayFrame
ld e, MONICON_TRADE
callfar LoadMenuMonIcon
ld de, TradeBubbleGFX
ld hl, vTiles0 tile $72
lb bc, BANK(TradeBubbleGFX), 4
call Request2bpp
xor a
ld hl, wSpriteAnimDict
ld [hli], a
ld [hl], $62
ret
TradeAnim_WaitAnim:
ld hl, wFrameCounter
ld a, [hl]
and a
jr z, .done
dec [hl]
ret
.done
call TradeAnim_AdvanceScriptPointer
ret
TradeAnim_WaitAnim2:
ld hl, wFrameCounter
ld a, [hl]
and a
jr z, .done
dec [hl]
ret
.done
call TradeAnim_AdvanceScriptPointer
ret
DebugTrade: ; unreferenced
; This function was meant for use in Japanese versions, so the
; constant used for copy length was changed by accident.
ld hl, .DebugTradeData
ld a, [hli]
ld [wPlayerTrademonSpecies], a
ld de, wPlayerTrademonSenderName
ld c, NAME_LENGTH + 2 ; JP: NAME_LENGTH_JAPANESE + 2
.loop1
ld a, [hli]
ld [de], a
inc de
dec c
jr nz, .loop1
ld a, [hli]
ld [wOTTrademonSpecies], a
ld de, wOTTrademonSenderName
ld c, NAME_LENGTH + 2 ; JP: NAME_LENGTH_JAPANESE + 2
.loop2
ld a, [hli]
ld [de], a
inc de
dec c
jr nz, .loop2
ret
debugtrade: MACRO
; species, ot name, ot id
db \1, \2
dw \3
ENDM
.DebugTradeData:
debugtrade VENUSAUR, "ゲーフり@@", $0123 ; GAME FREAK
debugtrade CHARIZARD, "クりーチャ@", $0456 ; Creatures Inc.
TradeGameBoyTilemap: INCBIN "gfx/trade/game_boy.tilemap" ; 6x8
TradeLinkTubeTilemap: INCBIN "gfx/trade/link_cable.tilemap" ; 12x3
TradeArrowRightGFX: INCBIN "gfx/trade/arrow_right.2bpp"
TradeArrowLeftGFX: INCBIN "gfx/trade/arrow_left.2bpp"
TradeCableGFX: INCBIN "gfx/trade/cable.2bpp"
TradeBubbleGFX: INCBIN "gfx/trade/bubble.2bpp"
TradeGameBoyLZ: INCBIN "gfx/trade/game_boy_cable.2bpp.lz"
TradeBallGFX: INCBIN "gfx/trade/ball.2bpp"
TradePoofGFX: INCBIN "gfx/trade/poof.2bpp"